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AOC what class will you roll?

  • 12-05-2008 7:17pm
    #1
    Moderators, Computer Games Moderators Posts: 14,723 Mod ✭✭✭✭


    Just wondering what class you lot are thinking of rolling first when AOC is released?

    I really cant decide but im tempted by the Priest of Mitra,Demonoligist and Herald of Xotli.


Comments

  • Registered Users, Registered Users 2 Posts: 10,761 ✭✭✭✭degrassinoel


    few mates and myself rolling on a pve server to start with, the pvp servers are gonna be flooded with ganksquads, so casual gamers will be lambs to the slaughter for teh first few weeks i reckon.

    but yeah, i have been looking around the classes for ages and ages now, and the guardian and ranger really interest me. most likely will go ranger, see how teh ranged combat works out, if i like it, i'll stick with it, if not, then i'll do what i've done best for the past few years... board and sword tank ftw.


  • Registered Users, Registered Users 2 Posts: 983 ✭✭✭Hercule


    found the assassin class reasonably enjoyable but in general the game isnt deep enough - most classes seem very similiar the warrior classes are almost identical and all play with the standard "mmo tank" setup

    demonologist is pretty good too - having a 7 foot tall gren glowing demon to kill stuff for you is always good.


  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt


    assassin, ranger maybe. I'm not on the beta so I'm not sure yet


  • Registered Users, Registered Users 2 Posts: 6,560 ✭✭✭Woden


    anyone with a good link that hopefully my work filter can get around about the various classes?

    I can't get to the wiki class links e.g

    After 3 years as a wow hybrid perhaps it is time to try something with a dedicated role.


  • Registered Users, Registered Users 2 Posts: 14,012 ✭✭✭✭Cuddlesworth


    Priest of Mirta, going to be playing on a pvp server with 4 mates and plan for a few gank squad sessions, so need a good healer.


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  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    Dataisgod wrote: »
    anyone with a good link that hopefully my work filter can get around about the various classes?

    Not sure which links will work for you, so I'll post the info here:


    Soldier Classes:
    Guardian

    Guardians are the most heavily armored and well drilled soldiers in Hyboria. Capable of withstanding punishment like no other, they also have an array of deadly attacks that deal devastating damage.

    There is no more imposing sight in battle than a phalanx of guardians in full plate armor bearing sword and shield or ranked behind an impenetrable wall of pikes.

    The guardian is the sturdiest of all the soldiers and their strength lies in their ability to mitigate damage with their heavy armor and shield. They do not use magic but focus on fighting with sword and shield or wielding pole arms capable of sweeping through ranks of enemies. As well as daunting defenses, they are renowned for their devastating charges, capable of ripping through enemy lines and slaughtering their opponents.

    Archetype: Soldier

    Permitted Races: Aquilonian, Cimmerian

    Weapons: One-handed edged, one-handed blunts, polearms, crossbows, and thrown weapons

    Armor: Full plate, heavy armor, medium armor, light armor, and shield

    Further Reading:
    Dark Templar
    Posted: - 21.02.2008

    Dark Templars combine heavy armor, martial prowess and blood-thirsty magic with an all consuming desire for triumph.

    They are warriors who have sold their humanity for unholy might, the power to feed upon the life of their enemies, spells that can reflect enemy attacks and unnatural powers of rejuvenation that have a darker, nightmarish twist to them.

    Dark Templars wear heavy battle armor, have the lethal offensive capability of an expert soldier and wield vile sorcery. Their spells can leech life to enable a dark templar to heal themselves or their allies, conjure protective wards and unleash occult energies against enemies around them. They can even sacrifice their own life-force to power their invocations.

    Archetype: Soldier

    Permitted races: Aquilonian, Cimmerian

    Weapons: One-handed edged, one-handed blunts, crossbows, and thrown weapons.

    Armor: Heavy armor, medium armor, light armor, and shields

    Further Reading:
    Conqueror
    Posted: - 21.02.2008

    Conquerors are a sword-wielding fusion of heavy armor and battlefield command, rare individuals rising from the ranks of Aquilonian generals and barbarous Cimmerian war-leaders.

    The conqueror’s martial might is almost unparalleled and they manipulate those fighting around them inspiring allies, demoralizing foes and drawing strength from the fury of battle.

    Conquerors are capable soldiers but their ability to augment their allies with battle-cries and inspirational auras, as well as causing disarray and degrading the fighting capability of the enemy make them unmatched masters of the battleground around them. They wield formidable two-handed weapons and can dual-wield for even more offensive power.

    Archetype: Soldier

    Permitted races: Aquilonian, Cimmerian

    Weapons: One-handed blunts, two-handed blunts, one-handed edged, two-handed edged, crossbows, thrown weapons, and dual wielding.

    Armor: Heavy armor, medium armor, and light armor.

    Further Reading:
    Rogue Classes:
    Barbarian
    Posted: - 21.02.2008

    The barbarian is one of the most dangerous and feared sights on the battlefield. Their combat style focuses on strength, aggression, and relentless assault.

    Whether wielding two-handed weapons that sweep through enemy lines or fighting with a weapon in each hand, when the opportunity to deliver that devastating killing blow comes, they are ready.

    Wounding barbarians enrages them, making them stronger and more deadly in battle and their varied array of powerful attacks can knock an enemy senseless, immobilize them, or make the very ground shake around them. Like other rogues, they excel at sneaking and the arts of ambushing.

    Archetype: Rogue

    Permitted Races: Cimmerian, Aquilonian

    Weapons: One-handed edged, one-handed blunts, two-handed edged, two-handed blunts, bows, thrown weapons, and dual wielding.

    Armor: Cloth armor and light armor

    Further Reading:
    Ranger
    Posted: - 21.02.2008

    Rangers are the finest marksmen in Hyboria, capable of stalking an enemy and delivering devastating shots with pinpoint accuracy.

    From the skilled woodsmen of the Bossonian Marches to the shortbow wielding horsemen of the Stygian desert, their skills with a bow set them apart from other warriors.

    With an arsenal of specialist shots that can pin an enemy down, start bleeding wounds or pierce an enemy’s heart, they are difficult opponents. Knights fall to their fletched shafts and all the magic in hell cannot save a sorcerer with an arrow in their throat. They can fight in melee with swords and maces and wear medium armor, but their strengths lay with the bow.

    Archetype: Rogue

    Permitted Races: Cimmerian, Stygian, Aquilonian

    Weapons: One-handed blunts, one-handed edged, daggers, bows, crossbows, and dual-wield

    Armor: Cloth armor, light armor, medium armor, and shields

    Further Reading:
    Assassin
    Posted: - 21.02.2008

    Assassins are the most lethal killers in Hyboria. Those aspiring to the top of this profession face the most deadly regime of training, discipline, and study, but the ones that survive are executioners supreme.

    No other class can deliver blows as deadly as an assassin. Their arsenal of lethal combos is complemented by their ability to slip past enemies unseen.

    Assassins can dual wield daggers with lightning speed and can modify their attacks against specific targets, such as unholy attacks against heavily armored foes, or poison attacks versus mana users. Few can stand against an assassin in combat.

    Archetype: Rogue

    Permitted Races: Aquilonian, Stygian

    Weapons: Daggers, crossbows, and dual-wielding

    Armor: Cloth armor and silk armor

    Further Reading:
    Priest Classes:
    Priest of Mitra
    Posted: - 21.02.2008

    Priests of Mitra wield divine power that can aid, heal, and even bring the dead to life.

    Their god is one of justice, security, and liberty, and their followers are ready to fight to ensure these freedoms and to battle against oppression, tyranny, and villainy. Priests of Mitra also have the strongest healing powers. They also have the ability to bombard the enemy with holy damage.

    Priests of Mitra wear light armor and use martial weapons. Their powers to augment those around, heal wounds, and impair enemies make them indispensable to any party exploring Hyboria.

    Archetype: Priest

    Permitted races: Aquilonian

    Weapons: One-handed blunts, one-handed edged, daggers, crossbows, and thrown weapons

    Armor: Cloth armor, light armor, and shields

    Further Reading:
    Bear Shaman
    Posted: - 21.02.2008

    The spirit of nature is strong in Cimmeria and has begun to manifest itself amongst the barbarians of the north.

    Bear shamans can inherit aspects of the great bear like claws, savage strength or adrenaline surges and use spirit totems that heal and counter-attack enemy blows. They can also gain the power to heal and eventually resurrect fallen companions.

    Bear shamans are able to equip the heaviest priest armor (medium) and are the sturdiest of all the priests. Capable of mighty combos with their two-handed weapons, and a complement of druidic enchantments, this makes them fearsome enemies in combat. In common with other priests, they also have many healing powers.

    Archetype: Priest

    Permitted races: Cimmerian

    Weapons: Two-handed blunts, bows, crossbows, and thrown weapons

    Armor: Cloth armor, light armor, and medium armor

    Further Reading:
    Tempest of Set
    Posted: - 21.02.2008

    These priests wield the awesome destructive might of Set, the snake god of Stygia.

    This elder god, ancient when man was young, rewards his most faithful disciplies with mighty powers; lightning strikes that can tear the tops from mountains or lay waste to entire regions.

    These followers of Set are renowned for the obliteration and ruin that follows in their wake, but like other priests, they have the power to heal en masse and restore life. As well as a variety of martial weapons, light armor, and shields, they can also wield magical talismans in the form of ancient tomes or the hearts of slain monsters.

    Archetype: Priest

    Permitted Races: Stygian

    Weapons: One-handed blunts, one-handed edged, polearms, daggers, bows, crossbows, and thrown weapons.

    Armor: Cloth armor, light armor, and shields.

    Mage Classes
    Demonologist
    Posted: - 21.02.2008

    The demonologist is the mightiest of sorcerers, wielding the power of hell and earth and capable of conjuring pillars of flame or titanic storms of electricity.

    So great is their occult knowledge they can bargain a servant of hell into doing their bidding, a guardian daemon of warped beauty and terrible might.

    Demonologists concentrate solely on sorcery and the potency of their spells is unmatched, as capable of eliminating a single enemy in a hellish inferno as destroying enemy lines with forks of lightning. They can sacrifice their own life-force in return for more occult power and they are most potent when they can devote their spell energies solely to attack.

    Archetype: Mage

    Permitted races: Stygian

    Weapons: Daggers, crossbows, and thrown weapons

    Armor: Cloth and silk armor

    Further Reading:

    *
    Class Preview: Demonologist
    Necromancer
    Posted: - 21.02.2008

    Necromancers summon and command the undead, and they are legion. Their ghoulish minions are capable of tearing men apart or casting their own death magic.

    The rotten corpses of the dead follow wherever the necromancer leads.

    The dark magic wielded by necromancers ranges from the unholy to pestilent corruption and the freezing touch of death. Through careful study they can develop the ability to call corpses from the earth to rise up and surround a foe or even attain lichdom, turning themselves into terrifying undead archmages.


    Archetype: Mage

    Permitted races: Stygian

    Weapons: Daggers, crossbows, and thrown weapons

    Armor: Cloth and silk armor

    Further Reading:

    Class Preview: Necromancer
    Herald of Xotli
    Posted: - 21.02.2008

    Heralds of Xotli are hybrids of the mage and soldier archetypes who wield alien spells and two handed weapons, making them a formidable enemy on the battlefield.

    This class is for players who want to master both brutal swordplay and spectacular sorcery.

    The result of demonology that went beyond the realms of hell and earth and out into the cold empty wastes beyond the realm of existence, they now faithfully serve Xotli, a demon-god of the Elder Night and an entity even the Atlanteans learned to fear.

    Archetype: Mage

    Permitted races: Stygian

    Weapons: Two-handed edged, crossbows, daggers, and thrown weapons

    Armor: Cloth and silk armor

    Further Reading:

    *
    Class Preview: Herald of Xotli



    That's the basics for each class.


  • Registered Users, Registered Users 2 Posts: 6,560 ✭✭✭Woden


    cheers for that humanji

    I do like the sound of the assassin as a change of pace we'll see how it goes.


  • Registered Users, Registered Users 2 Posts: 14,012 ✭✭✭✭Cuddlesworth


    Expect it to be like the rouge in WOW, overused and hated by everybody else. Should be great fun in pvp though.


  • Registered Users, Registered Users 2 Posts: 4,936 ✭✭✭nix


    I hear the stealth doesnt work the same as the stealth does in wow/EQ2, i heard you have to stealth up at ambush points and hang around till someone wanders by ? Can anybody confirm this ?

    I was thinking assassin myself up until i heard this, so im prob gonna roll ranger or Necromancer/Demonologist, ill see how the range cmobat work and how handicapped one would be in melee range etc


  • Registered Users, Registered Users 2 Posts: 10,761 ✭✭✭✭degrassinoel


    nix wrote: »
    I hear the stealth doesnt work the same as the stealth does in wow/EQ2, i heard you have to stealth up at ambush points and hang around till someone wanders by ? Can anybody confirm this ?

    I was thinking assassin myself up until i heard this, so im prob gonna roll ranger or Necromancer/Demonologist, ill see how the range cmobat work and how handicapped one would be in melee range etc

    am not in the beta either, but according to the videos/interviews and website, stealth is only useful in shaded or darkened area's, so unlike wow..
    sunshining over the open plains, rogue sneaks up and gouges you in the face,
    wont be possible in AOC or at least it will be extremely hard to sneak up in front of someone without cover or shade.
    Also all classes/archtypes will have the stealth ability, however some classes such as the rogue archtypes will be more adept at utilizing stealth than the soldier classes for instance. easier to detect and so forth.. from what i can see and what i've heard/read etc.. you can use talent points to spec further into stealth making it harder for anyoen to detect you.

    here's a linky to the talents - http://feats.goonheim.com/assassin


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  • Registered Users, Registered Users 2 Posts: 2,736 ✭✭✭OctavarIan


    Necromancer for me. Really enjoyed being one in Guild Wars, was disappointed that WoW didn't have a necro class, and from what I've read about the AoC necro it seems at least as good as the one in Guild Wars, so :D Although I will probably make a Herald of Xotli alt to try out the melee combat as well.


  • Moderators, Computer Games Moderators Posts: 23,282 Mod ✭✭✭✭Kiith


    I figure i'll go for an Assassin, Barbarian, Necromancer, or Tempest of Set. They seem like decent damage dealers, and i want to have a character that can do some serious damage in PvP, which is what this game is supposed to be about imo.


  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    Just realised I forgot to put the Mages into that list, so it's updated now.


    The Priest Of Mitra sounds like he could be fun, as does the Necromancer. I only briefly tried a mage in the Beta, so I'm eager to try again. But the good old fashioned hack and slash of the Conquerer I played may be too much fun to ignore.


  • Registered Users, Registered Users 2 Posts: 2,798 ✭✭✭Funky


    was considering Priest of Mitra but loads of people I'm rolling with planning on playing them, Tempest of Set sound pretty awesome and from looking at their feat trees I reckon they can have quite a bit of CC later on


  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt


    n1 for the handy list!


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    I'm torn between a bear shaman or a barbarian, but I'm told they are pretty overpowered at the moment so I'm kinda worried that they'll be heavily nerfed at later levels in the future.

    Dark Templar or Herald of Xotli sounds interesting otherwise, still really difficult to decide :(


  • Registered Users, Registered Users 2 Posts: 2,476 ✭✭✭Niska


    Toss up between Necromancer or Barbarian...


  • Closed Accounts Posts: 46 Steven_in_Cork


    I currently play a conqueror and must say its nice with dual wield.
    Hack n slash at its best, really enjoy it.

    For release im still not sure wich one to go for.
    Demonologist looks ver tempting too, Necromancer seems a bit under powered.


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Necromancer just got a solid fix lately, an AoE fear that sacrifices a pet to cast. Seems pretty strong to me.


  • Moderators, Computer Games Moderators Posts: 14,723 Mod ✭✭✭✭Dcully


    Ill probably roll a tonne of alts like i always do and still not be able to decide on a main :(


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  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt




  • Closed Accounts Posts: 46 Steven_in_Cork


    Cunny-Funt wrote: »


    Got canceled or better said merged into Tempest of Set, some time back. (stormcaller)

    http://aoc.wikia.com/wiki/Tempest_of_Set

    Same for the Lich got merged because it was very similar to the Herald of Xotli.


  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt


    I see, cheers.

    Currently torn between bear shaman, ranger, and dark templar


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