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CnC Zero Hour patch released.

  • 16-12-2003 4:24am
    #1
    Registered Users, Registered Users 2 Posts: 8,081 ✭✭✭


    The latest (first?) patch has been released.

    Get it at ftp://ftp.ea.com/pub/eapacific/generals/generalszh/DownloadablePatches/

    Version 1.01 - December, 2003

    Issues addressed:

    1. ADDED NEW MULTIPLAYER MAPS
    · Death Valley
    · Forgotten Forest
    · Hostile Dawn
    · Iron Dragon
    · Mountain Fox
    · North America
    · Red Rock
    · Seaside Mutiny
    · Dogs of War
    · Manic Aggression
    · Floodplains
    · The Frontline

    2. TUNNEL NETWORK SPEED - Reduced the build time of GLA Tunnel Networks to match that of Generals.

    3. IMPROVED ONLINE STATS - Made improvements to the code that tracks statistics for multiplayer ranks and battle honors in Generals Online.

    4. NEW COMMAND LINE PARAMETERS - Added “-quickstart” and “-mod” command line parameters to the Zero Hour executable.

    5. BALANCE FIXES - Addressed balance issues for Jarmen Kell, the Pathfinder, and the Alpha Aurora Bomber.

    6. DISAPPEARING SUPPLY DOCKS - Fixed an issue that caused supply docks to disappear during certain skirmish and LAN games.

    7. CHINA HACKER FIX - Addressed an issue that caused Hackers located inside an Internet Center to stop hacking indefinitely after the structure is attacked by a Microwave Tank. Hackers now resume hacking after the Microwave Tank has stopped.

    8. ADJUSTED CHAT SOUND EFFECT - Tweaked the audio cue for the communicator to only alert users to an incoming chat message. The audio cue will no longer sound for any non-chat related messages.

    9. TEXT FIXES - Fixed text errors for the US Intelligence tooltip. It now correctly displays a five-minute recharge time, instead of two minutes. Also fixed text errors in the tooltips for the USA Drone Armor upgrade and China Nuclear Tank upgrades.

    10. CRASH BUGS - Addressed bugs that caused the game to crash if you drop a bunker buster on garrisoned Tunnel Networks; and if you attempt to garrison the castle in mission GLA05 with any more than 14 units.

    11. BLACK LOTUS EXPLOIT - Fixed an issue that caused Black Lotus to capture buildings as she is moving.

    12. GLA BUILDING DESTRUCTION - Units now no longer have to be given three separate orders to completely destroy a single GLA structure.

    13. GATTLING WEAPONS FIX - All Gattling weapons can no longer be made to fire through structures by force-firing.

    14. STEALTH UNITS - Fixed an issue that caused certain stealth units to appear on an enemy’s radar occasionally.

    15. GENERALS CHALLENGE DIFFICULTY - The Generals Challenge campaign will no longer reset its difficulty when restarting a new campaign with one already in progress.

    16. NUKE GENERAL MAP FIX - Addressed an issue that caused the Nuke General AI to build multiple Nuke Silos on top of each other.

    There were also a few bugs fixed which they didnt name as it could still be used as an exploit they say.


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