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Wii-Saber? Lucasarts rumour mill churns.

  • 28-06-2007 7:23pm
    #1
    Registered Users, Registered Users 2 Posts: 8,561 ✭✭✭


    http://www.1up.com/do/newsStory?cId=3160666

    If this turns out to be a new title i would love a Dark Forces sequel... first-person lightsaber duels? Yes please.


Comments

  • Registered Users, Registered Users 2 Posts: 3,204 ✭✭✭Kenny_D


    They better release an attachable lightsaber like the fishing attachment for the new fishing game coming out soon :D


  • Registered Users, Registered Users 2 Posts: 1,033 ✭✭✭Niall0


    ign thinks its a lego star wars game , i hope not :l


  • Registered Users, Registered Users 2 Posts: 3,404 ✭✭✭qwertplaywert


    im hoping for a proper game, maybe like a beat em up or even a action/adventure
    the wi-saber is the holy grail of gaming!


  • Registered Users, Registered Users 2 Posts: 30,746 ✭✭✭✭Galvasean


    Wow, me and my friend just talked about how cool something like this would be a few days ago!


  • Closed Accounts Posts: 17,208 ✭✭✭✭aidan_walsh


    This was one of the very first things I thought of when I heard about the Wiimote. It had to be done.


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  • Registered Users, Registered Users 2 Posts: 17,092 ✭✭✭✭Tusky


    Im not convinced about the wii at all. When you move the wii-mote through the its interpreted as a button press. It doesnt know where it is in 3d space so its not like you would have complete control over the light sabre, each time you swing, it would be like pressing an 'attack' button. Similar to how it was done in Zelda...which was crap.


  • Registered Users, Registered Users 2 Posts: 4,510 ✭✭✭sprinkles


    Well that's not entirely true. Think of Tiger woods. It uses the gyroscopes to map the movement and it works pretty well. There are motion sensors in 3 planes so it should be able to map the movement well enough. Zelda didn't choose to go this route as it wasn't in keeping with the game style - similar to lego star wars in that there are set moves you can make.

    I really hope it's a FPS


  • Registered Users, Registered Users 2 Posts: 11,198 ✭✭✭✭Crash


    Well it kinda does know where it is in 3d space, depending on where the remote was when it was initialised.

    Depending on how close it percieves the LED's to be like


  • Moderators, Society & Culture Moderators Posts: 10,247 Mod ✭✭✭✭flogen


    sprinkles wrote:
    Zelda didn't choose to go this route as it wasn't in keeping with the game style

    Exactly.
    To the best of my knowledge Zelda games never had much of a fight system, just a single action button for attacking.

    Even games like Wii Sports, which are just tech demos in reality, show the wiimote working in a more detailed way than just a swing = hit dynamic.


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