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counter strike: Source, bomb defuse

  • 26-04-2006 12:41pm
    #1
    Registered Users, Registered Users 2 Posts: 7,182 ✭✭✭


    i know that you know, bomb defuse is crutial, and i dont want to mess this up for anyone, but, its really plain, can anyone, (who has donr modeling before/ wants this to be their first, i really dont care) take up the challenge, and do a new animation, i was thinking of something like, using your knife to pry away the lcd display to get at the circuts underneath, hooking up a little computer or something, and defusing that way, i personlly have no (NONE) experience in this area, so i wouldnt know where to start.

    possible problems:

    the bomb can be defused from a number of different positions, making things more complex, is it possible to move the carachter(misspelled:p ) into position?

    editing the bomb itself, would you have to give the bomb new sides, ie under the lcd display?

    visible decoding, normally, you can see the numbers coming up on the lcd, you would have to delay this, then speed it up once the little computer is connected, would that look right?


    as i said, i have no experience in this, so anyone willing to take up the challange, go for it! im gonna have another look around for an exsisting one.

    -toodles!(im not weird!)


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