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New Badge Loot in 2.4

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  • Hosted Moderators Posts: 3,331 ✭✭✭Splinter


    some stuff there is stupidly good.. good thing im saving badges at the moment :P already have 70 saved on my shadowpriest... woot!


  • Registered Users Posts: 2,614 ✭✭✭BadCharlie


    Can someone maybe post up a screen shot of what we can get. Fecking at work at the moment and cant get onto this web site.

    Any good bow ?


  • Closed Accounts Posts: 12,401 ✭✭✭✭Anti


    BadCharlie wrote: »
    Can someone maybe post up a screen shot of what we can get. Fecking at work at the moment and cant get onto this web site.

    Any good bow ?

    Sure.
    16754702xf9.jpg


  • Registered Users Posts: 559 ✭✭✭ZygOte


    when is 2.4 release date?


  • Hosted Moderators Posts: 3,331 ✭✭✭Splinter


    no date yet but i imagine a few months


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  • Registered Users Posts: 2,614 ✭✭✭BadCharlie


    People in my guild were saying in the next 3 weeks. But then others another few months.


  • Hosted Moderators Posts: 3,331 ✭✭✭Splinter


    its definetly be a few months, sunwell is still too early in development and buggy


  • Registered Users Posts: 3,354 ✭✭✭smellslikeshoes


    Had a quick compare between some of the cloth gear (I imagine its same for other armor types) and equivalent tier 6 items, quite close for most of them. Not worth it if your tier 6 equipped. You would know that its the last major patch before the expansion, Blizz trying to give everyone the necessary gear to experience the higher end raiding instances before they become obsolete.


  • Hosted Moderators Posts: 3,331 ✭✭✭Splinter


    well theres more buffs as of last night....
    PTR Patch Notes Updated: List of new additions

    We posted them last night, and they are now live on the PTR. Full patch notes are available here.

    Druids

    - Lifebloom healing coefficient has been reduced.
    - Many shapeshift form tooltips have been updated to be consistent with each other.
    - Natural Perfection: This ability will no longer be triggered by taking critical strikes while sitting. In addition, it is now affected by the Subtlety talent and reduces damage by 2/3/4%, down from 1/3/5%.
    - Nurturing Instinct increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 10/20% of your Attack Power while in Cat form.

    Hunters

    - Improved Mend Pet now has a 50/100% chance to remove one Curse, Disease, Magic, or Poison effect, up from 15/50%.

    Mages

    - Arcane Fortitude now increases your armor by an amount equal to 100% of your Intellect, up from 50%.
    - Blink, Slow, and Spellsteal have all had their mana cost reduced.
    - Icy Veins no longer stacks with Bloodlust/Heroism.
    - Improved FireWard has become Molten Shields.
    - New Talent: Molten Shields will cause your Fire Ward to have a 10/20% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50/100% chance to affect ranged and spell attacks.

    Paladins

    - Resistance Auras: It is no longer possible for two Paladins in the same party to make it appear that players have two of the same resistance aura active.
    - Righteous Defense: This spell will now always be castable on friendly npcs.
    - Seal of Blood: This ability will no longer cause spell pushback for the Paladin with this seal active.
    - Turn Undead(Rank 3):This spell has been reworked and has been renamed to “Turn Evil”. It will now work on Demons in addition to Undead. Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP.

    Priests

    - Chastise no longer disorients the target, but now is instant cast and roots the target for 2 seconds.
    - Focused Will now reduces damage by 2/3/4%, down from 1/3/5%.
    - Power Infusion: Infuses the target with power, increasing their spell haste by 20% for 15 seconds.

    Rogues

    - Improved Backstab is now called Puncturing Wounds.
    - Puncturing Wounds increases your critical strike chance with Backstab by 10/20/30%, and the critical strike chance with your Mutilate ability by 5/10/15%.
    - Improved Sprint: This ability will now always remove Entangling Roots.

    Shamans

    - Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
    - Nature’s Swiftness and Elemental Mastery now share a 10 second cooldown.
    - Tremor Totem now pulses every 3 seconds, down from 4.

    Warlocks

    - Blood Pact now has a tooltip.
    - Demonic Knowledge: This buff will no longer remain on enslaved demons when Enslave Demon is removed. It will now increase your spell damage by an amount equal to 4/8/12%, down from 5/10/15%.
    - Demonic Sacrifice: Now works properly in sanctuary regions (such as Shattrath City and the Stair of Destiny).

    PvP
    Arenas
    - Matchmaking: If a queued player has a personal rating higher than their team rating, the matchmaking system will now use the highest personal rating of a queued member of that team for matchmaking purposes, instead of the team rating.

    Alterac Valley
    - There is now a Join as Party option.

    Professions
    Alchemy
    - Transmute Arcanite no longer has a cooldown.

    Fishing
    - Feltail fishing nodes have been changed to Brackish Mixed Schools; they now produce mostly Golden Darters and some Feltail.

    Items
    - Darkmoon Card: Madness: The buffs from this item will no longer interrupt casting and channeling.
    - Druid Restoration PvP Sets: The bonus movement speed for Bear, Cat, and Travel Form has been removed and replaced with a new bonus to Regrowth.
    - Shaman Elemental PvP Sets: The resistance on Lightning Bolt spell pushback has been reduced to 50%.

    User Interface
    - Searching for an item in the tradeskill search box should now hide empty categories.

    World Environment
    - Eye of Culuthas and Hound of Culuthas now drop grey loot.

    hunters imp mend pet is a nice buff, as is the rouges imp sprint removing entagling roots... chastice for priests being a root is a welcome change... but 2 secs root is bugger all with a Global cooldown


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