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6.54b changes

  • 12-08-2008 1:11pm
    #1
    Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,110 Mod ✭✭✭✭


    woot:
    Added extra dynamic replay data to help replay parsers present in-game data (see below)
    * Rebalanced Invoker (see below)
    * Reworked Shadow Priest (see below)
    * Various changes to Phantom Lancer and Spirit Lance (see below)
    * Changes to Aphotic shield and Borrowed Time (see below)

    * Improved hero selection process in RD
    * Added hotkeys for recipe stores
    * Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25
    * Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well
    * First Blood bounty is shared with the team if Sent/Scourge get the last hit
    * Untouchable now triggers off being targeted by attacks or spells
    * Rewrote Avalanche to fix various minor bugs
    * Decreased Inner Vitality cooldown from 30 to 25 seconds
    * Lowered Clockwerk's strength gain
    * Lowered early damage on Rocket Flare
    * Added Internationalized text support for GameScore Board, EndScore Board and Observer Board
    * Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)
    * Improved Bloodrage a little
    * Lowered base armor on Lycan's Wolves from 5 to 2
    * Minor reduction to Clockwerk's base armor
    * Rewrote Maledict for some optimizations
    * Toss no longer uses manacost/cooldown if you make an invalid cast
    * Toss now seeks its target
    * You can now only -kickafk allied afk players
    * Temporarily undid the movability of items in cooldown while some issues are being fixed
    * Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it
    * Player turn indicator for RD is made clearer
    * Added extra orb effect notations to items and abilities (228748)
    * Blur visual effect is now applied only to enemies (190092)
    * Changed the name and icon for Flask of Sapphire Water (206885)
    * Illuminate wave now gives vision (226661)
    * Rewrote Devour. It now shows progress bar overhead and doesn't reveal you (217291)
    * Sentinel Ancients buildings are now in rooted model form (216494)
    * Added a new fun mode -mi(miniheroes) that creates the hereos at half size
    * Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default)
    * Displayed gold animation for First Blood bounty
    * Winners are now displayed in Warcraft's score screen (234657)
    * Dummy lineup units in RD now show player name
    * Improved Acid Spray visual effect
    * Increased Spin Web visual transparency
    * Increased the size of the recently added $ symbol for observers and replays
    * New Sonic Wave visual effect
    * New Maledict visual effect
    * New Freezing Field visual effect
    * New Black Hole visual effect
    * New Spirit Lance visual effect
    * New Flask of Sapphire Water visual effect
    * New visual effect for units with Poison Nova buff
    * New Weave cast visual effect
    * Updated Hookshot tooltip
    * Fixed a bug with casting March of the Machines on a cliff (DonTomaso)
    * Fixed a bug with Feral Heart and swapping or repicking
    * Fixed a minor bug with Grow
    * Fixed a bug with Infest and Refresher-Necronomicon
    * Fixed a bug with Melting Strike on Invoker
    * Fixed a bug with Timewalk and Power Cogs
    * Fixed a minor bug with Expulsion
    * Fixed a rare glitch with Time Walk
    * Fixed Armlet typo
    * Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered
    * Fixed Battle Hunger buff tooltip
    * Fixed Bottle activating Mana Leak
    * Fixed Enchant on neutral creeps with initially reduced mana
    * Fixed Feral Heart buff level tooltip
    * Fixed -fs text bug introduce last version
    * Fixed -kickafk warning text not showing up
    * Fixed some issues with Hookshotting someone near trees
    * Fixed some targetting bugs with Lucifer
    * Fixed Stifling Dagger not working properly when it hits a fogged unit
    * Fixed various other tooltip errors


    ++ Invoker Changes:
    - Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110
    - Sunstrike: cooldown 60->30, manacost 250->175
    - Deafening Blast: cooldown 25->40
    - Chaos Meteor: cooldown 30->70
    - Forge Spirit: cooldown 70->30, manacost 200->75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn.
    - Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 -> 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190
    - Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, manacost 125->50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.
    - EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and manacost.
    - Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42

    ++ Shadow Priest:
    - Changed Shallow Grave completely. It is now a basic ability
    - Changed how Weave works. It is now an ultimate
    - Reduced Shadow Priest's cast point
    - Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4

    ++ Phantom Lancer:
    - Reworked Spirit Lance
    - Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it
    - Lowered Doppelwalk invisibility duration from 12 to 8
    - Increased and Standardized all Phantom Lancer images' percentage of damage taken
    - Lowered maximum image count

    ++ Abaddon:
    - Improved how Borrowed Time works and increased cooldown
    - Reworked Aphotic Shield stats

    ++ New real-time replay data:
    - When a hero dies: Hero<d>,<k> where d=dead player id and k=kill player id
    - When a chicken dies: Courier<d>,<k> where d=dead player id and k=kill player id
    - When tower dies: Tower<a><l><s>,<k> where a=alliance (0,1 0=sent, 1=scourge) l=level (1,2,3,4) s=side (0=top,1=mid,2=bot) and k=kill player id. for level 4 towers, s=1
    - When rax dies: rax<a><s><t>,<k> where a=alliance (0,1 0=sent, 1=scourge) s=side (0=top,1=mid,2=bot) t=rax type (0,1 0=melee, 1=range) k=kill player id
    - When Throne gets hurt: Frozen Throne,<p> where p=current percentage hp (75/50/25/10)
    - When Tree gets hurt: World Tree,<p> where p=current percentage hp (75/50/25/10)
    - When a player gets disconnected: CK<k>D<d>N<n>,<p> where k=creep kills, d=creep denies, n=neutral kills, p=player id of leaver



    6.54b: Fixed an exploit with Borrowed Time

    I see he fixed the lycan's swapping / repicking bug which is good.


Comments

  • Closed Accounts Posts: 3,327 ✭✭✭Sykk


    Alot of people seem pretty upset over Crystal Maiden's ulti Buff. I think there's no need to build BKB around her ulti anymore now.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,110 Mod ✭✭✭✭Tar.Aldarion


    That it slows the are instead of the explosions? Is it much better? Or do I have it all mixed up.
    Don't know all the heroes.


  • Closed Accounts Posts: 3,327 ✭✭✭Sykk


    Yeah her ulti is "Freezing Field". Just does random explosions around here for a few seconds, doing huge damage and slowing anyone caught in a random explosion.

    Now it's something like: Everyone is slowed, despite being hit with an explosion or not. But there aren't as many explosions and they don't do as much damage.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,110 Mod ✭✭✭✭Tar.Aldarion


    Ah ok, doesn't seem like much of a buff then? Bit good, bid bad. Still gotta learn, don't recognise most of the words in the changes. :-)


  • Closed Accounts Posts: 3,327 ✭✭✭Sykk


    Hehe,

    Got a vent server, banlist, hosting etc. If u wanna have a few games later could try teach you a trick or two :pac:


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  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,110 Mod ✭✭✭✭Tar.Aldarion


    Yeah, cool, teach me the leet ways. :s


  • Closed Accounts Posts: 3,327 ✭✭✭Sykk


    I'm far from leet :P. Sick of all the leavers though :( Would be nice for a group of lads to play together without any ghey twats leaving and ruining it.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,110 Mod ✭✭✭✭Tar.Aldarion


    Try dotarank to see if that will help you with leavers, don't know how good it is though. Seems good.


  • Closed Accounts Posts: 3,327 ✭✭✭Sykk


    Yeah I tried Dotapickup. That was alright but alot of the lads that played, played in teams. So I'd often get ganked real hard. Dabounca, jazzy, dustaz and some of the other lads here I play with were too lazy to register and go through the whole process to be allowed to join the community :rolleyes:


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,110 Mod ✭✭✭✭Tar.Aldarion


    Oh that dotapickup thing looks interesting. Having a look at the forums while I download css..


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  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,110 Mod ✭✭✭✭Tar.Aldarion


    Have noticed a bug, blur did not work on mortred for me, at all!


  • Banned (with Prison Access) Posts: 6,315 ✭✭✭Jazzy


    ill be writing up my guide on thursday night btw. no plans for then...

    ugh im almost dreading it :p


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,110 Mod ✭✭✭✭Tar.Aldarion


    Oooh cool. Good luck with it. ;-)


  • Closed Accounts Posts: 3,327 ✭✭✭Sykk


    I will write a proper guide when I get the chance :pac:


  • Registered Users, Registered Users 2 Posts: 2,798 ✭✭✭Funky


    only got to play one game of this so far, anyone on for some games tonight?
    (earlier the better, work for the loooooooose)


  • Registered Users, Registered Users 2 Posts: 355 ✭✭incubus


    so leet bern. ill be on from 6 onwards. what time do you have work?


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,110 Mod ✭✭✭✭Tar.Aldarion


    Yeah, I'll be going to a lan at 9 so if you're about.


  • Registered Users, Registered Users 2 Posts: 2,798 ✭✭✭Funky


    ill be home at 7 or so i reckon, up early for work though so don't really wanna be playing too late


  • Banned (with Prison Access) Posts: 6,315 ✭✭✭Jazzy


    im gonna be at the Muse concert so no dice for me


  • Closed Accounts Posts: 3,327 ✭✭✭Sykk


    Ok I'll defo be up for some games tonight, I've work off 2moro. Will be in drama or snow when I come on!


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  • Closed Accounts Posts: 13,249 ✭✭✭✭Kinetic^


    MIA till after WCG. :(


  • Registered Users, Registered Users 2 Posts: 2,798 ✭✭✭Funky


    hey tar sorry, kinda ended up just relaxing when i got home saw your messages when i got back!


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,110 Mod ✭✭✭✭Tar.Aldarion


    Tis grand, just played cs for a few hours and dota in a net cafe till 7:30 am with the guys there.
    My net cough has been down all day til now ugh.


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