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Six axis with rumble in September.

Comments

  • Registered Users, Registered Users 2 Posts: 4,920 ✭✭✭AnCapaillMor


    After i paid 50 on a 2nd controller they can go and do something very rude.


  • Registered Users, Registered Users 2 Posts: 4,661 ✭✭✭savemejebus


    didn't actually miss it at all, still it's good that it will have it. Wonder whether it will make the joypad feel more robust?


  • Closed Accounts Posts: 31 P992


    What's the difference between that and the normal SIXAXIS controller? I don't know anything about the difference.


  • Closed Accounts Posts: 28,128 ✭✭✭✭Mossy Monk


    It rumbles.


  • Closed Accounts Posts: 31 P992


    Haha ok


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  • Closed Accounts Posts: 2,653 ✭✭✭steviec


    I hope they redesign the pad a little. The face buttons and d-pad are infinitely better than the competition, just like they were with PS2, and they've tweaked the analogue sticks so they feel much better although there's still room for improvement. I don't like the shoulder buttons at all at the moment though, I hope they redo L2 and R2.

    As for rumble, I honestly haven't missed it but I'm sure I'll pick one up since I haven't bothered buying a second pad yet, PS2 pads + USB converters do the trick for the current multiplayer games until things start using the motion sensor more.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,394 CMod ✭✭✭✭Retr0gamer


    steviec wrote:
    I hope they redesign the pad a little. The face buttons and d-pad are infinitely better than the competition, just like they were with PS2, and they've tweaked the analogue sticks so they feel much better although there's still room for improvement.

    Your joking, the PS d-pad has always been absolutely atrocious. They really need to sort it out, it was awful in 1996 and it's still awful.

    I remember sony saying that it was impossible to put rumble into the PS3 pad awhile ago :rolleyes: Nothing to do with their settlement with immersion technologies of course.


  • Registered Users, Registered Users 2 Posts: 3,613 ✭✭✭Lord Nikon


    Rumble is okay, but I don't miss it all that much. Meh, I won't be shelling out more money for another sixaxis controller, 50 quid = ripoff. Bluetooth and being able to switch the console on through the controller are the best features of it.

    Have to agree with L2/R2, there is too much movement in them. Using them to change gear in a driving game takes longer me thinks. PS1 & PS2 ones are better.

    Sixaxis motion, what a crock, I'm never going to use that. D-pad for me all the way. I even hate the analogue sticks, only good for FPS TBH.


  • Registered Users, Registered Users 2 Posts: 8,225 ✭✭✭Ciaran500


    Have to agree with L2/R2, there is too much movement in them. Using them to change gear in a driving game takes longer me thinks. PS1 & PS2 ones are better.
    You are meant to use them as the accelerator and brake so you have more control over them...


  • Registered Users, Registered Users 2 Posts: 3,613 ✭✭✭Lord Nikon


    Ciaran500 wrote:
    You are meant to use them as the accelerator and brake so you have more control over them...

    X button = accelerator
    Square button = brake

    Works for me ;)


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  • Closed Accounts Posts: 2,653 ✭✭✭steviec


    X button = accelerator
    Square button = brake

    Works for me ;)

    Agreed. Using your fingers constantly to accelerate just gets painful - it's a pity they've tried to copy MS' approach to this because X and Square work perfectly since they're analogue anyway and far more comfortable to use.


  • Registered Users, Registered Users 2 Posts: 2,850 ✭✭✭Fnz


    Retr0gamer wrote:
    Your joking, the PS d-pad has always been absolutely atrocious. They really need to sort it out, it was awful in 1996 and it's still awful.
    Sorry, could you type that again... I just keep reading the ravings of a madman when I read the above quote. :D "Absolutely atrocious" D-pads IMHO include the Dreamcast and Game Cube finger-slicers. The Playstation D-pad isn't even close how g'dawful these D-pad were. The Sony D-pad did change over time to get slight analog control with the Dual Shock 2 - something like 3 levels of sensitivity was the most I've noticed in driving games. The Wii and Xbox 360 offerings ain't so hot either!
    Retr0gamer wrote:
    I remember sony saying that it was impossible to put rumble into the PS3 pad awhile ago :rolleyes: Nothing to do with their settlement with immersion technologies of course.
    LOL yeah, but remember "The reason Sony didn't incorporate rumble into SIXAXIS wasn't related to a lawsuit over patent rights, but because it was a 'last generation feature" according to Sony's president of worldwide studios Phil Harrison. :rolleyes:

    "Last gen" my sac :D


  • Registered Users, Registered Users 2 Posts: 11,174 ✭✭✭✭Captain Chaos


    steviec wrote:
    Agreed. Using your fingers constantly to accelerate just gets painful - it's a pity they've tried to copy MS' approach to this because X and Square work perfectly since they're analogue anyway and far more comfortable to use.

    I actually prefare the MS system of using the triggers. On the PS I get thumb cramps keeping the X button held down most of the time. Each to their own I suppose.


  • Registered Users, Registered Users 2 Posts: 2,850 ✭✭✭Fnz


    X button = accelerator
    Square button = brake
    You get nowhere near the same level of control in simulation-style driving games by using X and square in place of the trigger buttons. Much more difficult to ease on acceleration and braking when using buttons that have much less travel than the triggers. I found Sony's triggers to be more comfortable then the 360's - because they're wider.

    ... but if it works for you, it works for you.


  • Registered Users, Registered Users 2 Posts: 2,850 ✭✭✭Fnz


    I actually prefare the MS system of using the triggers. On the PS I get thumb cramps keeping the X button held down most of the time. Each to their own I suppose.
    Do you not use the midpoint of your thumb to accelerate, while hovering over the brake with the tip?


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,394 CMod ✭✭✭✭Retr0gamer


    Fnz wrote:
    Sorry, could you type that again... I just keep reading the ravings of a madman when I read the above quote. :D "Absolutely atrocious" D-pads IMHO include the Dreamcast and Game Cube finger-slicers. The Playstation D-pad isn't even close how g'dawful these D-pad were. The Sony D-pad did change over time to get slight analog control with the Dual Shock 2 - something like 3 levels of sensitivity was the most I've noticed in driving games. The Wii and Xbox 360 offerings ain't so hot either!

    Doesn't really matter with the GC since the Octagon housing on all Nintendo analogue sticks make it as good as a d-pad, pity it's patented so MS and Sony can't use it. At least on the Microsoft controllers you can attempt diagonals, on the PS controllers you should just give up.


  • Registered Users, Registered Users 2 Posts: 2,850 ✭✭✭Fnz


    Retr0gamer wrote:
    Doesn't really matter with the GC since the Octagon housing on all Nintendo analogue sticks make it as good as a d-pad, pity it's patented so MS and Sony can't use it.
    Very comfortable pad to hold but for certain games (beat 'em ups, actually) I'm accustomed to using a D-pad and can't get used to a stick.
    Retr0gamer wrote:
    At least on the Microsoft controllers you can attempt diagonals, on the PS controllers you should just give up.
    I do have more experience with the PS2 controller than any other one but, for what it's worth, I don't recall having trouble with diagonals.

    Regarding Microsoft's controller... don't talk crazy. :p The D-pad is too big for it's housing - people are having to mod their controllers to make them usable!



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,394 CMod ✭✭✭✭Retr0gamer


    Fnz wrote:
    I do have more experience with the PS2 controller than any other one but, for what it's worth, I don't recall having trouble with diagonals.

    You have never experienced the horror of trying to play a Capcom beat'em up of a 2D shmup on a PS pad. After using the wonderful Saturn d-pad I could never go back unless it was an exclusive game. I also had the awful experience of Megaman collection on the PS2. The GC version works so much better due to wonderful analogue stick. The PS d-pad is just 4 buttons, madness that should have been phased out 4 iterations ago.


  • Closed Accounts Posts: 13,249 ✭✭✭✭Kinetic^


    The PS controllers (1, 2 & 3) lack ergonomics when it comes to using the shoulder buttons and suck when it comes to try using them for driving games.

    As for beat em ups, my favourite d-pad for 2D was the official Sega Mega Drive 6 button controller, nothing has even come close to it!!!!


  • Registered Users, Registered Users 2 Posts: 2,850 ✭✭✭Fnz


    Kenny 5 wrote:
    The PS controllers (1, 2 & 3) lack ergonomics when it comes to using the shoulder buttons and suck when it comes to try using them for driving games.
    Really? The PS3 controllers' L2/R2 triggers suck when it comes to driving games? Dammit! :( They really did feel comfortable to use when I had the controller in my hand (for the first time) last week - only played Super Stardust HD though so I didn't get to test the triggers.
    Retr0gamer wrote:
    You have never experienced the horror of trying to play a Capcom beat'em up of a 2D shmup on a PS pad. After using the wonderful Saturn d-pad I could never go back unless it was an exclusive game.
    As I've said; the PS2 D-pad is what I use to play Street Fighter and whatnot. Don't have much experience using the Saturn pad (only really for 7 player 'Death Tanks' :) ) so I can't comment on it.
    I also had the awful experience of Megaman collection on the PS2. The GC version works so much better due to wonderful analogue stick. The PS d-pad is just 4 buttons, madness that should have been phased out 4 iterations ago.
    Yeah, I couldn't get into Megaman Collection or Sonic Mega Collection + on the PS2... dunno if I can blame the controller on that though, as it's been happening to me with many games on various platforms (bored gamer :( ). Saying the PS2's D-pad is 4 buttons is not correct... the 4 pieces of exposed D-pad are all connected - the edges are rounded, not sharp (genius!) like the D-pad on some other controllers.


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