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DirectSound / Kernel Streaming

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  • 28-05-2004 7:26pm
    #1
    Registered Users Posts: 1,372 ✭✭✭


    This is a long shot - about lowish level sound programming using WinXP.

    I want to know if it possible to use the DirectSound API to control the internal sampling rate of a sound card , or do I need to get a device-specific API. I don't have any specific documentation on the card itself yet.

    Basically I am trying to use Kernel Streaming to play sounds of various sampling rates on the sound card, and it is not switching automatically. I am a reasonable C++ programmer but have little experience with device drivers / directx api's.

    Any help appreciated.


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