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Flashbang

  • 04-02-2009 12:09am
    #1
    Registered Users, Registered Users 2 Posts: 76 ✭✭


    gren_008.jpg
    Does anyone have any opinions about the Escort Flashbang replica?

    Anybody used it?

    Are there any similar devices around?


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Comments

  • Registered Users, Registered Users 2 Posts: 3,348 ✭✭✭Rhinocharge




  • Registered Users, Registered Users 2 Posts: 76 ✭✭baloonatic


    Thanks man, i noticed the TM USP AEP there as well, i've been looking for an electric USP for a while, might make a purchase...

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  • Registered Users, Registered Users 2 Posts: 1,258 ✭✭✭Cheeky monkey


    They actually work pretty well do kinda turn your brain off for a second although I'd go with water baloons and propane instead of the supplied baloons and green gas :D


  • Registered Users, Registered Users 2 Posts: 5,984 ✭✭✭NakedDex


    They're not bad. Not massively effective in the cold but otherwise good. Ideally you'd be using them with agreed rules, like if it goes off in a room, everyone in that room is counted as hit. With those in place, they're great.
    I carry two or three of them on my kit during most games, just in case. They're also handy if you bring a bit of fishing wire and a bit of Wavin pipe to make a trip kit out of. Even without kill rules, they make great rear defence alerts when set up like this.

    They're certainly cheaper to run than the Thumper grenades which, although a bit louder and better timed, cost a fortune in refill packs.

    Madbull do a stun grenade too which I haven't used yet but does seem rather good. It's something I want to try out.


  • Registered Users, Registered Users 2 Posts: 1,984 ✭✭✭FingalAirsoft


    Or you could try this if you have a tornado?
    Looks interesting:cool:.


    Bren


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  • Registered Users, Registered Users 2 Posts: 6,414 ✭✭✭kdouglas


    I wouldn't see the need for hit rules with them to be honest, they are designed to replicate the use of a flashbang and be used for distraction rather than a fragmentation device.

    I've heard the Escort one going off and it's reasonably loud alright. Haven't seen the Madbull one yet though.


  • Registered Users, Registered Users 2 Posts: 4,612 ✭✭✭bullets


    Not a Flashbang....but....I wanted something that looked like a Grenade,
    was made metal. Saw this but dunno if they are any good or not......
    ...but as the thing would sit on a shelf all its life not too worried.
    Cant afford it now though as spent all my cash. Next month maybe..

    http://www.seairsoft.net/product_details.php?id=340&sub=6&subcat=Heavy%20Weapon


  • Registered Users, Registered Users 2 Posts: 2,878 ✭✭✭spicymchaggis


    i have one, i have co2 used on it at a certain setting, much louder and goes off quicker, noticed green gas was a tad slow and sometimes it it sat there inflatted and then blew up 10 or 15 seconds later. i also have the flashbang on the left in this pic http://airsoftnews.eu/e107_images/newspost_images/kyou_grenades_2001.jpg

    workin out well so far


  • Registered Users, Registered Users 2 Posts: 23,140 ✭✭✭✭TheDoc


    They are pretty loud alright.

    Have had one go off on me in the open in hrta and in a confined space in the warehouse, both times scared the **** outa me


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    you wouldbn't want to set a 120dB device off near someone without it being agreed before hand


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  • Registered Users, Registered Users 2 Posts: 1,171 ✭✭✭G3-Nut


    yea the escort one is 120db also i believe...you probably would want to ask if anyone doesnt want it near them before the game lol


  • Banned (with Prison Access) Posts: 11,001 ✭✭✭✭Masada


    in that case we should have a law in this country saying people are not allowed to beep their car horns unless letting everyone in a vicinity know before hand.,
    this is an exploding baloon afterall, how many kids go around popping balloons behind your back at party's and the like. and its considered a practical joke.

    Although they do a good job of distracting you, they are not real flashbangs and shouldnt be compared with the real thing. Ive fired these off myself, even in my own and and althogh it is loud, its not going to do you any damage, unless your a window licker and repeatedly set it off while attached to your head for a week or so.,


  • Registered Users, Registered Users 2 Posts: 23,140 ✭✭✭✭TheDoc


    Masada wrote: »
    unless your a window licker and repeatedly set it off while attached to your head for a week or so.,

    lolerama


  • Registered Users, Registered Users 2 Posts: 2,045 ✭✭✭OzCam


    kdouglas wrote: »
    I wouldn't see the need for hit rules with them to be honest, they are designed to replicate the use of a flashbang and be used for distraction rather than a fragmentation device.

    Yes, but in the sense that with many different devices becoming common, and some nice new ones very soon we hope ;) it needs to be clear whether someone is hit or stunned. It doesn't really matter what the rule is, as long as it's clear and consistent and everyone has the same understanding of it. That's the hard part.

    For instance when playing a military style game it's pretty simple if every device counts as a hit* (everyone within 5m is dead), and in a SWAT style game every device counts as a stun (recipient can't move or shoot for 5 seconds). This should be clearly stated by the marshal at the start of the game.

    In the real world the effects are pretty obvious. In a game you shouldn't have someone arguing that they didn't take a hit because they thought the device was something else.


    * As used in Sennybridge etc.


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    either they are 120dB or they are not

    120dB can easilly hurt some pepoples hearing at one exposure

    car horns are less than that about 100-110


    health and saftey legislation is no less legislation that the one joule rule


    we've all been impacted with more than 1 joule of energy and survived (not airsoft )


    but sure disregard what i saw set them off willy nilly without warning and without checking with the site owner


  • Registered Users, Registered Users 2 Posts: 23,140 ✭✭✭✭TheDoc


    I'm completely against a nade going into a room counting as the room is " cleared"

    Airsoft is not real world, it has some advantages, like you can survive a grenade in a room. Should a device fire out BB's, if it doesnt hit me, im not taking a hit, and id be pissed of shout i be forced too. The nade should be thrown first as a distraction, and then a quick charge following to mop up. People using them, assuming it clears a room is lazy and low skill. If thats the case ill start bringing tennis balls...

    Theres enough airsoft grenades out there now that fire bb's, that it should jsut be if your hit by the grenade. AFAIK, in sennybridge, there was "NO KILL RANGE" if you got hit with the peas/bbs that came out, it was a hit, but if not, you survived.

    If there was a kil lrange where rooms were insta-cleared. It would take all of ten seconds to clear a building, taking away from the best action.

    Similary to these, they are jsut stuns/flashes. They are used to distract, disorientate an enemy, so you can rush in and mop up.


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    I'm completely against a nade going into a room counting as the room is " cleared"

    Airsoft is not real world, it has some advantages, like you can survive a grenade in a room. Should a device fire out BB's, if it doesnt hit me, im not taking a hit, and id be pissed of shout i be forced too. The nade should be thrown first as a distraction, and then a quick charge following to mop up. People using them, assuming it clears a room is lazy and low skill. If thats the case ill start bringing tennis balls...

    Theres enough airsoft grenades out there now that fire bb's, that it should jsut be if your hit by the grenade. AFAIK, in sennybridge, there was "NO KILL RANGE" if you got hit with the peas/bbs that came out, it was a hit, but if not, you survived.

    If there was a kil lrange where rooms were insta-cleared. It would take all of ten seconds to clear a building, taking away from the best action.

    Similary to these, they are jsut stuns/flashes. They are used to distract, disorientate an enemy, so you can rush in and mop up.

    i agree

    they would be far to powerfull if they were room clearers


  • Registered Users, Registered Users 2 Posts: 1,171 ✭✭✭G3-Nut


    Masada wrote: »
    in that case we should have a law in this country saying people are not allowed to beep their car horns unless letting everyone in a vicinity know before hand.,
    this is an exploding baloon afterall, how many kids go around popping balloons behind your back at party's and the like. and its considered a practical joke.

    Although they do a good job of distracting you, they are not real flashbangs and shouldnt be compared with the real thing. Ive fired these off myself, even in my own and and althogh it is loud, its not going to do you any damage, unless your a window licker and repeatedly set it off while attached to your head for a week or so.,


    yes but for some people(who dont know about these), it would be like someone beeping a car horn in their sitting room while not expecting it lol, only not as loud...im pretty sure theres gonna be someone who will throw a hissy over it, i wouldnt give a gok but we all know, theres always one lol


  • Banned (with Prison Access) Posts: 11,001 ✭✭✭✭Masada


    Tigger wrote: »
    either they are 120dB or they are not

    120dB can easilly hurt some pepoples hearing at one exposure

    car horns are less than that about 100-110

    thats not true, they can be as high as 130db., it takes 145db approx to do damage to the ear. its not going to be comfy but these flashbangs wont harm your hearing, ive used them myself.,


  • Registered Users, Registered Users 2 Posts: 1,171 ✭✭✭G3-Nut


    Masada wrote: »
    thats not true, they can be as high as 130db., it takes 145db approx to do damage to the ear. its not going to be comfy but these flashbangs wont harm your hearing, ive used them myself.,

    yeah they definately cant do any damage, didnt i out up a video of one somewhere here?


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  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    g3 gets it you don't get it

    i really don't want to be the advocate for those who would complain but the legislation is there and therefore peeps shoud be aware


  • Registered Users, Registered Users 2 Posts: 36,170 ✭✭✭✭ED E


    Have to agree, 120DB is quite a bang. I doubt they actually do that bar in a very confined space but you should make it known pre game that they will be in use so anybody who has objections can voice them.


  • Closed Accounts Posts: 562 ✭✭✭Busta Hyman


    G3-Nut wrote: »
    it would be like someone beeping a car horn in their sitting room

    id be pissed if someone let off there car horn in my living room especially as the only way to get it in there is through the front window. i mean what about my sofas


  • Banned (with Prison Access) Posts: 11,001 ✭✭✭✭Masada


    rofl.,


    its not even as loud as the average car horn to be honest. And ive had people act the balls while i was under a bonnet, and press the horn for a laugh., it scares the bejaysus out of ya but its not gonna kill your hearing unless your bring exposed to it a lot.

    take pyro's for instance, they are much louder than the escort flashbang and people up north have no issues using them at all.


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    people up north are used to loud bangs


  • Banned (with Prison Access) Posts: 11,001 ✭✭✭✭Masada


    So are people from my area.,


  • Registered Users, Registered Users 2 Posts: 23,140 ✭✭✭✭TheDoc


    and what will people voicing opinions actually mean, should they be negetive, they are legal, they are perfectly safe and are allowed on all sites.

    If someone has an objection, tell them to sit out of the game? I dont see where the solution is.

    If people start having a moan about these " noise" grenades, ill have lost all faith in the community, and it would be more laughable then the fact rubber knives are a no go :/ considering we run around with rather realistic looking guns...

    Hypocrisy is bliss


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    :rolleyes:rubber knives are banned?


  • Registered Users, Registered Users 2 Posts: 23,140 ✭✭✭✭TheDoc


    Not allowed to be used in most sites, and some players have serious concerns about them :/

    Though thats for another thread, that maybe you can start since your on a roll of debating rather touchy subjects ;)


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  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    Not allowed to be used in most sites, and some players have serious concerns about them :/

    Though thats for another thread, that maybe you can start since your on a roll of debating rather touchy subjects ;)


    touchy subjex <\oo/> tin my opinion the more people realise that illegal skirmishing is gonna get them in trouble the better
    prevention is better than cure


  • Registered Users, Registered Users 2 Posts: 5,984 ✭✭✭NakedDex


    I mentioned the room clearing with them earlier but I think I was misunderstood. I don't mean everyone is hit, but say 1yard. These are stun grenade replicas but they don't stun either, something to make them viable as a tool would be nice. While I have them, and on occasion use them, the bang in an open area is about as dangerous, frightening or surprising as a hand-clap. Last time I threw one at Doc in a game he let it go off at his feet because he knew he was in no danger of being hit or stunned.

    The only use I have for them now is trip-traps to cover my ass from sneaky gits. Again, it won't do anything to the person setting it off, but it will at least alert me.


  • Registered Users, Registered Users 2 Posts: 23,140 ✭✭✭✭TheDoc


    Tigger wrote: »
    touchy subjex <\oo/> tin my opinion the more people realise that illegal skirmishing is gonna get them in trouble the better
    prevention is better than cure

    wrong thread mate...breatheeee


  • Registered Users, Registered Users 2 Posts: 6,261 ✭✭✭Puding


    have the sonic grenade and tested the sonic grenade

    120 db is not supper load but according to health and safety it is enough to maybe cause damage and should be device should be treated with respect, your also dealing with high pressure co2 ( 800psi +) so common sense is needed.


  • Registered Users, Registered Users 2 Posts: 1,778 ✭✭✭Sod'o swords


    I saw a flash bang attached to someones chest rig beside their face...

    Was so tempted to go for the ultimate bang kill to pull the ping and run....


  • Registered Users, Registered Users 2 Posts: 2,045 ✭✭✭OzCam


    The DOC: "AFAIK, in sennybridge, there was "NO KILL RANGE" if you got hit with the peas/bbs that came out, it was a hit, but if not, you survived."

    No. I was in a stairwell where a flashbang went off and I was declared hit by a passing marshal.

    TA-events rules:
    Grenades
    • If you are within 5 metres of an exploding grenade outside of a building then you receive one hit.
    • An exploding grenade counts as 1 hit to everyone inside a room where the grenade detonates.
    NOTE ...
    A triple bang thermobaric grenade is still treated as a single exploding grenade.

    Masada/McGuyver/vtec: "it takes 145db approx to do damage to the ear."

    Sorry to disagree Richie, but those levels are way out of date. Unless it's been updated since, the current legislation is the Safety, Health and Welfare at Work (Control of Noise at Work) Regulations 2006. It sets peak exposure limit values of 140dB, upper exposure action values of 137dB and lower exposure action values of 135dB. The Regulation explicitly includes "impulsive" (ie instantaneous) noises.

    A reasonable Risk Assessment for a site using pyros or distraction devices regularly would probably say that players will only be exposed to noise once in a while and may not need hearing protection, but staff or marshals should use hearing protection while supervising noisemakers as a mitigation measure.

    For comparison, the level to prevent Accoustic Shock Injury[1,2] is currently set at 118dB under EC Directives and, if anything, these levels will soon be lowered further. Sorry, I don't have time to find a citation for that just now. I did last year, you can search for it.

    (Before any other readers start nitpicking about whether an airsoft site is a workplace or whether the people there are "employees" and whether they're covered by the SHAWW, it is and they are. IANAL but I'd be prepared to bet on it. And don't start moaning about litigation, it's going to happen sooner or later. I don't like it either.)

    [1] Sudden, unexpected, loud noises well below levels that cause trauma may affect hearing. These effects can include ear pain, dizziness, tinnitus (noises heard in the ear) and sensitivity to loud sounds.

    [2] http://www.dineenandwestcott.com.au/docs/pdf/Adobe%20ASI%20Paper.pdf


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