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4 Way SLI

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  • 10-11-2005 1:12pm
    #1
    Registered Users Posts: 6,762 ✭✭✭


    If nVidia enable this, wonder what will ATI do for the comeback?
    Here (Chinese lang)


Comments

  • Registered Users Posts: 980 ✭✭✭hairball


    start selling chocolate bars instead??


  • Registered Users Posts: 15,815 ✭✭✭✭po0k


    Waste of time using 4 cards.
    The GPU power might scale, but you're effectively wasting 75% of the ram you paid so much for.
    Why they don't just release multi-core gpu packages with a unified mem controller is beyond me.

    ATI are b0ned unless the physics effects acceleration they're pushing on the R5xx works out...which I think it just might - based on a few logical assumptions on performance trade-offs.

    My x800xl runs Quake4 and BF2 acceptably. I could give a toss about 64x Deco-sample FSAA and 48-tap-gangbang Anistrophic filtering at 3200x1800 res.


  • Registered Users Posts: 6,762 ✭✭✭WizZard


    SyxPak wrote:
    I could give a toss about 64x Deco-sample FSAA and 48-tap-gangbang Anistrophic filtering at 3200x1800 res.
    Very, very few people will either. Until HD gaming/TV becomes more popular this side of the pond anyway.


  • Registered Users Posts: 6,630 ✭✭✭gline


    id love to see what kind of 3dmark scores they were getting with those 2 badboys. those cards cost about 800 each though, and optional external power source as far as i read about them before


  • Registered Users Posts: 15,815 ✭✭✭✭po0k


    3DMark is cack. The benchmark demos don't even look that good, and they've gradually removed more and more functionality from the free editions, cheap bastards.

    A pure OpenGL benchmark is the only gauge.


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  • Registered Users Posts: 6,630 ✭✭✭gline


    SyxPak wrote:

    A pure OpenGL benchmark is the only gauge.

    the only guage for open gl preformance yeh


  • Registered Users Posts: 15,815 ✭✭✭✭po0k


    3Dmark nor DirectX are open. In-game average performance running repeatable demos or open benchmarks are the two far superior performance comparison methods.

    You cannot quantify subjective performance in a single rating with so many background factors that are hardly ever mentioned.

    3DMarks are meaningless, I buy hardware to play games and do work comfortably, not to run endless benchmarks for fleeting bragging rights. I'll run timedemos to get a rough indicator of any positive or negative effect a given bit of fiddling has on my system.


  • Registered Users Posts: 9,002 ✭✭✭mad m


    SyxPak wrote:
    3Dmark nor DirectX are open. In-game average performance running repeatable demos or open benchmarks are the two far superior performance comparison methods.

    You cannot quantify subjective performance in a single rating with so many background factors that are hardly ever mentioned.

    3DMarks are meaningless, I buy hardware to play games and do work comfortably, not to run endless benchmarks for fleeting bragging rights. I'll run timedemos to get a rough indicator of any positive or negative effect a given bit of fiddling has on my system.

    Takes a couple of steps back,does the wild coyote look before making a run for the door!!!!


  • Registered Users Posts: 6,762 ✭✭✭WizZard


    Read about the next version of 3dMark here

    3dMark is only good for benchmarking, and that's it. It gives no real indication of performance in real-world(tm) games


  • Moderators, Society & Culture Moderators Posts: 3,731 Mod ✭✭✭✭The Real B-man


    if it plays the games without any lag & has acceptable graphics im happy


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