Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie
Hi there,
There is an issue with role permissions that is being worked on at the moment.
If you are having trouble with access or permissions on regional forums please post here to get access: https://www.boards.ie/discussion/2058365403/you-do-not-have-permission-for-that#latest

Dawn of war ,Getting roasted online.

  • 11-10-2004 8:28pm
    #1
    Moderators, Computer Games Moderators Posts: 14,723 Mod ✭✭✭✭


    Just got this game today after skirmishing away on the demo.
    Had 2 games tonight and got roasted on both [thanks killian for the second roasting :)]
    Any tips for getting a decent army and defences up and running quickly?
    As in what to build,research etc and when.
    So far ive only used Space marines but would be gratefull for tips for any race.


Comments

  • Registered Users, Registered Users 2 Posts: 6,560 ✭✭✭Woden


    just started playing this today myself

    /me subscribes to thread to get tips also


  • Closed Accounts Posts: 1,819 ✭✭✭K!LL!@N


    Space Marines are probably the easiest to get to grips with.

    I find it's best to have your first servoid start to build your Chapel Barracks right away.
    Then build at least 2 scout teams.
    Then some more servoids.
    Have the scout teams capture the nearest points.
    While the scouts are capturing the points, build some power cores.
    The power cores and the chapel barracks should be ready around the same time.
    Build listening posts on the captured points, it helps with your requisition rate.
    Upgrade the listening posts to level 1 if you can, again this helps build requisition.
    Once you've got enough requisition, build your Force Commander, he's a veteran of many battles etc, etc. and he's useful to have around.
    Then build a squad of space marines.
    Get your Armoury built and start to upgrade your tech.
    Get Scout Infiltration up and running, so you can have a look around undisturbed.
    Find a Relic and capture it, get a listening post built on it and get some defences up around it.
    Relics increase your tech level.
    While all this is happening you should be building more marine squads, reinforcing them and arming them with better weapons as they become available through your armoury.
    Don't forget to build the Sacred Artifact, so that you can get the Librarian and Apothacaries.
    It also increase strength of Force Commander.

    I'm going to leave you with that.
    I don't want to give away too much. :D

    Killian


  • Registered Users, Registered Users 2 Posts: 580 ✭✭✭kencleary


    Do you find that strategy actually works? To me it seems vulnerable to an early rush and even later on if ou concentrate on Space Marines they'll get hammered by an Ork with a couple of Wartrakks.


  • Registered Users, Registered Users 2 Posts: 3,316 ✭✭✭ButcherOfNog


    That build order won't work against a decent Ork player, dunno bout the other races.

    At the at start of the game my main aim is to
    1) gain at least half the resource points on the map
    2) get your hero unit into the action as quickly as possible

    As SM, i'd do the following:
    1) Servitor builds Chapel Barracks
    2) Queue a Servitor and 3 Scout squads
    3) When Servitor gets built send it to help on the Chapel Barracks
    4) As each Scout arrives, send them out to capture the nearest resouces points first.
    5) Once the Chapel Barracks is built, Queue the Force Commander.
    6) Build Listening Posts on capped Resource Points
    7) Build a Generator
    8) Queue a Space Marine Tact Squad.
    9) At this point start maxing out your squads of scouts so theres 4 in each and also max out the Marine squad to 9, rather than building 2 squads.

    Once your Force Commander is ready, send him at the nearest Res Point in Enemy Territory, you should have a free squad or two of scouts to go with him. Hassle the enemy, don't let them swamp you or draw you into their base and get shot to bits, but keep them busy. Once the SM squad is out send them out to reinforce the Force Commander. Be carefull tho not to get any of your units shot to bits tho, run away if it looks like a dodgy encounter is about to begin :)

    Meanwhile you should setup a kill zone somewhere on your frontline, if theres two Listening posts close together, upgrade them so they can shoot stuff. You can always retreat past these if you need to and it'll give anyone chasing a few dead units. You don't need to go to town on this, level 1 units will die pretty quickly to 2 upgraded LP's or 1 upgraded LP and 1 bolter turret.

    After that its up to you, what u do after this will depend on what race your facing and what hes building. Marines are all about firepower and concentrating it, thats the reason for maxing your squads out. First upgrade should be to armor, the more hitpoints your troops have the longer they'll live. The marine grenades/melta bombs are excellent too, get the upgrades for these soonish, frag grenades can stun a Big Mek and let your troops retreat, or stun it and let u shoot it full of holes. if you build an assault squad, their melta bombs can almost destroy a non-upgraded listening post with one shot. The scout inflitration upgrade is cheap, so get it too, its the best way to see what the enemy is at.

    This is all from an Ork players point of view, but early game tho the above should set you up with a decent chance against any race.


  • Closed Accounts Posts: 1,819 ✭✭✭K!LL!@N


    I thought i said most of that? :)
    Apart from where he should attack, that'd be up to him.
    I did say to get the marine squads up to full strength and to have the Force Commander in play.
    I can see looking back though, the way i worded it made it seem like you had to wait til after listening posts were upgraded before building the force commander.
    Also if he doesn't build an armoury how is he going to build upgraded listening posts?
    Also the marine squads weapons will be pants without the armoury, it's the heavy bolters and the rockets that make them so effective.

    The librarian is also really handy to have about, as he can restore morale, cast the odd spell on enemies and keep a couple of squads alive in a heavy firefight with that one spell who's name i can't remember. Word of Devotion or something?

    What you said about the choke points, i agree with.
    I probably go a little over the top with my defences on those.
    But mainly so i can leave them unmanned and know that they'll still be able to stand up to a pretty big attack.

    The one thing i will say is don't sit about turning your starting point into a big fortress. If a large army is getting to your primary base it's pretty much curtains anyway.

    Killian


  • Advertisement
  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    I always go for the quad damage first.


  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    hmmmm... day of defeat & call of duty eh. That could be an interesting union.
    Call of Defeat: Day of Duty. A game for pessimists.


  • Registered Users, Registered Users 2 Posts: 3,316 ✭✭✭ButcherOfNog


    off topic post - Maximilian receives a 2 week ban :p


  • Moderators, Music Moderators, Recreation & Hobbies Moderators Posts: 9,389 Mod ✭✭✭✭Lenny


    Thanks for the tips lads only got the game lastnight myself,
    think ill stick to space marines race for a bit till iget the hang of it..


  • Registered Users, Registered Users 2 Posts: 3,316 ✭✭✭ButcherOfNog


    as killian says, after you queue the first SM squad, the armory is a good idea, don't bother with it till you've everything else in the list done first tho :)


  • Advertisement
  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    See great thing about online games is all those handy tips mean nowt reall,y can start building this that and the other but if attacked farily quickly it becomes a rate of attrition who can produce cannon fodder quickest and pummel other team fastest.

    I like to have 4 scout marine squads whose only job it is to take flags quickly (gripe 1 why cant i multitask them to take a few flags) then have 2 servitors who folow the scouts building listening posts and and turrets beside relics (gripe 2 why cant i multutaks the servitors and give them a q).

    At base camp i have 4 turrets just to make sure anyone who atacks early gets held up for while.

    kdjac


  • Closed Accounts Posts: 1,819 ✭✭✭K!LL!@N


    off topic post - Maximilian receives a 2 week ban :p


    :D


    I do like the space marines but i'd like to get into one of the other races.
    Eldar seem like they could be great.
    I'm a sucker for all that invisibility stuff.
    And Chaos aren't too disimilar to Marines.
    I don't know if i'd be able to get into the Orks, maybe.


    Killian


  • Registered Users, Registered Users 2 Posts: 7,136 ✭✭✭Pugsley


    Killian, while on the surface, Chaos are very like Space marines (as in the tabletop), but to play with their SO diffrent (also like the tabletop). With chaos ure initial troops (cultists), are far splattier than scouts (albiet you can get more), but in a fight their useless except for infiltration, however they build their veteren leader VERY quickly, which can be very handy in a tight spot if he dies. The lack of Dreads is a real shame, but defilers are none too shabby, far more well rounded, but they arent as strong in melee as a melee dread, and arent as good at range than a hellfire dread.

    Another mega diffrence is raptorts compared to assault marines, assault marines get the melta bomb, enabling them great hit and run anti vehicle units, however the raptors have the moral on their side, and will break a unit in seconds, so rely more on picking off lone squads unless their in a pack. The diffrence between Obliterators and Termies is also huge, you only get 4 a squad, but each has a lascannon, and an assault cannon, so their better rounded, but a full termie squad with assault cannons put obliterators to shame for anti infantry, and the choice of a heavy flamer can be nice too.

    Chaos also get the Bloodthirster, while not a touch on the Avatar or Squiggoth, he still can make a massive impact i nthe middle of a fight, ESPECIALLY because he can be summoned from any champion, even the one in a cultist squad, so you practically can have an invisable bloodthirster, always a nice surprise if you sneak behind enemy lines to the enemies main base. The possessed mariens also make a very sweet addition to the chaos force, rip anything to piece's in melee, insane damage and rediculously tough, they can even stand up to tanks and do good damage to them.

    However the Chaos do certainly miss out on some very nice things, the main one being dreads, who are simply awsome. The lack of a Land Speeder is also a bit of a git early game, but not too bad later game when missile launchers are everywhere, the lack of a Whirlwind doesnt matter much as thats one poitn chaos gain at, as Defilers do a pretty good job at it (dont seem to have quite the same range though??) and are more than capable of protecting themselves. The lack of Orbital Bombardment on the commander can also be very irritating, and puts the space marine commander more useful than the chaos one IMO.

    [/rant] Well now that thats that outta the way, good luck gettign used to the forces of chaos :)


  • Registered Users, Registered Users 2 Posts: 3,316 ✭✭✭ButcherOfNog


    KdjaC wrote:
    I like to have 4 scout marine squads whose only job it is to take flags quickly (gripe 1 why cant i multitask them to take a few flags) then have 2 servitors who folow the scouts building listening posts and and turrets beside relics (gripe 2 why cant i multutaks the servitors and give them a q).

    I thought i'd seen someone including that in their build list, i'm not sure of the particular combination of keys to set future waypoints and build orders tho.

    What i've listed above you will get built before anyone attacks. if u build 4 turrets in your base thats 600 points wasted which you'll never recover from. Yes they'll hold off an early rush, but your opponent will just run away and use his troop advantage to capture more resource points, which as your turrets can't move, you can't stop him.


  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    K!LL!@N wrote:
    :D



    Killian


    He didn't really. He needs as many people as he can get to post on this forum or the bank will foreclose on him and sell it off.

    Can't say I really liked this game too much on mp - I've played it a couple of times and each game seems to be over too fast. Maybe its just me.


  • Registered Users, Registered Users 2 Posts: 7,314 ✭✭✭Nietzschean


    K!LL!@N wrote:
    :D
    And Chaos aren't too disimilar to Marines.

    Killian

    Yeah not a fan of those 2 being so similar and even the eldar seem to have alot of equivalent units.............


  • Closed Accounts Posts: 1,819 ✭✭✭K!LL!@N


    I've finally given Chaos a good run and have to say i like them a lot.
    The Daemon of Khorne guy is great.
    Though you have to keep him fighting or he wears down faster.
    I also like the fact that he can be summoned, as Pugsley mentioned, by any champion.
    I used the infiltration for marines squads to good effect tonight.
    Got 3 squads in behind enemy lines, using a couple other squads as decoys.
    Then let rip with the daemon. :)
    Was a great game.

    I'll have to give Eldar and Orks a proper go too.

    Killian


  • Moderators, Computer Games Moderators Posts: 14,723 Mod ✭✭✭✭Dcully


    Thanks alot guys.
    I had two games online lastnight and won both :)
    I built that chapel thingy and got a force commander,al the time sending 2 squads od scouts to capture points and then building listening posts on them.
    I had a second servitor build a power plant thingy.
    Queued a marine squad and attached the force commander to them and went about doing some wee damage.
    Cant remember much after that but on both games i started with pretty much this strategy.
    Thanks guys for tips on first crucial steps into battle.


  • Registered Users, Registered Users 2 Posts: 580 ✭✭✭kencleary


    Damnit my Orks are getting hammered online by one and only one type of opponent - Eldar. I roll over most Space Marine & Chaos without too much trouble but I've lost every time to Eldar. Even last night in a massive 3v3 battle myself and another Ork teamate managed to hammer 2/3 (Chaos & Space Marine) of the opposition only to get stomped on by the Eldar.

    They build really fast ruling out most rushes, by mid-game they have tons of shooters and minor tanks which beat my Boyz & Wartraks and by end-game they have that damn Avatar and those massive tanks that obliterate any attempt at melee and their farseer seems to have an excellent orbital bombardment type special.

    Anyone got any tactics for beating Eldar with Orks? Also anyone up for a boards.ie game this evening?


  • Registered Users, Registered Users 2 Posts: 3,316 ✭✭✭ButcherOfNog


    de 'More Choppy' den dez 'Extra Armor' upgradz. dat'll help daboyz chop up dem eldar. Only max a couple of Boyz squadz out, cause 4 or 5 small squadz wid a Nob each equals more Nobz. Nobz is ded choppy.


  • Advertisement
  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    What's the verdict then on this as far as mp goes? good? Great? Other?

    Been to busy playing Rome:TW to go back to this.


  • Registered Users, Registered Users 2 Posts: 3,316 ✭✭✭ButcherOfNog


    I like it alot online, and its along time since i liked any RTS in multiplayer. Its not all about farming and churning out units, its about capturing and holding areas on the map, which means you can't sit back and do nothing. Some of the 1v1 maps are too restrictive for my taste, I like the maps that have room for maneuver. No other complaints, theres tons of stuff in the game I still haven't played with, once the mod tools are out theres going to be even more. The IG Cadian mod is already pretty polished, tho there are placeholder models in place for alot of the stuff (no mod tools yet).


  • Registered Users, Registered Users 2 Posts: 6,560 ✭✭✭Woden


    i'm getting owned versus the hard computer on skirmish any tips here?

    also when i go online do i have to do anything fancy with that windows firewall and my eircom modem. i opened the required ports with a pinhole through my router for to be able to direct host and join

    with regard to online play i have DOW as an exception in the windows firewall so that it can connect. i have successfully connected to an online game yet seems to take a while and i just give up


  • Registered Users, Registered Users 2 Posts: 7,136 ✭✭✭Pugsley


    You like open maps Nog because you play orks, their base troop beats chunks out of any other base troop, which gives them a MASSIVE advantage early game for madly fast expansion, on a smaller map ill have you ;)


  • Registered Users, Registered Users 2 Posts: 3,316 ✭✭✭ButcherOfNog


    Pugsley wrote:
    You like open maps Nog because you play orks, their base troop beats chunks out of any other base troop, which gives them a MASSIVE advantage early game for madly fast expansion, on a smaller map ill have you ;)

    u kaos ladz pick a small map, n iz still stomp u :)


  • Registered Users, Registered Users 2 Posts: 7,136 ✭✭✭Pugsley


    The fires of the warp will consume thy weak flesh, chaos is the only true answer to you weakling pests, begone whelps, and feel the forces of Chaos run through you!


  • Closed Accounts Posts: 31,967 ✭✭✭✭Sarky


    My own experiences against the AI got me into two habits:

    1. Running a squad past the first set of control points and taking the second nearest ones, fortifying them, and expanding from there. It brings you closer to the enemy and denies them more points which you can move a squad back to and take with ease yourself. I then have a nice reasonably steady income of requisition to take further points, one by one.

    2. Grabbing as many points as possible and getting several builders to build support around them, like bolter turrets or Eldar support platforms. They build a lot faster than upgrading the listening posts, and provide much more firepower, and you can expand much quicker like that.


  • Closed Accounts Posts: 89 ✭✭Draíochta


    Every time I look at this tread I want to post some advice, but since I don't have my copy yet that wouldn't be right, so i'm going to do Google's job

    http://forums.relicnews.com/forumdisplay.php?f=119

    A forum dedicated to DoW strategy, grouped by race, what more could you want?

    Been practicing this stuff in the demo for ages, some great posts.


  • Registered Users, Registered Users 2 Posts: 2,933 ✭✭✭Sniipe


    Dataisgod wrote:
    just started playing this today myself

    /me subscribes to thread to get tips also
    Do u still need some tips Data. tbh I only won that game cause urself and snaga annilihated urselfs early on. That and my defense towers.
    /me also subscribes to this thread.
    More tips plz :)


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 2,933 ✭✭✭Sniipe


    I've been playing for a short time now and the things I learned from someone who has been play are the following:

    yoy guys I'm sure know this but to a n00b like myself:

    I didn't know u could q the servator, by holding down the shif key. Scouts can run from one flag to the next by queueing them, holding shift again.

    Another cool thing I learned is the tech of an infintry and the + of an infintry can automatically upgrade by right clicking it. I'm not sure how it works exactly as I've only found out about it. once selected it will glow white or something.

    The whole f1 keys are of interest to me. I never use them YET but I will. I like building dreads, so in close combat I should switch them using an f key.

    I've been caught a few times with quick attacks from the eldars, where the build a base in my base, so the best thing I'll say is attack the unit and not the buildings till u get a strong base attacker to defet it, cause **** units attacking a building will take for ever.

    I've not played with any other unit besides the space dudes but the eldars I have difficulty against. In skirmish I can beat harder and I'd say thats pathethic in comparision to others here.

    [watched the demo of the snaga, data and sniipe match and I was soo slow to start up. I could have been easily wiped out at certain stages of the game]


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Sniipe wrote:
    Another cool thing I learned is the tech of an infintry and the + of an infintry can automatically upgrade by right clicking it. I'm not sure how it works exactly as I've only found out about it. once selected it will glow white or something.
    ]

    Its called an overwatch.
    You right-click on reinforce or purchase weapon or even when building a unit, and it will automatically build it whenever you have the resources.

    There are two buttons beside the mini-map in the lower left corner also. Beside the 3 "select next unit" buttons.

    One is pause overwatch and the other is cancel all overwatches.
    I'll let you figure out for yourself, what they do :p


Advertisement