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Elder Scrolls V: Skyrim

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Comments

  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Fallout 3 / New Vegas may have better characters & voice acting, but for me Oblivion has the better experience & sense of wonder. Sure the main story was forgettable (and at times amateur), and the voice acting left a lot to be desired, but then really: who actually played Oblivion for the main quest? Oblivion is very much one of those situations where the journey is far more entertaining than the destination.

    I still recall the very first time I got out of the sewers; I ignored the quest marker pointing me the way to go, and just went off wandering. That first meeting with a guard on horseback (I want his horse!), or finding a random tavern just off the main road (beer please). Marvellous. In many ways it felt more like a real world than Fallout, despite the shoddy writing. Sure there were one too many identikit caves / dungeons, but again I just ignored them except when I needed the cash.

    Goddamnit, stuff New Vegas, I'm off to Cyrodil again.


  • Registered Users, Registered Users 2 Posts: 7,411 ✭✭✭Icyseanfitz


    wonder will we have levitate this time :) loved being able to fly in morrowind


  • Moderators, Computer Games Moderators Posts: 23,216 Mod ✭✭✭✭Kiith


    Elder Scrolls V: Mass Effect :P



  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    Agricola wrote: »
    I suppose it depends on what you want from a game. I came to RPGs late and Im in no way an aficionado. I played Morrowind and enjoyed it, the same for Oblivion. But they never got me the way ME2, or even ME1 did. Its because I primarily played fps's and tps's before and to get the action of those genres mixed up with the depth of an RPG is what I like most. Old school RPG's just dont do it for me.

    This is something I desperately want it to avoid, but I've a strong suspicion it's going to be RPG-lite to get mass appeal. I wasn't mad on the main plot of ME1 or the lack of plot for ME2, but the side quests and character development were fantastic and is something I'd like Bethesda to strive for. But that type of action based game play should be avoided, in my opinion.

    But then again, I was brought up on old school RPG's and old habits die hard. :D
    Magill wrote: »
    still think diablo III is going to be THE rpg of the year. Really is great looking RPG games coming out this year,.

    I'm looking forward to Diablo 3, but it's hardly the same type of game as this. It's more of an action click-fest (and my fingers still hurt after Torchlight!).

    As said before, Bethesda need to sort out their scriptwriting department (and their casting department). It's going to be very tempting for them to just make something similar to games out there already, but I'm hoping beyond hope that they're trying to create something new. I want a huge Daggerfall sized map that would take you months just to explore, with side quests that draw you into the lives of the characters in the game, as opposed to just doing a few jobs for someone and never talking to them again.

    I know it's asking a lot, but it's not outside the realms of possibility. And I can dream... :o


    edit: actuall, out of curiosity, I looked for some info on the size of the Daggerfall map and found this:

    http://unrealitymag.com/wp-content/uploads/2010/05/large-video-game-worlds2.jpg

    Oblivion was roughly 16 square miles and Daggerfall was roughly 62,394 square miles, so maybe I am asking a little too much. :D


  • Moderators, Computer Games Moderators Posts: 23,216 Mod ✭✭✭✭Kiith


    I'd be happy with an Morrowind/Oblivion sized map, with fast travel turned off. You don't want massive empty plains, with nothing at all of interest in them. Realistic maybe, but damn boring.

    Also, that picture can't be right surely. Lord of the Rings online's world isnt 375 times as big as Warcraft.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 8,531 CMod ✭✭✭✭Sierra Oscar


    humanji wrote: »
    Oblivion was roughly 16 square miles and Daggerfall was roughly 62,394 square miles, so maybe I am asking a little too much. :D

    Yeah, but Daggerfall's terrain was just randomly generated . . . :p

    I just want a landscape that is diverse, like Morrowind had many different zones of vegetation and the like. I still loved the landscape of Oblivion though . . .


  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    Kiith wrote: »
    I'd be happy with an Morrowind/Oblivion sized map, with fast travel turned off. You don't want massive empty plains, with nothing at all of interest in them. Realistic maybe, but damn boring.

    Also, that picture can't be right surely. Lord of the Rings online's world isnt 375 times as big as Warcraft.

    I was wondering that myself. But LOTRO is pretty f*cking huge. Wow seems more compact, but has more going on in it. LOTRO has lots wide open space with not much going on. I'd actually be curious to see if there's an image like that which only shows MMO's (I guess they can leave out Eve, because that's just unfair :D )
    Yeah, but Daggerfall's terrain was just randomly generated . . . :p

    I just want a landscape that is diverse, like Morrowind had many different zones of vegetation and the like. I still loved the landscape of Oblivion though . . .

    I'd actually quite like if they could figure out how to randomly generate the terrain. It's a huge task, but would make each persons game unique. Just have certain sections that remain the same.

    And while I'm demanding how the game should be made, I want a magic system like Two Worlds 2. That was brilliant fun to play around with.

    And I want no more Oblivion Gates!!!!

    And I'd like there to be werewolves and vampires that can turn you.

    And I want a horse named Ken.

    That should do it for now.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 8,531 CMod ✭✭✭✭Sierra Oscar



    Pretty silly - ruling out playing Skyrim even before any actual details have been shared with us. I am confident that Bethesda will be addressing some of the concerns with the levelling system - considering it was widely criticised by all in Oblivion.

    TES is probably my favourite series of games. Yes, Morrowind was excellent and yes some of the features introduced in Oblivion were a step backwards. It seems as time goes on and people look back at the "old days" they are becoming more and more blind in regards recognising some of the failures of Morrowind.

    Morrowind was far from perfect in itself. The combat system for example, to be frank, was awful in so many ways.

    There is a deeply conservative element within TES's fan-base which can be found throughout the fan-bases of RPG games, where change in general is greatly lamented.


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  • Moderators, Computer Games Moderators Posts: 23,216 Mod ✭✭✭✭Kiith


    However Morrowind was far from perfect in itself. The combat system for example, to be frank, was awful in so many ways.

    This is pretty much the only thing thats stopping me from spending many more hours/days playing Morrowind again. Sitting outside the starter area, swinging your sword at a mudcrap, missing 14/15 times, was amazingly annoying. Give me Morrowind, with Oblivions graphics and combat engine, and i'd be a very happy person.


  • Registered Users, Registered Users 2 Posts: 9,255 ✭✭✭anonymous_joe


    Kiith wrote: »
    This is pretty much the only thing thats stopping me from spending many more hours/days playing Morrowind again. Sitting outside the starter area, swinging your sword at a mudcrap, missing 14/15 times, was amazingly annoying. Give me Morrowind, with Oblivions graphics and combat engine, and i'd be a very happy person.

    Just take away the poxy scaling.


  • Registered Users, Registered Users 2 Posts: 7,028 ✭✭✭Wossack


    please please please implement something similar to the random encounters in Red Dead Redemption...

    please...!


  • Registered Users, Registered Users 2 Posts: 3,923 ✭✭✭kearneybobs


    The news of this game has really piqued my interest. Never played any of the Elder Scrolls games. Loved Fallout 3 and New Vegas. Just waiting for this to go on sale on Steam and I'll snap it up. Is Oblivion a good place to start with these games? Seeing as the new one announced will be a direct sequel to Elder Scrolls IV


  • Moderators, Computer Games Moderators Posts: 23,216 Mod ✭✭✭✭Kiith


    The news of this game has really piqued my interest. Never played any of the Elder Scrolls games. Loved Fallout 3 and New Vegas. Just waiting for this to go on sale on Steam and I'll snap it up. Is Oblivion a good place to start with these games? Seeing as the new one announced will be a direct sequel to Elder Scrolls IV

    Get Oblivion on the pc, mod the hell out of it, and enjoy one of the best games of the last few years. It's still definitely enjoyable without the mods, but they make the game sooo much better.


  • Registered Users, Registered Users 2 Posts: 3,923 ✭✭✭kearneybobs


    Kiith wrote: »
    Get Oblivion on the pc, mod the hell out of it, and enjoy one of the best games of the last few years. It's still definitely enjoyable without the mods, but they make the game sooo much better.
    You got a link for some suggested mods? Ill bookmark it and use them when I buy it on Steam (hopefully when it goes on sale)


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  • Registered Users, Registered Users 2 Posts: 7,496 ✭✭✭quarryman


    You got a link for some suggested mods? Ill bookmark it and use them when I buy it on Steam (hopefully when it goes on sale)

    wouldn't mind that too. I've played about 150 hours of it on the xbox but love to try it again on the PC heavily modded.


  • Registered Users, Registered Users 2 Posts: 3,923 ✭✭✭kearneybobs




  • Moderators, Computer Games Moderators Posts: 23,216 Mod ✭✭✭✭Kiith


    The PC Gamer list is good, but there are some other excellent mods not listed. I can post a better list later, but the Elder Scrolls forums are down at the moment. Will post it later today.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,790 Mod ✭✭✭✭Sephiroth_dude


    I hope the map is hugeeeeeeeeeeeee and the weather is changable :).


  • Registered Users, Registered Users 2 Posts: 4,345 ✭✭✭landsleaving


    Wossack wrote: »
    please please please implement something similar to the random encounters in Red Dead Redemption...

    please...!

    Where you wander for hours and find nothing? :P


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  • Registered Users, Registered Users 2 Posts: 6,508 ✭✭✭Oafley Jones


    I hope the map is hugeeeeeeeeeeeee and the weather is changable :).

    In terms of area it's a little bit smaller than Cryodiil, so I wouldn't get my hopes up too much. Wasn't the weather changeable in IV?

    TamrielMapSmall.jpg


  • Registered Users, Registered Users 2 Posts: 85,167 ✭✭✭✭Overheal


    Speaking of that map, I'd really love them to clean up the lore, because I have no clue what is going on, and thats having played a couple games. They need a prequel or something, pretty badly.


  • Registered Users, Registered Users 2 Posts: 249 ✭✭Kai123


    Morrowind was a brilliant game when it first came out. Its pretty dated now and alot of the atmopshere wouldnt be there for people wanting to learn more about the Elder Scrolls world.

    The Lore is pretty vauge, but anyway, anyone played Battlespire? :D I was around 11 years old and the Scamps used to give me nightmares :rolleyes:

    Kai.


  • Registered Users, Registered Users 2 Posts: 7,411 ✭✭✭Icyseanfitz


    In terms of area it's a little bit smaller than Cryodiil, so I wouldn't get my hopes up too much. Wasn't the weather changeable in IV?

    TamrielMapSmall.jpg

    wasnt daggerfall one of the biggest games ever created? what part of the map was that on? it would be great if they added in high rock and hammerfall into the game but i guess thats wishful thinking


  • Moderators, Computer Games Moderators Posts: 23,216 Mod ✭✭✭✭Kiith


    Dafferfall was in Hammerfell and High Rock, top left side of the map. Looking at the wiki, there were over 15000 towns, cities or dungeons to explore and Morrowind was .01% the size of it :eek:


  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    Daggerfall was set in High Rock and Hammerfall. Though, I assume there must have been a great flood to explain why the newer games are on smaller maps. :D


  • Registered Users, Registered Users 2 Posts: 7,411 ✭✭✭Icyseanfitz


    what im thinking with all these games is that the scale of each one doesnt really correspond to that map seeing as morrowind (i think) was a fair bit bigger than oblivion and it doesnt really look it on that map


  • Closed Accounts Posts: 51 ✭✭davearthurs


    Well it took longer to travel in morrowind which was one of the pains, unless you had the speed boot things or levitation spells. Although this actually ads to a feeling of immersion in the map I think. It took 10 minutes to get to some places. Always reminded me of playing Elite on the C64. Fallout 3 was a good balance I think. Oblivion was just repetitious, all trees and the occasional cave and too quick to travel around.
    The plot mattered too much in Oblivion which made it too much of a conventional game I think. Whereas Morrowind you could play forever and not care about the main plot.


  • Moderators, Computer Games Moderators Posts: 23,216 Mod ✭✭✭✭Kiith


    Morrowind was actually smaller then Oblivion iirc.

    Here's the 'Even larger worlds' picture that shows the next level up in world sizes from the last page.
    http://i.imgur.com/xJU7Q.jpg (h-scroll rape if posted as a pic)


  • Registered Users, Registered Users 2 Posts: 7,411 ✭✭✭Icyseanfitz


    im downloading lotro at the moment as its gone free to play never knew it was the second biggest game ever created


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  • Registered Users, Registered Users 2 Posts: 85,167 ✭✭✭✭Overheal


    Yeah but the *only* way to travel around properly was the boots of blinding speed, and so you glitched your boots by using 100% immunity to blindness when you equpped them, but then you needed to roll your character with that in mind to get that little extra bit of resistance. And then you pretty much wanted to specialize in light armor after that, because wearing Plate with these dainty little boots just felt kindof odd.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 8,531 CMod ✭✭✭✭Sierra Oscar


    Overheal wrote: »
    Yeah but the *only* way to travel around properly was the boots of blinding speed, and so you glitched your boots by using 100% immunity to blindness when you equpped them, but then you needed to roll your character with that in mind to get that little extra bit of resistance. And then you pretty much wanted to specialize in light armor after that, because wearing Plate with these dainty little boots just felt kindof odd.

    I remember when I first found those boots the blind effective never kicked in, without me ever having to use any resisting magic. I was guessing it was a bug, but I could never replicate the issue . . . which sucked.


  • Registered Users, Registered Users 2 Posts: 5,893 ✭✭✭evad_lhorg


    I dont know about anyone else but i am so glad this isnt an mmorpg like it was rumoured


  • Registered Users, Registered Users 2 Posts: 13,295 ✭✭✭✭Duggy747


    evad_lhorg wrote: »
    I dont know about anyone else but i am so glad this isnt an mmorpg like it was rumoured

    Agreed, I want the series to stay focused as a single player game. They have that niche so there's no point taking on the bohemeths of other mmorpgs.

    I know there was a multiplayer mod for Oblivion (For LAN). Glitchy and was never completed but you could have another person run around with you.

    2011 is shaping up nicely for games and already this is the big one for me. High expectations after Oblivion which I still love playing.


  • Registered Users, Registered Users 2 Posts: 7,496 ✭✭✭quarryman


    ik maybe i'm dumb but how the hell do i install oscuro's overhaul mod.

    I have a few other mods installed already.

    I've extracted the package into my oblivion data folder but nothing shows up in OMM. grrr!


  • Registered Users, Registered Users 2 Posts: 1,378 ✭✭✭Nodferatu


    Game Informer has blown the lid off the long-awaited sequel to Oblivion, The Elder Scrolls V: Skyrim. Quite a bit has been revealed, including Fallout-style Perks, dynamic NPC interactions, a brand new engine and the ability to wear a beard. That latter news is obviously the best thing ever.
    Check out the details below. Speaking as a fan of the brilliant, if flawed, Oblivion, this new chapter sounds absolutely stellar. So stop right there, criminal scum, take a peek at the details below, presented in a handy list format, and let us know if you're as hot for the game as I am.
    • Set 200 years after Oblivion, in a snow realm north of Cyrodil called Skyrim. Set during a civil war, possibly between two brothers who will accidentally cause the world-destroying dragon Alduin to be born.
    • Player is a Dragonborne, able to slay dragons and trained by the last living Blade.
    • Ten races to choose from, players can edit bodies as well as faces.
    • Combat more dynamic with finishing moves, unique weapon attacks and the ability to forge your own from red hot metal. Dual wielding a possibility.
    • 18 skills to choose from, as well as Fallout-esque Perks
    • NPCs more dynamic. They will move around as they talk to you, rather than have the camera zoom in for a headshot. If you drop items, they will react to them -- for instance, a helpful child might try to pick up a dropped sword and return it to you, or two men could fight over your discarded loot.
    • Quests can be randomly generated and are tailored to suit your style of play. The game judges your strengths and weaknesses by logging your data, and will give your appropriate challenges.
    • Five "massive" cities that you can do many things in, such as smithing, farming, mining, woodcutting and cooking. Killing a shopkeep could lead to someone else taking the store over now, and Dragons may possibly launch attacks on towns.
    • Five magic schools: Destruction, Alteration, Conjuration, Restoration and Illusion.
    • The engine is entirely new, with dynamic snow and shadows, detailed trees, and water that flows differently depending on how the wind is blowing.
    • Confirmed enemies are zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth and saber-toothed cats.
    • Third person view has been improved.
    • Players can now sprint at the cost of stamina.
    • BEARDS CONFIRMED! YOU CAN HAVE BEARDS!


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 8,531 CMod ✭✭✭✭Sierra Oscar


    Nodferatu wrote: »
    Game Informer has blown the lid off the long-awaited sequel to Oblivion, The Elder Scrolls V: Skyrim. Quite a bit has been revealed, including Fallout-style Perks, dynamic NPC interactions, a brand new engine and the ability to wear a beard. That latter news is obviously the best thing ever.
    Check out the details below. Speaking as a fan of the brilliant, if flawed, Oblivion, this new chapter sounds absolutely stellar. So stop right there, criminal scum, take a peek at the details below, presented in a handy list format, and let us know if you're as hot for the game as I am.
      .
    • 18 skills to choose from, as well as Fallout-esque Perks

    Just so long as it does not become too Fallout like Ill be happy . . . :)


  • Registered Users, Registered Users 2 Posts: 2,928 ✭✭✭VenomIreland


    Nodferatu wrote: »
    Game Informer has blown the lid off the long-awaited sequel to Oblivion, The Elder Scrolls V: Skyrim. Quite a bit has been revealed, including Fallout-style Perks, dynamic NPC interactions, a brand new engine and the ability to wear a beard. That latter news is obviously the best thing ever.
    Check out the details below. Speaking as a fan of the brilliant, if flawed, Oblivion, this new chapter sounds absolutely stellar. So stop right there, criminal scum, take a peek at the details below, presented in a handy list format, and let us know if you're as hot for the game as I am.
    • Set 200 years after Oblivion, in a snow realm north of Cyrodil called Skyrim. Set during a civil war, possibly between two brothers who will accidentally cause the world-destroying dragon Alduin to be born.
    • Player is a Dragonborne, able to slay dragons and trained by the last living Blade.
    • Ten races to choose from, players can edit bodies as well as faces.
    • Combat more dynamic with finishing moves, unique weapon attacks and the ability to forge your own from red hot metal. Dual wielding a possibility.
    • 18 skills to choose from, as well as Fallout-esque Perks
    • NPCs more dynamic. They will move around as they talk to you, rather than have the camera zoom in for a headshot. If you drop items, they will react to them -- for instance, a helpful child might try to pick up a dropped sword and return it to you, or two men could fight over your discarded loot.
    • Quests can be randomly generated and are tailored to suit your style of play. The game judges your strengths and weaknesses by logging your data, and will give your appropriate challenges.
    • Five "massive" cities that you can do many things in, such as smithing, farming, mining, woodcutting and cooking. Killing a shopkeep could lead to someone else taking the store over now, and Dragons may possibly launch attacks on towns.
    • Five magic schools: Destruction, Alteration, Conjuration, Restoration and Illusion.
    • The engine is entirely new, with dynamic snow and shadows, detailed trees, and water that flows differently depending on how the wind is blowing.
    • Confirmed enemies are zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth and saber-toothed cats.
    • Third person view has been improved.
    • Players can now sprint at the cost of stamina.
    • BEARDS CONFIRMED! YOU CAN HAVE BEARDS!

    As long as it has me in awe like Morrowind did, I'll be immensely happy :) (also I want werewolves back, Solstheim was so awesome)


  • Registered Users, Registered Users 2 Posts: 85,167 ✭✭✭✭Overheal


    Will the game make lore-sense though :P


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  • Registered Users, Registered Users 2 Posts: 7,496 ✭✭✭quarryman


    Nodferatu wrote: »
    • Quests can be randomly generated and are tailored to suit your style of play. The game judges your strengths and weaknesses by logging your data, and will give your appropriate challenges.

    wah?


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 8,531 CMod ✭✭✭✭Sierra Oscar


    quarryman wrote: »
    wah?

    I would assume that there is a list of quests that the game can pick out and put forward to the player based on certain circumstances. Perhaps various bits of quests can be put together in this manner.

    To be honest though, I want to be able to play all the quests that the developer put in the game . . .


  • Registered Users, Registered Users 2 Posts: 7,496 ✭✭✭quarryman




  • Closed Accounts Posts: 7,352 ✭✭✭funky penguin


    BEARDS!!!!! :D No more off-colour 'stubble'.

    Can't wait to put a gandalf special on a tiny wood elf.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,790 Mod ✭✭✭✭Sephiroth_dude


    Nodferatu wrote: »
    Game Informer has blown the lid off the long-awaited sequel to Oblivion, The Elder Scrolls V: Skyrim. Quite a bit has been revealed, including Fallout-style Perks, dynamic NPC interactions, a brand new engine and the ability to wear a beard. That latter news is obviously the best thing ever.
    Check out the details below. Speaking as a fan of the brilliant, if flawed, Oblivion, this new chapter sounds absolutely stellar. So stop right there, criminal scum, take a peek at the details below, presented in a handy list format, and let us know if you're as hot for the game as I am.
    • Set 200 years after Oblivion, in a snow realm north of Cyrodil called Skyrim. Set during a civil war, possibly between two brothers who will accidentally cause the world-destroying dragon Alduin to be born.
    • Player is a Dragonborne, able to slay dragons and trained by the last living Blade.
    • Ten races to choose from, players can edit bodies as well as faces.
    • Combat more dynamic with finishing moves, unique weapon attacks and the ability to forge your own from red hot metal. Dual wielding a possibility.
    • 18 skills to choose from, as well as Fallout-esque Perks
    • NPCs more dynamic. They will move around as they talk to you, rather than have the camera zoom in for a headshot. If you drop items, they will react to them -- for instance, a helpful child might try to pick up a dropped sword and return it to you, or two men could fight over your discarded loot.
    • Quests can be randomly generated and are tailored to suit your style of play. The game judges your strengths and weaknesses by logging your data, and will give your appropriate challenges.
    • Five "massive" cities that you can do many things in, such as smithing, farming, mining, woodcutting and cooking. Killing a shopkeep could lead to someone else taking the store over now, and Dragons may possibly launch attacks on towns.
    • Five magic schools: Destruction, Alteration, Conjuration, Restoration and Illusion.
    • The engine is entirely new, with dynamic snow and shadows, detailed trees, and water that flows differently depending on how the wind is blowing.
    • Confirmed enemies are zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth and saber-toothed cats.
    • Third person view has been improved.
    • Players can now sprint at the cost of stamina.
    • BEARDS CONFIRMED! YOU CAN HAVE BEARDS!

    Sounds brilliant,cant wait to get my hands on it now :D


  • Registered Users, Registered Users 2 Posts: 7,411 ✭✭✭Icyseanfitz


    I would assume that there is a list of quests that the game can pick out and put forward to the player based on certain circumstances. Perhaps various bits of quests can be put together in this manner.

    To be honest though, I want to be able to play all the quests that the developer put in the game . . .

    yeah i can see this as another way of making the game too easy as well :( i actually like picking a quest up only to get my ass handed to me by some small creature, im sure the pc version will get moded so we can play every quest fairly quickly though :D


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  • Registered Users, Registered Users 2 Posts: 14,305 ✭✭✭✭Potential-Monke


    The fact that they have introduced a quest based on style system would point out to me that they want people to do multiple play-throughs with different characters/skills. Not good.

    Still going to get it though, loved Oblivion (and it was my first into the forray of RPG's).


  • Registered Users, Registered Users 2 Posts: 13,295 ✭✭✭✭Duggy747


    Some pictures, while not the clearest, does give us some tid-bits:

    http://nerdreactor.com/2011/01/10/elder-scrolls-v-pictures-and-information-revealed/


  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    Duggy747 wrote: »
    Some pictures, while not the clearest, does give us some tid-bits:

    http://nerdreactor.com/2011/01/10/elder-scrolls-v-pictures-and-information-revealed/
    Spiders. Why did there have to be f*cking spiders? :(


  • Registered Users, Registered Users 2 Posts: 12,562 ✭✭✭✭Skerries


    *psst!* they're not real


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Nodferatu wrote: »
    [*]Quests can be randomly generated and are tailored to suit your style of play. The game judges your strengths and weaknesses by logging your data, and will give your appropriate challenges.

    This is going to be excruciating.

    "Please go to [INSERT LOCATION] and defeat the [INSERT ENEMY] and bring me back the [INSERT ITEM], I will give you [LEVEL X 50] gold in return."
    *walks into random cave, kills spawned enemy, picks up irrelevant item from biggest enemy*
    *ends up at the same cave an hour later killing a different spawned enemy*


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