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Multi Thread Games on Single Core

  • 19-07-2006 12:52am
    #1
    Registered Users, Registered Users 2 Posts: 2,478 ✭✭✭


    just wondering how will games that are designed for multi core cpus operate on single core cpus? will their be a noticable effect?


Comments

  • Registered Users, Registered Users 2 Posts: 6,949 ✭✭✭SouperComputer


    depends on the game and what hardware you are comparing.

    Quake has been multithreaded since the begininng but has been running on single core\cpu computers for many years.


  • Registered Users, Registered Users 2 Posts: 6,638 ✭✭✭zilog_jones


    Yeah what he said. There's multithreading, and there's symmetric multiprocessing - it's the latter that won't work too well on single core machines.


  • Registered Users, Registered Users 2 Posts: 3,308 ✭✭✭quozl


    depends on the game and what hardware you are comparing.

    Quake has been multithreaded since the begininng but has been running on single core\cpu computers for many years.
    I think Q3 was the first one of them that was multi-threaded and that was barely multi-threaded. There was the main thread and a second audio thread, so a second cpu didn't really make that much of a difference.

    Magick I wouldn't worry about multi-threaded games and single core cpu's for a generation or two yet. The vast majority of commercial games are still single threaded, or token multi-threaded like Q3 and are likely to fair better on a single really fast core than on 2 significantly slower ones.

    Besides multi-threaded programs run fine (though not as well) on single core machines, have you ever used a divx or other mpeg encoder?


  • Registered Users, Registered Users 2 Posts: 37,485 ✭✭✭✭Khannie


    quozl wrote:
    Besides multi-threaded programs run fine (though not as well) on single core machines

    This is the key point. The OS schedules CPU time for each thread in a single CPU setup. It has an overhead, but it's not that noticeable. Intel chips fare better than AMD ones in this scenario though. :)


  • Registered Users, Registered Users 2 Posts: 17,236 ✭✭✭✭astrofool


    I think Quake4 was getting a 10-20% boost from dual core setups.

    It's funny now how people talk about Single core as if they didn't handle multithreading at all :) In terms of smoothness, a dual core cpu with multiple single threaded apps open will be very responsive, as less switches between threads for the OS are needed (which typically only take up 1-2% of CPU anyway). It'll be interesting as apps become multithreaded that smoothness of the PC may decrease as a result as you have an app using 100% of both CPU's.


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  • Closed Accounts Posts: 2,279 ✭✭✭DemonOfTheFall


    astrofool wrote:
    I think Quake4 was getting a 10-20% boost from dual core setups.

    It's funny now how people talk about Single core as if they didn't handle multithreading at all :) In terms of smoothness, a dual core cpu with multiple single threaded apps open will be very responsive, as less switches between threads for the OS are needed (which typically only take up 1-2% of CPU anyway). It'll be interesting as apps become multithreaded that smoothness of the PC may decrease as a result as you have an app using 100% of both CPU's.

    With a 7600GT or a 6800GT I've found the gains from dual core to be more like 50-60% with Quake 4, it's like a different game. That said I haven't seen any benefits as such with any other games, other than the loss of incredible slowness if any other app pops up.


  • Registered Users, Registered Users 2 Posts: 2,528 ✭✭✭TomCo


    other than the loss of incredible slowness if any other app pops up.

    Worth it for that alone, anyone else notice how GoogleTalk kills steam games?


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