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Ironworks

  • 08-06-2004 6:05pm
    #1
    Registered Users, Registered Users 2 Posts: 825 ✭✭✭


    right, i need fresh ideas on how to abuse Krark-Clan Ironworks. the deck i have so far is :

    4x Darksteel Citadel
    4x Seat of the Synod
    4x Vault of Whispers
    4x Great Furnace
    4x Glimmervoid

    4x Frogmite
    4x Myr Servitor
    4x Myr Retriever
    4x Disciple of the Vault
    4x Darksteel Colossus

    4x Fireball
    4x Serum Visions
    4x Fabricate
    4x Pentad Prism
    4x Krark-Clan Ironworks

    Sideboard:
    4x Pyroclasm
    1x Stabilizer
    1x Mindslaver
    1x Darksteel Forge
    4x Shatter
    4x Myr Enforcer


    Its a fairly fast deck as it is, i tried spicing it up with Chrome Moxen but it didnt really work as well as id hoped. i need suggestions as to what could be subbed for myr servitor, but in general its a fairly good deck that can usually kill on turn 4 or thereabouts. its easily derailed though, so id need some suggestions on the sideboard as well.


Comments

  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Annul, Mana Leak are nice. Considering most games will be over by turn 4 they can be very powerful for when you miss a drop or when you already have control over the game.

    Also, serum visions is nice, but I've found thoughtcast or Thirst for Knowledge to be much better.

    Goblin cannon fits in pretty nicely.

    Why arent the Myr Enforcers main deck? What would you side them in against? More importantly what would you side out?

    4 Fireballs seems a bit much. Its a win condition only. If you take out some of them and squeeze more card draw (thoughtcast and/or Thirst for Knowledge) in, you should easily draw it when you need it.

    4 Darksteel Colossus seems insane to me....


  • Registered Users, Registered Users 2 Posts: 825 ✭✭✭MatthewVII


    i find serum visions to be one of the most powerful cards in the deck tbh, it just seems to work so well. there are four fireballs because theres a very good chance you wont draw one seeing as i have no fetch cards for it. ditto for the colossus if i cant find a fabricate, its handy to have a large nubmer to increase your chance of having it in your hand when the ironworks hits the table. the enforcers are in the sideboard because they dont get me affinity boost fast enough, i find frogmites far more versatile to get out quickly and sac them for mana, but against a goblin deck where one colossus wont make much difference to loads of gobbos itd be handy to have to extra beatsticks in as blockers. Annul and Mana Leak are all well and good, but i find that i use all of my mana every turn.


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