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Shinryuken

  • 25-02-2009 6:19pm
    #1
    Registered Users, Registered Users 2 Posts: 3,024 ✭✭✭


    Hi lads, I'm pretty sure I'll look back at this question in a few months and wonder how I never figured this out. Right I'm in my trials, I can do the whole lot so far but this Ultra Combo is a nightmare to pull off. I'm doing the two 1/4 turns with the analog followed by three hits of x and all I'm getting is a 6 hit combo. My meters are full too. Whats going on? Do I have to have an opponent dazed or something. I'm new to SF:D


Comments

  • Closed Accounts Posts: 512 ✭✭✭ROC1977


    JokerD wrote: »
    Hi lads, I'm pretty sure I'll look back at this question in a few months and wonder how I never figured this out. Right I'm in my trials, I can do the whole lot so far but this Ultra Combo is a nightmare to pull off. I'm doing the two 1/4 turns with the analog followed by three hits of x and all I'm getting is a 6 hit combo. My meters are full too. Whats going on? Do I have to have an opponent dazed or something. I'm new to SF:D

    Bud you don't need to press X 3times. You need to press all 3 punch buttons at the same time. Or go to the options and set one of the triggers as low medium and high punch combined.
    Hope this helps.


  • Registered Users, Registered Users 2 Posts: 3,024 ✭✭✭JokerD


    ROC1977 wrote: »
    Bud you don't need to press X 3times. You need to press all 3 punch buttons at the same time. Or go to the options and set one of the triggers as low medium and high punch combined.
    Hope this helps.
    :Dyes I was wondering why it was taking so long. Thanks for taking the time to help me out, appreciate it


  • Registered Users, Registered Users 2 Posts: 6,912 ✭✭✭SeantheMan


    One of the buttons is mapped to this function by default aswell i think

    LP+MP+HP , same for the kicks.

    I think it could be the back triggers or shoulders


  • Registered Users, Registered Users 2 Posts: 6,535 ✭✭✭joe123


    lb and lt are the three punch/kick buttons on the xbox controller


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    oh how i laughed when i got the achievement for doing 100 of them , my house mate has some problem :D

    default is down to forward on the left stick twice and left button, think of it like taking a practice swing before a haduken ;)


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  • Site Banned Posts: 5,676 ✭✭✭jayteecork


    This game is driving me mad trying to pull off the special moves consistently.


  • Registered Users, Registered Users 2 Posts: 17,473 ✭✭✭✭Blazer


    wtf is Shinryuken?
    It's Shoryruken or has something changed?
    tbh wasn't all the impress with SF4...looks more style than substance to me.
    Downloaded SF2 HD remix...ah yes..now that's more like the Streetfighter of old..brings back memories.


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    jayteecork: The inputs are incredibly loose in SF4, more than any other fighter I've played. For example, to dragon punch/shoryuken, you don't even need to press f,d,df,punch, you just need to press df,df,punch. Try that if it makes it easier for you.

    And the Shinryuken is Ken's ultra shoryuken.

    As for the SF4 vs HD Remix comparisons, they're very, very different games. If you just want to play SF2, stick with HD Remix, but SF4 is a solid game in its own right.


  • Moderators, Computer Games Moderators Posts: 15,239 Mod ✭✭✭✭FutureGuy


    Dreddybajs wrote: »
    jayteecork: The inputs are incredibly loose in SF4, more than any other fighter I've played. For example, to dragon punch/shoryuken, you don't even need to press f,d,df,punch, you just need to press df,df,punch. Try that if it makes it easier for you.

    And the Shinryuken is Ken's ultra shoryuken.

    As for the SF4 vs HD Remix comparisons, they're very, very different games. If you just want to play SF2, stick with HD Remix, but SF4 is a solid game in its own right.

    I'll try the DF, DF tonight...interesteing.

    To add to that, you dont need to do a full 360 for Zangiefs Piledriver or Running Powerbomb, only B, DB, D, DF, F, UF (or the reverse of that from F to UB) and K or P...makes it much easier.


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    That's been like that since SF2, though (maybe not the earlier versions but definitely ST). Still very important to know if you play Zangief. Apparently in SF4 it's possible to get his ultra off (720, p) without jumping, there's a 4 or 5 frame gap between hitting ub and the jump going off. Some tourny player on youtube was showing off during a match and pulled off a standing ultra from mid screen. ;p

    Even with the ridiculously loose inputs, I'm still having a lot of trouble adjusting to the link combos, though...


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  • Registered Users, Registered Users 2 Posts: 1,024 ✭✭✭Moiph


    I cant get used to doing the ultra combos or anything, each time I try to do the 2 1/4 turns on the analog he ends up jumping after the first 1/4 turn, quite frustrating :(


  • Site Banned Posts: 5,676 ✭✭✭jayteecork


    This game is on hold until I get an arcade stick.

    My telly will be smashed with the pad otherwise.


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Moiph wrote: »
    I cant get used to doing the ultra combos or anything, each time I try to do the 2 1/4 turns on the analog he ends up jumping after the first 1/4 turn, quite frustrating :(

    For what character? I don't really understand what you're saying here.

    For quarter circle ultras, you shouldn't be jumping at all. For Zangief, as I said in the post above yours, it's incredibly difficult to do a standing ultra without buffering it - you can do the 720 motion while blocking, or while another move hits, or while in the air, or while getting up from off the ground.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,410 CMod ✭✭✭✭Retr0gamer


    I don't like how you can't combo into Zangiefs throws. I can only do the ultra while in the air but it's kind of useless if you can't attack. One of my favourite tactics from the old game was a flying punch straight into a spinning pile driver.


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    You could never "combo" into his throws, just tick into them (ie do them the frame after hitstun/blockstun is over). You can still tick into it, though it's not quite as easy. The easiest way is focus attack -> ultra, which is guaranteed if the focus attack hits.

    Zangief is definitely one of the top characters in the game, still; I still can't beat a decent Blanka for the life of me, but hopefully that'll change with time.


  • Closed Accounts Posts: 599 ✭✭✭TheWitch06


    Dreddybajs wrote: »
    You could never "combo" into his throws, just tick into them (ie do them the frame after hitstun/blockstun is over). You can still tick into it, though it's not quite as easy. The easiest way is focus attack -> ultra, which is guaranteed if the focus attack hits.

    Zangief is definitely one of the top characters in the game, still; I still can't beat a decent Blanka for the life of me, but hopefully that'll change with time.

    Ticking into SPD in SFIV is alot harder to do, the animation for the grab will randomly come out sometimes and whiff. Reversals are quite easy to pull off too so it's hard to trap somebody with tick -> SPD.

    If his SPD could combo, it would be ridic, imagine cr. lk -> Ultra or some bs like that, over half your life gone. His ex Green Hand is all you need for combos anyway.

    I think what you meant to say was FADC into Ultra. Focus attack on it's own, bad recovery time.


  • Closed Accounts Posts: 599 ✭✭✭TheWitch06


    FutureGuy wrote: »
    I'll try the DF, DF tonight...interesteing.

    To add to that, you dont need to do a full 360 for Zangiefs Piledriver or Running Powerbomb, only B, DB, D, DF, F, UF (or the reverse of that from F to UB) and K or P...makes it much easier.

    Well, what I find easiest to use the df, df method is for linking say, Vipers cr. fierce, df, df, ex Seismo. It's more reliable for linking cr. normals.

    Have they really changed Zangief's SPD? I'm pretty sure it's the same as vanilla ST. I do standing SPD's like b, db, d, df, f, uf, ub. I don't think they buffed the motion like they did for HD Remix. Supers were way too easy to do, getting trapped with a j. lk, Super with Zangief is also annoying considering how easy it is to execute and the piano-ing is more effective in ST too because of the ex's that randomly come out in SFIV sometimes. :/


  • Moderators, Computer Games Moderators Posts: 15,239 Mod ✭✭✭✭FutureGuy


    TheWitch06 wrote: »
    Well, what I find easiest to use the df, df method is for linking say, Vipers cr. fierce, df, df, ex Seismo. It's more reliable for linking cr. normals.

    Have they really changed Zangief's SPD? I'm pretty sure it's the same as vanilla ST. I do standing SPD's like b, db, d, df, f, uf, ub. I don't think they buffed the motion like they did for HD Remix. Supers were way too easy to do, getting trapped with a j. lk, Super with Zangief is also annoying considering how easy it is to execute and the piano-ing is more effective in ST too because of the ex's that randomly come out sometimes. :/

    Am certain, do it all the time. Its so easy to do in SF4!


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    TheWitch06 wrote: »
    Ticking into SPD in SFIV is alot harder to do, the animation for the grab will randomly come out sometimes and whiff. Reversals are quite easy to pull off too so it's hard to trap somebody with tick -> SPD.

    If his SPD could combo, it would be ridic, imagine cr. lk -> Ultra or some bs like that, over half your life gone. His ex Green Hand is all you need for combos anyway.

    I think what you meant to say was FADC into Ultra. Focus attack on it's own, bad recovery time.

    I meant focus attack -> crumple, then ultra during the crumple, which I've used before.

    edit: maybe that only works with the level 3 FA? not sure...

    edit 2: Thewitch and futureguy, you're both saying the same thing, that from F to UB works for an SPD (which is the same as in Super Turbo, not sure if FutureGuy realised that part. The motion hasn't been changed to half-cicle back, forward, punch, which works only in HD Remix.


  • Closed Accounts Posts: 599 ✭✭✭TheWitch06


    Dreddybajs wrote: »
    I meant focus attack -> crumple, then ultra during the crumple, which I've used before.

    edit: maybe that only works with the level 3 FA? not sure...

    edit 2: Thewitch and futureguy, you're both saying the same thing, that from F to UB works for an SPD (which is the same as in Super Turbo, not sure if FutureGuy realised that part. The motion hasn't been changed to half-cicle back, forward, punch, which works only in HD Remix.

    I think might work on a level 2/3 FA. I know what you're saying but you need to dash cancel after a successful level 3 focus attack then Ultra would connect with Gief.

    Haha, yeah I'm just talking crap now. Talking about how easy the motions are in HDR compared to SFIV, well easier anyway. I'll stop now. :pac:


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