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MFC,openGL, problem with flashing

  • 14-09-2004 1:12pm
    #1
    Closed Accounts Posts: 5


    I am trying to use openGL with MFC. All seems fine but for the nasty problem that the double buffering does not work. I have it enabled, and use the SwapBuffer command. I even found that a usual problem was that the OnEraseBkgnd() calls a dirty microsoft cleaner which disables double buffering. I overrided the function but I have still the problem of flashing whenever I need to paint/repaint something. Does anyone have a solution to this?


Comments

  • Registered Users, Registered Users 2 Posts: 95 ✭✭Mr.StRiPe


    Don't use MFC! :p


  • Closed Accounts Posts: 5 Sir Bone


    oh! Never thought of it like that before... but then MFC has its adventages ... (like: "This is the programming environment you will use young man...")


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