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What game should I make

  • 08-05-2007 1:47pm
    #1
    Registered Users, Registered Users 2 Posts: 86,729 ✭✭✭✭


    I did Asteroids for my end of year project and now I want to do another vector graphic game on the same engine: what do you reccomend?

    I was thinking Lunar Lander or Missile command personally but which one would be more rewarding/frustrating :D

    open to many more ideas (wiki and flas links very welcome)


Comments

  • Registered Users, Registered Users 2 Posts: 1,684 ✭✭✭scargill




  • Registered Users, Registered Users 2 Posts: 8,449 ✭✭✭Call Me Jimmy


    Overheal wrote:
    I did Asteroids for my end of year project and now I want to do another vector graphic game on the same engine: what do you reccomend?

    I was thinking Lunar Lander or Missile command personally but which one would be more rewarding/frustrating :D

    open to many more ideas (wiki and flas links very welcome)

    Why not make your own game? Something new that you have thought of? For me, making games is all about creating something new that I would like to play. If ye make a clone chances are nobody but yourself is ever gonna play it.

    I don't have any suggestions, but i'de be interested to hear what your motivation is for doing clones, is it strictly for programming education?


  • Registered Users, Registered Users 2 Posts: 378 ✭✭sicruise


    Make Harrier Attack!!!

    And send it to me when your done :)


  • Registered Users, Registered Users 2 Posts: 1,481 ✭✭✭satchmo


    Yeah Missile Command would be fun alright, but probably a bit easy to do. What about Battlezone - get some 3D in there?! Or Tempest, that was a good game.


  • Registered Users, Registered Users 2 Posts: 86,729 ✭✭✭✭Overheal


    purely for flexing yeah. Damn...If I could make the jump from Asteroids to battlezone that would certainly be something!


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  • Registered Users, Registered Users 2 Posts: 1,481 ✭✭✭satchmo


    Yeah it's a stretch alright, but since it would be wireframe and you wouldn't have to do any rasterization, shading, occlusion culling etc, I don't think it would be overly complicated. A couple of matrix multiplies, some projection onto the screen and a simple line drawing algorithm.. it would definitely get your trigonometry up to scratch! Start with a rotating wireframe cube and go from there.


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