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I made a Starcraft map

  • 31-08-2004 06:57AM
    #1
    Closed Accounts Posts: 2,155 ✭✭✭


    After making maps for westwood games for years and the sudden resurgence of StarCraft in my house I've tried to port an ole favourite into StarCraft, I see that posters here just put a up a breif explanation but its always helped my mapping to post up like this

    Red Alert
    8 player map

    256x256 Badlands territory

    I've tried to balance positions with respect to expansion\defense.

    There should be plenty of resources (i think I havent played it much )

    The map is very open with a few natural boundries, I've tried to force players to rely on troops rather than holding bottlenecks

    I've tried to decorate as best I could, trying to break up the monotonous plains.

    I also tried to give certain areas a distinct feel\look to give players a personal touch to the area they are defending\exploring\attacking (It workeds well on large RA2\AoE maps where people associate thier positions based on decoration and not compass points)

    Its my first SC map and hopefully not the last, so I need lots of advice, criticism, tips, enhancements or maybe even praise (not likely ) on my few hours of work. Any bugs\problems I'll fix but feel free to take the map and mess around with it

    The first criticism from the lads in the house is that the map is not newcomer friendly when playing against CPU players, but a quick look at the map on the editor gave them an Idea of some strategy of expansion

    Hope you like it

    Ger


    teh map


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