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Patch released

  • 05-08-2009 6:55pm
    #1
    Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭


    DO NOT UPDATE IF YOU WANT TO PLAY ON GAMESERVERS.IE UNTIL THEY DO!!!!!!!!!!!



    http://rapidshare.de/files/48037270/...1_03_.zip.html 1.4mb/s
    http://filecoast.com/?file=xRNfk6fT_...atch_1_03_.zip 1.3mb/s
    http://www.filefactory.com/dlf/f/ahh...Patch_1_03_zip 800kb/s
    http://www.axifile.com/mydownload.php?file=1751138 700kb/s
    http://www.usaupload.net/d/oy595hlxo4n 400kb/s

    Also a 7zip version for those of you who prefer that, should be a very fast mirror (3.4mb/s for me) had to split into two parts though:

    http://solidfiles.com/d/WR7x part 1
    http://solidfiles.com/d/KQBR part 2

    Engine

    * New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
    * New: command line option -showScriptErrors introduced to show errors in scripts on-screen
    * New: Direct analogue throttle and brake for airplanes now available.
    * New: More flexible configuration of Flares in the config (brightness, size)
    * New: Mission name (with * indicated unsaved work) displayed in the mission editor
    * New: Keyboard shortcuts in the mission editor
    * Improved: better handling of gravitation for shots (esp. for grenades)
    * Improved: Building destruction
    * Improved: Better airplane HUD visibility both night and day
    * Optimization: Reduced frame stutter near map borders.
    * Hotfix: Players are forced to reconnect after MP Load on server.
    * Fixed: no particles effect when hit object with destructNo
    * Fixed: grenade could destroy a building just by impact
    * Fixed: grenades may explode only on the final impact
    * Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
    * Fixed: missiles should pass through vegetation
    * Fixed: Player connected to loaded game was sometimes frozen.
    * Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
    * Fixed: Possible crash with laser designator active.
    * Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
    * Fixed: Infinite looping of commands 'Stop' in radio.
    * Fixed: Leaning 'limits' do not work in TrackIR.
    * Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
    * Fixed: Rainbow could be visible even with sun below horizon.
    * Fixed: 3D Editor - civilian and resistance units did not work correctly
    * Fixed: Sea surface was not rendered in NE area out of map.
    * Fixed: Terrain surface was sometimes using wrong parallax map.
    * Fixed: Grenade could sometimes destroy a building just by impact
    * Fixed: Radio messages sometimes echoed
    * Fixed: Team switch did not work when player died
    * Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
    * Fixed: Prevent killed AI units reporting who killed them.
    * Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
    * Fixed: Leaning 'limits' did not work with TrackIR
    * Fixed: MP client frozen in Receiving... screen sometimes
    * Fixed: Problems with saving and loading games in cooperative campaign

    Missions

    * Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
    * Improved: autosave logic to not save when it was not safe
    * Improved: Eye for an Eye in Scenarios

    Modules
    * Fixed: Warfare fast travel on clients was not using logistic values
    * Fixed: Warfare money sending
    * Fixed: Warfare HQ multiple reports
    * Fixed: First-Aid: Action module caused healing scripts to run twice
    * Fixed: Supply drop not ending (wrong vehicle class)
    * New: First-Aid modules work with respawn
    * New: First-Aid ability to stop healing
    * New: Added ability to add Support Requests that do not expire.
    * Improved: First-Aid modules more robust and faster
    * Improved: Better support for side Resistance in SOM / ACM.

    Data

    * Fixed: Invisible driver in UAZ (MG and GL)
    * Fixed: AI soldiers were able to hear extremely well
    * Fixed: various minor problems on buildings
    * Fixed: rocks destruction effect changed
    * Fixed: penetrability of some vegetation
    * Fixed: collision geometry of A_BuildingWIP
    * Fixed: react FSM core conversations
    * Fixed: cargo animations in LAV25
    * Fixed: indicators in Ka52 when using NVG
    * Fixed: cargo animations in BTR
    * Fixed: Warfare keypoint on Chernarus


Comments

  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Download it but hold off installing it for a bit until they release a new version of the dedicted server. Every single server online is still 1.02


  • Registered Users, Registered Users 2 Posts: 710 ✭✭✭BattlingCheese


    "Fixed: Prevent killed AI units reporting who killed them."

    Seems to be the best fix with this patch.
    May help turn down the god like abilities of AI now


  • Registered Users, Registered Users 2 Posts: 710 ✭✭✭BattlingCheese


    yup you are talking about a mod called A.C.E and it was the business.

    good news is they are in process of making A.C.E 2 for Arma2
    http://forums.bistudio.com/showthread.php?t=73531


    tip_weapon_resting_ace2.jpg


  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    PogMoThoin wrote: »
    Download it but hold off installing it for a bit until they release a new version of the dedicted server. Every single server online is still 1.02

    A lot of servers have switched to the new version.

    I have the steam version, so I had no choice but to update. Seems pretty good, especially the AI tweaks. they are less omniscient now.

    Any idea when the gameserver one will be updated?


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Maximilian wrote: »
    A lot of servers have switched to the new version.

    I have the steam version, so I had no choice but to update. Seems pretty good, especially the AI tweaks. they are less omniscient now.

    Any idea when the gameserver one will be updated?

    I've pm'ed Paul the link to the files and I'll let you know when he's doing it as soon as I know, hopefully this evening. I don't have access to it


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  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    cool - thanks. Have just been playing on a random server with Domination Carrier running with some asshole called Pierre TK-ing everyone for 20 minintes and then whining for another 20 about how he can't find any action.

    At least I managed a long stint in a cobra with an AI gunner. Man, that beats the A10 even by a long way. It's a total death machine.


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Server is running 1.03, cya later folks


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