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Airsoft Artillery

  • 07-11-2009 12:47pm
    #1
    Closed Accounts Posts: 2,763 ✭✭✭


    Hi all, we now have an artillery system that we will be installing in The Compound for game use but we haven't made the rules for them yet.

    We are looking for help in making up a rule system for artillery (obviously if each team has unlimited artillery it will just be a long range game).

    So how do you guys think we should limit the use of the artillery?


Comments

  • Registered Users, Registered Users 2 Posts: 3,511 ✭✭✭Damo 2k9


    Maybe you could only make it available in some game modes, only thing i could think of :P


  • Closed Accounts Posts: 18,056 ✭✭✭✭BostonB


    No idea but I want to see a photo!


  • Closed Accounts Posts: 2,763 ✭✭✭Airsoft Reloded


    BostonB wrote: »
    No idea but I want to see a photo!

    We will be releasing a video on youtube of us testing it in The Warehouse soon enough mate.


  • Registered Users, Registered Users 2 Posts: 3,511 ✭✭✭Damo 2k9


    Also, only have it available so many times in a game, so if early on a team wastes there artillery then the other team can still use thers later on so they can capture the objective or something.


  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    Artillery....


    This is the same compound located on the end of Dublin airport's runway right?




    *headdesk*


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  • Closed Accounts Posts: 2,763 ✭✭✭Airsoft Reloded


    Damo 2k9 wrote: »
    Also, only have it available so many times in a game, so if early on a team wastes there artillery then the other team can still use thers later on so they can capture the objective or something.

    Thats an idea, another thing we could do is make it so the teams have to use their own bbs in it (that would diminish it being used quite a bit I'd say). Maybe a point system so the team has to earn the use of the artillery.
    A certain amount of kills or something?


  • Closed Accounts Posts: 2,763 ✭✭✭Airsoft Reloded


    Firekitten wrote: »
    Artillery....


    This is the same compound located on the end of Dublin airport's runway right?




    *headdesk*

    Tis.


  • Registered Users, Registered Users 2 Posts: 3,511 ✭✭✭Damo 2k9


    Thats an idea, another thing we could do is make it so the teams have to use their own bbs in it (that would diminish it being used quite a bit I'd say). Maybe a point system so the team has to earn the use of the artillery.
    A certain amount of kills or something?
    Yeh, or maybe supply the teams with pellets for one shot and if they want to use it again they have to use there own pellets
    A certain amount of kills would be good too.


  • Closed Accounts Posts: 2,763 ✭✭✭Airsoft Reloded


    Damo 2k9 wrote: »
    Yeh, or maybe supply the teams with pellets for one shot and if they want to use it again they have to use there own pellets
    A certain amount of kills would be good too.

    Or maybe both?


  • Closed Accounts Posts: 18,056 ✭✭✭✭BostonB


    We will be releasing a video on youtube of us testing it in The Warehouse soon enough mate.

    Awesome

    you'd have to play a view games to see where the balance lies.


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  • Registered Users, Registered Users 2 Posts: 1,401 ✭✭✭Arcto


    Im confused. What exactly does this arty fire and how?


  • Registered Users, Registered Users 2 Posts: 3,511 ✭✭✭Damo 2k9


    Or maybe both?
    Yeh :P


  • Closed Accounts Posts: 2,763 ✭✭✭Airsoft Reloded


    BostonB wrote: »
    Awesome

    you'd have to play a view games to see where the balance lies.

    Thats a fair point actually, we were tinking that we will only use it in the tank area so that would be another way to eliminate the tank threat also.
    We will provide enough bbs for one shot in each game for each teams 2 artillery weapons systems.


  • Closed Accounts Posts: 2,763 ✭✭✭Airsoft Reloded


    Arcto wrote: »
    Im confused. What exactly does this arty fire and how?

    It fires bbs and it uses air pressure.


  • Registered Users, Registered Users 2 Posts: 5,021 ✭✭✭Hivemind187


    It fires bbs and it uses air pressure.

    ... why so vague?


  • Registered Users, Registered Users 2 Posts: 1,401 ✭✭✭Arcto


    Like shoots them up into the air and then rains down?


  • Closed Accounts Posts: 2,763 ✭✭✭Airsoft Reloded


    ... why so vague?

    How is that vague? Thats the exact answer to his question.


  • Closed Accounts Posts: 2,763 ✭✭✭Airsoft Reloded


    Arcto wrote: »
    Like shoots them up into the air and then rains down?

    Thats it boss, we will provide grid references so you can properly aim the mechanism as they will be secured on a platform. There will be two in each base.


  • Registered Users, Registered Users 2 Posts: 1,401 ✭✭✭Arcto


    Thats it boss, we will provide grid references so you can properly aim the mechanism as they will be secured on a platform. There will be two in each base.

    Thata sounds interesting :)

    Ye must have had to do alot of calibration to get the aiming right!


  • Closed Accounts Posts: 2,763 ✭✭✭Airsoft Reloded


    Arcto wrote: »
    Thata sounds interesting :)

    Ye must have had to do alot of calibration to get the aiming right!

    The spread is amazing with these things so even with the grid references its going to be really hard. When you take timing and wind pressure into consideration.

    We haven't made it all yet, we have just sussed that we can do it so all the above is just theory right now. We have the device which is why we are looking for help sorting everything else out dude.


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  • Registered Users, Registered Users 2 Posts: 2,345 ✭✭✭Somnus


    Can you move them? Cause you could do a game where if a team captures them they can use them, would create a nice side objective for a game.


  • Closed Accounts Posts: 2,763 ✭✭✭Airsoft Reloded


    Dr.Poca wrote: »
    Can you move them? Cause you could do a game where if a team captures them they can use them, would create a nice side objective for a game.

    We were thinking for safety reason it would be better if they were secured to a fixed platform but we did tests in The Warehouse last night (at close range) and no injury was caused to me or anyone else but there is some recoil off them, so I don't know how safe it would be to have them moveable.

    You could still allow the enemy team to capture and use them though.


  • Registered Users, Registered Users 2 Posts: 3,511 ✭✭✭Damo 2k9


    A type of game mode could be both teams have to try capture where the artillerys are set and then the team defending it could use the artillery to hold the other team off :P


  • Closed Accounts Posts: 2,763 ✭✭✭Airsoft Reloded


    Damo 2k9 wrote: »
    A type of game mode could be both teams have to try capture where the artillerys are set and then the team defending it could use the artillery to hold the other team off :P

    That would be the point of the artillery dude, it would be mainly a defensive mechanism to stop tanks or large infantry assaults and it will be in the bases so that would be the primary objective of the game anyway.


  • Registered Users, Registered Users 2 Posts: 6,261 ✭✭✭Puding


    so basically its a shotgun style system firing at an arce spread over an area, sounds like the madbull paintball style shower grenade system, interesting to see some more details as there has been a lot of attempts at airsoft artillery almost the same that never took off for some reason, especially in such a small area unless good rules and scenario could become a little over powered


  • Registered Users, Registered Users 2 Posts: 2,345 ✭✭✭Somnus


    We were thinking for safety reason it would be better if they were secured to a fixed platform but we did tests in The Warehouse last night (at close range) and no injury was caused to me or anyone else but there is some recoil off them, so I don't know how safe it would be to have them moveable.

    You could still allow the enemy team to capture and use them though.

    I mean you guys could move them to a new location for a game, more in the middle of two bases say. Not players moving them themselves.


  • Closed Accounts Posts: 2,763 ✭✭✭Airsoft Reloded


    Puding wrote: »
    so basically its a shotgun style system firing at an arce spread over an area, sounds like the madbull paintball style shower grenade system, interesting to see some more details as there has been a lot of attempts at airsoft artillery almost the same that never took off for some reason, especially in such a small area unless good rules and scenario could become a little over powered

    Very well put, we are afraid that it will be to powerfull which is why we want a good set of rules for it.

    We know it will work, we decided not to go for somethng that would fire for miles to ensure that we got a realistic model. The problem at hand is making one that obides by the law. We definitely have it sussed though.

    I'd say the reason they never took off is because of the hastle of getting around the laws regarding the sport, we decided to choose the expensive option. Basically every time it is used it has to be refilled with air pressure or whatever, filled with bbs and then you are good to go. That is another reason we don't want it movable, becasue we have to have the refill thing right beside it.


  • Closed Accounts Posts: 2,763 ✭✭✭Airsoft Reloded


    Dr.Poca wrote: »
    I mean you guys could move them to a new location for a game, more in the middle of two bases say. Not players moving them themselves.

    Alright yeah, that could be done now. Twud still be a bit of a hastle though but may be worth it if it suits a good game mode.


  • Registered Users, Registered Users 2 Posts: 1,401 ✭✭✭Arcto


    Anyone ever see those paint mortars? I allways wondered would it have the capacity to break someones neck if it landed square on their head.
    The projectile is quiet heavy after all.


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  • Closed Accounts Posts: 2,763 ✭✭✭Airsoft Reloded


    Arcto wrote: »
    Anyone ever see those paint mortars? I allways wondered would it have the capacity to break someones neck if it landed square on their head.
    The projectile is quiet heavy after all.

    One of our first ideas was to put the bbs into some sort of wod and have the wod fired up and it would then release the bbs but we were worried bout the wod falling down and hitting someone which is why it took us ages to find get it sorted cause we had find a way to fire loose bbs.


  • Registered Users, Registered Users 2 Posts: 1,401 ✭✭✭Arcto


    Definatly get the vid-joe up asap i really want to see this in action now :D


  • Registered Users, Registered Users 2 Posts: 35,589 ✭✭✭✭o1s1n
    Master of the Universe


    Can you please explain how you got 'around' the legality thing?

    Does it fire any projectiles with more force than a joule? And do you have a way of measuring the output?

    Apologies if that sounds accusatory, it's not. It's just when I hear the combination of airsoft, artillery, home made, air pressure, twice the length of our site, really hurts...alarm bells start going off. As this reminds me of a similar incident another site had a while back.


  • Closed Accounts Posts: 2,763 ✭✭✭Airsoft Reloded


    o1s1n wrote: »
    Can you please explain how you got 'around' the legality thing?

    Does it fire any projectiles with more force than a joule?

    The law (as I am aware) is:

    Anything with a barrel that fires projectiles with a muzzle energy of a joule or more is considered a firearm. Our mortor system has no barrel so as far as I know it obides by the law o1s1n. It has been tested at close range (on me) and there was no injury.

    If I am wrong the power at which it fires can easely be reduced.

    P.S

    I can't really start a thread and then flip at the moderators when they ask questions now can I?

    I missed your other quesion there sorry, we can attatch a thinner valve to have it fire through a chrono.


  • Registered Users, Registered Users 2 Posts: 6,261 ✭✭✭Puding


    the problem is without a barrel any release is very diffused, we played with a catapult style system but the problem was the bb spread to far, was the only system we could come up with that did not included something that could in theory be classed as a barrel

    if you using air pressure you would still need a container to hold the bb and the release system would have to be behind, only a small number of way you could use air pressure to fire bbs :), i have no idea what constitutes a barrel but i;ve never seen a size restriction, even a 1 inch container to hold the bb in place could theoreticaly be classed as a barrel, would be something to check up on

    all the version of artillary i;ve seen have been from country with far loser retrictions on this kinda thing and they have stil not really taken off, by the nature they will always be very short range and a defensive measure,


  • Closed Accounts Posts: 2,763 ✭✭✭Airsoft Reloded


    Puding wrote: »
    the problem is without a barrel any release is very diffused, we played with a catapult style system but the problem was the bb spread to far, was the only system we could come up with that did not included something that could in theory be classed as a barrel

    if you using air pressure you would still need a container to hold the bb and the release system would have to be behind, only a small number of way you could use air pressure to fire bbs :), i have no idea what constitutes a barrel but i;ve never seen a size restriction, even a 1 inch container to hold the bb in place could theoreticaly be classed as a barrel, would be something to check up on

    Thanks Puding,

    Basically the thing that holds the bbs is just a valve and in no way could be considered a barrel, it is the valve that restricts the power and the amount of bbs used in the device.

    The one we are currently using holds roughly 1500 bbs and fires distance of roughly 60 metres I would say (we haven't measured it yet).


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  • Registered Users, Registered Users 2 Posts: 6,261 ✭✭✭Puding


    the problem i could see is that the system to hold the bb above the valve by its nature is a container with a hold at each end so a tube, someone could may argue its a barrel, like someone else said might be best to get 100% clarification,

    i would imagine its like a sawn off shotgun, the spread must be massive at 60m, i know the differance between my m203 and my gp30 the m203 is about a 45degree spread the gp30 is about 90degree

    not being negative this is somthing i;ve worked on myself :)


  • Closed Accounts Posts: 2,763 ✭✭✭Airsoft Reloded


    Puding wrote: »
    the problem i could see is that the system to hold the bb above the valve by its nature is a container with a hold at each end so a tube, someone could may argue its a barrel, like someone else said might be best to get 100% clarification,

    i would imagine its like a sawn off shotgun, the spread must be massive at 60m, i know the differance between my m203 and my gp30 the m203 is about a 45degree spread the gp30 is about 90degree

    not being negative this is somthing i;ve worked on myself :)

    Ah I'm not taking any comments as being negative mate, I appreciate all views (thats the reason I started the thread). I'm pretty sure the valve couldn't be considered a barrel dude. Its just a wee valve sure.

    If there are issues with it I can just as easely attatch a new valve and lower the power down the 1 joule limit though so no worries.


  • Closed Accounts Posts: 2,763 ✭✭✭Airsoft Reloded


    Here are the links to the videos of us testing the prototype of our artillery system. We are using this device as the idea to base our plans on. When we decide to go ahead with it the actual device will most likely be much bigger.

    >snip<


  • Registered Users, Registered Users 2 Posts: 13,440 ✭✭✭✭thermo


    so the artillery piece is a bead-blaster?


  • Closed Accounts Posts: 2,763 ✭✭✭Airsoft Reloded


    thermo wrote: »
    so the artillery piece is a bead-blaster?

    We have been trying to find out how we should go about making an artillery system for some time now, a sling shot with a wad, without a wad, a larger version of the airsoft mortor sold at MIA, a catapult and so on.

    The Bead blaster (if thats what it is) is the first device that gives a realistic possibility. We will most likely be using a different (and much bigger) device that works on the same principles


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  • Registered Users, Registered Users 2 Posts: 147 ✭✭johnfagan


    Thanks for the link guys ha


  • Registered Users, Registered Users 2 Posts: 35,589 ✭✭✭✭o1s1n
    Master of the Universe


    Sorry guys, but after seeing those videos I'm not happy having this thread here at all. Please do not post up any such home made devices in future.

    I will remove the youtube links from your post. If I were you I would completely remove it from youtube altogether.


This discussion has been closed.
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