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Boards Server Rules

  • 05-03-2006 12:27am
    #1
    Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭


    Well, if we're going to have a server that is moderated by members of this community then we should get an idea of what kind of rules we want for it.

    Now, I was speaking with TiGFairy earlier (our benefactor) and he is of the opinion that repeated Tking is the only kickable offense. I would see things a bit differently. Earlier tonight I was with Scrapper and he (via me...don't ask) kicked someone for attacking the carrier. Now, I personally wouldn't have kicked in that situation, I would think it appropriate to kick someone who was repeatidly baseraping and making the game just plain suck for a bunch of people. (As it turns out he came back and started Tking so we kicked him again).

    And I know theres a bunch of people who would have far more severe kicking rules.

    So, lets get opinions on the following:

    Teamkilling (deliberate, accidental, stupidity)
    Baseraping (attacking uncapturable bases)
    Vehicle stealing (in red circle bases, elsewhere)

    Anything else anyone would like to bring up.

    Now, my personal take on what should be kicked for would be:

    Deliberate teamkilling.
    Continuous stupid teamkilling. (Lenient, only if its just down right stupid, after warnings etc)
    Continuous base raping that is ruining the game for others.

    Personally I think any form of vehicle stealing is an ingenius and valid tactic. As long as they don't use it as an excuse to camp spawn points in uncaptureable bases.

    In conclusion, while I know this is a TiG server (for which we are very grateful :))we're talking about, there's not much point in having it be a boards server if it doesn't do what the boardsies want.

    Yours in delighted anticipation :cool:


Comments

  • Registered Users, Registered Users 2 Posts: 6,912 ✭✭✭SeantheMan


    Teamkillling - Unacceptable, should be kicked.
    Accidents will always happen, Just apologise when you do it and it should be ok

    Baseraping - Any kit other that Spec Ops should not be allowed. ONLY to blow up stuff. I reckon stealing of vehicles allows for an excuse for other kits to enter uncapturable bases

    - Teamkilling for vehicles shouldnt be allowed
    - Stats padding
    - Commander doing stupid stuff like flying planes and heli's
    - People switching to the winning team at the end of a map, stay on the side you were put ( AutoBalace on)
    - Jumping in front of vehicles if people get there before you for teh sole purpose to die and give them -4.
    - Arty on main base should be classed as baseraping, even if they have no other flags taken


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,758 CMod ✭✭✭✭Spear


    SeantheMan wrote:

    - Commander doing stupid stuff like flying planes and heli's

    The official ROE doesn't allow this, you can kick a commander if he's failing to do his job as commander however. Otherwise you can't restrict anyones access to classes, weapons or vehicles.


  • Registered Users, Registered Users 2 Posts: 4,920 ✭✭✭AnCapaillMor


    With ya on the vehicle stealing, if your tank is stolen, it's your own tough for leaving it there and if it bites you on the ass, your team deserves it.

    The carrier artillerying it is bad, however planes attacking, the carrier has some good AA now, so planes attacking should not be a problem and therefore not kickable.

    The only one i feel real strong about is killing for a vehicle, plane tanks, should be an immediate kick, saw some assholes at it last nght and it was stupid. 6 of them waiting on a plane.

    Just an idea, team swaps after each round should be mandatory.


  • Closed Accounts Posts: 1,285 ✭✭✭TheHairyFairy


    In my view there are only 3 real reasons someone should be kicked.

    1. Deliberate repeated team killing. Not once or twice, but repeatdly.

    2. Use of nasty language towards other players, or racial taunts. In reality this would deserve a complete ban.

    3. Clear and deliberate statpadding.

    I personally dont have any objection to someone being in an untakeble base killing people. All someone has to do it use their brain to counter it. If they are in a tank then spawn anti tank etc.

    Its up to boards.ie members to decide on the rules, but if you start kicking people left right and centre then prepare to have a quiet server.

    Fairy


  • Moderators, Recreation & Hobbies Moderators Posts: 10,912 Mod ✭✭✭✭Ponster


    hese are a selection of the rules from TacticalGamer.com which I thought we could work on..





    1) No disrespectful language or behavior allowed.


    2) Players are not allowed into the enemy UCB for any reason other than for the sole purpose of destroying the enemy's assets (artillery/uav/radar). Restricted acts include:

    1. Entering the UCB with the intent on killing a disoriented spawning player.
    2. Entering the UCB with the intent of stealing any vehicle.
    3. Flying over the UCB for air raids / bombing runs.
    4. Entering the UCB with the intent to lay mines / c4.

    These acts are restricted not to deny valid real-life tactics, but to ensure the quality of game play. Rule #2 must be a simple and clear rule that is easily adminstered and does not vary on a map-by-map basis.


    3) Commanders MUST make their command role their primary activity. A commander should not be engaging in front-line battle if it impedes their ability to command their army and maintain awareness of what each squad is doing. In games where there are less players (i.e. 8v8) then the commander is able to join in the front-line battle.





    SPAWN CAMPING - vs - UCB ASSAULTS (Clarification)

    Purpose
    BF2's design dictates that you must attack assets belonging to the opposition and located in their uncapturable base (UCB). Attacks near spawning players can sometimes lead to and/or be mistaken for "spawn camping".


    Spawn Camping
    On our BF2 server, spawn camping is not permitted.

    "Spawn camping" requires a certain INTENT. To spawn camp, it must be your INTENT to EXPLOIT a player's post-spawn lack of orientation while attacking that player. You are sitting (camp), waiting to attack a player immediately after he enters gameplay (spawn). This is spawn camping, and it is not allowed on Tactical Gamer's BF2 server.

    Now, some people hear "no spawn camping" and take that to mean that they're not to be in the opposition's UCB at all. This is not the case on our BF2 server.

    UCB Assaults
    Players acting within their commander's authorization MAY attack structures (UAV Trailer, Radar Dish & Artillery) within the enemy UCB, vehicles within the UCB are OFF LIMITS. These attackers may also STAY in the opposition's UCB to make sure the destroyed structures STAY destroyed. It is the responsibility of the commander to determine if maintaining an assault on the enemy UCB is tactically viable and strategically advisable.

    It is the responsibility of the team which owns the UCB to play the necessary defense to remove the attack from their UCB, even if it means pulling soldiers, or even squads, out of the field of battle and "back to base."

    Conclusion
    During an attack on an enemy's UCB, you MAY attack enemy units attempting to repair UCB assets and may NOT spawn camp.

    It is the responsibility of the attacker to not spawn camp while in the opposition UCB, for any reason or amount of time. The attacker may and should defend himself and his fellow soldiers from attack during his objective in the UCB, but at no point may he spawn camp, even if the only alternative is death and/or failing his UCB objective.

    If an admin observes your manner of attack and decides your intent is to spawn camp, expect to be treated like a spawn camper, regardless of whether or not that was your intent. Admins understand the heat of battle, and nothing's going to happen to you the first time an enemy on or near his spawn point catches a stray bullet from your rifle while you're engaged in an otherwise-sanctioned firefight, but do your best to avoid spawning players during your objective in the enemy UCB.


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  • Registered Users, Registered Users 2 Posts: 14,761 ✭✭✭✭Winters


    If you want to get a collective and definate group of rules together. PM them to me or just make a new thread and ill sticky just that post.

    IMO, TK'ing [non-accidential], stat padding, base / span camping [sitting in a uncaptuable area killing people as they spawn] should all be kickable [and if repeated then banable] offences.

    Also, obviously bad language should be kept to a minimum, AND lets not forget that even teams and fun should all be very important :)


  • Moderators, Recreation & Hobbies Moderators Posts: 10,912 Mod ✭✭✭✭Ponster


    Winters wrote:
    IMO, TK'ing [non-accidential], stat padding, base / span camping [sitting in a uncaptuable area killing people as they spawn] should all be kickable [and if repeated then banable] offences.


    I think we all agree that these are the core 'rules'. The only think we aren't 100% on is the taking of enemy vehicles from their UC. While some think that if one team is good enough to do this and should therefore be awarded, I believe that in a public server, where everyone is there just for fun, it shouldn't be allowed.
    There really is nothing worse then when the 'other' team get's all the jets and both attck chopers and you just wait for the ticket count to get to zero so the round can restart :)

    Oh, and because the server switches sides at the start of every round, I would personally warn players who alway play the same team and never switch.


  • Closed Accounts Posts: 86 ✭✭IG-Calibre


    In my view there are only 3 real reasons someone should be kicked.

    1. Deliberate repeated team killing. Not once or twice, but repeatdly.

    2. Use of nasty language towards other players, or racial taunts. In reality this would deserve a complete ban.

    3. Clear and deliberate statpadding.

    I personally dont have any objection to someone being in an untakeble base killing people. All someone has to do it use their brain to counter it. If they are in a tank then spawn anti tank etc.

    Its up to boards.ie members to decide on the rules, but if you start kicking people left right and centre then prepare to have a quiet server.

    Fairy

    I agree with Fairy all that is needed is listed above - all this "you shall only enter a UCB when there is a south westerly wind and the moon is above the horizon" bollix is rubbish, and makes the game a nightmare to admin, get on with it learn from things that happen and at least attempt to try and to stop them next time rather than just kicking the player so you don't have to deal with it..


  • Registered Users, Registered Users 2 Posts: 9,480 ✭✭✭projectmayhem


    not really "rules" per se, but what about idle kicks? and ping limits?


  • Closed Accounts Posts: 1,285 ✭✭✭TheHairyFairy


    Ping limits are set to >200 at the minute. I can also set a ping limit in place as well, these are autoadmin settings so no need to worry.

    Fairy

    [EDIT]

    If a player is idle for 5 mins he will be auto kicked.


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  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    1. Deliberate repeated team killing. Not once or twice, but repeatdly.

    If I catch someone deliberately teamkilling someone else to get a vehicle Im instantly kicking them. Its the height of asshole behaviour in battlefield and I can't think of anything that has upset so many players or ruined so many games. A person that would do that sort of thing has no place on a server who purpose is community and fun.


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