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[Eve] Multi skill

  • 04-12-2007 12:15am
    #1
    Closed Accounts Posts: 2,039 ✭✭✭


    I'm plannig to join the game but I was wondering,on avergae how long would it take to level up a skill for being able to use a fighting ship as well as a trading ship.


Comments

  • Closed Accounts Posts: 3,783 ✭✭✭Binomate


    It will take you a few weeks, if not months to be able to fly a ship very well, but you can be in a combat ship from day 1 and be just as effective as a guy with millions of skill points.


  • Registered Users, Registered Users 2 Posts: 3,766 ✭✭✭Reku


    It all depends on what combat or trading ships you want to fly and what your characters initial skills and stats are.
    If you want to be mostly a combat pilot then Perception and Willpower are the stats you will want to have the highest as these will speed up training on ship and weapon skills.


  • Closed Accounts Posts: 7 blastertristan


    takes a year of skilling to fly a ferox (the best ship in the game, like the goblin wizard in wow)


  • Registered Users, Registered Users 2 Posts: 3,766 ✭✭✭Reku


    takes a year of skilling to fly a ferox (the best ship in the game, like the goblin wizard in wow)

    :eek:How long have you been out of the loop??
    The Ferox is only a battlecruiser, & I had one in under 2 months, 3 months to get a Rokh (battleship), then there are tech 2 ships and capital ships to get too and they're adding more ships tomorrow with the patch.
    In fact come to think of it WoW has orcs, not goblins, was anything in your post right?!!?


  • Closed Accounts Posts: 10 Slire Cicien


    Seloth wrote: »
    I'm plannig to join the game but I was wondering,on avergae how long would it take to level up a skill for being able to use a fighting ship as well as a trading ship.

    It doesn't take long to get the basics tbh, it really depends on the scale of what you want to do. Tradeing would be easy and fast, you just train up for one races industrial skill and with the skill points you get from creation you'll have a fairly good skill to start with. The extra skills, like navigation (speed good :) less time traveling and those skills will effect all other ships you fly) and the capictor skills will take a little longer but aren't nessasary. If you want to go in to makeing items to sell on the market then tack on some time for manufacturing and maybe some trade skill if you didn't go down that route in creation. Want to go in to large scale transport and trade? Your looking at a freighter which will be a long term goal of getting around 1.5b isk (probably more though)

    As for combat, that might take a little longer, again depending on what you want to do. If it's just npc missions you'll be able to use frigates with the basic level one agents, get some cash up for a better ship and train for cruisers and move up to level two agents when you can. The main thing that takes time with combat ships is the weapon skills and support skills. It might take less than a month to get in to a battleship but it's fairly useless when you can only fit frigate size weapons.

    The best think to do is sign up from a trial acount (wait at least till after the 6th or 7th of december, there's a pretty big patch out tonight and the server is usually fecked for a few days afterwards.) and download an application called Evemon You'll be able to have a look at the creation setup and what skills you can get and then set evemon up with information from your account (it's pretty easy and doesn't use passwords anymore). Evemon will let you plan out skills and show you how long whatever skill path you want to take will be.


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  • Closed Accounts Posts: 1,139 ✭✭✭kyp_durron


    farohar wrote: »
    :eek:How long have you been out of the loop??
    The Ferox is only a battlecruiser, & I had one in under 2 months, 3 months to get a Rokh (battleship), then there are tech 2 ships and capital ships to get too and they're adding more ships tomorrow with the patch.
    In fact come to think of it WoW has orcs, not goblins, was anything in your post right?!!?
    `

    What the hell? The Ferox is overpowered, a good Ferox pilot can take out 4 Rokh pilots with ease. I'd like to see you take down a Ferox tbqh. A awesome combo of gank and tank make this battlefield behemoth the most feared ship in New Eden. I am cross training for one now, even with most of the support skills already it will take me about 9 months to fly it well in pvp. It is, also a great mining vessel.


  • Closed Accounts Posts: 222 ✭✭Zippitydoo


    Is this a joke?


  • Registered Users, Registered Users 2 Posts: 26 css1


    ROFL... good one guys...

    A ferox........ I ain't flown one of them things in a year... horrid things....


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    I once saw a nano-Ferox take out two Motherships.

    With small smartbombs.



    Seloth, you can be useful in combat almost straight away. A complete noob can tackle in a frigate fine. As for trading...well there are industrial ships with large cargo holds that you can train for in a just a few days.

    Trading sucks.


  • Registered Users, Registered Users 2 Posts: 6,892 ✭✭✭bizmark


    i tell ya who sucks khan zu that's who like a ****ing dyson.

    Also ya you can be semi effective in a gang situation in only a few day's the amazeing r0ot moderator of all you survey once swore by the mighty merlin.


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  • Registered Users, Registered Users 2 Posts: 3,766 ✭✭✭Reku


    kyp_durron wrote: »
    `

    What the hell? The Ferox is overpowered, a good Ferox pilot can take out 4 Rokh pilots with ease. I'd like to see you take down a Ferox tbqh. A awesome combo of gank and tank make this battlefield behemoth the most feared ship in New Eden. I am cross training for one now, even with most of the support skills already it will take me about 9 months to fly it well in pvp. It is, also a great mining vessel.

    Well I've been finding the Rokh a FAR better tank and even when I only had medium hybrid turrets on it (took a whole week to get my gunnery skills up enough for the large turret skill) it was much better in missions than the ferox was. My only complaint against the Rokh compared to the Ferox is the slower targeting.
    Ferox a great mining vessel, have you been podded once too often, a bit of data loss during transfer?:confused:
    The only vessel in the caladari fleet that doesn't get a mining yield bonus but still gets a mention for mining in all the current player guides is the Rokh as it can actually outmine a retriever if fitted right.
    The main thing that takes time with combat ships is the weapon skills and support skills. It might take less than a month to get in to a battleship but it's fairly useless when you can only fit frigate size weapons.
    Very true, think it was 2 weeks after I started flying the ferox before I'd skilled up enough to feel I was beginning to make the most of it. Expect it'll be a while longer before I feel the same about the Rokh.
    Zillah wrote: »
    Seloth, you can be useful in combat almost straight away. A complete noob can tackle in a frigate fine. As for trading...well there are industrial ships with large cargo holds that you can train for in a just a few days.

    Trading sucks.
    Yeah, think it only took 3-4 days to get access to a badger on my second account. Trading really requires a good network of contacts to let you know the prices of things in different regions so I've found it's usually something people only take up after being in the game a while (also the isk requirement might have something to do with this too). If you don't want to do combat of any type then you can do transport missions where you have to transport goods given to you from one station to another, they tend to be much faster to run than combat (PvE) missions but get boring fast and don't have the wrecks to loot and salvage (some salvage can sell for quite a bit as it is used for making upgrade rigs for ships).


  • Registered Users, Registered Users 2 Posts: 26 css1


    Trading might suck, but it is free isks. And guess what, you can earn isks when not online by trading... imagine that... :D

    I've finally got an industry alt up, who can fly a freighter now, so I can do what I want now, and still be making isks from trading in the background.. ;)


  • Registered Users, Registered Users 2 Posts: 3,766 ✭✭✭Reku


    Gratz, I use my alt for AFK-ish mining while my main runs missions and also for hauling when I actually mine on my main. As my alt gains skills I'm sure I'll use it for many more things though.:)


  • Registered Users, Registered Users 2 Posts: 706 ✭✭✭kaahooters


    tbh go to youtube and watch the goonies traning vids, most of eve hates them, but there a great sorce of game knowledge and there whole mentality is to level the playing field. if you set your char up right you can be effective in gangs in a few days, solo fighting will take longer, but practice makes perfect.


  • Closed Accounts Posts: 222 ✭✭Zippitydoo


    The key is specialisation. It's tempting to fly every ship out there at the start, but hold back, choose one race, and to start off one ship class (for example frigate class: interceptors and assault frigs). You can be pretty adept at 1 class within a relatively short time frame and can be very useful to a gang in pvp.

    Oh... and stay away from mining!


  • Registered Users, Registered Users 2 Posts: 305 ✭✭mamolian


    kyp_durron wrote: »
    `

    What the hell? The Ferox is overpowered, a good Ferox pilot can take out 4 Rokh pilots with ease. I'd like to see you take down a Ferox tbqh. A awesome combo of gank and tank make this battlefield behemoth the most feared ship in New Eden. I am cross training for one now, even with most of the support skills already it will take me about 9 months to fly it well in pvp. It is, also a great mining vessel.

    That was good :p


  • Registered Users, Registered Users 2 Posts: 6,892 ✭✭✭bizmark


    you must be devastated being away from your hulks and carrier in ruchy :( i feel for you mamolian BE STRONG the veld will have fully respawned when the server comes up take heart in this!


  • Registered Users, Registered Users 2 Posts: 538 ✭✭✭Maddzy


    /me dances with Darky


  • Closed Accounts Posts: 2,039 ✭✭✭Seloth


    You see I'd like to make a good bit of money so I'd like to do training and make factorys and such,but I'd like to be able to fight as well incase I need to attack some one with which ever corp I'm in or for a fighting mission

    Which would be a good race to pick?,I read about the huge heist back in 05 on Digg and now the CEO that was assinated liked to enslave races...something which I dont want to be apart of.

    Edit-Also are there any Irish Corps or any good one you could recommend.


  • Registered Users, Registered Users 2 Posts: 3,766 ✭✭✭Reku


    Zippitydoo wrote: »
    The key is specialisation. It's tempting to fly every ship out there at the start, but hold back, choose one race, and to start off one ship class (for example frigate class: interceptors and assault frigs). You can be pretty adept at 1 class within a relatively short time frame and can be very useful to a gang in pvp.

    Oh... and stay away from mining!

    Yeah, I've not even looked at skilling up for other races ships, and to be honest I don't plan to unless I start to run out of stuff to train for. Afterall skills in piloting the other races ships just lets you do that, it gives more options but doesn't let you make better use of a ship than you do if you specialise in one race's ships. Then there's the fact that the ships of the different races offer bonuses to different weapons => you'd also have to train a broader array of weapons skills to make proper use of the ships.


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  • Closed Accounts Posts: 10 Slire Cicien


    Seloth wrote: »
    Which would be a good race to pick?,I read about the huge heist back in 05 on Digg and now the CEO that was assinated liked to enslave races...something which I dont want to be apart of.

    The four races or empires to be more exact, as everyone is human, have different back stories that you can choose to ignore if you want. You might have some of those mad role-playing people shouting at you in the future though. It's basicly

    Amarr: Slavers, religious, monarcy style empire.
    Minmatar: Former slaves, tribal
    Caldari: Super-capitalist, corperate rule
    Gallante: Demoracy, anti-slave, hedonistic

    The backstory part of the eve-online site provides some good reading on these things if your so inclined. I think creation goes through the back story a bit aswell. (Races)
    You see I'd like to make a good bit of money so I'd like to do training and make factorys and such,but I'd like to be able to fight as well incase I need to attack some one with which ever corp I'm in or for a fighting mission

    I'd say start with missions or at least give them a try, not everyone likes them, the toutrial and level one missions are quiet easy. Use them as an extened toutrial, you'll get use to the basics and they'll provide a source of isk (in game monies) to use on better ships, skills, modules or to funnel in to trade. The best way to learn is to get in to a corperation and suck some juicy knowledge from it's members.


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