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How do I export 3ds max objects to my c++ program

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  • 27-02-2008 4:32pm
    #1
    Registered Users Posts: 7


    Hi,
    I am writing a c++ program with opengl. I have created some objects in 3d studio max and I was wondering if anyone could tell me how to export them so that I can use them in my program?
    Thanks


Comments

  • Moderators, Music Moderators Posts: 1,481 Mod ✭✭✭✭satchmo


    Exporting as a .3DS and using lib3ds is probably your best bet.

    Small edit to fix the link E.P.


  • Registered Users Posts: 2,082 ✭✭✭Tobias Greeshman


    You just need to parse the file, I remember doing this before, there's not much to it. Gets a bit more complex with lighting normals and textures. But for getting the poly info then it's fine.

    I think there's a tutorial on this over at http://nehe.gamedev.net


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