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[ Mod News ] Eve Of Destruction 0.3 [v0.31 Patch Released]

  • 20-02-2004 8:07pm
    #1
    Registered Users, Registered Users 2 Posts: 14,761 ✭✭✭✭


    Eve of Destruction 0.3 Changes

    NEW:

    MAPS:
    • Brown Water Navy
    NVA vs Special Forces. Time: Evening. Head-On map, capture 4 flags to reduce your opponents tickets.

    • Operation Hastings
    Head-On map. Huge Battle with Blackbird, tanks, choppers and jets. And Hanoi Hanah.

    • Operation Linebacker
    Objectives map - USA must destroy SA-2 Missile bases and a factory before time runs out.

    • Run Through The Jungle
    Objectives map. USA must destroy five AA guns before time runs out. SPECIAL: US APCs are mobile spawnpoints.

    • Truong Son Chasm
    Head-On map. ARVN vs VC. Infantry fight map with new army.

    • We were Soldiers once
    map depicting the events on Nov 14th 1965, when 450 U.S. soldiers were dropped into a small clearing in the Ia Drang Valley. They were surrounded by 2,000 North Vietnamese soldiers.

    This is a Hybrid Objectives map - The US team needs the LZ and one point to reduce tickets gradually, the NVA needs to defend all flags.

    SPECIAL: US does not have a base to spawn, instead the hueys serve as mobile spawnpoints. These Hueys cannot be used by the Vietminh and do not explode when left alone. If the US loses LZ X-Ray AND all the Hueys, the battle will be over for them - USA cannot spawn on the two middle controlpoints. If the NVA captures either perimeter point, they'll gain an additional spawnpoint closer to the LZ.

    WEAPONS:
    XM-177, Type-56. M-40, Mosin Nagent (2 versions), NVA Grenade, smoke grenades (3 colors)

    VEHICLES:
    Covered Gaz, Zil-131 (2 skins), Loach observation helicopter (armed and unarmed), M-551 tank, Patton tank, T-54 tank, K-63 rocket launcher, F-4 (2 skins), SR-71, Sampan (3 versions), SA-2 Guideline SAM, ARVN M113, rubber rafts (2 versions)

    STATICS:
    (see template_list.ed42 in the EoD directory for specific object names)
    Added new trees, reeds, weeds, grass
    Added Punji sticks (4 versions)
    Market w/ seperate tables, baskets
    Helipad (3 versions)
    Large city buildings (2 versions)
    Small city buildings (6 versions)
    small radio, small us ammobox
    SA2 destroyable bunkers w/ spawn points (4 versions)
    fog, fogsmall
    Added mediclocker_US, mediclocker_VC, Ammobox_US and Ammobox_VC for use in uncapturable bases
    Added Hanger_Office_M1
    eod_container1, eod_container2, eod_sign
    Added RopeBridge1_bot, RopeBridge2_bot, RopeBridge4_bot, and RopeBridge8_bot (patches hole in bridge to fix problems with bots)
    tentlargered_M1, tentlargegreen_M1
    radar_M1 (rotating radar static)
    tentred_M1, tentgreen_M1
    added static marker smoke (Blue_Smoke, Purple_Smoke, Red_Smoke, Yellow_Smoke)
    added eod_oiltank_M1, watchtower_M1, HangerBunker_M1, short_bridge_M1


    FIXES / CHANGES:

    HANDWEAPONS:
    reduced small arms damage to unarmed vehicles
    added bullet drop to all small arms
    Added sway to sniper rifles, reduced recoil to compensate
    Added sway to pistols
    Added new M16 skin
    exported new m-16 model
    added custom reload animation for ak47, type 56
    added new remington skin
    adjusted # of mags for handweapons
    added new scope crosshairs to M21, M14
    reduced deviation on pistols
    increased moving deviation of m16, ak47 slightly
    replaced grenade sand impact sound w/ grenade metal impact sound
    new svd texture
    set grenade reload time in standard ammobox to 6 seconds (side-specific ammoboxes unchanged)
    added smoke grenades to ammoboxes (4 second reload time)
    lightened rocket smoket trail
    exported new SVD
    Added new weapon icons
    fixed rifles returning to aim point after firing
    increased rof of M14, SKS, SVD, M21
    added reflection to M40, RPG, Mosin, and M21 scopes
    added models for rifleman, machinegunner, at, eng, sniper, medic kits
    fixed shell ejection for thompson
    Imported new RPG-7, Remington
    Fixed AK47 model (new front sights)
    Replaced M21 model
    Added camerashake to stationary MGs
    Updated weapon Icons
    Reduced deviation on prone M60, RPD


    AIRCRAFT:
    Helicopters no longer take off by themselves when entering the pilot seat
    Added convergance to helicopter rockets
    Added cobra gunner sight and nose cam
    new Mi-4 models to fix tree visibility
    fixed huey, mi-4 spin effect
    replaced CH-47 guns w/ .50 cal mg
    removed network info from huey, mi-4 skids
    removed tracers from cobra grenades
    increased Mi-4 MG range of motion; added gunner nose cam
    fixed smooth on mi-4, hueys, cobra
    added jet minimap icon
    fixed shadow model on CH47
    fixed col02 mesh on huey medic and m60
    made mi-4 wreck doublesided
    added launch effects to chopper, mig rockets
    Added rescue raft to medivac huey
    added floaters, limited float duration to chinook
    lowered exit points of all choppers 1-3 meters
    brightened up cobra model
    Added nosecam for Huey M60 gunners
    Raised Huey MG camera by 0.1 so the muzzle flash doesn't hide the target
    Increased ROF of Huey MGs, increased deviation
    reduced radius of medivac huey health so the pilot is no longer healed (pilot could fly out-of-bounds indefinately)
    tilted cobra rockets down by 2 degrees for easier ground targeting
    minigun sounds changed updated
    added recoil force, increased rof, deviation to loach, cobra minigun
    adjusted VC rocket effect to reduce lag / CTD
    adjusted camera for Huey, Cobra pilots


    GROUND VEHICLES:
    increased damage tank shells do to helicopters
    added new texture for M113 wheels
    increased M46 barrel recoil
    cleaned up type-63 crosshair
    added wading capability to land vehicles
    increased water damage to m-35, zil trucks
    increased expack damage to vehicles ~25%
    fixed smooth on v100 hull
    increased distance for v100 and btr hull lods
    added longer burn time to unarmed vehicles
    Re-exported V-100 and M35 hulls to fix lod problems
    updated damage and repair objects to include new 0.3 vehicles
    fixed gaz side windows (can see trees through them now)
    set col mesh on covered gaz, covered M35 to cloth material - no longer stops bullets
    Animated remaining PT-76, M113 wheels
    re-exported PT-76 turret and gun to fix smoothing
    Added sound scripting for mortars, updated sounds
    updated BTR smoothing
    jeep, gaz steering wheels in synch w/ front wheels
    fixed smoothing on M46 barrel
    adjusted PT-76 projectile position
    Changed Willy / Gaz MG to pos.2, passenger to pos 3 (works better w/ bots)
    Reduced arc on tank guns


    WATER VEHICLES:
    removed ai from pbr - use pbr_ai on co-op maps (exit points are outside the boat)
    added pt bubble sounds to pbr, sampan
    made static carrier object to reduce network traffic
    added sampans, pbr to dock repair object
    Updated PBR model
    Added boat minimap icon for PBR, Sampans


    STATICS:
    split templeA up into 3 parts in an attempt to reduce vehicle lag - pillars must now be placed seperately
    updated bunkerwood model
    updated vhouse, rope bridge meshes for lightmap support


    MAPS:

    All maps
    parachutes are off by default! If Parachutes are available on a map, there's an icon on the loading screen. This still doesn't mean that everyone gets a parachute. For example, only the US gets parachutes on Khe Sanh.

    • Bad Moon Rising
    Special Forces vs Vietcong. Removed Tank, added boats. Added a small mortar firebase at the US camp and a ford to cross the river. US assault has flares instead of grenades.

    • Charlie Don't Surf
    Replaced F-105 w/ F-4. Replaced BTR with K-63. M-35 replaced with M-551. Added single player support

    • Closefire
    Added single player support

    • Hill 937
    US Army vs NVA. Added singleplayer support. Changed the Medic Huey to OH-6 with minigun. One jeep switched to an APC. US Engi still carries a M14.

    • Hill 937 Night
    USA vs VC. US assault has flares instead of grenades.

    • Khe Sanh
    Special Forces vs. NVA. Removed spawning near the F105 Napalm and made the US base headquarters the uncapturable US spawn. Added CH-47 with mobile spawnpoint as placeholder for the c-130 "Hercules", M551 and Patton Tank for the US, K63, T54 for the NVA. These vehicles are locked to one team. Anti Tank equip can be picked up (3 per team). AT and NVA do not carry a parachute. View distance has been increased.

    • Lang Son
    ARVN vs VC. Added singleplayer support.

    • Mekong River
    Added heavy tanks

    • Que Son Valley
    Added single player support

    • Stream
    Removed grenades from ammo boxes at flags closest to spawns. Added single player support

    • Two Bridges
    Added heavy tanks

    • Vinh Loc
    too good to be changed :)

    Removed:
    Eclipse
    Bridge Ruin
    River Village

    MISC:
    added scoreboard to menu files
    added server info and friendly mine indicators
    New VC flags (correct orientation)
    changed US flag to 50 stars
    cleaned up damage code
    updated website address in init.con
    added transparancy to minimap flags
    new loading bar
    Added multilanguage support to new class names
    Changed Axis side name to North Vietnam
    changed name of support to machine gunner
    changed name of scout to sniper
    removed 3rd skin (tan) from VC
    updated class selection icons
    updated ammo icons
    Added Vietnamese voice commands
    bodies now stay for 20 secs
    Added Special Forces, ARVN, and NVA armies

    From Official Eve Of Destruction

    Mirrors will folllow in next post.


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