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i-glasses...virtual reality...any opinions??

  • 16-08-2004 9:48pm
    #1
    Closed Accounts Posts: 832 ✭✭✭


    I'm goin to purchase a pair of i-glasses soon enough and i was wondering if anyone here has had them before, if so what did u think of them?

    I'm looking to get these (but not from US) : http://www.i-glassesstore.com/ig-svga3dpro.html

    Also wanna get a Headtracker and a Data-gluff.


    Did anyone have good or bad experiences, is there anything i should know before purchase (except the price ;) ) or any comments?
    I'd love to know what the 3D function with stereographic vision is like in games, ie FPS? also the how good are the modern head trackers?

    cheerz for any suggestions!

    pyrogenx


Comments

  • Closed Accounts Posts: 4,943 ✭✭✭Mutant_Fruit


    The price of em!!! Did you win the lotto? Omg, i need a lie down (dammit, i think i spelt lie wrong). Oh dear 1500! That costs twice as much as my whole computer cost me!

    Let me know how they work out.

    sorry for the completely unhelpful comment, but OMG they are expensive


  • Registered Users, Registered Users 2 Posts: 8,483 ✭✭✭Töpher


    Is there porn for them? :) heh
    And if yes, is the glove washable? :D


  • Registered Users, Registered Users 2 Posts: 10,299 ✭✭✭✭BloodBath


    Martin i'm convinced you are selling your body on the streets or organs.

    Where are you getting this money. That would be pretty cool if the software supported it properly though.


    BloodBath


  • Closed Accounts Posts: 1,309 ✭✭✭Kazu


    I'm goin to purchase a pair of i-glasses soon enough and i was wondering if anyone here has had them before, if so what did u think of them?


    i dont think to many people in Ireland have tryed them out looking at that price make sure they are good before spending that amount of money :rolleyes:


  • Closed Accounts Posts: 832 ✭✭✭pyrogenx


    BloodBath wrote:
    Martin i'm convinced you are selling your body on the streets or organs.

    Where are you getting this money. That would be pretty cool if the software supported it properly though.
    BloodBath


    Where did u get the 2500euro u spent on ur PC from ?

    I'm just intending on investing into these glasses insteed of buyin a better screen, while keeping my 19" 950p plus


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  • Registered Users, Registered Users 2 Posts: 307 ✭✭Thordon


    stereoscopic 3D computer imaging
    Wouldnt this mean effectively rendering 2 different viewpoints to 2 monitors? ie 50% slowdown? Although it is only 800 x 600 so it might be ok depending on what your normal resolution is.


  • Closed Accounts Posts: 832 ✭✭✭pyrogenx


    Kazu wrote:
    i dont think to many people in Ireland have tryed them out looking at that price make sure they are good before spending that amount of money :rolleyes:


    I know but its worth a try posting it here, besides i'm convinced by these glasses. I've read about 100 reviews on at least 25 different sites and i know alot about them, also i was talking to a guy that has been a real VirtualReality freak for the last 15years.
    Everyone seems to be saying the same thing, there is a "small" problem when wearing these glasses for hours...taking them off...and its supposed to take a few minutes to find back to reality. One guy was saying that u shouldn't drive a motorbike for 30minutes after wearing them. Ah sure i'll probably wear them while i'm on the motorbike! LOL


    I was looking to buy an 1995 data helmet about a year ago, but that turned out to be crap as u couldn't adjust anything on the helmet, the picture was real blurry looking through binoculars at the screen which had a very low resolution. Now in recent years these i-glasses have been released and they have improved greatly!
    However those ones are the PC 3D pro version, u can also get them for 600dollars in 2D and lesser features. Then there is the alternatives like Sony, Olympus etc... starting at 200euro

    The great thing is though u can even a tiny battery pack which lasts for 5 hours and be mobile connection them to a laptop (or tablet). The glasses only used up 2.5 watts an hour!


  • Closed Accounts Posts: 832 ✭✭✭pyrogenx


    Thordon wrote:
    Wouldnt this mean effectively rendering 2 different viewpoints to 2 monitors? ie 50% slowdown? Although it is only 800 x 600 so it might be ok depending on what your normal resolution is.


    I've been trying to find more detailed infomation on stereoscopic vision. Well when abled this feature, yes, each display is threated completly seperatly. ie. like stereo sound. I'm not to sure what the slow down would depend on, however there only 1 VGA, 1 S-video and 1 audio cable coming off the glasses. 800x600 pixels is loads, since the screen size is only about an inch in diaginal. considering older HMD's used to have 320x240!

    By the way , BloodBath, with this type of display Anti Aliasing and other vision enhancements (since the resolution) come in very handy!


  • Closed Accounts Posts: 832 ✭✭✭pyrogenx


    Forgot to show u guys this : http://www.itck.net/virtualrealitydatenhelme.htm

    Now that's what i would call DEAR !!!! There seems to no difference between those and the i-glasses i wanna get, except a crazy difference in price,They go right up to 5k


  • Closed Accounts Posts: 867 ✭✭✭l3rian


    they look ok, tell us what there like when you get them


    im still dreaming of the day i slip into my vr suit, clip on the fish bowl helmet and flick the switch to be inserted into my very own holodeck

    ive wondered how would movement be worked out, maybe some sort of rotating threadmill? or large sphere? and the suit would have to be able to recreate virtual forces somehow, so that you could interact with the virtual surroundings, like pick up an ak47 and feel the recoil for instance, anyone up for vr cs?


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  • Registered Users, Registered Users 2 Posts: 11,264 ✭✭✭✭jester77


    Not sure what the quality on those would be like but I've a pair of Olympus eye-treks hooked up to a PS2, I think they were about a third of that price a few years ago. It's great for playing games especially when you are in a dark room, otherwise you have light getting in from the sides. The quality is not so sharp and if you are playing games that are set in dark environments it can be difficult. But I love playing games like wipeout, it really feels like you are in the game and the sense of speed is amazing :D


  • Registered Users, Registered Users 2 Posts: 7,482 ✭✭✭RE*AC*TOR


    the phrase "white elephant" comes to mind.


  • Registered Users, Registered Users 2 Posts: 8,718 ✭✭✭Matt Simis


    I have a Forte VFX1 (ie the original) and a set of Wireless LCD shutter glasses (the $99 E-Dimensional ones). I was primarily interested in Stereoscopic display as the tracking ability is very software dependant (the stereo effect is forced on by gfx drivers), so the Shutter glasses get decent amount of use. When connected to my 24" monitor the effect is good, however personally I find I cant play for hours on end in 3D, more like an hour then my eyes feel tired. I tried Doom3 with them and although the FPS dropped to 17-30fps, the effect was good, though the darkness made it hard to see. Bright games like HL and Farcry are a better match.

    Some games, like OpFlashpoint, look really good.

    The VFX1 is ancient, with 2 seperate LCD screens, low size and resolution. They were advertised as providing an image like a 50' (as in foot, not inch) screen, however they always looked like 2x 1.5" screens sitting infront of my eyes to me. Mind you, perhaps people expectations were lower in 1995 when introduced. 800x600 jammed against your eyes really doesnt seem high enough, with AA at such low res you will get a blurry effect, made worse by the distance to your eyes. Id love to try them out, but Im disappointed by the slow progress made in HMDs. I think lightweight, headmounted displays with 1024x 600ish res (widescreen) would be ideal. I personally would pay around EUR600 for such a display, as long as some degree of headtracking is offered in software.


    Matt


  • Moderators, Society & Culture Moderators Posts: 9,689 Mod ✭✭✭✭stevenmu


    I've had the e-d shutter glasses for a while now and they're pretty sweet. There isn't really much slowdown, and I'm only using a gf3 ti-200. I'm not too sure about the techy details but when you think about it all that happens is one scene has to be translated slightly, all the textures, lighting, shadows are exactly the same and don't need to be recalculated. The effect is very good in some games, GTA: VC the cars look like you could reach out and grab em, and in ghost recon the detail on the guys is amazing. For the shutter glasses you need a refresh rate of at least 85hz to use for any lenth of time, 100+ is much better. I don't know how HMDs work exactly, i.e. if the driver is seperate from Nvidias (assuming you've an nVidia card, I don't think the radeons are meant to be very good at this) stereo drivers you may end up with a bigger performance hit, and I'd presume they won't have the flicker problem shutter glasses do at low resolutions.


  • Closed Accounts Posts: 832 ✭✭✭pyrogenx


    Matt Simis wrote:
    I have a Forte VFX1 (ie the original) and a set of Wireless LCD shutter glasses (the $99 E-Dimensional ones). I was primarily interested in Stereoscopic display as the tracking ability is very software dependant (the stereo effect is forced on by gfx drivers), so the Shutter glasses get decent amount of use. When connected to my 24" monitor the effect is good, however personally I find I cant play for hours on end in 3D, more like an hour then my eyes feel tired. I tried Doom3 with them and although the FPS dropped to 17-30fps, the effect was good, though the darkness made it hard to see. Bright games like HL and Farcry are a better match.

    Some games, like OpFlashpoint, look really good.

    The VFX1 is ancient, with 2 seperate LCD screens, low size and resolution. They were advertised as providing an image like a 50' (as in foot, not inch) screen, however they always looked like 2x 1.5" screens sitting infront of my eyes to me. Mind you, perhaps people expectations were lower in 1995 when introduced. 800x600 jammed against your eyes really doesnt seem high enough, with AA at such low res you will get a blurry effect, made worse by the distance to your eyes. Id love to try them out, but Im disappointed by the slow progress made in HMDs. I think lightweight, headmounted displays with 1024x 600ish res (widescreen) would be ideal. I personally would pay around EUR600 for such a display, as long as some degree of headtracking is offered in software.
    Matt


    On some german VR online shops any i-glasses models always comes with the most modern head tracker. Its really accurate, fast and as small as a lighter.
    I want to get a new graphics card soon enough, now i have a 9600XT 128mb.

    Is there much of a difference between nVidea and Radeon drivers or chips, as in supporting or performing stereoscopic vision? Which card should i get to get best performance with SS vision ?

    I knew some people here would have had a VR device, thanx for ur opinion!


  • Closed Accounts Posts: 832 ✭✭✭pyrogenx


    stevenmu wrote:
    I've had the e-d shutter glasses for a while now and they're pretty sweet. There isn't really much slowdown, and I'm only using a gf3 ti-200. I'm not too sure about the techy details but when you think about it all that happens is one scene has to be translated slightly, all the textures, lighting, shadows are exactly the same and don't need to be recalculated. The effect is very good in some games, GTA: VC the cars look like you could reach out and grab em, and in ghost recon the detail on the guys is amazing. For the shutter glasses you need a refresh rate of at least 85hz to use for any lenth of time, 100+ is much better. I don't know how HMDs work exactly, i.e. if the driver is seperate from Nvidias (assuming you've an nVidia card, I don't think the radeons are meant to be very good at this) stereo drivers you may end up with a bigger performance hit, and I'd presume they won't have the flicker problem shutter glasses do at low resolutions.


    So is what ur saying that the more Hz/reaction-time the longer u can wear them without going mad? (not literally) These ones i want to buy have up to 120Hz (thats a reaction time of only 8.3ms) do u think i could wear them for more than say 3 or 5 hours? What will happen if worn for too long? except eyes gettin tired.


  • Closed Accounts Posts: 832 ✭✭✭pyrogenx


    I found a site that demonstrates stereoscopic vision: http://dogfeathers.com/java/hyprcube.html

    Just klick on detach, then increase the size of the window to adjust the 2 cubes to the width of ur eyes and look at them about an inch from ur screen til u only see 1 cube. Its pretty amazing even with only a simple cube, its really looks 3D!


  • Closed Accounts Posts: 833 ✭✭✭Stormfox1020


    Why not buy two moniters and strap them together with tape, and look really closely at them? Or buy one of them new confangled 3-d Moniters?


  • Closed Accounts Posts: 832 ✭✭✭pyrogenx


    Well obiously the weight might make ur neck muscle feel a bit strange after an hour or so. also the resolution would be better but the area far too big... bah nevermind

    Didn't see those 3D monitors yet, but how can they be better since they're about 1m away from ur eyes.


  • Closed Accounts Posts: 867 ✭✭✭l3rian


    i had those edimension glasses too, and they are good gimic for a few minutes, or to show a visitor

    i have a monitor refresh rate of 120, and didnt notice any slowdown when playing

    but they are broke now, the wire is very skinny, i think i must have stood on them or soemthing


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  • Moderators Posts: 5,580 ✭✭✭Azza


    Ah I have almost completed the work on my own Holodeck (as advertised in star trek). I have programmed Angelina Jolie's but unfortantly she is speaking with the Doctor's voice from Star Trek Voyager so I'll have to tweak her around abit. I can programme her to wear I-glasses too while I'm at it.


  • Moderators, Society & Culture Moderators Posts: 9,689 Mod ✭✭✭✭stevenmu


    pyrogenx wrote:
    So is what ur saying that the more Hz/reaction-time the longer u can wear them without going mad? (not literally) These ones i want to buy have up to 120Hz (thats a reaction time of only 8.3ms) do u think i could wear them for more than say 3 or 5 hours? What will happen if worn for too long? except eyes gettin tired.

    The way the shutter glasses work is that each time the screen refreshes it alternates the angle it show the picture at, the glasses alternately block your left or right eye so that your left eye always sees one angle. This means each eye only sees half the refreshes so if you're running at a refresh of 60Hz it's effectivly only 30hz, this is very flickery and gives you a headache pretty quickly.

    I'm not sure how the HMD would work but I'd guess it alternates between sending the left picture and right picture at each refresh, 120hz(60hz effective) would be fine, I've used 100hz(50hz effective) for hours. I think the effect of refresh rates would be much less noticeable with lcd screens anyway, I think they hold their picture until updated.


  • Closed Accounts Posts: 833 ✭✭✭Stormfox1020


    I think the moniter would be pretty sweet though, like playing COD or something. You could look around corners by just looking to the side abit :). Endless ownage possabiltys.


  • Registered Users, Registered Users 2 Posts: 5,513 ✭✭✭Sleipnir


    pyrogenx wrote:
    I'm goin to purchase a pair of i-glasses soon enough and i was wondering if anyone here has had them before, if so what did u think of them?

    I'm looking to get these (but not from US) : http://www.i-glassesstore.com/ig-svga3dpro.html

    Also wanna get a Headtracker and a Data-gluff.


    Did anyone have good or bad experiences, is there anything i should know before purchase (except the price ;) ) or any comments?
    I'd love to know what the 3D function with stereographic vision is like in games, ie FPS? also the how good are the modern head trackers?

    cheerz for any suggestions!

    pyrogenx



    I have the Naturalpoint TrackIR 2 headtracking unit and it's excellent. If you're into flight sims at all I would consider it essential.
    I've heard mixed reports about 3D glasses being a bit crap given the price though.


  • Moderators Posts: 5,580 ✭✭✭Azza


    Sleipnir you have track IR2. I hear thats excellent for fligth sims. Have you tried it with IL2 and how do you find it in general?


  • Registered Users, Registered Users 2 Posts: 5,513 ✭✭✭Sleipnir


    It really is great, brilliant for dog-fighting. I use it with LOMAC mainly and also for MSFS 2004 (which is a little too time-intensive for me at the moment).
    The TIR3 is out now (came out shortly after I bought the 2, grrrr) and I hear that you do get better FPS with it, but not that much better.
    Still, better to have it than the TIR2 though.

    I would imagine it's just as immersive on IL2 as it is with other sims.

    I did have my TIR2 for sale on boards a while back as I *might* be upgrading to the 3 soon.


  • Closed Accounts Posts: 832 ✭✭✭pyrogenx


    I just read that the 3D stereoscopic vision is only possible with nVidea graphics cards!? is that true?? If so i won't be able to get a 9800xt or x800 pro


  • Moderators, Society & Culture Moderators Posts: 9,689 Mod ✭✭✭✭stevenmu


    most of the companies that provide shutter glasses seem to provide their own driver for ATI cards, check with whoever makes what you're thinking of buying. You could try a google for "radeon stereoscopic driver" aswell, I think I saw a free one somewhere before.


  • Registered Users, Registered Users 2 Posts: 1,557 ✭✭✭dubdvd


    ive used a pair of those glasses before and i have to say there not as good as they make out i was going to buy a pair of a mate of mine for gaming but there just not what i was expecting i was watching a movie on them you would be better of buying a couple of monitior if i remember he was selling them queit cheap you make your own mind up


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  • Registered Users, Registered Users 2 Posts: 8,718 ✭✭✭Matt Simis


    Sleipnir wrote:
    It really is great, brilliant for dog-fighting. I use it with LOMAC mainly and also for MSFS 2004 (which is a little too time-intensive for me at the moment).
    The TIR3 is out now (came out shortly after I bought the 2, grrrr) and I hear that you do get better FPS with it, but not that much better.
    Still, better to have it than the TIR2 though.

    I would imagine it's just as immersive on IL2 as it is with other sims.

    I did have my TIR2 for sale on boards a while back as I *might* be upgrading to the 3 soon.


    I really just dont get how these are meant to aide gaming? Maybe I have it all wrong:
    It tracks your head movement, moving the game viewpoint in sync right? So when you look left, the view moves left too.. however the monitor is stationary.. arent you moving you head while trying to keep you eyes fixed on one spot (the monitor)?

    Why does head tracking impair FPS btw?



    Matt


  • Registered Users, Registered Users 2 Posts: 5,513 ✭✭✭Sleipnir


    well yeah but it's not like if you want to look 90 degrees to your left on-screen, you turn you're head 90 degrees (you wouldn't be looking at the monitor then!)

    You just turn your head slightly and it moves on screen to a greater degree, which is all configurable. It's fantastic for flight sims (especially in dogfights) when you need to look around quickly. Also very useful for quickly checking your flight instruments.


  • Registered Users, Registered Users 2 Posts: 8,718 ✭✭✭Matt Simis


    Sleipnir wrote:
    well yeah but it's not like if you want to look 90 degrees to your left on-screen, you turn you're head 90 degrees (you wouldn't be looking at the monitor then!)

    You just turn your head slightly and it moves on screen to a greater degree, which is all configurable. It's fantastic for flight sims (especially in dogfights) when you need to look around quickly. Also very useful for quickly checking your flight instruments.


    Hmm, I see. I hear lots of good things about them, so in practice it must work better than it does in my imagination!



    Matt


  • Closed Accounts Posts: 832 ✭✭✭pyrogenx


    Well thats just great! looks like i'll have to get an nVidea graphics card as the 3D vision is only supposed to work on them and not on Radeon. I have no idea why though, probably something to do with the drivers....bah....i want to stick Radeon but if the above is true i'll have no choice (and no i want get both! ;) )


  • Registered Users, Registered Users 2 Posts: 8,718 ✭✭✭Matt Simis


    pyrogenx wrote:
    Well thats just great! looks like i'll have to get an nVidea graphics card as the 3D vision is only supposed to work on them and not on Radeon. I have no idea why though, probably something to do with the drivers....bah....i want to stick Radeon but if the above is true i'll have no choice (and no i want get both! ;) )



    nVidia have developed their own drivers (ages ago infact) and keep them updated (check nVidia website). ATI are regulary asked by users to do the same but this far claim they are not interested.


    Matt


  • Registered Users, Registered Users 2 Posts: 10,299 ✭✭✭✭BloodBath


    Get a 6800 Pyro. It's the lowest line 6800 but outperforms the 9800xt and even the x800pro in some benchmarks.


    BloodBath


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  • Closed Accounts Posts: 832 ✭✭✭pyrogenx


    sound. i was looking at the 6800 anyway, but i'll have to see what version there is and how much the difference in price is. One big plus of those cards that they play openGL games (like FarCry, IL2 etc) better than Radeon cards. so just another reason to go for it!


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