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ADOM and it's...... corruption!

  • 23-09-2004 12:52pm
    #1
    Registered Users, Registered Users 2 Posts: 1,766 ✭✭✭


    contains spoily bits you have been warned...
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    ADOM and foul corruption!

    Oh woe is me! My fine human priest whose experience is a slight under 1 million pts of experience in the wonderful world that is ADOM. He has reached level 22 and is confident, though not too surly, of his abilities. He has spent a lot of time learning the quests upon the land but hast wasted much time beyond a certain number of days and now is on his 110th day.

    My question is... is it too late for my character? Note this is my best performance to date and I would like to keep him alive as long as possible. This is not save scummed. I have made backups in case of crashes but other than that this is a genuine travel into the unknown.

    Ok, here's the background (trimmed) so far and the stats:

    Character Information

    Virgil St:22 Le:28 Wi:20 Dx:15 To:25 Ch:20 Ap:18 Ma:34 Pe:22 L
    DV/PV: 49/35 H: 103(223) P: 246(246) Exp: 22/985206 M: 155769


    Weapon Skills -- the ones I'm skilled in...

    Melee weapon Lvl Hit Dam DV Level Required marks
    --- --- --- --

    Unarmed fighting 6 +3 +2 +2 skilled 220
    Clubs & hammers 6 +4 +2 +1 skilled 412
    Swords 11 +10 +7 +4 Mastery 1957
    Axes 6 +4 +3 +1 skilled 237

    Missile weapon Lvl Hit Dam Ra Level Required marks
    --- --- --- --

    Slings 11 +22 +16 +3 Mastery 1814
    Bows 5 +10 +7 +1 skilled 117
    Thrown rocks & clubs 6 +12 +9 +2 skilled 174
    Thrown spears 4 +8 +6 +1 skilled 75
    Boomerangs & scurgari 6 +12 +9 +2 skilled 131

    Shields 11 +22 Mastery 4575

    Damage caused with your melee weapons:
    Right hand: +37 bonus to hit, 1d6+10 damage

    Damage caused with your missile weapons:
    Ammunition: 35, base range: 6, +31 bonus to hit, 1d4+20 damage

    My instrincs;
    You are fire resistant.
    You are poison resistant.
    You are cold resistant.
    You are acid resistant.
    You are lucky.
    Fate smiles upon you.
    You are able to control teleportation.
    You are shock resistant.

    You naturally heal one hit point every 24 turns.
    You naturally regenerate one mana point every 32 turns.

    Spells

    Acid Bolt : 361, 9pp (Effectivity: +16)
    Baptism of Fire : 834, 4pp (Effectivity: +22)
    Bless : 783, 4pp (Effectivity: +23)
    Calm Monster : 1772, 6pp (Effectivity: +3)
    Cure Critical Wounds : 1286, 10pp (Effectivity: +10)
    Cure Disease : 2402, 6pp (Effectivity: +3)
    Cure Light Wounds : 2463, 2pp (Effectivity: +10)
    Cure Serious Wounds : 1250, 7pp (Effectivity: +6)
    Darkness : 1932, 2pp (Effectivity: +12)
    Disarm Trap : 1694, 8pp (Effectivity: +0)
    Dispel Undead : 2479, 5pp (Effectivity: +6)
    Divine Favour : 15, 347pp (Effectivity: +0)
    Divine Key : 899, 9pp (Effectivity: +3)
    Divine Wrath : 396, 8pp (Effectivity: +5)
    Earthquake : 522, 60pp (Effectivity: +2)
    Ethereal Bridge : 599, 16pp (Effectivity: +7)
    Farsight : 1305, 11pp (Effectivity: +11)
    Hellish Flames : 921, 5pp (Effectivity: +17)
    Invoked Devastation : 659, 23pp (Effectivity: +0)
    Know Alignment : 2825, 8pp (Effectivity: +4)
    Knowledge of the Ancients: 2102, 29pp (Effectivity: +9)
    Lesser Divine Touch : 1286, 6pp (Effectivity: +1)
    Light : 3164, 1pp (Effectivity: +16)
    Minor Punishment : 286, 5pp (Effectivity: +6)
    Nether Bolt : 1245, 6pp (Effectivity: +15)
    Petrification : 705, 90pp (Effectivity: +0)
    Remove Curse : 781, 36pp (Effectivity: +10)
    Revelation : 886, 25pp (Effectivity: +1)
    Slow Poison : 2074, 4pp (Effectivity: +5)
    Veil of the Gods : 988, 8pp (Effectivity: +2)
    Web : 492, 9pp (Effectivity: +1)

    Skills

    Backstabbing .............. 78 (great) [+1d3]
    Bridge building ........... 79 (great) [+2d4] (mr)
    Climbing .................. 75 (great) [+1d3]
    Concentration .............100 (superb) [+3d4]
    Cooking ................... 16 (mediocre) [+3d4] (mr)
    Courage ................... 61 (good) [+1d3]
    Detect item status ........100 (superb) [+2d4]
    Detect traps ..............100 (superb) [+1d3]
    Disarm traps .............. 93 (superb) [+1d3]
    First aid .................100 (superb) [+2d4]
    Food preservation .........100 (superb) [+2d4]
    Haggling .................. 54 (good) [+3d5]
    Healing ...................100 (superb) [+2d4]
    Herbalism .................100 (superb) [+2d4]
    Listening .................100 (superb) [+1d3]
    Literacy ..................100 (superb) [+2d4]
    Music ..................... 79 (great) [+2d4]
    Pick locks ................ 40 (fair) [+2d4]
    Pick pockets ..............100 (superb) [+1d3]
    Stealth ................... 83 (great) [+1]
    Swimming .................. 53 (good) [+1d5]
    Tactics ................... 38 (fair) [+1d5]
    Two weapon combat ......... 53 (good) [+1]

    Effects of Corruption

    You have grown horns (+3 melee damage, Ap: -4).
    Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).

    He survived for 0 years, 111 days, 0 hours, 49 minutes and 12 seconds
    (155769 turns).
    9 companions were killed during his adventures.
    Virgil visited 61 places.
    His strength score was modified by +8 during his career.
    His learning score was modified by +9 during his career.
    His willpower score was modified by +2 during his career.
    His dexterity score was modified by +6 during his career.
    His toughness score was modified by +8 during his career.
    His charisma score was modified by +9 during his career.
    His appearance score was modified by +15 during his career.
    His mana score was modified by +15 during his career.
    His perception score was modified by +7 during his career.
    He was the champion of the arena.
    He was a member of the thieves guild.



    The good news first:
    I have reached mastery at swords, shields and slings and have a DV/PV of 49/35 and using the sword of nonnack.

    Quests so far:
    Terinyo:
    Did The Village Dungeon, Jharod and Yrrigs (wished I did Guth'Alak's instead for corruption potion).
    Tywat Pare: Killed Holtezenplotz
    The tiny girl : got the dead puppy back

    Lawenilothehl:
    Yergius: Learned all his skills
    Hotzenplotz and his guards: Killed

    The Small Cave: Went to the small cave and went to Unremarkable Dungeon.
    The High Mountain Village: Came here and found 1 scroll of remove corruption (my only one).

    The Infinite Dungeon: Went to level 1 to 9 several times. Ventured to level 11 for awhile. Accidentally read
    a book at that corrupting level several times and got 2nd corruption.

    CoC:
    carried out all the quests in Dwarftown and carried out all the quests here. Have not got the benefits from Mystic Dwarf as I'm not neutral. I'm strongly lawful and not pre/crowned. Far too many artifacts at this stage. Must be about 7 or 8 now.

    The Old Barbarian's glade : Got courage
    The Dwarven Graveyard: Did this and got the sword.
    I missed the Pyramid and Kranach quest.
    The Gremlin Cave: Did this.
    The Assassins' Guild: Killed the Assassin Prince
    The Tomb of the High Kings: Got the ring for later
    Khelavaster: Failed to save him. As deep as I have gone in the Coc.
    Darkforge: Did 1st level... found steel golem tough! Back later!

    I guess this is where I need to go next (gulp!)
    > The Tower of Eternal Flames


Comments

  • Registered Users, Registered Users 2 Posts: 1,766 ✭✭✭hamster


    To the least a few problems now present themselves....

    Problem #1:
    I am finding it very very difficult to increase DX from 15. My dex is actual 21 -6 = 15 (max potential is 24). In Dwarftown I paid have Garth and Training. Should I be paying him based on a DEX of 15 or 21 or beyond? The scale in the guide is: 21-25 8400 - 10000gp (400x). I'm guessing I should be paying 8,800 gold.

    I'm concerned about dex since I am skilled at slings and bows. I also know that corruption will massacre this later on. So concerned about this I locked off an area with a door for gremlins with a water trap. I have killed 3200 gremlins so far to get as many water potions attribute potions as possible. I'm meeting extremely experienced Gremlins:
    You examine the gremlin. Diagnosis: Level: 43, DV: 45, PV: 8, Hits: 167,
    Attacks: 6, Damage: 15-17. Speed: 96.
    - Still can kill by melee or easily scorch. Seems to be every 3rd or so gremlin I fight. The rest are level 3 or so.

    I haven eaten blessed mareilon herbs (4-8 at a time) and waiting in between. I thought this might be easy until it reached 25 but to no avail. I fight a lot using slings (60%) fighting (20%) and magic (20%). I'm branching skills out since reaching mastery skills in swords and slings.

    Problem #2:
    The TOEF. Have no Rings of ice. Do I really need them? I have 3 blessed fire blankets and level 2 fire resistance. Plenty of spense weed and healing spells.

    Problem #3: This is the worst problem. Corruption! Oh foul corruption! Is it too late to complete this game. Can I find potions/scroll of remove corruption by picking pockets. I found a lot of good stuff this way... but to no avail yet.

    To deal with the corruption dex losses and appearance... I am trying to raise those stats...


    Oh and if you haven't played them in awhile or never have go to:
    http://www.adom.de/


    If you have heard of Angband or Nethack... you may like it.


  • Closed Accounts Posts: 2,918 ✭✭✭Deadwing


    whocares5.jpg
    I think i speak for us all, when i say WTF.


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