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(P2) 2006 Q.3 (b)

  • 09-06-2007 11:37PM
    #1
    Closed Accounts Posts: 1,504 ✭✭✭


    Can someone explain the method to doing this?

    I looked at the solutions and don't understand them really.


Comments

  • Registered Users, Registered Users 2 Posts: 2,552 ✭✭✭Steoob


    eh... subject?


  • Closed Accounts Posts: 2,054 ✭✭✭Carsinian Thau


    Draw the diagram and use translations to construct the necessary equations.
    Bit tired now so I won't be able to go into the specifics but r will move to p by adding 2 to the x value.
    Since pr:pq=1:3. The x value of q can be determined by adding 3 times the difference to p. i.e 2+6=8. -> q=(8,0).
    Similarly for q to p the y value decreases by 9. Just subtract one third of this from p to move to r. i.e -9-3=-12. -> r=(0,-12).

    Sorry about the lack of clarity.


  • Closed Accounts Posts: 2,054 ✭✭✭Carsinian Thau


    sorry about my typing but the :p is supposed to be : p above.
    i blame the interweb...


  • Closed Accounts Posts: 2,054 ✭✭✭Carsinian Thau


    Draw the diagram and use translations to construct the necessary equations.
    Bit tired now so I won't be able to go into the specifics but r will move to p by adding 2 to the x value.
    Since │pr│:│pq│=1:3. The x value of q can be determined by adding 3 times the difference to p. i.e 2+6=8. -> q=(8,0).
    Similarly for q to p the y value decreases by 9. Just subtract one third of this from p to move to r. i.e -9-3=-12. -> r=(0,-12).

    Sorry about the lack of clarity.

    Much better, anyone know how I get rid of the other two posts?


  • Closed Accounts Posts: 7,794 ✭✭✭JC 2K3


    Edit, then select to delete em.


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  • Registered Users, Registered Users 2 Posts: 1,678 ✭✭✭genericgoon


    FOr this question i actually used the line bisecting formula. Put p=(x,0) and r=(0,y) then using the formula split it into the 1:3 ratio then equating the x bit to the x bit of p and the same for the y part i got x and y and thus the points. I know its not the on in the marking scheme but it works.


  • Closed Accounts Posts: 1,504 ✭✭✭Nehpets


    Have the points and equations.. I don't understand the moving as in "r will move to p by adding 2 to the x value."


  • Closed Accounts Posts: 1,504 ✭✭✭Nehpets


    FOr this question i actually used the line bisecting formula. Put p=(x,0) and r=(0,y) then using the formula split it into the 1:3 ratio then equating the x bit to the x bit of p and the same for the y part i got x and y and thus the points. I know its not the on in the marking scheme but it works.

    Thank you! I was trying this earlier but must have done something wrong, just did it there and got it.

    Will that always be an option of using that formula? I really don't like that other way.

    Argh.... spent all day doing the line.. 5 questions for tomorrow :(


  • Registered Users, Registered Users 2 Posts: 1,678 ✭✭✭genericgoon


    Yes the only problem with that way is making sure you have the ratio[H:k] and the points in the rite order.


  • Closed Accounts Posts: 1,504 ✭✭✭Nehpets


    That might have been the problem earlier! Is there anyway to know?

    Like say it splits the line segment [ab] in 4:5 then point a is x1y1 and b is x2y2?


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  • Registered Users, Registered Users 2 Posts: 1,678 ✭✭✭genericgoon


    Its easy enough if you draw the diagram. In our book it gives a little diagram of the division and thus from it its easy enough to figure it out.


  • Registered Users, Registered Users 2 Posts: 1,595 ✭✭✭MathsManiac


    Also, you can think of it like a weighted mean.

    The midpoint is the unweighted mean of the two points. If you want to get closer to point a than point b, you need more of a than b. So if the ratio is, for example, 3:1, and you want to be closer to a than to b, you'll need three times a's co-ordinates and one times b's co-ordinates, (all divided by 4 of course).

    It's the same formula in vectors too, as you may have noticed.


  • Closed Accounts Posts: 1,504 ✭✭✭Nehpets


    Yeah I did vectors after I posted this :D I still like the formula though


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