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Comments

  • Registered Users, Registered Users 2 Posts: 2,509 ✭✭✭NotorietyH


    The three levels I made in the beta were just kinda make em up as I went along. In my first level the sackboy had to travel into my subconscious. The second one I just wanted at the start wher eyou grab a block that pulls really fast across the bottom of the screen, then a rocket elevator to the top. So you have to work your way back down from the top right of the screen. Was a pretty long level and the fun part was you could see the finish from teh entrance but it was just out of reach.

    I did a foot race level then because i had trouble finding a foot race level so made a quick one.

    So far when it comes to levels I'm just thinking of one thing I've figured out how to do and work that into the level. Like in that long one I made a slow-moving platform so I had an on-rails section.

    When I get the full game I think I'm going to try and have a series of levels with a single narrative. Either that or Titty Land. :P I do want to do a Mad Men/Saul Bass opening credit inspired level too.


  • Closed Accounts Posts: 2,653 ✭✭✭steviec


    I was trying to get the game to do some things outside of normal platforming with some of my levels.

    My favourite is the one I made that's based on an old commodore game. There's a 3 level 'nursery' with babies crawling along the floor of each level, and a bottle of poison at the far side of the room. So it's up to the player to keep taking the elevator up and down, and dragging the babies away from the poison, and you need to prioritise which baby is closest at any given time, and think about how much time you can afford to risk letting the babies crawl while you collect points bubbles too.

    I think there's tons of potential for stuff like that - puzzles, prioritising different goals and the like. It doesn't all have to be platforming. Although you can make some great platforming action too with a good combination of moving / twisting platforms and good use of the physics making the player think about momentum.


  • Registered Users, Registered Users 2 Posts: 3,479 ✭✭✭lee_baby_simms


    NotorietyH wrote: »
    Titty Land.

    Make it happen.


  • Closed Accounts Posts: 50 ✭✭Sharpshooter656


    Liked the Rollercoaster level and Heist was really good too. I made a level in the beta called Things That Make You Die, full of burning golfballs and rocket-propelled cars, though it wasn't very good . Thinking maybe a Resistance level.


  • Registered Users, Registered Users 2 Posts: 2,457 ✭✭✭giggsy664


    Liked the Rollercoaster level and Heist was really good too. I made a level in the beta called Things That Make You Die, full of burning golfballs and rocket-propelled cars, though it wasn't very good . Thinking maybe a Resistance level.

    I helped ^^, but his brother made most of it ^^^

    I made a MotorStormlevel, a race level(very much broke) and a race...v2 level(less broke)


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  • Registered Users, Registered Users 2 Posts: 5,785 ✭✭✭eddhorse


    There should be some sort of level test for the finished game.
    I was on quite a few levels that were as you say "very much broke"
    Very frustrating really. I put it down to people not having enough time to finish them.
    Still an amazingly funny, competitive and tricky game.
    Ive already preordered my full game. Cant wait. :D


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