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I hate racing sims

  • 14-07-2004 7:46am
    #1
    Closed Accounts Posts: 65 ✭✭


    Is it just me or does everyone have the problem that when ever you go off the track on any racing sim you're guaranteed(and when i say guaranteed i mean the laws of physics dont apply anymore)to stop exactly 180.0degrees from the direction you meant to go.

    It's really pissing me of now.It happens all the time in the Grand Prix racing sim on the pc.I once had a car stop in mid spin and spin back in the opposite direction to finish 180 degrees to the way i should be.Just playing Toca RaceDriver2(pc) same bloody thing.This phenomena seems to happen more when you're leading a race.If i was last(very very rare thing that) and went off the car gentle bounces over the gravel straight back to the track.Not only that but the pit crew ran out changed the tires,refueled and on my again and lose 2 seconds.

    I hate racing sims :mad:


Comments

  • Registered Users, Registered Users 2 Posts: 5,440 ✭✭✭ando


    Sounds like your crap at racing sims. I play rd2 all the time and the only time you’re forcibly turned around 180 is when you’re cutting the track, ie cheating


  • Moderators, Computer Games Moderators Posts: 14,766 Mod ✭✭✭✭Dcully


    For a start neither of the games you metioned are sims,they are 100% arcade racers.
    Play something that is regarded as a sim and then come back to us with your findings.


  • Closed Accounts Posts: 65 ✭✭Anarky


    Since when have Geoff Crammonds Grand Prix games ever been arcade racers.What planet are you living on Dcully?Those GP games are the height of racing simulation.
    RD2 is an acrader alright but your wrong on GP.

    Yes Ando i am aware you get turned for cutting corners,not what i meant.I ran wide at the first braking corner at Kyalami and the car came to a halt exactly 180 from the track.Maybe i was just pissed off.I hate that track.Not enough overtaking points.So i tend to overdrive there.Maybe i just have bad luck when i put a wheel on the grass eg. RD2 after a spectular overtaking move on Five0 in the Super truck race at Road America (to knock him out of the story) i put my left rear wheels on the grass comming off the last corner.Got sideways and went straight down the pitlane.


  • Registered Users, Registered Users 2 Posts: 2,277 ✭✭✭DiscoStu


    sounds like you are suffering from a bad case of isuckatdrivinggamesitis.
    the only cure is to cut all ridge racer, need for speed and colin mcrae from your diet. have a daily dose of grand prix legends, live for speed, f1 career challenge, nascar 2003 or the GTR demo.
    If this sounds tough at weekends its ok to treat yourself to small amounts of burnout 2, rallisport challenge 2 and toca rd2.

    its exactly like the 2 week all bran challenge. youre pants will be brown but you will feel great.


  • Moderators, Computer Games Moderators Posts: 14,766 Mod ✭✭✭✭Dcully


    Since when have Geoff Crammonds Grand Prix games ever been arcade racers.What planet are you living on Dcully?Those GP games are the height of racing simulation.

    You never said it was GP3 or GP4.
    You said it was Grand Prix racing simulator which is not by Geoff Crammond ,it is by ubisoft and was out a long time ago.
    Anyways Geoff Crammonds stuff is decent but a long way from the best simulators that Disco has just mentioned.
    I think you need to play some real sims [NOT Geoff Crammond stuff] before judging m8.


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  • Registered Users, Registered Users 2 Posts: 6,946 ✭✭✭SouperComputer


    Since when have Geoff Crammonds Grand Prix games ever been arcade racers.What planet are you living on Dcully?Those GP games are the height of racing simulation.

    gp1 was okay, pretty advanced for its time. The rest after that are pure cat ****!

    go here: www.liveforspeed.net and download the fully playable demo thats a bit more like a sim. Great fun online too.

    GPL is probably still the most popular online. Be forwarned that playing with keys is a no no, analouge controls only!


  • Closed Accounts Posts: 65 ✭✭Anarky


    Dcully i apologise for the mix up between the two i forgot there was a crap GP "sim"

    Ando/DiscoStu i never said i was the God Racer(apparently both of you believe you are) who never puts a wheel wrong

    SouperComputer gp1 was good for its day but gp3 was the best of the bunch simply cos of the editors you could get to change everything in the game

    DiscoStu(still insulting me) of the arcadies you mentioned i've played two maybe three of them and that was in the last millenium.

    Last but least why the hell is everyone picking on me.All i asked was do ppl finish 180 from the track if they go off.Yes or no would have sufficed.Obviously i asked the wrong ppl cos you lot must never go off and probably dont even know what a gravel trap looks like :p


  • Registered Users, Registered Users 2 Posts: 6,946 ✭✭✭SouperComputer


    i liked GP1 becase it was such a giant leap ahead of the other games at the time.

    GP3 was alright, but i felt it was a bit arcadey, tis true that you can tweak quite a bit on it though.
    Last but least why the hell is everyone picking on me.

    i was thinking that myself!! he he, the guys here are a bit fanatic!

    as for gravel, unfortunatly I do have experience on various parts of my body not to mention the odd tyrewall!


  • Closed Accounts Posts: 65 ✭✭Anarky


    talking bout fanatics,now i recognise DiscoStu,he was the nutter who ran onto the track at Silverstone last year telling everyone to pray to God.


  • Registered Users, Registered Users 2 Posts: 2,277 ✭✭✭DiscoStu


    Originally posted by Anarky
    Last but least why the hell is everyone picking on me.

    Does making a blindingly stupid blanket statement and backing it up with a nonsenseical and frankly unrelated argument sound like reason enough?

    Attacking a game or genre is fine by me but please please please think before you type. Just incase that is beyond your abilities I'll give you a few pointers to get started.

    1. Situational Awarness: No matter how realistic the graphics look, how accurately the engine noise is generated and how true to life the physics engine is you simply cannot simulate the sensations of real driving. Its very similar to what pilots say when comparing multi million euro aircraft simulators to actually flying the real thing.

    So, if true situational awarness cannot be replicated why bother?

    2. Treating a track as a static entity: Take youe average grand prix track. Its about 3 miles long. Now consider a 3 mile stretch of road. Is every inch of that stretch going to be the same temerature, have the same friction coefficients, will the air pressure and temerature be even througout? What about wind speed and direction?

    So, with all the simplifications to tracks designs we will not get a true simulation. Whats the point?

    3.Inherant simplifications to engine modeling: Realting to the above, highly tuned engines such as f1 or nascar one are sensivite to changes in temperature and air pressure. These are rarely take into consideration since the difference in performance can be minimal to the general skill of the target audience. An engine is not a black box with a predefined ouput at a certain rpm.

    So, if the engine is not fully and accuratly simulated why bother?

    4. Lack of true aerodynamic modeling: the buildup of dead insects on the wings of an f1 car is enough to cause a drop in lap times so why would this not be taken into consideration? the closest you can expect is when a back wing is broken that car will oversteer horribly and not have the same kind of acceleration abilities.

    So, since aerodynamics are the third most important system in a car behind the engine and suspension and are not correctly modeled whats the point?

    Now son, expand those points into a reasoned and cogent argument and get back to us.

    Troll baiting is fun


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  • Registered Users, Registered Users 2 Posts: 6,424 ✭✭✭jonski


    Originally posted by DiscoStu
    Now son, expand those points into a reasoned and cogent argument and get back to us.

    Jeese take it easy , the guy made a blanket statement , true , but I don't think it was made to get ppl rattled .

    John


  • Closed Accounts Posts: 65 ✭✭Anarky


    I asked a simple question in relation to going off track ie is the getting turned 180 degrees from the track inherent in racing games.Is it a punishment from the programmers to prohibit cheating,as in RD2,getting turned for cutting corners.I did not ask about the philosophical aspects of racing simulations.You ask whats the point if everything is not exactly represented on the simulation.Reason is it is only a simulation;to pretend to be something;to have the presence of.It is not intended to exactly recreate every little variable that effects a racing vehicle in reality.It is a game,it is meant to be fun.If the player had to worry about the amount of flies he had collected on his car it wouldn't be fun it would be reality and if it was that why don't i just go to a race track and do it there instead.


  • Registered Users, Registered Users 2 Posts: 6,946 ✭✭✭SouperComputer


    Attacking a game or genre is fine by me but please please please think before you type. Just incase that is beyond your abilities I'll give you a few pointers to get started.

    jesus, relax the cax disco! I dont think he was attacking!

    peace and love, man, peace and love! ;)


  • Closed Accounts Posts: 65 ✭✭Anarky


    Maybe calling the thread "i hate racings sims" was what has riled DiscoStu.Wrong choice of word perhaps.I should have called it "disapearing in a cloud of dust and gravel in racing sims disturbs my inner calmness".


  • Registered Users, Registered Users 2 Posts: 3,316 ✭✭✭ButcherOfNog


    keep it civil lads ..... everyone is intitled to their point of view. in most sims theres very little you can do once you get a corner wrong and go off, controlling a car with slicks on grass/gravel etc is impossible. They only work on tarmac.


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