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Team Ico's PS3 Game - The Last Canyon

  • 10-10-2007 7:06am
    #1
    Closed Accounts Posts: 2,653 ✭✭✭


    Got this from Eurogamer's forum - from an upcoming Game Informer article.
    First glimpse of ICO-successor: Ueda reveals next game.

    While the whole world is occupied with playing the third Halo-game, Game Informer got the chance to get the first real news about Team ICO´s next generation game for Playstation 3. Instead of having some lukewarm chitchat we went home with material for a whole feature - this feature. After having created two such completely different experiences as ICO and Shadow of the Colossus, one could wonder where the next game would go. Fighting giants in HD? No, thanks god Fumito Ueda who we talked to chose another different, unique setting: The whole game is one gigantic, wide flat desert. Ueda described it as being like Death Valley (California), only being different in one department: It’s not really a flat area. That’s what it looks like when you’re hundreds of meters above ground. Actually, the whole area is interspersed with canyons. A lot of them, and all of different width and depth. The key of
    the game is, so says Ueda, to explore these canyons and find 'something'. What this ‘something' is will be revealed at a later time.

    Now, what is it that’ll make this game so special one might ask.

    Besides the breath-taking setting of this enormous desert with canyons all over the place, the way you explore those is what makes the difference: The main character will travel by utilizing a glider, which allows him to fly through the air. It’s not some high-tech glider, but seemingly a traditional glider, made of wood and cloth. What makes this so unique is that you freely, and we cannot put enough emphasize on that, fly around that desert, dive into these canyons and jump off the glider to run around without it. From what we’ve seen there’s never before been that feeling of flying around in the sky, combined with this scale of environment. One thing that returns from both previous games is the ability to climb. While diving into canyons you’ll have to climb back to the surface, having a glider and not a motor-driven vehicle.

    The information you read until now was exciting, and we should end this article with something exciting, as well: The working title of Team ICO´s third game is 'The Last Canyon'. Having seen how many canyons this game has we’re looking forward to find out more about the title’s meaning.


Comments

  • Registered Users, Registered Users 2 Posts: 9,480 ✭✭✭projectmayhem


    excellent news. i know you're not supposed to judge games this early, but c'mon, look at Ico & Shadow.. :D


  • Registered Users, Registered Users 2 Posts: 10,304 ✭✭✭✭koneko


    Yeah, it's one team I have a lot of faith in, and I don't doubt what they come up with now will be worth checking out. Can't wait to see/hear more.


  • Closed Accounts Posts: 2,653 ✭✭✭steviec


    Yep, it sounds perfectly in keeping with their style so far, there aren't many details but I'm intrigued to find out more.


  • Registered Users, Registered Users 2 Posts: 1,747 ✭✭✭MikeHoncho


    Sounds like a load of cock. We need more FPS, racing games and yearly updated sports titles.;)


  • Registered Users, Registered Users 2 Posts: 2,682 ✭✭✭LookingFor


    Sounds fake.


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  • Registered Users, Registered Users 2 Posts: 3,480 ✭✭✭lee_baby_simms


    Very interested in this.

    Any rough release date for it? I'm thinking it'll be 2009.
    MikeHoncho wrote:
    Sounds like a load of cock. We need more FPS, racing games and yearly updated sports titles.;)

    haha


  • Registered Users, Registered Users 2 Posts: 10,592 ✭✭✭✭Dont be at yourself


    Any screenshots?


  • Registered Users, Registered Users 2 Posts: 10,304 ✭✭✭✭koneko


    According to someone on GAF it's not true (it's not in GameInformer, he works for them).


  • Moderators, Society & Culture Moderators Posts: 9,689 Mod ✭✭✭✭stevenmu


    This could be incredible if true, and hopefully the gliding won't be some basic simple thing and they come up with a good model of thermic air, sink, ridge lift etc. Subtle use of rumble and wind noise could be used to great effect to 'feel' the air around you, and if done well the motion controls could be usefull too. Normally I know better than to get my hopes up over a game concept, but like others said ... team ico.


  • Registered Users, Registered Users 2 Posts: 8,373 ✭✭✭ongarite


    Its a fake, no info in new GI on the Ueda new game.


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