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Guildpact

  • 21-11-2005 5:55pm
    #1
    Registered Users, Registered Users 2 Posts: 825 ✭✭✭


    Just to whet your appetites for Guildpact, the next set, two of the 3 guild mechanics have been discovered:

    Gruul- Bloodthirst

    Gruul creatures will have things like "Bloodthirst 2" which means "when this creature comes into play, if an opponent was dealt damage this turn, put 2 +1/+1 counters on it"

    Orzhov- Haunt

    This ability is still a bit sketchy. The way it seems to be is that you play a spell which has its own effects and whatnot, but as you play it, you choose a creature which is "haunted" by the spell whilst its in the graveyard. then, whenever the haunted creature does a certain action (most probably dying), another effect triggers. apparently, there will be the following card-

    <unknown name>
    Sorcery
    Target player discards a card
    Haunt
    When the creature <this> haunts is put into a graveyard from play, target player discards a card

    Thoughts?


Comments

  • Closed Accounts Posts: 188 ✭✭sephirosis


    haunt should be interesting


  • Registered Users, Registered Users 2 Posts: 825 ✭✭✭MatthewVII


    Looks like they've found out what the Izzet Guildmage does, and it looks like one of the more powerful guildmages printed yet:

    Cost : r/u r/u
    2/2
    2U: Copy target instant spell with converted cost 2 or less that you control. choose new targets for the copy
    2R; Copy target sorcery spell with converted cost 2 or less that you control. choose new targets for the copy


  • Closed Accounts Posts: 218 ✭✭Cronus333


    why? Orzhov why? you used to be cool......


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Did anyone else get that free preview card sent to you?

    Blind Hunter 2 W B

    Creature - Bat
    Flying
    Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)

    When Blind Hunter comes into play or the create it haunts is put into a graveyard, target player loses 2 life and you gain 2 life.

    Decent, 4 mana for 4 damage to a player and 4 life for you plus a 2/2 flyer to boot.

    Nice little guy, but I know they can do better :D


  • Closed Accounts Posts: 150 ✭✭archdukefranz


    Sweet, some of the stuff released seems quite overpowered


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  • Closed Accounts Posts: 26 Hopeless


    I like haunt but I'd say I'll never end up using it, seems like too much hassle.
    maybe it's just my little brain though..


  • Closed Accounts Posts: 150 ✭✭archdukefranz


    Hopeless wrote:
    I like haunt but I'd say I'll never end up using it, seems like too much hassle.
    maybe it's just my little brain though..

    its fairly simple once you get your head around it


  • Registered Users, Registered Users 2 Posts: 825 ✭✭✭MatthewVII


    Haunt could be very cool if you can get enough removal to make triggering the haunt effect stable enough.


  • Closed Accounts Posts: 218 ✭✭Cronus333


    If you look at all the leaked cards on Mtg Salvation you could think of haunt as a drawback that makes cards cheaper.
    eg. castigate cost:B
    Haunt
    target player discards a card

    You could think of that 2 discards for B,the drawback is the effects are staggered,you have to wait to get full value for the spell.

    Just a thought.


  • Closed Accounts Posts: 25 HisInfernalEmo


    cant wait till the 22nd now for the pre release! . Rare Djinn for me! Eeeeeeeeeeexcellent.Replicate for all my instants and sorceries


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  • Registered Users, Registered Users 2 Posts: 825 ✭✭✭MatthewVII


    Apparently some crazy type 1 reanimator deck is going to be using him to replicate Ancestral Recall over and over again. crazy.


  • Closed Accounts Posts: 218 ✭✭Cronus333


    thank god it's on the 22nd. Now I won't be trying to get cards that apear in theme decks (and hopefully Teysa is one of them! but I'll settle for the Ghost Council)
    ps. if anyone gets the one not in the theme deck, ill give thee a painland for it.


  • Registered Users, Registered Users 2 Posts: 825 ✭✭✭MatthewVII


    ooooh, melikes the prospect of that


  • Registered Users, Registered Users 2 Posts: 618 ✭✭✭Farcear


    and the Izzet combo madness begins!

    3 Turn victory:
    Turn 2: Izzet Guildmage
    Turn 3: Lava Spike splicing Depserate Ritual, copy to infinity.

    All you need is 6 mana in a single turn for the game and all in a mono red deck!


  • Closed Accounts Posts: 218 ✭✭Cronus333


    MatthewVII wrote:
    ooooh, melikes the prospect of that
    Stop exploiting me!!!! (then again though, I dont use them so.....)


  • Closed Accounts Posts: 150 ✭✭archdukefranz


    Farcear wrote:
    and the Izzet combo madness begins!

    3 Turn victory:
    Turn 2: Izzet Guildmage
    Turn 3: Lava Spike splicing Depserate Ritual, copy to infinity.

    All you need is 6 mana in a single turn for the game and all in a mono red deck!
    scary... not as scary as the 1st turn kill... but this is in standard!


  • Registered Users, Registered Users 2 Posts: 825 ✭✭✭MatthewVII


    I'm still finding it pretty hard to beat Boros Swiftblade + Blazing shoal with Myojin of Infinite Rage


  • Closed Accounts Posts: 150 ✭✭archdukefranz


    MatthewVII wrote:
    I'm still finding it pretty hard to beat Boros Swiftblade + Blazing shoal with Myojin of Infinite Rage
    3 problems with that combo
    its great but:

    turn 3 means that its very counterable, killable
    no one lets a swiftblade through
    i can't see the myojin being useful in a deck with the swiftblade apart from with blazing shoal


  • Registered Users, Registered Users 2 Posts: 277 ✭✭Whiskeyjack


    I thought the guildmages were ridiculously powerful before (I mean two mana of either one colour or the other for a 2/2 creature with 2 really good abilities is kinda ridiculous) but this Izzet one really pushes the boat out.


  • Registered Users, Registered Users 2 Posts: 825 ✭✭✭MatthewVII


    3 problems with that combo
    its great but:

    turn 3 means that its very counterable, killable
    no one lets a swiftblade through
    i can't see the myojin being useful in a deck with the swiftblade apart from with blazing shoal


    obviously its not perfect, but its still very annoying. most decks in the format will let boros swiftblade with no jitte through, and its pretty stable considering you only need three cards. and yes, the myojin is totally useless without the shoal, but thats the story with pretty much every fast combo. Ive seen a deck with this combo and it is pretty annoying. by no means tier 1, but still annoying.


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  • Registered Users, Registered Users 2 Posts: 825 ✭✭✭MatthewVII


    I thought the guildmages were ridiculously powerful before (I mean two mana of either one colour or the other for a 2/2 creature with 2 really good abilities is kinda ridiculous) but this Izzet one really pushes the boat out.

    I still think its going to be hard to beat Selesnya Guildmage, who is the only guy to make a real splash in constructed. I guess you can replicate things like lightning helix, last gasp and glimpse the unthinkable, but its a costly effect, and it wont win games on its own like the selesnya can. a fun guy, but im not sure as to whether or not he'll be tier one. im still going to get a playset though :)


  • Closed Accounts Posts: 218 ✭✭Cronus333


    I thought the guildmages were ridiculously powerful before (I mean two mana of either one colour or the other for a 2/2 creature with 2 really good abilities is kinda ridiculous) but this Izzet one really pushes the boat out.
    I just think it's too gimicky. I pushes the 'ooh shiny' factor to extremes.


  • Registered Users, Registered Users 2 Posts: 825 ✭✭✭MatthewVII


    Just thought i'd draw up a list of stuff that we would want to replicate with Izzet Guildmage in standard:

    Darkblast
    Shock
    Reclaim
    Telling Time
    Goryo's Vengeance
    Last Gasp
    Fiery Conclusion
    Naturalize
    Twincast
    Lightning Helix
    Sleight of Hand
    Blackmail
    Cruel Edict
    Pyroclasm
    Glimpse the Unthinkable

    Some nice spells, but the real question is if U/R can generate enough mana to replicate spells enough times to make them viable? might be playable in U/R Tron


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