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Ex ACES studio guys form new company!

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  • 13-10-2009 7:19pm
    #1
    Registered Users Posts: 907 ✭✭✭


    Excellent news. Looking forward to seeing their work.
    Cascade Game Foundry, a new game development studio in Washington, today announced their entry into the simulation marketplace with an experienced team of industry pros poised to create a portfolio of innovative and engaging products which will appeal to both aficionados and people new to the genre. The two founders, Creative Director Rick Selby and Managing Director Kathie Flood, are no strangers to simulations – both are former Microsoft Aces Studio leaders and industry veterans. Not only will Cascade Game Foundry address the significant hole in the simulation market left by Microsoft’s recent departure, it will push new boundaries with the latest in cutting-edge graphics, simulation and web technology.
    “The beauty of starting a new studio is that we get to reconsider all our preconceived notions,” comments Selby, a former Lead Product Designer at Microsoft. “Our previous efforts focused on building traditional simulation titles. However, now we get to redefine what a simulation game can be. As a designer, that is incredibly liberating.” From a gameplay standpoint, Cascade Game Foundry is looking to broaden the market. “The hardcore simulation fan is the critical foundation, but why stop there?” says Selby. “We want to deliver unique experiences that appeal to diverse audiences around the world.”

    Flood, a former Microsoft Senior Program Manager with 15 years of industry experience, is excited about the possibilities. “We want to combine the naturally inquisitive nature of the human spirit with the stunning resources of the planet. The simulation market is known to be a strong, consistent performer, but our vision extends beyond flying and railroading,” she says. “Think of SCUBA diving off Hawaii, traversing the Andes, hiking the Great Wall of China … the possibilities are endless.”

    Selby and Flood are joined by a number of other former Aces members and game industry veterans. “We have an incredible team lined up across all disciplines,” adds Flood. “Every person has numerous years of professional experience and a proven track record of delivering multi-million-selling titles. “We see this as a wonderful opportunity to reinvigorate the simulation market with a quantum step forward and our products will convey that sense of passion, fun and excitement that we have always had for the genre.”

    “If you love simulations, the news is going to get better and better,” hints Selby.

    Cascade Game Foundry, LLC is hard at work on the design and demo for their first project.


Comments

  • Registered Users Posts: 2,791 ✭✭✭John_Mc


    Yeah saw this a few days ago. Will be interesting to see what they come up with


  • Closed Accounts Posts: 12,456 ✭✭✭✭Mr Benevolent


    Let's be blunt, they wouldn't have to try very hard to overcome the limitations of FS or X-Plane.


  • Registered Users Posts: 2,791 ✭✭✭John_Mc


    Confab wrote: »
    Let's be blunt, they wouldn't have to try very hard to overcome the limitations of FS or X-Plane.

    Clearly the view of someone who hasn't got a clue what it takes to develop such a complex software platform :rolleyes:

    And yes, I'm a software developer.


  • Registered Users Posts: 12,683 ✭✭✭✭Owen


    Hiking, diving, flying, and railroad sims? Spreading themselves too thin IMO. Flight Sim was a great title, the only thing that left it down was it's frame rate, even on high end machinery. My gaming rig would laugh at crysis, but sloth on when X was running on it.


  • Registered Users Posts: 2,791 ✭✭✭John_Mc


    Hiking, diving, flying, and railroad sims? Spreading themselves too thin IMO. Flight Sim was a great title, the only thing that left it down was it's frame rate, even on high end machinery. My gaming rig would laugh at crysis, but sloth on when X was running on it.


    Yeah would totally agree with you there. My PC would be pretty good and could easily run Crysis, but it often struggleS with FS X on medium settings when a few addons are loaded.

    To look at the amount of polygons & textures that are are loaded with other games without a big impact on FPS, you'd wonder what made FS so resource hungry.


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  • Registered Users Posts: 3,939 ✭✭✭pclancy


    Lets hope they create a whole new engine or buy into a better one then FSX has. Imagine the physics of the Valve Half Life engine with the graphics and performance of Crysis and the best of the aircraft realism from FSX.


  • Registered Users Posts: 1,427 ✭✭✭Dotsie~tmp


    I think the Aerosoft planeed sim for 2012 is more exciting and likely to apprear now.

    http://www.forum.aerosoft.com/index.php?showforum=278


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