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Warlock thoughts..

  • 10-12-2006 3:42pm
    #1
    Closed Accounts Posts: 20,759 ✭✭✭✭


    I've tried out felguard (which makes me pretty much unbeatable in duels), next up UA/Bane which will put my damage off the wall. What has everyone spec'd? What are your thoughts.


Comments

  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    nerf warlocks!


  • Closed Accounts Posts: 20,759 ✭✭✭✭dlofnep


    *deathcoils ivan*


  • Registered Users, Registered Users 2 Posts: 26,928 ✭✭✭✭rainbow kirby


    Ivan wrote:
    nerf warlocks!
    QFT


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    /me casts Iceblock.

    But seriously, felguard is stupidedly good. I might have thought it was ok (speaking from a mage point of view) if counterspell wasnt put on the global cooldown, or if it didnt have the mad resistances from the demonology tree, plus from the tiered sets plus from the dodging aoe malarky...

    So, I think I speak for every non-warlock class when I say, why the fook idoes deathcoil have a 30 yard range? Its supposed to be an "escape against melee" to get ranged, how is shooting from 30 yards seen as getting range from melee? :s

    From what I've seen and heard so far, demonology warlocks are able to surpass mages in terms of raid dps. The gap just widens with affliction but you lose alot of survivability. Though, as a mage, I would gladly trade your affliction tree dps and/or survivability for any tree of my own :(


  • Closed Accounts Posts: 257 ✭✭oceansize


    Here my lock.

    http://ctprofiles.net/4695664

    I am specced full affliction (with 5/5 imp shadow bolt and 4/5 bane)

    i can pretty much kill anything. I havn't lost to many felguard locks. Becausei use banish.

    Banish fg > deathcoil lock > fear lock, apply dot's.

    thats the ideal situation.

    I'd recommend my build... mana is no issue. Dark Pact gives me about an extra 2k free mana every 10-15 seconds.


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  • Registered Users, Registered Users 2 Posts: 6,810 ✭✭✭DRakE


    Felguard charge is just lol.


  • Registered Users, Registered Users 2 Posts: 1,023 ✭✭✭[CrimsonGhost]


    Felguard is only overpowered in so much as people arne't used to it. By the time we hit 70 and are gearing up beyond that the felguard will be pretty much **** the way the rest of the lock pets are for tier 2+ geared locks atm.


  • Registered Users, Registered Users 2 Posts: 400 ✭✭Dubhthamlacht


    warlock and hunter pets will scale as the player levels/acquires better gear. So while players may learn to cope somwhat with the Felguard, it will hit harder/gain more resistance as it's master gets better stats which will still keep it an even field. It will be no worse than the Felhunter which has been around for god knows how long but which still rapes casters.

    The Felguard is the Locks multipurpose pet. Not as good against melee as the succubus, not as good against casters the Felhunter. Not as good as the Imp for raids. Possibly better than the VW for PVE tanking although the VW is now somewhat better after the patch.

    The charge is indeed quite funny and annoying if you're on the receiving end of it.

    anyway, most of the whining I've heard isn't about warlocks but about hunters and the insane burst dps they got from the patch.


  • Closed Accounts Posts: 20,759 ✭✭✭✭dlofnep


    I'm having serious problems with hunters for sure. I respecced UA/Bane and the amount of damage I'm throwing out is unreal. Not to mention, I have instant fear with the - cast howl of terror. I'm a melee's nightmare.

    I've had problems with mages who really high end gear too with the dps trinkets), but my lock is mostly blues with only one epic (robe of the void).

    All in all, I find my warlock to be far more overpowered than my rogue.


  • Registered Users, Registered Users 2 Posts: 1,562 ✭✭✭cance


    as a leveling warlock, OMFG felguard ownz.

    anyway, enough of the fanboy shenanigans. but seriously its amazing, in fact the demonology tree in general is amazing. soul link, master demonology, demononic knowledge... = im soooo hard to kill. I was a huge sm/ruin fan just for the burst dps, and really missed the insta corruption and shadow burn. but its much better the way i am.

    i lvl'd from 57-59 in one day, felguard is the grinding king. corruption, intercept, immolate, wand/drain life. target next enemy. rinse and repeat, life tap for mana, health funnel every now and again for the pet. easy. if you take more than one mob, off tank yourself, soul link means that you wont die easily. and worst comes to worst summon a voidwalker on .5 sec cast and sacrafice him for the bubble while you run away.

    I mean ffs i got all the way into jaednar hold down to the boss succubus. solo killed them all, then ran out with about 20+ warlocks chasing me. healthstone and sacced a vw and survived the run for the road. i felt like i was being run out of town by a huge mob of angry jaednar's :)

    i grinded rep with the fuzzy gits in felwood yesterday with rediculous ease, i was clearing the camp before they started to respawn all the way back at the start. i even beat a lvl 60 rogue who tried to gank me while i was on a mob. he brought friends after, but meh i still won.

    all this at lvl 58? :)


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  • Registered Users, Registered Users 2 Posts: 10,304 ✭✭✭✭koneko


    cance wrote:
    i even beat a lvl 60 rogue who tried to gank me while i was on a mob. he brought friends after, but meh i still won.

    Lol, classic. He tries to gank *you*, you beat him, and he comes back with friends? That's just sad. He might aswell hand his balls in at the nearest hospital in case someone else needs them.


  • Registered Users, Registered Users 2 Posts: 1,562 ✭✭✭cance


    koneko wrote:
    Lol, classic. He tries to gank *you*, you beat him, and he comes back with friends? That's just sad. He might aswell hand his balls in at the nearest hospital in case someone else needs them.

    i gank him, resisted the urge to corpse camp and stepped away, see him res and /salute him and go back about my business. normally if they are cowardly enough to hit me while im on a mob, and lose, ill corpse camp them then hunt them at the graveyard, but him being a lvl 60 i left it be.

    ten mins later he's back with friends and they corpse camp me.

    but meh thats just the way it is: :)


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    cance wrote:
    i gank him, resisted the urge to corpse camp and stepped away, see him res and /salute him and go back about my business. normally if they are cowardly enough to hit me while im on a mob, and lose, ill corpse camp them then hunt them at the graveyard, but him being a lvl 60 i left it be.

    ten mins later he's back with friends and they corpse camp me.

    but meh thats just the way it is: :)
    You'll find, as an SL lock you have alot of enemies :p


  • Registered Users, Registered Users 2 Posts: 1,562 ✭✭✭cance


    How to kill a soul link warlock

    Preparation

    You can find an SL warlock outside IF or Orgrimmar, this is the place were most SL warlocks hang out.
    To initiate combat, you should approach the warlock and talk to him. He will say something about how nerfed warlock were, and how they could not kill anyone in previous patches, and how they became godlike while mages are now water dispensers. After you talk to him, click DUEL to start the fight.


    PHASE ONE

    You should position yourself as shown in this image:

    my.php?image=warlockmod8jo.jpg

    The warlock will begin the fight without a pet, because he will feel too overpowered to use a pet against you. MT#1 and MT#2 should position the warlock so that his back will face the tank farther away from the IF door. It is advisable for them to have at least 350 shadow resistance, and one of them should also have 250 fire resist minimum. (This is explained later). Greater Shadow Protection pots are also a good commodity, as Whipper root tubers and +50 stamina potions from the quest in Blasted Lands.

    The melee DPS group (shown as YELLOW in the pic) should stay behind the warlock, near the tank farther away from the Gate. This is done because they will need to retreat behind the tank and bandage, from time to time. (Bandage spot is shown on the pic)

    The rest of the raid should position as shown in the picture. It is important for the raid to have about 120-200 shadow resistance, which will help sustain the damage. Keep in mind you will need at least 2 dispellers for each debuff type, otherwise you will wipe pretty soon.

    During Phase 1, the warlock will perform a series of attacks:

    SHADOW BOLT: A bolt of shadow is launched every 4 seconds to the tank that has aggro, causing 1200 to 2500 shadow damage, depending on resistance. A shadow bolt will crit between 3500 and 6500 damage, again depending on the target resistance. This is were MT#2 should come into play: If a Shadowbolt crits MT#1, he will have a debuff that will increase Shadow damage by a Zillion times. This is when MT#2 should taunt the warlock to prevent MT#1 from dying. MT#1 will then do the same thing once another Shadowbolts crits MT#2.



    Curse of Doom: Every 1 minute, the warlock will cast CoD on a random raid member. This member should move outside the raid and unload full DPS, since he will die within the minute.



    Shadowburn: The warlock will cast Shadowburn everytime he changes target. If one of the raid members gets aggro, he will suffer shadowburn and instantly die. It is important not to OverDPS, or members will die one after another.



    Fear: The warlock will cast Fear on a randomy raid member, every few seconds. You should provide everyone with Fear Ward if you have it, and dispel fear ASAP, especcially on MTs and Healers.


    Phase 1 is relatively easy and will last until the warlock has 70% life. This can take between 3 and 5 minutes, depending on your equipment.




    PHASE TWO

    When the warlock reaches 70% life, he will instacast a felhunter and Soul Link it. This is when the fight becomes harder.
    Note: You cannot kill the warlock while the felhunter is alive. If you try to, the warlock will say that It's not his time yet and will use an healthstone, which will probably render the fight impossible in phase three.

    A few moments before Phase two, the raid should move as shown in the pic.

    img336.imageshack.us/my.php?image=warlock2mod5yb.jpg

    Note: MT#3 and MT#4, which are tanking the felhunter, should stay at least 10 yards away from the warlock

    Phase two is all about killing the felhunter.
    The felhunter CANNOT BE DAMAGED by magic, as it has very high magic resistance. Also, during phase two, you should not magic debuff the pet or the warlock, otherwise the felhunter will remove the debuff and heal himself.

    MT#1 & #2 should stay on the warlock with a few healers, while the melee DPS group will take down the Felhunter, while the magic
    DPS group focuses on the warlock. During this phase, the warlock will receive next to no damage, as he is Soul Linked to the pet.

    During Phase two, the warlock will have a new attack at his disposal:

    Hellfire: Every 20 seconds, the warlock will cast Hellfire and hit anyone within 10 yards for an incredible amount of Fire damage.

    Every DPS class standing near the warlock should retreat as shown in the picture and bandage as soon as he casts hellfire. Only the MT with Fire resistance should remain near the warlock. This is done because if the warlock finds no one within melee range during Hellfire, he will summon an Infernal and wipe the raid.

    When the Felhunter is dead, PHASE THREE begins.



    PHASE THREE

    Phase three will begin as soon as the Felhunter is dead.
    Notes: The warlock should be at around 40% health now. If he's any higher than that, you'll prolly not be able to take him down before you wipe. Also, if you have more than 6-7 dead members by now, you will probably wipe as you can't do enough DPS.

    During phase three, the warlock will use all his arsenal to kill you.

    Curse of Shadow/Elements/Agony: Every 10 seconds, the warlock will cast a random Curse on the entire raid. These debuffs should be removed as soon as possible. If CoE or CoS are not removed after 10 seconds, the warlock will cast Immolate/Shadowbolt on the member, killing him.

    Howl of Terror: The Warlock will randomy cast HoT, hitting all the melees around him. You need to be quick and dispel Fear on the MTs otherwise they will lose aggro.

    Death coil: The most imbalanced spell in the warlock's arsenal. This spell will be cast on a random raid member killing him, and will heal the warlock. CT_raidassist will warn you when the warlock is about to cast Deathcoil, and all Healers should hide behind the tank. If more than 3-4 healers are killed, the MTs will not be able to sustain damage and die, wiping the raid.

    Note: In this pic ( img336.imageshack.us/my.php?image=warlock2mod5yb.jpg ) an arrows point to the out-of-LOS spot for Healers. This is where you should hide when the warlock is about to deathcoil


    PHASE FOUR

    When the warlock is at 5% life, he does an emote saying "Imba Warlock performs one last service for Blizzard" He will then cast Curse of Doom on the entire raid. This means you need to kill him within one minute, or you will wipe. You should have at least 15-20 DPS classes still alive here, otherwise you won't be able to kill him in time.

    If you manage to kill him within the minute, congratulations! You just killed the hardest boss currently in World of Warcraft!


  • Registered Users, Registered Users 2 Posts: 6,810 ✭✭✭DRakE


    haha yeah that WARLOCK RAID TACTIC was just so funny when i read it first :)

    still is, mind!


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    It'd be funny if it werent quite so true! :o


  • Closed Accounts Posts: 20,759 ✭✭✭✭dlofnep


    Cance, LMAO!


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