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Time Spiral's Impact on Standard

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  • 04-10-2006 3:45pm
    #1
    Registered Users Posts: 825 ✭✭✭


    Just wondering what cards people think will be played in competitive decks once time spiral becomes legal? Here's the ones i think will be seen:

    Common:
    Cancel (the best new counterspell)
    Children of Korlis (there's been talk of this + other 1 cost creatures + proclamation of rebirth)
    Deathspore Thallid (a powerful effect, may be played if fungi are tier 1)
    Drifter il-Dal (the most efficient blue one-drop ever, this combined with unstable mutation could make blue aggro quite good)
    Gemhide Sliver (great in a sliver deck for acceleration adn colour fixing)
    Lightning Axe (efficient burn spell, could also see use in a Haakon deck)
    Mwonvuli Acid-Moss (the new reap and sow is okay, might be played in a G/R Land destruction deck)
    Ophidian Eye (because it makes a game-winning combo with Niv-Mizzet)
    Sangrophage (suicide black is making a comeback)
    Sidewinder Sliver (cheap and effective)
    Terramorphic Expanse (terrific at what it does, mana fixes and thins your deck)

    Uncommon:
    Storage lands (not entirely sure if they'll be played, but they provide both fixing and acceleration and a use for any spare mana on a given turn)
    Conflagrate (slow but powerful)
    Evil eye of urborg (almost unkillable in combat when attacking, could be a formiddable finisher with such high power)
    Firewake Sliver (probably one of the best of the new slivers, this thing turns every sliver into a Fires of Yavimaya and leads to serious damage)
    Knight of the Holy Nimbus (nice efficient and hard to kill white weenie)
    Opaline Sliver (another nice sliver to deter your opponent, combos nicely with slivers with activated targetting abilities, keeps tempo going late game in an aggressive deck)
    Phyrexian Totem (my favourite of the totems, goes nicely into black control as a late finisher)
    Scryb Ranger (a nice suite of abilities on a cheap flyer with huge combo potential)
    Smallpox (possibly my favourite card in the whole set, a mini death cloud that can really put pressure on your opponent in the early game)
    Sporesower Thallid (a fabulously costed card which really supports a fungus deck and trades with most other 4 drops in the format)
    Sudden Death (great removal)
    Sulfurous Blast (better than pyroclasm in a lot of situations in a format where 3 toughness is ubiquitous)
    Urza's Factory (a good creature generator for control decks)
    Wipe Away (handy control card)

    Rares:
    Ancestral Vision (slow, but generates huge advantage)
    Deep-Sea Kraken (gets out much faster than you might think)
    Draining Whelk (a counter and finisher for blue decks all in one)
    Flagstones of Trokair (a better-than-plains land)
    Jaya Ballard (best burn creature seen in a while besides magus of the scroll)
    Kher Keep (exceedingly cheap token creation, nice with sunforger)
    Lotus Bloom (slow but free mana)
    Magus of the Disk (wrath with legs)
    Magus of the scroll (burn with legs)
    Nether Traitor (VERY nice recursive unblockable guy)
    Plague Sliver (amazing stats, small drawback, great against sliver decks)
    Psionic Sliver (finisher in sliver decks)
    Sedge Sliver (amazing sliver)
    Serra Avenger (cheap white weenie late game card)
    Stronghold overseer (big controllish unblockable black finisher)
    Sudden spoiling (amazing in limited, not sure if totally constructed playable but totally messes with your opponent when played)
    Teferi, Mage of Zhalfir (nasty combat trick)
    Thelon of Havenwood (gives fungi a lot of love)
    Thelonite Hermit (gives you lots of creatures, pumps things)
    Wheel of Fate (keeps up the gas in red decks)

    Timeshifted:
    Akroma (reanimators love her)
    Avalanche Riders (if LD comes back)
    Avatar of Woe (reanimation and late game bomb)
    Bad Moon (insane in suicide black)
    Call of the Herd (efficient no matter how you play it)
    Dandan (may see sideboard play against blue decks, 4 power blue creature for 2 is never bad)
    Dauthi Slayer (suicide black tech)
    Desert (beautiful land)
    Disenchant (white has naturalize once again)
    Faceless Butcher (nifty removal)
    Flying Men (nifty in blue aggro)
    Gemstone mine (free rainbow mana)
    Mystic Snake (counterspell + legs)
    Pandemonium (can make an awesome combo deck)
    Pendelhaven (better than a forest)
    Psionic Blast (blue char)
    Sacred mesa (can win games on its own)
    Shadowmage Infiltrator (beautiful evasion and card advantage)
    Stormbind (combos well with Life from the Loam)
    The Rack (could go well in an aggro-discard deck)
    Tormod's crypt (great sideboard graveyard hoser)
    Unstable Mutation (ridiculously efficient pump)
    Void (great programmed board sweeper)
    Wall of Roots (early stall + mana accel)
    Whispers of teh Muse (legendary blue advantage engine)

    did i include/exclude anything wrongly?


Comments

  • Registered Users Posts: 2,543 ✭✭✭sionnach


    Moonlace and Norin the Wary are going to be powerhouses in standard.


  • Registered Users Posts: 825 ✭✭✭MatthewVII


    Well Norin the Wary does make awesome tech with Pandemonium :D


  • Registered Users Posts: 1,586 ✭✭✭cedomination


    spells are tech against norin of the way


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