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Lightwave for x64 review

  • 10-02-2006 12:30pm
    #1
    Registered Users, Registered Users 2 Posts: 8,718 ✭✭✭


    A nice review of what x64 brings to the table:

    "The ringer was when I started to run test renders with the ship. In 32-bit LightWave, a full frame shot was rendering in about 30 minutes, with a full light kit in there. In 64-bit however, the same identical frame flew by at around 7 minutes, give or take a few seconds - this was jaw dropping. For a single Freelance artist like myself, to wait around 30 minutes for a test render twiddling thumbs, as opposed to 7 minutes, just enough time to go get a cup of coffee and move on."

    http://www.planetx64.com/index.php?option=com_content&task=view&id=5&Itemid=49


    The "ship" in question is a 3.1million Poly full lit render of Battlestar Pegasus (from Season2 of BSG). The guy created the ships for Stargate (both of them) and Battlestar Gallactica among other things.



    Matt


Comments

  • Registered Users, Registered Users 2 Posts: 37,485 ✭✭✭✭Khannie


    You just made me realise something about BSG that I didn't want to know. :P

    Edit: Nice article though.


  • Registered Users, Registered Users 2 Posts: 8,718 ✭✭✭Matt Simis


    Khannie wrote:
    You just made me realise something about BSG that I didn't want to know. :P

    Edit: Nice article though.


    Woops, just copped what you mean! :o


    Matt


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