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Dirt 2 DX11 benchmark

  • 29-11-2009 6:43pm
    #1
    Registered Users, Registered Users 2 Posts: 3,553 ✭✭✭


    Anyone ran this yet?
    Seems to run great on my 5850, 1680x1050, 4xAA, ultra settings, Max FPS: 63.7, Min: 54.8

    Looks great for DX11 gaming
    dirt21n.jpg

    Ignoring idiots who comment "far right" because they don't even know what it means



Comments

  • Registered Users, Registered Users 2 Posts: 6,984 ✭✭✭Venom


    Cool. Is the game any good btw?


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin




  • Registered Users, Registered Users 2 Posts: 6,984 ✭✭✭Venom


    PogMoThoin wrote: »

    Sweet :cool:


  • Registered Users, Registered Users 2 Posts: 86,729 ✭✭✭✭Overheal


    yeah buying an 8400 gs was not a wise buy as a Dx10 device. For the same reason Im pretty wary about diving into 11 just yet.


  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,125 Mod ✭✭✭✭AlmightyCushion


    Overheal wrote: »
    yeah buying an 8400 gs was not a wise buy as a Dx10 device. For the same reason Im pretty wary about diving into 11 just yet.
    The 8400 is and always was a low end card. the 5800 series are high end.


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  • Registered Users, Registered Users 2 Posts: 2,614 ✭✭✭BadCharlie


    1680 x 1050 - 4 x AA - ULTRA settings
    min_fps="44.804276" av_fps="58.142105"

    1680 x 1050 - 8 x AA - ULTRA settings
    min_fps="41.200008" av_fps="53.299881"

    Win 7
    5750 in crossfire, running at 750/1200 for this benchmark.


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    AMD has released a hotfix Catalyst driver for the latest Colin McRae: Dirt 2 title. This hotfix adds CrossFireX support and improves performance on Dirt 2.

    Linky


  • Registered Users, Registered Users 2 Posts: 2,614 ✭✭✭BadCharlie


    Thanks

    That patch improved my FPS by a-lot.
    Used same settings as above noting changed and same clock speeds. Ran the test 4 times at 4aa & 8aa and get almost the same results as showing below.

    1680 x 1050 - 4 x AA - ULTRA settings
    min_fps="48.756508" av_fps="60.301926"

    1680 x 1050 - 8 x AA - ULTRA settings
    min_fps="51.079208" av_fps="57.792637"


  • Registered Users, Registered Users 2 Posts: 6,984 ✭✭✭Venom


    Sapphire install disc drivers
    5870 @ 1680 x 1050 - 4 x AA - ULTRA settings
    Max FPS: 65.1, Min: 57.7

    Noticed a 5 fps frame drop after I installed the Dirt 2 Hot fix drivers so an uninstall and driver sweep in safe mode and reinstall of just the 9.11 drivers from the ATI site gave a huge boost.

    5870 @ 1680 x 1050 - 4 x AA - ULTRA settings
    Max 94.4 Min 83.5

    Ran again and got a Max 94.5 Min 83.6


  • Registered Users, Registered Users 2 Posts: 2,614 ✭✭✭BadCharlie


    I re done the test's again after i had found out that my CPU clocks set them selfs back to default 2.67. So i put them back up to 3.8

    1680 x 1050 - 4 x AA - ULTRA settings
    min_fps="52.821152" av_fps="63.517620"

    1680 x 1050 - 8 x AA - ULTRA settings
    min_fps="52.732952" av_fps="60.245667"

    Only an extra 3FPS with all that extra CPU power.

    @ Venom : is that in DX11? Looks a bit high if it is DX11. Unless your running crossfire. Check it out if you could. Thanks


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  • Registered Users, Registered Users 2 Posts: 6,984 ✭✭✭Venom


    Yeah its DX11 as far as I can see. Reinstall Dirt2 and same 1680 x 1050 - 4 x AA - ULTRA settings got me Max 93.6 Min 79.4 and total frames of 22.600.

    Not running CF and how do I make sure Im running DX 11?


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Venom wrote: »
    Not running CF and how do I make sure Im running DX 11?

    Can I give You a tip here, I use Ati Tray Tools with the Ati driver only, instead of the full Ati Catalyst Control Centre, its got many more options than CCC and is much lighter on resources. Its got loads of tweaks and can make game profiles, can do screenshots or vids like fraps. I use it cos it can force AA off in Arma 2, where CCC can't. One nice feature in it is on screen display which You can modify to show many things including fps, fan speed, api mode (directx type), gpu % load (shows each gpu seperate), gpu temp (each gpu seperate), cpu load and more. Another advantage of ATT is that if You overclock, You can reinstall your gpu driver and not have to reset the overclock or all Your settings, profiles etc.
    ATI Tray Tools 1.6.9.1435

    If You use a 64bit OS you're gonna have to sign the driver Yourself, use this:
    Driver Signature Enforcement Overrider

    You need to fully remove the CCC in add/remove and run driver sweeper in safe mode first before installing it


  • Registered Users, Registered Users 2 Posts: 3,553 ✭✭✭lmimmfn


    ^^ I really liked ATI Tray Tools but its a pain in the butt to use on Vista x64/Win 7 x64 due to being unsigned.
    I use MSI afterburner info running on one of my other screens to keep an eye on temps, lol, completely overkill but handy.
    Venom wrote: »
    Yeah its DX11 as far as I can see. Reinstall Dirt2 and same 1680 x 1050 - 4 x AA - ULTRA settings got me Max 93.6 Min 79.4 and total frames of 22.600.

    Not running CF and how do I make sure Im running DX 11?
    Those new FPS do look a bit out, just comparing them to other 5870 owners.
    look at the file in G:\Users\YOU\Documents\My Games\DiRT2 Demo\hardwaresettings\hardware_settings_config.xml

    and make sure
    <directx forcedx9="false" />

    also Fraps will have the square black box around the FPS counter( like it does in DX10 but not DX9 )

    Apparently the 'official' demo release runs about 10% faster, might try it for the laugh but one hell of a download size for a quick check lol.

    Ignoring idiots who comment "far right" because they don't even know what it means



  • Registered Users, Registered Users 2 Posts: 6,984 ✭✭✭Venom


    Pog my card/system didnt like the ati tray at all crashes all over the place but after another reinstall and checking the user files im getting 66.1 max and 59.6 min.

    The benchmark seems very ropey tho as its always different due to how the race goes.


  • Registered Users, Registered Users 2 Posts: 3,553 ✭✭✭lmimmfn


    Venom wrote: »
    Pog my card/system didnt like the ati tray at all crashes all over the place but after another reinstall and checking the user files im getting 66.1 max and 59.6 min.

    The benchmark seems very ropey tho as its always different due to how the race goes.
    yeah those fps look about right - http://www.tweaktown.com/articles/3039/dirt2_directx_11_ati_radeon_hd_5000_series_comparison/index2.html
    i didnt realise the race is different each time? i presumed it was the same as its pointless if its not, i only ran it twice.

    Ignoring idiots who comment "far right" because they don't even know what it means



  • Registered Users, Registered Users 2 Posts: 6,984 ✭✭✭Venom


    lmimmfn wrote: »
    yeah those fps look about right - http://www.tweaktown.com/articles/3039/dirt2_directx_11_ati_radeon_hd_5000_series_comparison/index2.html
    i didnt realise the race is different each time? i presumed it was the same as its pointless if its not, i only ran it twice.

    Iv run it alot today and always different. Better results when your in the lead as less cars/effects in front of you.


  • Registered Users, Registered Users 2 Posts: 3,553 ✭✭✭lmimmfn


    Venom wrote: »
    Iv run it alot today and always different. Better results when your in the lead as less cars/effects in front of you.
    arent you running the Benchmark thats in the Options menu( when youre outside the caravan, theres a "My Rides" option, return to caravan option and "options" option, in the later you can run the benchmark.

    Ignoring idiots who comment "far right" because they don't even know what it means



  • Registered Users, Registered Users 2 Posts: 2,614 ✭✭✭BadCharlie


    Yes outside option's is what u need. At very bottom you have benchmark option. Also on the way down turn up all the settings to Ultra. Some settings u wont be able to go higher then just High.


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    lmimmfn, I've had no problems with ATT on Windows 7 with a 4870x2, but You need to digitally sign the driver Yourself if You're using 64bit
    http://www.ngohq.com/home.php?page=dseo

    You could still run Msi Afterburner along with it, ATT just replaces CCC.


  • Registered Users, Registered Users 2 Posts: 3,553 ✭✭✭lmimmfn


    PogMoThoin wrote: »
    lmimmfn, I've had no problems with ATT on Windows 7 with a 4870x2, but You need to digitally sign the driver Yourself if You're using 64bit
    http://www.ngohq.com/home.php?page=dseo

    You could still run Msi Afterburner along with it, ATT just replaces CCC.
    cheers, i might give it a whirl, wouldnt work in Vista last year when i tried it so i gave up, i only installed Win 7 RC just over 2 weeks ago so still have loads of things to install on it, but when it does work its fantastic, much much better than the extremely bloated CCC, prob doesnt support eyefinity yet though, i asked Ray Adams to do an Nvidia version when i had my 260, he said no lol.

    Ignoring idiots who comment "far right" because they don't even know what it means



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  • Moderators, Technology & Internet Moderators Posts: 17,137 Mod ✭✭✭✭cherryghost


    heard dx11 performance is ****e compared to dx9. nearly 40% in FPS drops for barely noticeable graphics improvements.

    anyone done a benchmark on dx9?


  • Registered Users, Registered Users 2 Posts: 6,984 ✭✭✭Venom


    heard dx11 performance is ****e compared to dx9. nearly 40% in FPS drops for barely noticeable graphics improvements.

    anyone done a benchmark on dx9?

    5870 @ 1680 x 1050 - 4 x AA - ULTRA settings Max 94.4 Min 83.5. My various reinstalls and wipes of drivers messed up the dx11 settings it seems lol. Steam keeps pushing back the release date tho with sucks as i want to play my free game :)


  • Moderators, Technology & Internet Moderators Posts: 17,137 Mod ✭✭✭✭cherryghost


    yeah, been playin it the last few nights. loving it so far. fps is jumpy in places.... and yes, i can confirm, the dx11 fps is total rubbish, my mate has it on his 5850.


  • Registered Users, Registered Users 2 Posts: 1,890 ✭✭✭Effluo


    57xx series just became even worse value for money!

    Bob; Yeah it's dx11

    Tomos; Really?... kewl

    Bob; Oh yeah, but you can't use it...

    Tomos; :(


  • Moderators, Technology & Internet Moderators Posts: 17,137 Mod ✭✭✭✭cherryghost


    the goddamned difference in graphics between dx11 and dx9 is el zilcho. unless water splashes are your kinda thing, then you're in heaven.

    I need more games and proof that dx11 is PC gamings saviour.


  • Closed Accounts Posts: 12,401 ✭✭✭✭Anti


    My god, what a **** game.

    Random bull**** speak from your opponents, taking yoru finger off the accelerator at 140 and instantly breakign ot 70mph without touching the breaks.

    Stupid handling.

    Thank god i got this game for free with my 5870, or i'd be taking a large dump into a envelope and sending it back to codemasters.

    How to disgrace colin mcrea's name... this game did it.


  • Moderators, Technology & Internet Moderators Posts: 17,137 Mod ✭✭✭✭cherryghost


    dirt2>dirt1>colin mccrae 2005>colin mcrae 2004>v rally :P

    to sum it up, i think its evolving. i love it. i like the homeage to mccrae himself at the beginning too ^^


  • Closed Accounts Posts: 8,983 ✭✭✭leninbenjamin


    the goddamned difference in graphics between dx11 and dx9 is el zilcho. unless water splashes are your kinda thing, then you're in heaven.

    The tesselation is the only useful thing i can see in DX11 that cannot already be implemented in DX10. So you're getting a slightly sharper image...

    Anyway, DX10 native games (as in games properly developed for DX10, not just sh*tty ports of DX9) like Shattered Horizon are blowing these buggy DX11 beta's out of the water in terms of looks.


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Yeah, but consoles are holding us at dx9


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  • Closed Accounts Posts: 8,983 ✭✭✭leninbenjamin


    PogMoThoin wrote: »
    Yeah, but consoles are holding us at dx9

    yeah, that's damn true. Goddamn consoles...

    But still, i just find it odd they way DX11 is being hyped to the gils. A lot of sites and reviews are saying DX11 represents a much bigger leap than DX9-DX10*... then they go off to list techniques like SSAO that have been implemented already for years. Even DirectCompute, the most interesting feature, is simply a CUDA knockoff...

    *DX10: Unified Shaders!


  • Registered Users, Registered Users 2 Posts: 3,553 ✭✭✭lmimmfn


    yeah, that's damn true. Goddamn consoles...

    But still, i just find it odd they way DX11 is being hyped to the gils. A lot of sites and reviews are saying DX11 represents a much bigger leap than DX9-DX10*... then they go off to list techniques like SSAO that have been implemented already for years. Even DirectCompute, the most interesting feature, is simply a CUDA knockoff...

    *DX10: Unified Shaders!
    no, the most important change is multicore support and tesselation. The first batch of games are never important really as it takes time for advances to mature. Im not saying DX11 will take off but it has a much better chance compared to DX10 which was a dud because everyone needed to upgrade to Vista. A lot of people should be on Vista now or be upgrading from XP to Win 7, so having a large base should increase the chances of it taking off.

    The multicore support should mean theres less of a difference between min and average fps in the same way that cards prior to dx10 cards had a fixed shader count and in games like oblivion if you went outdoors they just died compared to insane fps indoors.

    Ignoring idiots who comment "far right" because they don't even know what it means



  • Registered Users, Registered Users 2 Posts: 1,864 ✭✭✭uberpixie


    lmimmfn wrote: »
    everyone needed to upgrade to Vista. A lot of people should be on Vista now or be upgrading from XP to Win 7, so having a large base should increase the chances of it taking off.

    http://store.steampowered.com/hwsurvey/

    looking at the steam survey: 45.1% of steam users surveyed are running DX 10 systems. (another 27% have a DX10 gfx card under XP)
    20% now have quad core cpus and 57.18% are on dual core cpus

    No stats yet for DX11, but an interesting enough survey.

    I recently went from XP to Win7 myself so I was interested on the breakdown and I then remembered I am running DX10 now myself and then looked up a list of DX10 compatible games: tis very short!


  • Closed Accounts Posts: 674 ✭✭✭jonny72


    dirt2>dirt1>colin mccrae 2005>colin mcrae 2004>v rally :P

    to sum it up, i think its evolving. i love it. i like the homeage to mccrae himself at the beginning too ^^


    The only similarity between Colin McCrae 2005 and the Dirt series, is they both feature cars.

    One is a rally simulator with realistic physics, the other is just a stupid shiny American arcade game for consoles.


  • Closed Accounts Posts: 8,983 ✭✭✭leninbenjamin


    lmimmfn wrote: »
    no, the most important change is multicore support and tesselation.

    I disagree. They are important (and in the case of multicore support badly needed and long overdue) but there's nothing really new in either so they aren't ground breaking in the same way unified-shaders were (btw, unified shaders did more than just fix fps, things like SSAO wouldn't be possible without them). In many respects they just consolidate a bunch of technologies already available in a nice, neat package for the developer.

    DirectCompute has a lot more to offer imo if developers can get used to the GPGPU paradigm (which is a big if). Until DirectCompute, GPGPU was locked to the architecture and never fully got utilised. That's why PhysX seems little more than a gimmick, as developer's couldn't incorporate its full potential into the gameplay for fear of locking out a massive portion of the market. So things like its deformable objects, fluid simulations or breakable scenery were pretty much ignored. And I'd hazard none of ye have ever seen a hardware accelerated crowd simulation before? 10,000 agents on screen at once. Imagine that many units in an RTS.


  • Registered Users, Registered Users 2 Posts: 86,729 ✭✭✭✭Overheal


    Anti wrote: »
    Thank god i got this game for free with my 5870, or i'd be taking a large dump into a envelope and sending it back to codemasters.
    Funny case in the States a few years ago,
    Michael Harold Lynch was ticketed for doing 54 mph in a 35 mph area that was also a construction zone. The fine was $206. Lynch decided to let his anger flow by placing $206 in a plastic bag, peeing in the bag and sending it in. Upon receiving Lynch's little care package, the courthouse staff gave it to a police officer and declined to accept the pungent payment to clear the ticket.

    Turns out Lynch didn't break any laws – it's not necessarily illegal to mail bodily fluids. The pee-and-pennies were sent back to Lynch – COD, in fact – with a note that said they couldn't be taken because "the pile of coins emitted a strong, pungent odor of stale urine." Lynch responded by sending a check made out to another agency, which was returned, then he sent a check for the wrong amount. Now he's on the hook for $271 because his payment is late. We wonder what he has in store for number round 2...


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  • Registered Users, Registered Users 2 Posts: 10,013 ✭✭✭✭Wonda-Boy


    Guys I think alot of you are missing the point here, for a start the game is not DX11. It is DX10 with DX11 additions..it would have to be made from the ground up to be truely enforce the DX11 so dont start throwing your dummy out of the pram for the 1st title to feature DX11 traits.

    Also for those peeps moaning about the loss of FPS with the DX11 features enabled should not be running the game on older components. I mean the peeps with the hardware to use the features have FPS to spare so dont care about the hit they take. I run the game maxed etc and could not give a rats ass about the performance hit....(yes I can afford the FPS hit with my card its not the point) thats why the devs give the option to turn it OFF.

    Also the cars dont handle that bad....but they to if you are comparing the game to a simulation racing game like NFS:Shift for example. Play the game for what it is an arcade racer that looks stunning no matter what DX mode you play and is quite fun when you get used to it. And trust me I have payed for alot WORSE.

    And it was FREEEEEEEEEEEE 4 ME!!!!!


  • Closed Accounts Posts: 8,983 ✭✭✭leninbenjamin


    Wonda-Boy wrote: »
    Guys I think alot of you are missing the point here, for a start the game is not DX11. It is DX10 with DX11 additions..it would have to be made from the ground up to be truely enforce the DX11 so dont start throwing your dummy out of the pram for the 1st title to feature DX11 traits.

    I was giving out about the media coverage, hyping these brand new DX11 features up to the hilt when all they were DX10 features. EVERYWHERE is doing it and it's driving my nut in. It's like Crysis never happened...

    Btw I wasn't throwing the dummy out when i was saying that DX11 doesn't bring much new to the table, because it's true. The major changes relate to programmability and backwards compatibility (a full DX11 game should be able to play on DX10 hardware with the major DX11 features disabled obviously). It's essentially a giant bug fix of DX10 with some small shiny new features for the marketing guys to ramble about.


  • Moderators, Technology & Internet Moderators Posts: 17,137 Mod ✭✭✭✭cherryghost


    It's still no justification to delay the game by 3 months to add dx11 features thats barely noticable :(

    its a bad start to dx11, im expecting more though, time will tell


  • Closed Accounts Posts: 8,983 ✭✭✭leninbenjamin


    its a bad start to dx11, im expecting more though, time will tell

    DirectX 11 should mean that there'll be more games up to the visual standards of Crysis, and tesselation with allow for a sharper picture. But the main potential benefits will be seen in whether developers adopt the DirectCompute stuff. That has the potential to offer some serious improvements in the Physics and AI side of things, but so far most developers seem to be shrugging it off already as they are still having a hard enough time adopting to multi-core. So meh...


  • Registered Users, Registered Users 2 Posts: 3,553 ✭✭✭lmimmfn


    theres far too much knocking of DX11 going on, outside of the much needed architecture change, DX10 was a complete dud, next to no advantage over dx9 when it comes to the api, dx11 does offer that, finally physics might be standardised with directcompute, tesselation should improve the overall quality and the multi core feature should improve overall performance( compared to the same scene in dx10 ), also DX10.1 was great for AA but only ATI users could avail of the features, dx11 will standardise that for ATI and Nvidia so everyone with a DX11 card can benefit.

    For me the API is a huge upgrade compared to DX10, arguments on adoption by devs is completely irrelevant, consoles drive the gaming community and we in the pc world just get crappy ports so with consoles on effectively dx9( sony is a bit different ) were screwed until we know when new consoles will be released simply because devs will have to prepare for the latest console hardware.

    Ignoring idiots who comment "far right" because they don't even know what it means



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