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Nintendo to announce WiiWare today

  • 27-06-2007 12:55pm
    #1
    Closed Accounts Posts: 40


    On Wednesday morning, Nintendo will officially announce to the general public its plans for WiiWare, downloadable games for the wildly popular Wii videogame console. Unlike the vintage games already being offered for legacy systems (i.e. Nintendo Entertainment System, Super Nintendo Entertainment System, Nintendo 64, Sega Genesis and TurboGrafx 16) through the Virtual Console, these games will be built specifically for the Wii and sold via the Wii Shop Channel for Wii Points currency, much like the Xbox 360- and Playstation 3-specific games being sold on Xbox Live Arcade and Playstation Network.

    What's more interesting is that Nintendo isn't only seeking WiiWare from established publishers and developers like Ubisoft and Sega. At a Nintendo developer's conference earlier this week, the company informed attendees that it was seeking from indie developers as well. Shorter, original, more creative games from small teams with big ideas; these are the buzzwords that you'll be hearing from Nintendo when its Wednesday announcement goes wide. Fils-Aime told us that while Nintendo, as the retailer, would itself determine the appropriate pricing for each game on a per-title bases, the games themselves would not be vetted by Nintendo. Instead, Nintendo would only check the games for bugs and compatibility, with developers and publishers responsible for securing an E for Everyone, E10+ for Everyone 10 or older, T for Teen or M for Mature rating from the Entertainment Software Rating Board--Adults Only titles like Manhunt 2 aren't welcome. Look for the first WiiWare titles from Nintendo and third-parties to become available next year. And check back shortly with Level Up for more details on our conversation with Fils-Aime.

    http://blog.newsweek.com/blogs/levelup/archive/2007/06/26/level-up-exclusive-on-nintendo-wiiware.aspx

    Good news and about time as well.


Comments

  • Closed Accounts Posts: 17,208 ✭✭✭✭aidan_walsh


    Sounds cool.


  • Registered Users, Registered Users 2 Posts: 3,344 ✭✭✭death1234567


    I wonder how big they will be, I don't fancy a 4 hour download...


  • Registered Users, Registered Users 2 Posts: 355 ✭✭purplegeko


    I wonder how big they will be, I don't fancy a 4 hour download...

    Exactly my brother has a playstation3 and the downloads do take a good while and it slows down the broadband for the rest of the house.:mad:


  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    With 512mb memory i cant see download times being an issue.


    kdjac


  • Closed Accounts Posts: 40 I8poop4U


    Yeah the memory is a big issue. I wonder do they have some sort of hard drive in the pipeline or will the memory cards do the job.


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  • Closed Accounts Posts: 17,208 ✭✭✭✭aidan_walsh


    Well, its looking like its not homebrew orientated.
    Would this mean a price cut for development kits, we inquired [of Nintendo of America President Reggie Fils-Aime]? Or would there be a new set of tools and libraries--easier to use, but less fully-featured--aimed at the indie and hobbyist game developer? No. "First, the development tools and SDKs [software development kits] that enable developers to participate are already available," he replied, referring to the standard tools that Nintendo sells to its licensees.

    Source.

    So basically what they mean by "indie developers" is people with a lot of dedication and a lot of money. Small start up teams who can afford the costs of the development kit ($2,500 - $10,000)and an ESRB certificate per game ($2,000 - $3,000).


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