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New 1.2 Info

Comments

  • Registered Users, Registered Users 2 Posts: 4,920 ✭✭✭AnCapaillMor


    Cool P90 for AT, it'll be like far cry.


  • Registered Users, Registered Users 2 Posts: 2,485 ✭✭✭Berns


    Actually be able to see UAV so will know when bein spied on & to be more aware :D


  • Closed Accounts Posts: 2,987 ✭✭✭Auvers


    "Grenade launcher projectiles now have a minium distance" at last no more bunnyhoppers firing that bloody thing at your feet :D


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,751 CMod ✭✭✭✭Spear


    Berns wrote:
    Actually be able to see UAV so will know when bein spied on & to be more aware :D

    And it can be shot down too.


  • Registered Users, Registered Users 2 Posts: 7,541 ✭✭✭irlrobins


    nice.... looking fwd to this patch. must be only a few days away i hope...


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  • Registered Users, Registered Users 2 Posts: 4,473 ✭✭✭R0ot


    irlrobins wrote:
    nice.... looking fwd to this patch. must be only a few days away i hope...

    i seem to remember somebody saying it would only be a few days away about 2 weeks ago :D


  • Registered Users, Registered Users 2 Posts: 4,920 ✭✭✭AnCapaillMor


    Auvers wrote:
    "Grenade launcher projectiles now have a minium distance" at last no more bunnyhoppers firing that bloody thing at your feet :D


    I was a big fan of the nadelauncher, thn i decided to try the game without using it, using G3, man i understand how it pisses people off. Went back to using it after 3 rounds. UAV's a great idea, will you get points?, does it take much to take it down tho.


  • Closed Accounts Posts: 317 ✭✭stag39


    I was a big fan of the nadelauncher, thn i decided to try the game without using it, using G3, man i understand how it pisses people off. Went back to using it after 3 rounds. UAV's a great idea, will you get points?, does it take much to take it down tho.


    Probably need to plant some C4 on it an when ur under it... hit the button and watch it fall in a cloud of peices...:p


  • Registered Users, Registered Users 2 Posts: 2,997 ✭✭✭jaggeh


    server side setting to disable friendly fire from mines without affecting the rest of the settings \o/


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    stag39 wrote:
    Probably need to plant some C4 on it an when ur under it... hit the button and watch it fall in a cloud of peices...:p

    Sounds....troublesome. I assume they'll be including the new Jetpack for the spec ops then?


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  • Registered Users, Registered Users 2 Posts: 509 ✭✭✭Zen 2nd


    In real life a UAV is not very big. Its about the size of an eagle with its wings spread out. I would imagine that it wouldn't need much shots to take down, its just knowing where it is, is the problem.


  • Registered Users, Registered Users 2 Posts: 7,541 ✭✭✭irlrobins


    ah but in real life a tank shell hitting a chopper would be pretty fatal..... not in bf2 though!:p


  • Registered Users, Registered Users 2 Posts: 509 ✭✭✭Zen 2nd


    Yeah true, but I doubt they made it so strong that it would be pointless to try and take it down for the time its actually up.


  • Registered Users, Registered Users 2 Posts: 4,473 ✭✭✭R0ot


    irlrobins wrote:
    ah but in real life a tank shell hitting a chopper would be pretty fatal..... not in bf2 though!:p

    Yeah but have you ever heard , in real life, of a tank taking out a helicopter? (an attack helicopter at that) :D


  • Registered Users, Registered Users 2 Posts: 5,967 ✭✭✭Pyr0


    Just the patch I've been waiting for. Wasn't expecting the the 'nade launcher changes, imho it takes the fun out of infantry battles. The heli changes are pretty fair I think.


  • Registered Users, Registered Users 2 Posts: 37,316 ✭✭✭✭the_syco


    R0ot wrote:
    Yeah but have you ever heard , in real life, of a tank taking out a helicopter? (an attack helicopter at that) :D
    Nay, but I've heard of blackhawks being taken out with extremely primitive rockets in GW2.


  • Registered Users, Registered Users 2 Posts: 5,967 ✭✭✭Pyr0


    RopeDrink wrote:
    Surely you don't mean that?
    Granted, the threat of being instantly killed by newb chewbers can be a bit of a challenge sometimes, but I certainly don't think it'll take the fun out of infantry battles.

    Yeah I really do believe it does, hardly a time you survive a tube blast even then you can't have a proper fire fight. I look forward to some mid range fire fights when I play and infantry only clan games, but then realise that there is hardly such thing. The last match I played all I heard during the two rounds was constant banging of 'nades It gets pretty damn annyoing after 5 minutes so yeah I'm happy to see the changes.

    Oh and the diving is pathetic also, learn to aim and strafe and you're grand.


  • Registered Users, Registered Users 2 Posts: 434 ✭✭Ruffty^


    Everything looks good, but I can`t believe they are making the grenade launcher weaker than they all ready are! Explosions tear people apart, thats bs.
    lol the new sniper rifle is the awp from cs!


  • Registered Users, Registered Users 2 Posts: 4,225 ✭✭✭Scruff


    think the minimum distance on the grenade launcher is a decent comprimise but making it weaker as well is a bit ott. its ****e against anything other than infrantry anyway.


  • Registered Users, Registered Users 2 Posts: 6,265 ✭✭✭MiCr0


    any idea on a release date?


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  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,751 CMod ✭✭✭✭Spear


    MiCr0 wrote:
    any idea on a release date?

    They've said the very end of Jan, maybe even just into Feb, but it'll almost certainly be before Feb 8th as the Euro Forces pack is out then.


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