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Getting started with Necromunda

  • 24-08-2008 8:39pm
    #1
    Closed Accounts Posts: 49


    Hey everybody.

    To make a long story short, I'd never played Necromunda before, and recently decided I'd hassle my friends to start a campaign for the coming college year.

    Because I knew some of them wouldn't bother unless most of the hard work was done for them :p, I trawled the internet for any useful advice I could find to help everyone get started. It went down well, and we've all played a few test games over the last few months, so hopefully we can get started come september.

    I thought I'd throw the info up here, just in case there was anyone who might want to start their own campaigns wherever they live. hope ye find it useful!


Comments

  • Closed Accounts Posts: 49 Sigard


    Here's most of the original e-mail


    "So, for 08/09, I'm thinking we should have a Necromunda campaign.

    Main reasons

    1) Necromunda is great
    2) rules are free to download
    3) models can be converted with minimum fuss
    4) only need a gang of 8 - 12 models max. thus saving our poor wallets for other pastimes!
    5) the rules are based on 2nd edition 40k, which was perfect for small scale engagements such as these

    Interested, of course you are!

    But where do I find the rules Niall?
    why in the specialist games section of the GW site.
    all the original rulebooks and supplements are here, some have been updated
    also, make sure to use the updated skill tables
    once you've seen how awesome the techno skills are, you'll understand why they've had to upgrade the others.

    Extra stuff

    some very useful links I've found to help us on this magical journey

    making a necromunda gang

    an outstanding thread showing how to convert Goliath, Orlock, Delaque and Cawdor models from existing plastic sets

    how to convert a lasgun into a shotgun

    since many of us will probably buy a box of Cadians of Catachans. there's some great other conversion atricles on this site too. the mini marines are pretty funny.

    Of course, the original gang models can be purchased on the gw site, but I reckon we could convert most of them.

    From the bits gathered here and there, converting a gang would go something like this:

    Goliath: Catachan + Chaos Marauder Parts
    Orlock: Catachans, but not the bare torso models. prob sculpt jackets and tabards too
    Cawdor: Bretonnian Men-at-arms with Cadian and Wood Elf parts (See article above)
    Redemptionist: Same as Cawdor, possibly with different masks
    Delaque: Men-at-arms with Cadian parts.
    Van Saar: either cadian or eldar guardian bodies. possible use empire free company or scout heads, with some gs or putty work.
    Escher: no real substitutes out there, except maybe witch elves. prob just have to buy them online, though they are fantastic models
    Spyrer: could be converted using eldar aspect warriors (scorpion=orrus, banshee=malcadon, hawk=yeld, dire avenger=jakara)
    Enforcers: space marine scouts (though I think they should be restricted to GM/Arbitrator use.
    Scavies: Warhammer Undead
    Pit Slaves:Chaos Marauders with some bionic bits added
    Ratskins: not sure, but probably involves lots of green stuff, as the new metal models are rubbish.

    Also, converted Ork 'big shootas' make the perfect heavy stubbers, the heavy weapon of choice in Necromunda. So start harassing any ork players you know right now.


    Also, the new Ork box set would make a perfect Goliath type gang.

    Of course, if people just want to convert whatever the hell they want and use a particular gangs rules, that's fine too.


    also, there's plenty of Necromunda threads in forums, such as
    The Underhive
    Eastern Fringe
    Warseer
    Librarium Online

    So, who's with me?"


  • Registered Users, Registered Users 2 Posts: 4,067 ✭✭✭Gunmonkey


    Nice 1 mate, good to see Necromunda getting some love. Its by far one of GW's best games. Heres a hint, do not touch the house weapons lists, they are naff. Some, like the Eschers, don't even have weapons that the origianl metal models wielded :confused:

    And if your running it, make up some interesting scenarios to run during your time playing, nothing says fun like a Dawn of the Dead zombie blasting mission.


  • Closed Accounts Posts: 49 Sigard


    believe it or not, we ended up keeping the house lists. at first glance, I was totally against them, but they are kinda fluffy, and they don't really matter once you start going to the trading post between games.

    I think we were mostly apprehensive about not having access to swords for our starting gangers, but in the end, we reached a gentlemen's agreement to not go crazy with everyone having a sword and two heavies with stubbers. (although the Escher gang I'll be facing is almost exactly that :rolleyes:)
    I'm trying to stress the point that its not like a wargame, and should be a heck of a lot more story based.

    Yeah, like the idea of a Zombie campaign, possibly as a finale towards the end of the year, since I get the feeling the gangs will suffer quite a few casualties


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