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Warhammer Fanasty Empire Army

  • 07-02-2009 5:16am
    #1
    Closed Accounts Posts: 3


    I am strongly of the idea that the Empire should be a mainly foot based army, however my Empire army was ripped apart by a mainly knights based Empire army and I am looking for a way of strengthening it up (My army also suffered from some terrible leadership choices in that battle that I don't intend to repeat.) Therefore i would like to purpose this army and see what you think.

    Lord:
    Arch Lector (War Altor, Van Horstmann's Speculum, Sword of Might)

    Heros:
    Warrior Priest (Armoured Horse, Heavy Armour, Shield, Sword of Battle)
    Battle Wizard (Level 1, two dispell scrolls)
    Battle Standard Bearer (Armoured Horse, Full Plate Armour, Standard of Arcane Warding

    Core
    8 Knights (Full Command)
    20 Sword (Full Command)
    10 Huntsmen
    7 Halberdiers
    8 Halberdiers
    10 Handgunners (marksman)
    5 Handgunners

    Speical
    20 Greatswords (Full Command)
    5 Pistoliers
    Great Cannon
    Great Cannon

    Rare
    Rocket Battery

    I would be very interested in what people think of this army


Comments

  • Banned (with Prison Access) Posts: 6,315 ✭✭✭Jazzy


    nice army, i am unfamiliar with the new empire army? anywhere were i can sneakily look up their codex online? my brother has a HUGE empire army too and i quite liked playing with them. wouldnt be sure how they work now etc.


  • Closed Accounts Posts: 885 ✭✭✭Spyral



    8 Knights (Full Command)
    20 Sword (Full Command)
    10 Huntsmen
    7 Halberdiers
    8 Halberdiers
    10 Handgunners (marksman)
    5 Handgunners


    I assume that the 7/8 halberdiers are detatchments?

    you would be better off having a block of spearmen if you plan on being charged with a countercharging unit of halberdiers or swordsmen and a unit of supporting firing handgunners.

    Still with the unit of knights and a unit of swordsmen that's only 2 solid blocks. something like wood elves will pick you to pieces.


  • Registered Users, Registered Users 2 Posts: 134 ✭✭Warmaster


    commandant wrote: »

    Lord:
    Arch Lector (War Altor, Van Horstmann's Speculum, Sword of Might)

    Heros:
    Warrior Priest (Armoured Horse, Heavy Armour, Shield, Sword of Battle)
    Battle Wizard (Level 1, two dispell scrolls)
    Battle Standard Bearer (Armoured Horse, Full Plate Armour, Standard of Arcane Warding

    Core
    8 Knights (Full Command)
    20 Sword (Full Command)
    10 Huntsmen
    7 Halberdiers
    8 Halberdiers
    10 Handgunners (marksman)
    5 Handgunners

    Speical
    20 Greatswords (Full Command)
    5 Pistoliers
    Great Cannon
    Great Cannon

    Rare
    Rocket Battery

    Rocket Battery: Would love to try it, it seems like it CAN be vicious and incredibly fun so keep that in I'd say.

    2 Great Cannons I think is a bit unnecessary, drop one to increase unit sizes.

    20 Greatswords are very good, nice solid block of men but they absolutely need back up! I would say militia in blocks of 6 or 8, 2 blocks one on either side to counter charge and make the enemy lose their rank bonus.

    5 Pistoliers: If you can use fast cav well enough these guys are en excellent solid choice keep them.

    Handgunners: Personally I love them, but you're losing points by taking them when you don't have that much infantry at all!

    BSB:Always a good choice in Empire


    Who are the heroes going with? You said the Empire have lots of strength in infantry and I totally agree since I play the same army but you really need to bring much more infantry imo.


  • Registered Users, Registered Users 2 Posts: 1,263 ✭✭✭Varkov


    Yeah, Id say if you want to field a big infantry army, its really all about bringing those numbers to bare. Big blocks of spearmen or Pikemen to get those extra attacks in.


  • Registered Users, Registered Users 2 Posts: 134 ✭✭Warmaster


    Varkov wrote: »
    Yeah, Id say if you want to field a big infantry army, its really all about bringing those numbers to bare. Big blocks of spearmen or Pikemen to get those extra attacks in.

    Pikemen? :pac:


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  • Registered Users, Registered Users 2 Posts: 1,263 ✭✭✭Varkov


    Warmaster wrote: »
    Pikemen? :pac:


    Dogs of War. Lots of pikemen armed units and they'd fit in an empire army theme.

    Or else a Nuln army. Bang Bang Mah'fahcker!


  • Registered Users, Registered Users 2 Posts: 85 ✭✭Sea08


    I haven't had much experience with the Empire and haven't had a chance to read the new codex but in my experience, the only way for an infantry to beat cavalry is to quite simply absorb the losses. Your units have to have the ability to take the hit and hold, forcing the cavalry to hang around and duke it out.

    To do this you need men and lots of men, units of 7/8 won't survive a cavalry charge. Try it out yourself on paper, just do the rolls as if a unit of ten heavy cavalry attacked one of your units and see what works against them.


  • Registered Users, Registered Users 2 Posts: 134 ✭✭Warmaster


    Sea08 wrote: »
    I haven't had much experience with the Empire and haven't had a chance to read the new codex but in my experience, the only way for an infantry to beat cavalry is to quite simply absorb the losses. Your units have to have the ability to take the hit and hold, forcing the cavalry to hang around and duke it out.

    To do this you need men and lots of men, units of 7/8 won't survive a cavalry charge. Try it out yourself on paper, just do the rolls as if a unit of ten heavy cavalry attacked one of your units and see what works against them.

    The Rod of Command is actually excellent for that. It allows the bearer and the unit he's with to automatically roll insane courage once per game, so they can deal with massive charges then counter next turn...


  • Closed Accounts Posts: 1,398 ✭✭✭Phototoxin


    I haven't had much experience with the Empire and haven't had a chance to read the new codex but in my experience, the only way for an infantry to beat cavalry is to quite simply absorb the losses. Your units have to have the ability to take the hit and hold, forcing the cavalry to hang around and duke it out.

    If those 7/8 units ARE detatchments then calvaltry vs spearmen becomes dangerous. Ok knights and horsies get to hit but he will have 3 ranks, banner, outnumber, flank charge which is +6 static CR


  • Registered Users, Registered Users 2 Posts: 134 ✭✭Warmaster


    And of course flank charging units of Spearmen negate that wonderful rank bonus and if they're halberds charging in the side they can do some serious damage.

    Also: PLASTIC STEAM TANK!!!


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