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Opengl problem on Quake3

  • 30-05-1999 1:15pm
    #1
    Closed Accounts Posts: 1,484 ✭✭✭


    Yeah, I had the same prob but the 3dfx site should sort you out.

    One thing though, they were a b!tch to find for me, the best way is to just use the search engine on the American site.


Comments

  • Closed Accounts Posts: 658 ✭✭✭Jedi


    finally up and going. Looks and plays well.


  • Closed Accounts Posts: 658 ✭✭✭Jedi


    I'm getting the following error when I try to run Q3Test downloaded from this site. Any Ideas. I have a VooDoo2 3DFX card.


    Client Initialization

    Initializing Renderer ----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'opengl32.dll' ): failed
    ...shutting down QGL
    ...assuming '3dfxvgl' is a standalone driver
    ...initializing QGL
    ...WARNING: missing Glide installation, assuming no 3Dfx available
    ...shutting down QGL
    GLW_StartOpenGL() - could not load OpenGL subsystem




  • Registered Users, Registered Users 2 Posts: 166,026 ✭✭✭✭LegacyUser


    You need the most up to date voodoo2 3dfx drivers for quake 3. Get them from 3dfx website. Quake.ie may have them but i havent checked. or copy them from the IHV test (thats I got my q3a to work).


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