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Resident Evil 1 HD Remake

1911131415

Comments

  • Closed Accounts Posts: 1,168 ✭✭✭Grahamer666


    MarkR wrote: »
    Only took about 30 minutes to download on UPC last night. Forgot how difficult the zombies are! Aiming is all over the place so far, I chose the middle option.

    Middle option is the Easy setting.


  • Registered Users, Registered Users 2 Posts: 2,932 ✭✭✭YouSavedMyLife


    The old tank style controls make the game harder for sure. You can't instantly change direction to "juke" zombies if you are looking to conserve ammo. Playing with the directional controls at the moment, may do a run through with Chris tank controls when i finish the game with Jill


  • Registered Users, Registered Users 2 Posts: 12,562 ✭✭✭✭Skerries


    Oh dear, I was hoping all this praise wasn't based on nostalgia! Well I've just bought it anyway. Works out to 16.41 on g2play with tax

    just in case anyone else is buying it on PC, you can get it on Nuuvem for about €11.50


  • Registered Users, Registered Users 2 Posts: 2,128 ✭✭✭thorbarry


    Options from the start are

    Normal
    Easy
    Very easy

    I assume you get a hard mode after finishing the game. I played the original on PS and the remake on GC. Really enjoying this so far. Thought I'd use the tank controls but modern gaming has me using the other ones


  • Registered Users, Registered Users 2 Posts: 4,067 ✭✭✭Gunmonkey


    Should be a hard mode or such, I remember 2 bonus modes from the GC version: One Dangerous Zombie and an Invisible Enemies mode.


  • Registered Users, Registered Users 2 Posts: 11,174 ✭✭✭✭Captain Chaos


    There is a hard mode. You have to finish Normal to unlock it. THen finish hard and you unlock Survival and Ghost modes. You can then play Ghost mode on easy normal or hard.


  • Registered Users, Registered Users 2 Posts: 8,449 ✭✭✭Call Me Jimmy


    When do sales stats usually come in? I imagine this will be a big winner for them.


  • Registered Users Posts: 245 ✭✭pittsburgh


    Just finished it with Jill on middle difficult in an amazing 21 hours .. Haha took my time exploring

    Is there a cheat too get the unlimited magnum from the start? I know you use too have too complete the game on hard or something like that?


  • Registered Users, Registered Users 2 Posts: 4,147 ✭✭✭ironictoaster


    Watching my brother play this for the 1st time really goes to show simplified games are these days. He couldn't believe the amount of backtracking to save and item juggling he had to do.


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  • Registered Users, Registered Users 2 Posts: 8,449 ✭✭✭Call Me Jimmy


    Thankfully, say with alien isolation and having to reach a save point, the developers are remembering that autosave every two seconds removes all tension.


  • Registered Users, Registered Users 2 Posts: 2,932 ✭✭✭YouSavedMyLife


    Thankfully, say with alien isolation and having to reach a save point, the developers are remembering that autosave every two seconds removes all tension.

    Indeed. This game is an absolute joy to play. Walked into a room with 2+ zombie dogs patrolling around. Didn't save in some time and had one heal item. I turned tail and fled rather than risk a fight with them and losing my game time. Can't remember the last time a videogame (bar Dark Souls) made me reconsider advancing in the game for fear dying. Great stuff

    Also, there is so much in the game that i don't remember that it makes it feel like a brand new game. Either the N64 remake added loads of content or i didn't actually play the original and only watched my brother play it :rolleyes:

    Jill Sandwich
    The room with the descending ceiling after the shotgun room. Wasn't Barry supposed to save me or something? I recall something like that. Had to end up putting the broken shotgun on the wall


  • Registered Users, Registered Users 2 Posts: 29,909 ✭✭✭✭Zero-Cool


    Yupp the same, haven't backed out of a room since playing dark souls.

    I think if you pick up the broken shotgun first, the above doesn't happen.


  • Registered Users, Registered Users 2 Posts: 11,174 ✭✭✭✭Captain Chaos


    Jill Sandwich
    The room with the descending ceiling after the shotgun room. Wasn't Barry supposed to save me or something? I recall something like that. Had to end up putting the broken shotgun on the wall

    Depending how you play the game that part will play out differently, it's not a fixed event.


  • Posts: 0 [Deleted User]


    Watching my brother play this for the 1st time really goes to show simplified games are these days. He couldn't believe the amount of backtracking to save and item juggling he had to do.

    Which is better?


  • Registered Users, Registered Users 2 Posts: 11,174 ✭✭✭✭Captain Chaos


    Old skool all the way. I remember that fact that you could only save you game in Dead Rising was by going to a save or rest room was the biggest complaint against the game, I loved it as it made you plan your game and actually think about how to go about things. Games today are not as hard as those in the past as you get a checkpoint every few minutes or you can save anywhere at any time.


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  • Registered Users Posts: 866 ✭✭✭LuckyFinigan


    Looks like capcom are considering a resi 2 remake since this has sold so well.

    http://www.psu.com/news/25671/Rumor--Resident-Evil-2-remake-under-consideration


  • Registered Users, Registered Users 2 Posts: 3,500 ✭✭✭Drexel


    anyone had trouble with changing the refresh rate?

    Only seems to be the 60Hz. Ive changed in in the config file to 144 and 120 but the game seems to revert back to 60.

    Seems strange to include the option but not have any choices


  • Registered Users, Registered Users 2 Posts: 10,673 ✭✭✭✭senordingdong


    Looks like capcom are considering a resi 2 remake since this has sold so well.

    http://www.psu.com/news/25671/Rumor--Resident-Evil-2-remake-under-consideration

    'Take with a huge pinch of salt'


  • Registered Users Posts: 903 ✭✭✭da gamer


    Is there any online co op with this version? Have the ps1 version and ds version so not sure whether to get this, co op would be nice though


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    da gamer wrote: »
    Is there any online co op with this version? Have the ps1 version and ds version so not sure whether to get this, co op would be nice though

    Thank god no there is not... *shudder*


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  • Banned (with Prison Access) Posts: 190 ✭✭spookmaster


    Cormac... wrote:
    Thank god no there is not... *shudder*

    co op would be awesome I think. Not necessarily in the campaign, but maybe in some other form. I certainly wouldn't shudder at the idea!


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    co op would be awesome I think. Not necessarily in the campaign, but maybe in some other form. I certainly wouldn't shudder at the idea!

    If there was ever a game where shoe-horning in a multiplayer or co-op function would be the least appropriate ever it's Resident Evil 1.

    It would completely take away from what the game is and ruin the sense of isolation, risk, panic and desperation.

    The control scheme etc would not lend itself towards a mercenaries type game either. It's just not something that should ever ever ever happen


  • Banned (with Prison Access) Posts: 190 ✭✭spookmaster


    Cormac... wrote:
    The control scheme etc would not lend itself towards a mercenaries type game either. It's just not something that should ever ever ever happen


    I think it would be great to see some form of survival/co-op mode. Fending off waves of undead as a team might work.


  • Registered Users, Registered Users 2 Posts: 30,123 ✭✭✭✭Star Lord


    There are a plethora of such games already, including some of the other Resident Evil games.
    Trying to make such from the underpinnings of Resident Evil 1 / Remake would be trying to put a square peg in a round hole, even if it was forced into it, it'd be a particularly poor fit.


  • Banned (with Prison Access) Posts: 190 ✭✭spookmaster


    Star Lord wrote:
    There are a plethora of such games already, including some of the other Resident Evil games. Trying to make such from the underpinnings of Resident Evil 1 / Remake would be trying to put a square peg in a round hole, even if it was forced into it, it'd be a particularly poor fit.


    When you include the game mechanics themselves and the controls, you have a fair point. Part of me still wishes it could work! :)


  • Registered Users, Registered Users 2 Posts: 6,995 ✭✭✭Sofiztikated


    Anyone know what are the chances this might make it's way to WiiU?


  • Registered Users, Registered Users 2 Posts: 7,710 ✭✭✭sniper_samurai


    Anyone know what are the chances this might make it's way to WiiU?
    Very slim I would say. You can play the Wii version on a WiiU and it is still pretty readily available.

    While being in SD it has all the content except frivolous things like the BSAA costumes, the Very Easy difficulty, the new controls or widescreen aspect(4:3 is better for this anyway), still looks fine on a half decent TV. Can't remember if the cutscenes on the old versions suffer from artefacting the same way the HD versions do either.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,872 CMod ✭✭✭✭Retr0gamer


    Can't remember if the cutscenes on the old versions suffer from artefacting the same way the HD versions do either.

    The HD version uses the GC cutscene assets, I'd guess Capcom no longer have the cutscene assets anymore, so cutscenes will be the same quality as the HD version without any upscaling work.


  • Registered Users, Registered Users 2 Posts: 3,031 ✭✭✭Cravez


    Jill Sandwich
    The room with the descending ceiling after the shotgun room. Wasn't Barry supposed to save me or something? I recall something like that. Had to end up putting the broken shotgun on the wall

    If I remember correctly from years ago, if you encounter Barry in another area of the mansion before that part (after the dining room scene) he won't save you.
    If you encounter him in another area of the mansion before this event (e.g Forrest Spyer or the Butterfly room), you question him why he was there and then he moves away to another part of the Mansion, which negates the chance of him saving you from the falling ceiling room. When he does save you, you question why he was here and not in X place where he said he would and he moves away to another area of the mansion where another event with him gets negated (e.g not giving you Grenade Rounds)


  • Moderators, Computer Games Moderators Posts: 7,941 Mod ✭✭✭✭Yakult


    Really enjoying this game. Having last played it as a child on my Bros ps1, its mad to see it now, all nice and shiney. Could be my favourite game of all time unless they remake the second one which I played on the game cube I think. Here's hoping!


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  • Registered Users, Registered Users 2 Posts: 29,909 ✭✭✭✭Zero-Cool


    Had to reload an earlier save as I had just fought
    dracula
    who popped out of the
    coffin
    , went back to the save room before heading to the
    garden
    only to find that the doorknob finally broke off and I would have to trek all over the house just to get to a room outside the now impassable door. Pain in the balls for when I get
    back into the house!

    Stopped in the
    Garden
    when I saw all the dogs. Game is way more tense than I remember. Also, saw a cutscene about a new m
    onster in the garden
    on some new path, think I'll head that way tonight!


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    ^ You're F**ked
    :pac:


  • Registered Users, Registered Users 2 Posts: 10,673 ✭✭✭✭senordingdong


    Mercenaries wouldn't be unreasonable.
    Keep in mind that the trend actually started in re3 and was largely lifted from the hunk mode in re2


  • Posts: 0 [Deleted User]


    Three hours in and the shine is starting to wear off. This game's mechanics are really dated. I'll stick with it but there a lot rose-tinted glasses going on. The restrictive item system is absolutely bonkers. What exactly is the purpose of forcing the player to trek back and forth. The tension has worn off since I've been everywhere 3 times, checking door after door to see if my new key works. There is no semblance of a plot so far. As soon as you meet a character, they run off again. The combat is messy at best. Humph.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,872 CMod ✭✭✭✭Retr0gamer


    The restrictive inventory is so you have to plan what items to bring. There's a trade off between taking key items and ammo and leaving room for anything new you find. There's no much trekking back and forth if you plan what to bring well.


  • Registered Users, Registered Users 2 Posts: 10,673 ✭✭✭✭senordingdong


    The restrictive item system is absolutely bonkers. What exactly is the purpose of forcing the player to trek back and forth. The tension has worn off since I've been everywhere 3 times, checking door after door to see if my new key works. There is no semblance of a plot so far. As soon as you meet a character, they run off again. The combat is messy at best. Humph.

    Fetch quests weren't so called back then. The name didn't appear until the COD generation permitted you to carry an army in your back pocket.

    The purpose is, strategy.
    Something that is on the verge of extinction, even in RTS games.


  • Registered Users, Registered Users 2 Posts: 10,301 ✭✭✭✭gerrybbadd


    I like the restricted inventory. Adds realism, because after all, you can hardly carry 100 items with you in real life.

    Modern games have people ruined for this reason. You'll be giving out that there's no autosave next...


  • Registered Users, Registered Users 2 Posts: 3,842 ✭✭✭s8n


    There's no auto save


  • Posts: 0 [Deleted User]


    Infinite inventory didn't come along with the so called CoD generation... I understand you guys hate CoD (and so do I) but your using it as a scape goat. Sure half life 1 allowed you to carry as much as you want. Even quake 1, or doom.

    You can continue to justify to find under the guise of strategy, it's still no less frustrating. It's laughable that it's apparently my fault if I don't plan accordingly.

    I can picture the game designers being stuck in a situation where the game was too short and too easy so rather than actually tweaking the game accordingly, they create a ridiculous overbearing constraint. Are you guys telling you enjoy trekking back to pick up that one blue diamond etc.?

    This game isn't as bad as I'm making it out to be but it's far from flawless.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,872 CMod ✭✭✭✭Retr0gamer


    If you get to the blue diamond and have no room in your inventory then all you can do is blame yourself for not having planned for that eventuality and not the game designers. It's your fault you have to backtrack through danger to drop something off and come back. Also not sure how you are finding the game easy unless you went for the easy mode and/or the new control scheme that breaks the game which would lessen your enjoyment of the game considerably.

    Game designers today have gone a bit overboard with making games as user friendly and intuitive, not a bad thing but giving the player limitations can also create some interesting game scenarios on its own. For example I remember returning to the mansion with Chris in Resi 1 and the route I had to take would bring me past 5 hunters, 2 I could avoid and 3 I had to take down but I only had room for shotgun bullets and only had 12 which would be barely enough to take them down. Now if I had infinite pockets then all the planning I had to do and tension I felt would have went out the window.

    I think complaining about limited inventory is kind of like complaining that you can't move while jumping in a castlevania game. It's a mechanic that if you remove it you end up with something that isn't Resident Evil anymore.


  • Registered Users, Registered Users 2 Posts: 10,673 ✭✭✭✭senordingdong


    Infinite inventory didn't come along with the so called CoD generation... I understand you guys hate CoD (and so do I) but your using it as a scape goat. Sure half life 1 allowed you to carry as much as you want. Even quake 1, or doom.

    You can continue to justify to find under the guise of strategy, it's still no less frustrating. It's laughable that it's apparently my fault if I don't plan accordingly.

    I can picture the game designers being stuck in a situation where the game was too short and too easy so rather than actually tweaking the game accordingly, they create a ridiculous overbearing constraint. Are you guys telling you enjoy trekking back to pick up that one blue diamond etc.?

    This game isn't as bad as I'm making it out to be but it's far from flawless.

    COD generation is just a less elaborate term to criticise the overall dumbing down of games for market appeasement.
    Why is it laughable? If I don't plan for something I can't criticise others if it goes to pot.
    It would fall under strategy because its called 'item management'. And I well believe that the designers set this constraint intentionally just like all the others. But I remember other criticisms of the game style ranging from 'why can't I just kick the door open or blast it with my shotgun?'

    Not unreasonable as you could do these things in real life, but then again what would be the point of the game of you could play like that.

    It's a shame that you hate the trek back to get the blue diamond. I remember the delight in figuring something out after piecing the clues together.


  • Registered Users, Registered Users 2 Posts: 3,031 ✭✭✭Cravez


    Actually the earliest iteration of a Merc/Raid mode that was hinted in Resident Evil series was for the Sega Saturn version of Resident Evil 1. You'd have set weapons and ammo and you'd have a time limit to go through the mansion killing enemies and then get graded at the end.

    In terms of co-op. I'd love a co-op survival horror but just not for Resi 1. It doesn't suit the narrative for it. It's a shame Resident Evil Outbreak didn't do as well, it was actually quite enjoyable and I played an online game with others a while back as a crowd online have been able to get servers up and running.


  • Closed Accounts Posts: 10,375 ✭✭✭✭kunst nugget


    I started playing it like I played Alien Isolation and saving after I accomplished any little thing. The Ink Ribbon lasted me about 15 minutes. I'd forgotten there was a limit on how many times you could use them.


  • Closed Accounts Posts: 10,375 ✭✭✭✭kunst nugget


    I can picture the game designers being stuck in a situation where the game was too short and too easy so rather than actually tweaking the game accordingly, they create a ridiculous overbearing constraint. Are you guys telling you enjoy trekking back to pick up that one blue diamond etc.?

    The easiest and most effective way to create tension in a game or film is to make the protagonist vulnerable and the satisfaction comes from being able to plan and create a strategy so that you/your character's vulnerability can not be exploited by the enemy. It's why the Hollywood Screen Queen overcoming the Serial Killer through ingenuity was such an effective trope in horror movies for so many years.

    Resident Evil was a masterclass in creating that tension within a game at the time and few games have come close to matching it.


  • Closed Accounts Posts: 10,375 ✭✭✭✭kunst nugget


    Retr0gamer wrote: »
    Also not sure how you are finding the game easy unless you went for the easy mode and/or the new control scheme that breaks the game which would lessen your enjoyment of the game considerably.

    How does the new control scheme break the game?


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,872 CMod ✭✭✭✭Retr0gamer


    How does the new control scheme break the game?

    Pretty much what you said in your previous post. It makes the player less vulnerable since they can turn immediately so every action they make isn't a big commitment and makes it far easier to dodge enemies.


  • Posts: 0 [Deleted User]


    Retr0gamer wrote: »
    If you get to the blue diamond and have no room in your inventory then all you can do is blame yourself for not having planned for that eventuality and not the game designers. It's your fault you have to backtrack through danger to drop something off and come back. Also not sure how you are finding the game easy unless you went for the easy mode and/or the new control scheme that breaks the game which would lessen your enjoyment of the game considerably.

    Game designers today have gone a bit overboard with making games as user friendly and intuitive, not a bad thing but giving the player limitations can also create some interesting game scenarios on its own. For example I remember returning to the mansion with Chris in Resi 1 and the route I had to take would bring me past 5 hunters, 2 I could avoid and 3 I had to take down but I only had room for shotgun bullets and only had 12 which would be barely enough to take them down. Now if I had infinite pockets then all the planning I had to do and tension I felt would have went out the window.

    I think complaining about limited inventory is kind of like complaining that you can't move while jumping in a castlevania game. It's a mechanic that if you remove it you end up with something that isn't Resident Evil anymore.

    I misrepresented my predicament with the blue diamond. I put it away in that box, since I'm clever and using my superior strategy to ditch a seemingly useless item at present, but had to travel back once I came across that lion head. Wow what a great game mechanic! I have another 3 items or so that I also know I'll have to travel back again for; a torn piano manuscript and a piece of wood being amongst them. How can I strategise for the future with these items? I assume I'll just find the other piece of the manuscript so I'll have to trek back. Utterly pointless. I could understand having to ration ammo and health items but for key items, it's purely a frustration, cheaply adding length to the game.

    I think I've been playing games as long as a lot of you guys so I resent the idea that my issue with this is entirely a construction of modern gaming, and I do agree that modern games have made things too easy (e.g. tutorials shouldn't exist, they should be seamlessly integrated into the game without explicitly telling the user). But sometimes older games have gotten it wrong.

    I also moaned about the plot and combat which I take back. This is an exploration game akin to Super Metroid or Castlevania so an obvious plot isn't really necessary but I imagine I will find out more in the basement. The combat needs to be cumbersome to make the game itself difficult.

    I put the difficulty level on the middle one if that makes a difference. I haven't died too much. Possibly 3 times in total.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Infinite inventory didn't come along with the so called CoD generation... I understand you guys hate CoD (and so do I) but your using it as a scape goat. Sure half life 1 allowed you to carry as much as you want. Even quake 1, or doom.

    No one is comparing it to COD and all the other games you've listed are old "strafe and shoot" FPS's of old. It's apple and oranges. It's like complaining COD AW didn't have any "slide-puzzle" sections cause the re-make of Zelda Windwaker had "slide puzzles". They are different games.
    You can continue to justify to find under the guise of strategy, it's still no less frustrating. It's laughable that it's apparently my fault if I don't plan accordingly.

    It's not laughable, but it is apparent :P
    I can picture the game designers being stuck in a situation where the game was too short and too easy so rather than actually tweaking the game accordingly, they create a ridiculous overbearing constraint. Are you guys telling you enjoy trekking back to pick up that one blue diamond etc.?

    This game is a re-skin on a 90s PS1 game, with some tweaks and alterations. If you don't like the inventory system then you are not playing the right game for you, it's true to the 1st 4 games of the series. If you want to carry things unhibited, play from 4 onwards.
    This game isn't as bad as I'm making it out to be but it's far from flawless.

    It's a flawless "original survival Horror" resident evil game. Same as Resi 4 is a flawless "action/survival Horror" game. No-one is saying it is the truly definitive version of the entirety of all gaming genres where you use guns.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,872 CMod ✭✭✭✭Retr0gamer


    I misrepresented my predicament with the blue diamond. I put it away in that box, since I'm clever and using my superior strategy to ditch a seemingly useless item at present, but had to travel back once I came across that lion head. Wow what a great game mechanic! I have another 3 items or so that I also know I'll have to travel back again for; a torn piano manuscript and a piece of wood being amongst them. How can I strategise for the future with these items? I assume I'll just find the other piece of the manuscript so I'll have to trek back. Utterly pointless. I could understand having to ration ammo and health items but for key items, it's purely a frustration, cheaply adding length to the game.

    I kind of get what you are getting at here but I didn't feel the same frustration you did. I didn't mind going back for an item I needed when I found out where I had to use it and usually kept a key on my character since they get used a lot. I doubt it was there to cheaply add length to the game and besides, higher level item management is part of the game when you go to speed run it, something that wouldn't be there without the item management system.

    Without that item and ammo management system in place you end up with something that just isn't Resident Evil... something like Dino Crisis 2 which feels more like a Devil May Cry precursor than any Resi game.


  • Registered Users, Registered Users 2 Posts: 699 ✭✭✭blag


    Played through with Jill over the weekend and started immediately on hard with Chris straight after, I don't think I'll ever tire of this game :)

    Tank controls all the way for me, it just feels natural to play the older resi games that way, especially with a playstation d-pad.


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