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2.4 PTR Notes

  • 09-02-2008 9:00am
    #1
    Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭


    As expected, the class change notes earlier in the week were fake but heres the new highlights:

    * Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.

    * Attunements to BT/MH removed and massive nerf of previous instance as blizzard always does so the new players and bad guilds (!) can experience end game.

    * BT-Quality badges loot will be available from vendors in the Sunwell
    Start farming badges.

    * Sunwell loots: http://static.mmo-champion.com/mmoc/images/news/2008/january/sunwell_loots.jpg


    omg no arrows needed! It summons them from thin air!
    thoridal.jpg


Comments

  • Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭Dustaz


    The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

    The Sunwell Isle

    The Sunwell Isle is now available for play. This area includes a new quest hub and 5-player and 25-player instances. Join the Shattered Sun Offensive in shutting down Kael’thas’ nefarious operations. This new force is comprised by both the Aldor and Scryers and is led by the Naaru. Players will take part in claiming Sun’s Reach and setting up a larger base of operation to stop Kael’thas and the Legion.
    Combat Log Improvements

    The combat log has undergone improvements that allow more robust combat filtering including the ability to define custom colors for enemies and friends as well as combat filtering for self and others.
    General

    The combined forces of Shattrath have launched an attack on the Isle of Quel’Danas, to confront Kael’thas and the Legion at the Sunwell and surrounding areas. Players will now be able to gain reputation with the Shattered Sun Offensive and participate in a new set of daily quests.
    A representative of the Keepers of Time has been spotted at the World’s End Tavern in Shattrath. Players in good standing with the faction will be granted ease of passage to the Caverns of Time.
    Characters will now retain talented spell ranks so when they retalent they do not have to relearn the spells from trainers.
    Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities.
    Item Cast Spells: Many spells cast by items were being cast as if the caster were the same level as the item. Most of those will now cast at the player’s level, giving them a reasonable chance to miss, be dispelled, or be resisted.
    Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.
    Weapon Skill: Points will be gained faster in weapon skills for levels 1 through 59.
    Racials

    Find Treasure: This ability no longer deactivates upon death.
    Druids

    Empowered Rejuvenation: This talent now properly affects the final heal from Lifebloom.
    Gift of Nature: This talent now properly affects the healing from Tranquility.
    Insect Swarm: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.
    Lacerate: This ability now deals additional damage based on the attack power of the Druid.
    Mangle (Bear) now properly triggers a 1.5 second global cooldown, increased from 1.0.
    Natural Perfection: This ability will no longer be triggered by taking critical strikes while sitting. In addition, it is now affected by the Subtlety talent.
    When a Druid in cat form casts Pounce it will now properly animate.
    Hunter

    Equipping a thrown weapon while in the middle of an Auto-Shot will no longer cause animation issues.
    Casting Flare while in any way not visible, will no longer cause your flare to be invisible to other players.
    Hunter’s Mark: Hunters with Improved Hunter’s Mark will now properly overwrite Hunter’s Mark cast by Hunters without the talent.
    The stamina tooltip for hunter pets will now display the proper health increase.
    Mages

    Using low ranks of Fire Ward and Frost Ward spell will now be penalized the same way healing spells are penalized.
    Fire Ward: Using low ranks of this spell is now properly penalized like other healing spells are penalized.
    Frost Ward: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
    Frostbite: When a frost spell is reflected back at a Mage, it is now possible for the Mage to suffer from the Frostibte effect.
    Ice Barrier: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
    Permafrost: This talent will now correctly increase the movement slowing effect of frost Armor instead of the attack speed slow.
    Spellsteal will no longer overwrite a longer duration buff.
    Paladins

    Avenger’s Shield, Holy Shield and Holy Shock: Casting lower ranks of these spells is now properly penalized like other healing and damage effects.
    Divine Illumination: The mana energize from this talent no longer has a chance to set off other triggered effects.
    Holy Shield and Holy Shock: Casting lower ranks of these spells is now properly penalized like other healing and damage effects.
    Judgment of the Crusader: It is no longer possible to have icons for two different ranks of Judgment of the Crusader appear at the same time when judged by multiple Paladins.
    Judgment of Wisdom: Some abilities (such as Frostbolt) were not triggering the mana energize effect from this spell. This has now been fixed.
    Priests

    Fear Ward is now usable while in Shadow form.
    Inner Focus: Chastise now benefits from Inner Focus. In addition, Starshards no longer consumes Inner Focus.
    Power Word: Shield: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
    Prayer of Mending: This spell will now fade from players who leave or enter an instance, change continents, or exit the game.
    Reflective Shield: The reactive damage from this talent no longer breaks crowd control affects which break on taking damage.
    Shadowguard: No longer consumes the charge of Inner Focus when triggered.
    Silent Resolve:This talent is now affects Surge of Light, Power Infusion, Inspiration, Spirit Tap, Blackout, Levitate, Shackle Undead, Touch of Weakness, Hex of Weakness, and Symbol of Hope.
    Touch of Weakness: No longer consumes the charge of Inner Focus when triggered. It will also function properly even when the Priest with Touch of Weakness on is silenced or stunned.
    Vampiric Touch: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.
    Rogues

    Cheat Death: A combat log message will now show when this ability activates.
    Vanish: This ability will no longer sometimes cause the UI to display Shadowmeld as active when it has been cancelled.
    Abilities that can be used while stealthed, without breaking stealth, can now be cast without breaking Vanish when used at the same time.
    Sap mechanic changed from “Incapacitate” to “Sap”. This will allow more humanoids that were previously immune to Sap to be vulnerable to Sap, but still immune to Gouge. Note that anything that removed Sap previously will still remove Sap after the change.
    Shaman

    Call of Thunder: (Rank 5) now gives 5% critical strike chance.
    Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.
    Elemental Focus: This buff will no longer be removed when Shamanistic Focus is triggered.
    Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.The resistance to being dispelled modifier from this talent now applies correctly to Water Breathing.
    Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.
    Stormstrike has a new icon.
    Totem timer icons will now show up under your player portrait when you cast totem spells. Right-clicking a totem timer icon will destroy that totem.
    The Shaman spell Fire Nova Totem will no longer sometime detonate without doing any damage.
    Warlocks

    Demonic Knowledge: This buff will no longer remain on enslaved demons when Enslave Demon is removed.
    Pyroclasm: This talent now works correctly again with Rain of Fire.
    Ritual of Summoning can be used to summon players into instances if they meet the instance requirements.
    Shadow Ward: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
    Warriors

    Endless Rage will now give the correct amount of rage as intended from damage dealt by a Warrior.
    Stances: It is no longer possible to accidentally change into a stance you are already in via macros (resulting in a global cooldown and loss of rage).
    Whirlwind: Critical strikes with the off-hand weapon from this ability can now trigger Flurry and Rampage.
    Flurry will properly refresh if a crit occurs with 1 charge left.
    Improved Hamstring (Arms) effect is now subject to diminishing returns when used in PvP.
    PvP

    Diminishing returns on honor for kills is being eliminated.
    Honor will now be instantly calculated, and available for player use.
    Players that have the resurrection sickness debuff will be worth no honor.
    Added new PvP daily quests that send players to Halaa and the Spirit Towers of the Bone Wastes. These quests are available for Alliance and Horde at their respective local quest hubs.
    Arenas
    Shadow Sight now increases damage taken by 5% rather than dealing damage over time. Duration has been reduced from 21 seconds to 15 seconds.
    Battlegrounds
    If a player dies 50 times or more in a battleground, they will no longer be worth honor for the remainder of that battle.
    When you first enter a battleground, messages about other players joining the battleground will be linked together for the first minute. You will see a message in AV like "28 players joined" rather than a line for each player that joined. After the first minute, it will work as it always has. In addition all of the messages about other players leaving the battleground and getting marks of honor once the battleground is complete have been removed.
    Alterac Valley
    Captain Balinda Stonehearth's spells have been simplified, and she can no longer be slowed or locked out of a school with interrupts (although she can still be interrupted).
    Vanndar Stormpike and Captain Balinda Stonehearth have had their health totals reduced.
    Warmasters/marshals in Alterac Valley now increase each other’s maximum health and damage by 25%. This is a stacking effect.
    Horde players will now start the battle closer to Drek’Thar and Frostwolf Keep.
    Warsong Gulch
    When both flags are held, the flag carriers will receive 50% increased damage done to them after approximately 10 minutes and 100% increased damage after approximately 15 minutes.
    Flag carriers can now be tracked 45 seconds after picking up the flag.
    Professions

    Added several new tradeskill items to the new Sunwell Daily faction vendor:
    Enchanting recipe to shatter a Void Crystal into two Large Prismatic Shards.
    Enchanting recipe to increase Defense Rating by 15 for chest armor.
    Three jewelcrafting recipes to cut gems with spell haste from Dawnstones, Talasite, and noble Topaz.
    Two new meta gem recipes.
    Alchemy
    Gift of Arthas now stacks to 20.
    Cooking
    Broiled Bloodfin now increases resistances to all schools of magic instead of increasing Stamina and Spirit.
    New recipes, Charred Bear Kabobs and Juicy Bear Burgers, can be purchased from either Bale (Horde) or Malygen (Alliance) in Felwood. These recipes requires 250 skill to learn, and are created from meat found on level 48-56 bears. This will aid players in leveling up their cooking skill to 300 without fishing.
    Enchanting
    Reduced the materials required for Enchant Shield – Resistance
    Engineering
    Gagsprocket in Ratchet now sells the plans for the Minor Recombobulator.
    Goblin Jumper Cables and Goblin Jumper Cables XL now display cooldown information in their tooltips.
    Removed the level requirement for the Craftsman's Monocle.
    The stun caused by engineering Bombs and Grenades is now considered an Incapacitate effect and uses the appropriate Incapacitate diminishing returns. Bomb and Grenades can now inflict damage to targets immune to Stun and Incapacitate effects.
    A new recipe has been added for Rocket Boots Xtreme Lite, a cloth version of the Rocket Boots Xtreme. This pattern drops from Mechano-Lord Capacitus.
    Rocket Boots Xtreme now have all their stat points allocated toward Attack Power, and will no longer have Stamina.
    Rocket Boots Xtreme and Rocket Boots Xtreme Lite will cause players to drop a PvP flag if used while carrying one. (Warsong Gulch, Eye of the Storm, and Zangarmarsh)
    Fishing
    New Fishing Daily Quests! Visit the mysterious old man fishing at Silmyr Lake outside of Shattrath City to discover what treasures he has to offer.
    Find Fish now correctly tracks Schools of Tastyfish and Muddy Churning Waters.
    Herbalism
    Ancient Lichen now has a chance to drop a Fel Lotus where it used to drop a piece of random green jewelry.
    Black Lotus replaced by Fel Lotus in herbalism skinning tables for Outland creatures.
    Increased the chance that Felweed, Dreaming Glory, Ragveil, and Flame Caps will contain a Fel Lotus.
    Warp Splinter can now be skinned with Herbalism in heroic difficulty.
    Leatherworking
    Shadow Oil will now fit into Leatherworking Bags.
    Mining
    Increased the skill up potential for most smelting recipes.
    Quests

    New Daily Dungeon quests for both the heroic and non-heroic five-person Magister's Terrace dungeon at the Sunwell.
    Dungeon and Group Quest Experience: The amount of experience awarded for dungeon and 5-person group quests in Outland has been increased in almost all cases.
    The number of elite Shadowsworn Drakonid patrollers on the Ata'mal Terrace has been cut in half. Most of the remainder have had their patrol paths lengthened.
    Increased the slots on Old Blanchy's Feed Pouch to 8.
    The Thunderspike no longer sparkles for Alliance characters, nor does it show up on the mini-map when Find Treasure is in use.
    "Zapper Fuel" is now flagged as a Sunken Temple dungeon quest.
    Dungeons and Raids

    All 25-player raid bosses have had their cash drops increased!
    All 25- player raid bosses that drop set tokens will now drop an additional token!
    Players will no longer require an attunement quest to enter Hyjal.
    Players will no longer require an attunement quest to enter the Black Temple.
    Players who have completed the attunement quests for Black Temple and Hyjal will be granted the title of “Hand of A’dal”.
    You may now fight Prince Kael’thas and Lady Vashj without first killing all the other bosses in their respective dungeons.
    The Unstable Cloud and Frost Breath spells are now treated properly as a movement impairing spells.
    Non-corporeal Undead and Mechanical creatures are now susceptible to bleed effects.
    Elemental creatures are no longer explicitly immune to poison and disease effects. Elementals with nature school immunities will still be immune to nature-based poisons, however.
    Gems obtained through Heroic difficulty instances are no longer Unique-equipped.
    Loot dropped by Doomlord Kazzak and Doomwalker has been changed to Bind on Equip. In addition, the cash dropped by these bosses has been significantly increased.
    Scale of the Sands reputation will now be awarded in Hyjal at a much higher rate.
    Caverns of Time: Heroic Black Morass
    Rift Keepers and Rift Lords now have reduced hit points.
    Caverns of Time: Mount Hyjal
    The Vials of Eternity quest is no longer necessary for entry to Hyjal. This quest is still required for faction rings.
    Azgalor's Rain of Fire now affects a smaller area.
    Caverns of Time: Old Hillsbrad
    The Human Illusion effect will now always be removed properly when a player leaves the instance.
    Hellfire Citadel: Magtheridon’s Lair
    Many gameplay elements of the encounters in Magtheridon’s Lair have been changed to decrease their overall complexity and difficulty.
    Tempest Keep: Kael’thas
    The Vapor Clouds in the Kael'thas encounter are significantly easier to see.
    Tempest Keep: The Mechanar
    The Mechanar: It is no longer possible to gain an additional Badge of Justice by bringing Cache of the Legion keys obtained in other copies of the instance.
    Tempest Keep: The Eye
    Void Reaver is now immune to Vindication again.
    Items

    Players will now be able to purchase level 70 Superior quality PvP items from reputation vendors.
    Avatar Regalia: The two-piece bonus from this set will now be consumed by Vampiric Embrace as intended.
    Bloody Brass Knuckles, Eerie Stable Lantern, Baelog's Shortbow, and Snakeskin Bag have been upgraded to Superior items.
    Blue Suede Shoes can now be disenchanted.
    Crystalforged Raiment: The two-piece set bonus will now work properly. Additionally, the four piece bonus will now only work on the next Holy Light cast, as intended.
    Cyclone Regalia: Trade skills will no longer consume the Energized effect.
    Deadman's Hand: This item's effect now works while the victim is sitting. In addition, its effect is now properly considered a root for purposes of being dispelled or removed.
    Discombobulator Ray: This item will again not work on mounted players.
    Frostfire Regalia: The resistance bonus from this set now works with the Burning Crusade ranks of Mage Armor.
    Gladiator's Leather Gloves: This arena bonus will now properly school lock enemies when the damage from Deadly Throw causes them to stop channeling.
    Gnomish Mind Control Cap: Victims of the Gnomish Mind Control Cap will no longer get Forbearance when the mind control is terminated due to Blessing of Protection.
    Gnomish Poultryizer: This item will again not work on mounted players.
    Goblin Rocket Launcher: Creatures will no longer gain health while affected by the Stun from this item.
    Heavy Netherweave Bandage: It is no longer possible to have two players bandage the same target simultaneously using this item.
    Netherweave Bandage: It is no longer possible to have two players bandage the same target simultaneously using this item.
    Idol of the Crescent Goddess: The mana discount on Regrowth has been increased.
    Idol of Feral Shadows: The bonus damage to Rip has been increased.
    Idol of the Raven Goddess: The bonus healing, critical strike rating, and spell critical strike rating from this item have been increased. In addition, it no longer sometimes fails to apply the healing bonus.
    Idol of the Unseen Moon: The cooldown added in a previous patch has been removed.
    Idol of Ursoc: The bonus damage to Lacerate has been increased and the tooltip clarified to indicate it applies to both initial and periodic damage.
    Idol of the White Stag: Duration increased.
    Items intended for Retribution Paladins have had their stats adjusted. Retribution Paladins should see an increase in dps as a result.
    Jade Pendant of Blasting: This item no longer increases physical damage dealt.
    Libram of Absolute Truth: The Holy Light mana discount has been increased.
    Libram of Divine Purpose: The bonus damage on Seal and Judgment of Righteousness has been increased.
    Libram of Mending: The mana regeneration buff has had its duration increased. The name of the buff granted by this item changed to Grace of the Naaru to avoid having the same name as the Light’s Grace talent.
    Libram of Righteous Power: The bonus damage for Crusader Strike has been increased.
    Libram of Souls Redeemed: The bonus for Flash of Light has been decreased and the bonus for Holy Light has been increased.
    Libram of Wracking: This item now increases the damage on Holy Wrath and Exorcism instead of decreasing their mana cost.
    Masquerade Gown: The spirit bonus from this item will now properly trigger all benefits from the Tree of Life talent.
    Mojo: A pvp-flagged player can no longer kiss Mojo and cause non-flagged players to become flagged.
    Moongraze Stag Tenderloin can now be consumed by hunter pets that eat meat.
    Noggenfogger Elixir: It is no longer possible using this item to keep the Old Hillsbrad human illusion outside of the instance.
    Pendant of the Violet Eye: Paladin Judgment spells will again properly trigger this item.
    Players can now only carry 80 Conjured Manna Biscuits at a time.
    Steam Tonk Controller: This item can no longer trigger the Warrior talent Second Wind when it is driven out of range by the Warrior.
    The On Use effect has been properly changed to passive for the following items: Blue Overalls, Brantwood Sash, Firewalker Boots, Gloves of Kapelan, Hellion Boots, Hibernal Gloves, Hibernal Pants, Kimbra Boots, Mistscape Gloves, Nightsky Trousers, Sacred Burial Trousers, Turquoise Sash, and Woolen Boots, Spinesever.
    Tome of the Lightbringer: The block value and buff duration have been increased.
    Totem of the Pulsing Earth: The mana discount for Lightning Bolt has been increased slightly.
    Weightstones and Sharpening Stones: The bonus damage from these temporary enchantments now works while shapeshifted.
    Winterfall Firewater: The tooltip no longer specifies only melee attack power.
    User Interface

    The Interface Options screen has been completely redesigned. AddOns that interact with the Interface Options screen will need to be updated.
    Combat Log Improvements
    New tabs are available for sorting combat messages.
    ctrl-right clicking functionality has been added for individual information sorting
    Colors may now be assigned for friends and enemies
    The WoWCombatLog.txt file format has been changed to make it easier for programs to read.
    The ability to chat-link player spells and talents.
    Cast sequences work with slot numbers again.
    GM messages now appear with a Blizzard icon near their name.
    You can now declare war on a faction in the reputation UI while you are in combat.
    Spell haste and Armor Penetration will now display on the character sheet. (Armor Penetration displays in the hit rating section). Spell Penetration now displays under the spell hit section.
    Weapon enchants are now shown at the character selection screen.
    The friends list now has a notes field per friend. Click on the note icon to add a note for a particular friend.
    There is now a UI option to display free bag space. When turned on, your backpack will display the total number of free spaces available in all your bags.
    You can now link quests into the chat log by Shift-Clicking on the quest name in the chat log.
    Merchants now display how many pages of merchandise they sell (Page 1 of 2).
    Guild Bank Changes
    Ranks can now be set to allow withdraw of funds or allow repair with funds or both.
    When purchasing a bank tab, it takes money out of the guild bank before it takes your personal money. This is logged as well.
    Each Tab now has an info pane. This pane can be used for requests or for rules about the tab or anything at all really.
    When looting Bind on Pickup items, the confirmation dialogue now lists the name of the item in the dialogue. You can now verify that you are picking up the correct bind on pickup item.
    Bind on Pickup items that only you can pick up (Heroic Badges for instance) will no longer bring up a confirmation dialogue.
    Players can now opt out of looting for group loot, round robin and need before greed looting styles. If a player turns this on, they will not get a looting turn in the loot cycle. This can be turned on from the right-click menu on your own portrait.
    In Master Loot mode, all players in the group will see sparkles on corpses that have loot above the master loot threshold. This lets everyone see what the master loot items are, though they cannot interact with them. Only the master looter can loot those items still.
    The names over the heads of nearby players who are on your friends list will appear in a different color now so you can tell when they are nearby.
    Stacked items for sale at the auction house now display the per unit price and per unit buyout price in the item mouseover.
    The profession UI search field has been improved and now allows for searching of more types of things. For instance you can search for items by socket color, by effect ("Critical Strike" for instance) or search gems by their effect ("Strength" for instance). In addition, the searching of items by level has been made more intuitive. You can now search for items by level with "15-20" to search for items that you can make that have a minimum level required of 15 to 20.
    The Tooltip for player Dodge/Block/Parry in the character sheet has been changed slightly.
    Optimized particle system rendering for improved frame rates.
    The casting bar will now display properly when casting Blizzard (mage) or Rain of Fire (warlock) with spell haste.
    For additional notes on Lua and XML changes please visit the UI & Macros Forum.
    World Environment

    Alterac Valley, Arathi Basin, Warsong Gulch, Blade’s Edge Arena, Lordaeron Arena, and Nagrand Arena: Players who fall below the world in these environments will now die instead of being stuck.
    Creature versions of Intimidating Shout have been changed to Frightening Shout, and the primary target of the ability is now feared instead of stunned.
    Goreclaw the Ravenous can now be skinned.
    Interacting with objects (chests, mining nodes, herbs) should no longer aggro neutral creatures.
    Monstrous Kaliri have learned how to chase players going straight up.
    Shardtooth Mauler: This creature now drops meat like other bears.
    Outland Rare Spawn
    The following creatures have had their hit points and damage significantly reduced: Collidus the Warp-Watcher, Fulgorge, Hemathion, Kraator, Marticar, Morcrush, and Nuramoc
    Bug Fixes

    Fixed an error that was causing many auctions to never complete due to the item no longer being on the auction house.
    Splintertree Raiders will now respawn with Torek if Duriel Moonfire and her guards are killed while the Raiders are still alive.
    Female Draenei can no longer become stuck under a root in the tunnels leading to Blackfathom Deeps, Ashenvale.
    The quest description text for "The Corpulent One" no longer refers to it being a group quest.
    Saber/Tiger Mounts will now make footprints when walking backwards in snow.
    Ogri'la Peacekeeper's weapons have been scaled properly.
    Unplugging speakers/headphones during the opening cinematic will no longer freeze the cinematic until canceled.
    Pets are now able to properly attack mobs near the walls on the ramps in Zul'Aman, Bear Wing.
    The flag on the battle map in Eye of the Storm will no longer show up as Horde controlled even if an alliance player has picked it up.
    Channeling spells will no longer continue to show the channeling bar after zoning into arena battlegrounds.
    Blood Elf corpses now properly have loot in Alterac Valley battlegrounds.
    Nazan in Hellfire Citadel: Ramparts will no longer sometimes not land on the ground until after Vazruden the Herald is killed or Nazan is heavily damaged.
    It is no longer possible to be saved to a Heroic instance while not meeting the requirements to get into it.


  • Registered Users, Registered Users 2 Posts: 2,798 ✭✭✭Funky


    zZzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzZZZZZzzzzzzzzzzzzzzzzzzz

    bring on the next build


  • Registered Users, Registered Users 2 Posts: 10,761 ✭✭✭✭degrassinoel


    what a load of ****, attunements for BT and MH are gone so all my hard work wiping on vashj and kael goes down the ****ter.. i officially give up on this game.

    roll on AoC


  • Registered Users, Registered Users 2 Posts: 2,149 ✭✭✭ZorbaTehZ


    It's a strange one alright. I'd love to be a fly on the wall whilst devs were discussing these kinds of changes. That said, it suits me grand, since my guild only has Kael to take down before MH.


  • Registered Users, Registered Users 2 Posts: 2,798 ✭✭✭Funky


    what a load of ****, attunements for BT and MH are gone so all my hard work wiping on vashj and kael goes down the ****ter.. i officially give up on this game.

    roll on AoC

    well i'm not a fan of making things so simple, but those attunements actually cause problems for both guilds past tk/ssc and guilds working through them, the guilds already through that content can't recruit people who haven't already done it previously. which leads onto the problem of people using guilds progressing through content to get their vials and then making a quick exit when they're attuned to guilds further in content.

    there's pros and cons and with a new instance coming out this seems to make some sense.


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  • Closed Accounts Posts: 862 ✭✭✭Psycopat


    yeah the attunment thing i do agree a little with, kael and vashj are pretty damn hard, harder than alot of BT MH bosses or so ive heard, however its the awesome free badge epix that i dont really agree with i mean check out that 2h spell damage staff with three yellow sockets, if thats real then omfg i know what im getting to replace my locks staff of mysteries!


  • Registered Users, Registered Users 2 Posts: 3,354 ✭✭✭smellslikeshoes


    The change in the way mana re-generation works seems quite interesting, though there isn't enough information on it to tell if it will have a serious effect on the way people gear themselves up. Gonna be especially interesting to see how the spirit stacker classes like priests react.


  • Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭Dustaz


    what a load of ****, attunements for BT and MH are gone so all my hard work wiping on vashj and kael goes down the ****ter.. i officially give up on this game.

    roll on AoC


    Did you complain when the attunements for SSC and TK were removed as well?
    Did you have them done or did you rush in for welfare shoulders from void reaver like most guilds.

    Blizzard decided at the start of TBC that they werent going to repeat the mistakes of naxx by having instances that were well designed and enjoyable be locked out to 99% of the player base. This latest change is exactly that ethos.

    Its a little harsh on guilds that are just getting attuned now, but look on the bright side, at least you dont have to do 'retro runs' just to get new people attuned.


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    I definitely agree that the removal of the keys from BT and MH were wanted. I dont understand why they are still bothering with keys at all anymore, its such a massive waste of time for most people and a major cause of guilds disbanding.

    Eq and guild determination should be the only measures to keep people out of certain content.

    Not sure why they changed it so that people can go straight to Vashj/Kael, but I guess it cant hurt.


  • Registered Users, Registered Users 2 Posts: 26,928 ✭✭✭✭rainbow kirby


    Removal of attunements is not going to stop us from making a Kael first kill before 2.4. Guild determination to see him in a blood elven heap in the corner is absolutely massive. As 6/6 3/4... we want Hyjal before 2.4 :)


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  • Registered Users, Registered Users 2 Posts: 1,967 ✭✭✭adnans


    Lee is like the Tigole of boards.ie


  • Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭Dustaz


    Tigole can shìt on a brick untill he learns that there needs to a gear hierarchy and adequate risk/reward ratio in the game.

    Theres a new website that analyses your character and suggests improvements to gems/enchants/gear for you ( here).

    I put in my two main characters and they came out with an average itemlevel of 183 and 181 (as opposed to my priest who has an average of 125).

    Now on one of those characters, ive raided for the past year 3/5 days a week for 3-5 hours a night, through all the top tiers raid dungeons. Ive killed every boss there is to kill in the game and i have most of the loot available to me.

    On the others, I've afk'd some AV. Done the odd daily battleground quest, a few karazans and heroics and some arena (nowhere near 1850 rating).

    Somehow, both of these characters gear is of equal level. Cheers for that blizzard.

    As if that isnt bad enough, there will be heroic badge gear in the next patch that will provide BT/MH quality items for people who have done a couple of heroic slave pens. Dont get me wrong, i cant wait to get my alts into that gear but it does make me feel that my main has nothing special to show for the time put in at all.


  • Registered Users, Registered Users 2 Posts: 5,982 ✭✭✭Caliden


    I've got 186 average item level on my mage and I've never stepped foot in BT/MH.

    How angry does that make you feel lee?


  • Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭Dustaz


    Caliden wrote: »
    I've got 186 average item level on my mage and I've never stepped foot in BT/MH.

    How angry does that make you feel lee?

    Very angry until i saw this:
    Unenchanted items: 2
    Low quality gems: 1

    Nice green gems and enchants :P

    (edit: Just looked at your gear, i have no idea why your ilvl is so high)


  • Registered Users, Registered Users 2 Posts: 26,928 ✭✭✭✭rainbow kirby


    Pretty cool site actually - though kinda amusing putting in my shadow priest's details, because she has 20 minutes /played at 70.


  • Closed Accounts Posts: 862 ✭✭✭Psycopat


    Dustaz wrote: »
    I've afk'd some AV.

    i dont do BG's a lot but i hate you people when i do :mad:


  • Registered Users, Registered Users 2 Posts: 1,823 ✭✭✭Horsefumbler


    i've a lower average item level that you dave and thats with 4/5 T6 on:eek:


  • Closed Accounts Posts: 969 ✭✭✭sunzz


    big noob cillian :D


    what you still playing, druid?


  • Closed Accounts Posts: 900 ✭✭✭Dr_MaSoN


    Well ive cleared MH and BT, 'the hard way' or w/e u u mean by completeing attunements.

    But i can see the removal of the attunments as nothing but a good thing, Top end guilds dont have to spend nights in SSC/ TK if they wish to recruit new members, and gives the more casual guilds a chance to see the end game stuff.


  • Registered Users, Registered Users 2 Posts: 5,982 ✭✭✭Caliden


    Dustaz wrote: »
    Very angry until i saw this:
    Unenchanted items: 2
    Low quality gems: 1

    Nice green gems and enchants :P

    (edit: Just looked at your gear, i have no idea why your ilvl is so high)

    Checked it now, its low.
    They must have re-evaluated the Season 3 gear ilevels


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