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Massively multiplayer D&D

  • 26-06-2003 11:13am
    #1
    Registered Users, Registered Users 2 Posts: 10,339 ✭✭✭✭


    Looks like NWN will be skipping the persistent world developement....


    ATARI PARTNERS WITH TURBINE ENTERTAINMENT TO
    DEVELOP "DUNGEONS & DRAGONS ONLINE"

    LOS ANGELES--May 15, 2003--At the Electronic Entertainment Expo (E3), Atari
    (Nasdaq:ATAR) and Turbine today jointly announced plans to bring Wizards of the
    Coast's incredibly popular gaming universe, "Dungeons & Dragons"® ("D&D"®), to
    the world of massively multiplayer games with "Dungeons & Dragons® Online." This
    innovative online role-playing game will be the first project developed, funded and
    run by Turbine Entertainment, creators of the critically acclaimed "Asheron's Call"
    and "Asheron's Call 2." "Dungeons & Dragons Online" will provide players with the
    definitive online "Dungeons & Dragons" experience, complete with dramatic dungeon
    crawling, terrifying monster combat and challenging puzzles, character
    advancement and guild-based power struggles.

    "We've been looking for perfect opportunities to enter into the world of massively
    multiplayer online gaming and there is no fantasy gaming brand with more
    recognition than 'Dungeons & Dragons,'" said Bruno Bonnell, chairman and CEO of
    Atari. "The key to a productive business model for online gaming is having quality
    content that consumers will pay for. 'Dungeons & Dragons Online' will build on the
    huge amount of established content in the 'D&D' worlds. It has the potential to be
    that killer online app...that breakthrough title that sets a new standard for the
    medium."

    Slated for release in 2005, "Dungeons & Dragons Online" is centered on robust
    character advancement, challenging dungeon combat, meaningful guild politics and
    territorial control over major portions of the game world. Players choose and
    develop a character based on some of the iconic races associated with "D&D,"
    including Humans, Elves and Halflings, as well as classes such as Fighters, Clerics,
    Rogues, and Wizards -- after which they can socialize, find quests, group together
    and equip themselves for future battles.

    "'Dungeons & Dragons' is the ultimate fantasy role-playing game. It has introduced
    more people to game playing than any other title and has spawned hosts of
    imitators and admirers," said Jeffrey Anderson, president and CEO, Turbine
    Entertainment. "The social backbone of 'D&D' gaming -- groups of friends creating
    adventures and worlds to explore together -- along with its rich fiction, immense
    monster bestiary, and complex character development make it a natural for the
    next generation of massively multiplayer game."

    "Dungeons & Dragons Online" will let players travel alone or in parties as they
    explore the seemingly endless dungeon complexes found beneath the world.
    Through the dungeons, players will engage in physical and magical combat with
    hideous foes straight from the pages of the "Monster Manual"(TM) rulebook. Battle
    will be challenging, fast-paced, and easy to control with a wealth of unique weapon
    effects and character movements, as well as specific monster behaviors designed
    to keep combat both tactical and action packed.


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