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Amazing depth perception generated using a Wii Controller

Comments

  • Closed Accounts Posts: 12,401 ✭✭✭✭Anti


    Sure :)

    Moved to games forum as l31mr0d cant post in the right place ;)


  • Closed Accounts Posts: 5,332 ✭✭✭311


    great idea ,but I think someone posted about this elsewhere on boards.


  • Moderators, Sports Moderators Posts: 8,679 Mod ✭✭✭✭Rew


    Thats cool, would work really well with the Wii but they would ahve to bring out some new peripherals including a new sensor bar.


  • Registered Users, Registered Users 2 Posts: 2,534 ✭✭✭FruitLover


    "Johnny Chung Lee" - Jesus, I bet he got some slagging in school




    "Here Johnny, givus a spinning bird kick there bud!"


  • Registered Users, Registered Users 2 Posts: 39,902 ✭✭✭✭Mellor


    L31mr0d wrote: »
    .

    Using a Wii controller you can create a sense of depth perception using your average digital TV.

    Average digital TV, not quite, considering that the depth perception is generated by a computer program designed by our Johnny, you need something to run it on.


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  • Registered Users, Registered Users 2 Posts: 8,067 ✭✭✭L31mr0d


    ??? you miss the point, this technology would be built into a game for the Wii, so you would just have to buy that game and you would have the depth perception using whatever the required redesigned peripherals Nintendo releases. Lets just hope they take note of this innovation.


  • Registered Users, Registered Users 2 Posts: 625 ✭✭✭QuadLeo


    The result is brilliant, all nintendo would need to release is some sort of wireless head gear with sensors on it, (like the glasses in the video). Once a game developer designs it into a game it would be ready to go. I'd say it would take serious proccessing to run a game with this technology though. Could the wii handle it is the question.


  • Closed Accounts Posts: 5,332 ✭✭✭311


    I can't see nintendo doing anything with this.

    It would take a fairly powerful machine like the ps3 ,to render stuff quickly enough ,to get the desired effect.

    Can't wait to see it being used.


  • Registered Users, Registered Users 2 Posts: 14,378 ✭✭✭✭jimmycrackcorm


    _Brian_ wrote: »
    I can't see nintendo doing anything with this.

    It would take a fairly powerful machine like the ps3 ,to render stuff quickly enough ,to get the desired effect.

    I can. After all who would have thought Nintendo or anyone would havve brought out a motion controller like the Wiimote? Any 3d graphics chip can handle this type of stuff. The more powerful the chip is the more detail you get that's the only difference.


  • Registered Users, Registered Users 2 Posts: 9,480 ✭✭✭projectmayhem


    After all who would have thought Nintendo or anyone would havve brought out a motion controller like the Wiimote?

    atari did it 20 years ago or so...
    Any 3d graphics chip can handle this type of stuff. The more powerful the chip is the more detail you get that's the only difference.

    yes but the demo we saw is simple. make the machine calculate more stuff (physics, for example) that make good use of such a system, and you get into issues.

    i think microsoft won't bother with such technology, same as nintendo (right now what sells is mario et al... not interesting games...). i'm sure sony would be interested but rather then investing in new tech that goes dangerously close to nintendo's patents office, they'd probably opt for some complex algorithms with the same effect using the playstation eye.


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  • Closed Accounts Posts: 5,332 ✭✭✭311


    I can. After all who would have thought Nintendo or anyone would havve brought out a motion controller like the Wiimote? Any 3d graphics chip can handle this type of stuff. The more powerful the chip is the more detail you get that's the only difference.

    I think the wii is special because of it's controls and not because of it's graphics.

    Surely in order to make technology like what the op has posted work ,the game must in realtime render shadows/etc three dimesnionally.

    It's not the same as looking at mario bobbing up and down in front of you.


  • Closed Accounts Posts: 518 ✭✭✭danbhala


    great video, i hope to see games using this in the future... would be a lot of fun for games like house of the dead/virtua cop and stuff... the only thing is the games would probobly be limited to one player... as you'd have to be playing the game yourself to make sense of the depth of perception in the game........


  • Registered Users, Registered Users 2 Posts: 885 ✭✭✭clearz


    _Brian_ wrote: »
    It would take a fairly powerful machine like the ps3 ,to render stuff quickly enough ,to get the desired effect.

    Can't wait to see it being used.

    This would have a virtually zero hit on a games performance. The data from the device would be a simple vector containing an x,y and z integer which would be added to the camera position vectior along with any data from the game controler in the games update function.
    I was gonna do a similar project back in college but instead of a wii remote I was gonna use a camera with a facial tracking algorithm to track the location of the person playing the game but i guess this method would be more robust.
    I really hope this technology comes to First Person Shooters on the PC as it would be simple to implement and would add an amazing new dimention to gaming.

    John.


  • Registered Users, Registered Users 2 Posts: 11,174 ✭✭✭✭Captain Chaos


    There is stuff like this out for years.

    I use a head tracker called Track IR 4 for flight sims on the PC. It works great and I used it in racing sims aswell.

    http://www.youtube.com/watch?v=lMKtkPR0idY


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