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New patch out

  • 18-05-2001 10:26am
    #1
    Registered Users, Registered Users 2 Posts: 1,342 ✭✭✭


    Patch 22755 is out, about 2.6mb.

    My fps seems to be up a bit, but it might be because you can turn down explosion detail now, whats it like for everyone else?


Comments

  • Registered Users, Registered Users 2 Posts: 2,494 ✭✭✭kayos


    Whats in teh new patch read below
    <font face="Verdana, Arial" size="2">
    TRIBES 2
    Readme File for Patch
    05/11/01

    ***********************************************************************
    About This Document:

    Thank you for purchasing TRIBES 2.

    This document contains information about the content of patches for TRIBES 2, the problems those patches are intended to address, and any outstanding issues that may be related to the patch.

    ***********************************************************************

    TABLE OF CONTENTS

    I. LATEST CHANGES
    II. TROUBLESHOOTING
    III. CONTACTING SIERRA


    I. LATEST CHANGES

    - (optimization) Damage Decal toggle applies to ALL damage decals now. This improves performance on video cards with lower VRAM. Those cards should turn this feature OFF for best gameplay.

    - (optimization) Dynamic lighting now fades with distance so that systems do less calculations on lights that make little or no difference anyway.

    - (optimization) The following missions were edited/revised in order to achieve much higher framerates in-game. They are:
    Death Birds Fly
    Dust to Dust
    Recalascence
    Reversion
    Riverdance

    - (optimization) There is now a PARTICLE DENSITY slider on the GRAPHICS menu that allows you to turn down the number of particles used in explosions and weapon effects. Systems with low VRAM should turn this down as low as possible. The effects will still look good, but will use many less polygons and alpha translucencies.

    - (optimization) The force shield effect on players and objects has been greatly simplified. The old effect was hammering the frame rates on older video cards when played. This new effect greatly speeds gameplay on all cards, and particularly on Voodoo cards.

    - (memory leak) Memory leaks were located and eradicated. This most likely was the cause of the "degradation over time" that folks were experiencing on their servers.

    - (bug fix) "Vote Spamming" has been prevented in-game.

    - (bug fix) Moved some of the CD check from script into code, where it should be.

    - (bug fix) The "sticking" mouse button problem is now fixed.

    - (bug fix) Deployables are now easier to place on walls and other surfaces. There were some inconsistencies on which surfaces could be placed upon and those are now resolved.

    - (bug fix) There was a bug that prevented users from deleting some Server Filters. That is resolved now.

    - (bug fix) There was a Siege bug where a base item (like a turret) could be destroyed, and then repaired, but it would no longer receive power after being repaired. That is now fixed. The items will receive power correctly after being repaired.

    - (bug fix) Resolved the Team Damage OFF situation where friendly troops could destroy permanent "base" objects.

    - (bug fix) Removed a packet overrun in the net code that *could* have allowed hackers to bring down servers. This had not occurred to date and is now prevented.

    - (bug fix) Deployable inventory stations can no longer be deployed directly next to each other. They must be at least 20 meters apart in order to be deployed properly.

    - (bug fix) Ejection speed increased slightly to more easily accomodate jumping out of moving vehicles.

    - (bug fix) Many team damage fixes occurred. When Team Damage is OFF the following are now true: Friendly teammates are no longer prevented from destroying deployables. The ELF will no longer drain energy from friendly players. If a friendly player blinds another friendly player with Whiteout grenades, then a message is displayed in the Chat HUD so that the blinded person knows who did it. (There are more Team Damage changes coming in the next patch.)

    - (bug fix) Medium now has a standard loadout of 12 grenades in the grenade launcher instead of 10. Light: 10; Medium: 12; Heavy: 15.

    - (bug fix) Deployable pulse sensors now have a range of 150m instead of 120m to make them a more attractive option to deploy.

    - (bug fix) Fixed an indoor turret proximity bug introduced in the last patch.

    - (improvement) Flag captures are now worth 100 points (for the team), instead of 1 point. Additionally, each time someone grabs the flag *from the enemy flag stand* they will gain 1 point (for the team), regardless of whether they actually capture it or not. You will ONLY get this single point if the flag was actually on the flagstand. You will NOT get the point by touching the flag anywhere else on the field. This change will help prevent tie situations and will reward aggressive offensive play.
    NOTE: The "touch" point can only be gained once every 20 seconds...so a "scrum" around the flag base will not result in a large group of points being gained.

    - (improvement) Siege: Alcatraz. The generators have been moved around a bit. There are two entrances to that base. One is the "front door" and the other is the "back door". (The back door is the one that has a team-pass-only force field blocking enemies from the switch room.) There is now an upper generator down the chute from the "front door" that powers the "back door" force field. Additionally, there is a solar panel outside that powers the base turrets and sentry turrets. None of these generators have to be destroyed to get to the switch, but their destruction makes it MUCH easier to do so. There are four generators total on this map (all are waypointed now), and the destruction of all four is necessary before the base power will go down.

    - (improvement) Siege: Caldera. The generator has been moved out of the switch room and into the very big main room that has the inventory stations in it. It is no longer necessary to destroy the generators in a particular sequence. Destroying the two main generators (Primary and Secondary) will drop the force field that protects the switch. Both gens must be down in order for the switch force field to drop.

    - (improvement) Added "quickbuy" keyboard shortcuts to use at vehicle station. (Default keys are the 1-6 number keys. 1 is the top vehicle on the list, 6 is the bottom vehicle on the list).
    NOTE: These key bindings are not currently editable. However, since you are on the vehicle purchase pad when they are in effect, they cannot interfere with any custom keys you've created, so you should have no problems.

    - (improvement) Team Damage ON/OFF can be changed by Admins/SuperAdmins as well as being voted on by players. If you are an Admin or SuperAdmin, then just go to Lobby and look up where the "Vote" options are listed. There are options there to toggle the Team Damage flag. Regular players can also Vote to Enable/Disable Team Damage in the same spot.

    - (improvement) Default server prefs have been changed so that the default time limit is now 30 minutes (instead of 20) and Team Damage is OFF.

    - (improvement) Fixed buddy filter. You can now use the Filter option on the JOIN screen to find games that have players in them that are listed on your buddy list. (Use the Email or Warrior Browser functions to add/remove people from your buddy list.)
    NOTE: We feel that there is an issue that may be related to NAT (Network Address Translation). Sierra QA uses public IP addresses on it's internal network that are not routable on the Internet. They experience a problem that occurs when anyone inside their firewall uses the Internet for anything, their internal address is "changed" to a legal external address. In their case, they use "many to one" NAT, so everyone appears to be the same address outside our walls. This issue prevents Sierra QA from seeing "buddies" that are on systems *inside* their firewall (they can see "buddies" on external servers just fine). We are hypothesizing that it is NAT that is causing the buddy list lookup to fail internally. We are continuing to work on this.
    ALSO NOTE: This feature works correctly for everyone else.

    - (improvement) You can now add a player to your server admin lists (so that server admins can auto-admin players when they join a server, if desired). How this is done: If you are a SuperAdmin (owner of the server), you can go into the lobby and right-click on a player's name. You will then have the ability to add them to your Admin or SuperAdmin lists.

    - (improvement) Master Server list no longer insists on keeping your current game highlighted while refreshing a query. This allows you to page up and down more easily on the list while it is refreshing.

    - (improvement) Added "Team Damage ON/OFF" and "Windows/Linux" as options for creating new Server Filters.

    - (improvement) Missile reticle is improved aesthetically. This is part 1 of 2 of the missile reticle changes. The second part will be in the next patch.

    - (community) Made changes to Tribe Forums to make posting new topics work better with the current cache architecture.

    - (community) Fixed buttons on Tribe/Warrior Browser to reflect visitors membership in tribe

    - (community) Changed NEWS button on Tribe page to OPTIONS, added links to Tribe Forum, Tribe Public Chat and Tribe Private Chat.

    - (community) Added "EMail" and "Add To Buddylist" options into the right click menu in the Chat Channel member list.

    - (community) Changed layout of right click menu's in the Community for easier understandability.

    - (community) Added Moderator functions to the T2 Community - allows post removal, ability to send warnings and execute ban's to the perp.

    - (community) Added confirmation box to the News page on Submit News - explains purpose and requires yes/no.

    - (community) Upgraded Forum Cache version

    - (community) Added ability to Lock Topic for Moderators

    - (community) Added locking for posts where Topic is already in cache.

    - (community) Implemented a ban structure on the Database

    - (community) Fixed DBProxy thread disconnections - removed blank error boxes.

    - (community) Fixed bug in Blocking Email Senders

    II. TROUBLESHOOTING

    NOTE: For up-to-date online troubleshooting information, go to the following URL: www.tribes2.com. This URL is accessible directly from the game. If you cannot access the game, use your Internet browser to reach the URL.

    - A few users may find that the initial update of SierraUpdate will fail on their system (usually only Win95B users or a few customers with unusual configurations of Win2000). If you experience problems with that utility, try downloading it manually from "http://tribes2update.sierra.com".

    - If the game does not install properly, reboot your machine and try again.

    - If the game installs properly but does not boot up, make sure you have the latest software drivers for your video card. You can launch the “OpenGL Setup” executable to check your current drivers. TRIBES 2 hardware requirements can be found in the Readme document on the CD.

    - If the game boots up but the frame rate is slow, first check to see whether you have the most current software drivers for your video card. Then go to SETTINGS and adjust your Video and Graphics settings to improve performance.

    - If you have low system RAM (less than 96MB), and you are experiencing virtual memory access during the game, you should make sure that a) there are no other applications running in the background while you play Tribes 2, and b) that your Texture Resolution slider (in Graphics Options) is set to its lowest setting. This should resolve the problem.

    - If you have your AGP aperture set incorrectly, the game will run slowly -- but so will every other 3D game. If this issue is of concern to you, we suggest you consult your machine's manual for guidance on how to adjust your AGP aperture. We have provided a link to some information on AGP aperture settings: http://members.tripod.lycos.nl/Erado/HW_Guide/General/AGP_Aperture.htm.

    - If your keyboard gets "stuck": The keyboard sometimes gets stuck when you press 3 or more keys at the same time. To fix this, press the 'Esc' key twice.

    ====================================================================
    GAMEPLAY FREEZES When using AMD processor and Windows 2000:

    This issue is widely known amongst tech-heads but like many other issues doesn't necessarily trickle down to the masses. Dynamix QA has experienced seemingly random full system crashes since testing Tribes2. Yet there has never been a way to fully pin it down. AMD recently released a patch fixing a problem on older motherboards when using AMD + Win2k that completely wipes out the problem we were experiencing. The symptom is having random system freezes.

    The problem is in their AGP pipeline. Well here let the experts explain it:

    http://www.amd.com/products/cpg/athlon-duron/amd_win2k_patch.

    ====================================================================
    TESTED VIDEO DRIVERS:

    Here are the drivers we tested with and the video mode that we experienced the best performance with for each of the card groups. We hope this helps you troubleshoot your own systems.
    TNT: Det 6.50 (Runs best in D3D)

    TNT2: Det 6.50 (Runs best in OpenGL)

    Vanta: Det 6.50 (Runs best in D3D)

    GeForce: Det 6.50 (Runs best in OpenGL)

    GeForce2 (all): Det 6.50 (Runs best in OpenGL)

    Voodoo 5 & 4 : 1.04.00 (Runs best in OpenGL) Note: Some folks have said that you need to use the November release of these drivers...not the February release. This MAY have something to do with the UE problem. Try it out if you are having that problem.

    Voodoo 3 : 1.07.00 (ONLY runs in D3D) Note: If you see OpenGL as an option inside the game, then that is an indicator that your drivers are out of date. You should upgrade at your earliest convenience. Do *not* use OpenGL...it *will* crash your game.

    Voodoo 2 : 3.02.00 (ONLY runs in OpenGL)

    Matrox G400 & G450 : w9x_623 (runs slightly better in OpenGL) Note: Matrox has released new drivers for their G450, G400 and G200 MMS video cards running under Win98 and WinME. The drivers address a number of game specific problems, including with TRIBES 2, Unreal Tournament, Gore, Oni and others, as well as a few other issues. Those newer drivers are have not yet been tested by Dynamix/Sierra...but they are reported to work better than the ones we list here.

    Diamond Viper II : w9x_95103 (ONLY runs in OpenGL and not at all on Win95B)
    ATI Rage 128 & 128 Pro : 4.12.6269 (runs best in OpenGL and not on W95B at all)

    ATI Rage Fury Maxx : 4.11.01.7925 (runs best in OpenGL)

    Permedia 3 : 21070825 (Runs best in D3D)

    PowerVR Kyro 3 : OEM Drivers (ONLY in D3D)

    ====================================================================
    NETWORK SETTINGS:

    You should definitely use the network presets we provide on the Settings/Network options screen. If you are using a 56K modem, then use that preset. If on a DSL, then use that preset. Etcetera.

    Why? If you crank the settings up too high, you'll start getting really choppy play. You may even see regular "redjacks" (lag icons). What is happening is that you are trying to push too many network packets through your pipeline and the game is having to queue up and wait while they get through.

    So...if you are seeing good framerate but nasty pauses all the time, or you are seeing periodic "redjacks", you should consider turning down your network settings. (Even down beyond the presets, if necessary...you are unlikely to experience any negative effects from lower settings.)

    ====================================================================
    MISSION EDITOR:

    The manual incorrectly states that the mission editor is accessed by hitting CTRL+E.

    That is no longer true. Instead, you must open the console first and then type:

    editor.open();

    and hit return, then hit ALT+E to bring up the editor.

    </font>


  • Registered Users, Registered Users 2 Posts: 2,831 ✭✭✭Lucutus


    <font face="Verdana, Arial" size="2">- (bug fix) The "sticking" mouse button problem is now fixed.</font>

    Thank Gawd!


  • Registered Users, Registered Users 2 Posts: 21,264 ✭✭✭✭Hobbes


    I love the bubble shields. Very star trek'ish. smile.gif



  • Closed Accounts Posts: 122 ✭✭Vialli


    yes they are very sexah...mmm ive just been looking through the polycount page and found a l33t robotech chaingun..its for Q3 though..im sure someone can convert it..


  • Registered Users, Registered Users 2 Posts: 2,020 ✭✭✭Ry


    - (bug fix) Ejection speed increased slightly to more easily accomodate jumping out of moving vehicles. OH BABEH can ya feel It!!! biggrin.gif

    Citer le Cordeau "JennyRooba" :D


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  • Registered Users, Registered Users 2 Posts: 935 ✭✭✭Mixie


    I can't download it - says my version is out of date and can't be patched, which means I can't play the game online.


  • Registered Users, Registered Users 2 Posts: 173 ✭✭Hunter px1


    lol mate, i got that on the last patch, your best bet is to reinstall the game and download the full upgrade, hmm you have to download the sirra updates as well lol about 4mb all in all, not to bad reall


  • Registered Users, Registered Users 2 Posts: 935 ✭✭✭Mixie


    Nope, didn't work


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