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Basic Computer Graphics - Resources?

  • 30-01-2009 11:17AM
    #1
    Registered Users, Registered Users 2 Posts: 18,272 ✭✭✭✭


    Hi all,

    Currently learning about basic computer graphics and was wondering if anyone could recommend a good book or resource site as it's kind of going over my head at the minute.

    A good book or web resource where it is clearly and easily explained would be nice, math's isn't my strongest point :(

    Particularly looking at the following:

    Bresenhams Line Algorithm
    Boundry Fill Algorithm

    To start off with

    Oh and in Java if possible


Comments

  • Registered Users, Registered Users 2 Posts: 2,164 ✭✭✭hobochris


    try:

    http://www.processing.org/
    processing is a graphics api for java that is very good for learning the basics.

    or

    https://jogl.dev.java.net/

    jogl is a java api for opengl (commonly used in computer games as an alternative to directx (micro$oft) ).


  • Registered Users, Registered Users 2 Posts: 18,272 ✭✭✭✭Atomic Pineapple


    hobochris wrote: »
    try:

    http://www.processing.org/
    processing is a graphics api for java that is very good for learning the basics.

    or

    https://jogl.dev.java.net/

    jogl is a java api for opengl (commonly used in computer games as an alternative to directx (micro$oft) ).

    Its for college work so I cant use any packages or graphics libraries, have to do the pure bresenham algorithm and boundary fill algorithm myself in Java code.

    Just the lecturer's notes don't suit me or I just don't get it, I was looking for alternative sources where I can read up on the algorithms myself and maybe understand them easier


  • Registered Users, Registered Users 2 Posts: 5,112 ✭✭✭Blowfish


    GameDev have Bresenham's explained. If you poke around, boundary fill is probably there too.


  • Registered Users, Registered Users 2 Posts: 1,481 ✭✭✭satchmo


    Wikipedia's always good for basic algorithms like this.


  • Registered Users, Registered Users 2 Posts: 18,272 ✭✭✭✭Atomic Pineapple


    Blowfish wrote: »
    GameDev have Bresenham's explained. If you poke around, boundary fill is probably there too.
    satchmo wrote: »
    Wikipedia's always good for basic algorithms like this.

    Thanks :D


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