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Mass Effect 3: The Ending(s) [** Spoilers **]

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Comments

  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Retr0gamer wrote: »
    It doesn't sit right with me but it's a fact of game development now and I can live with it if it doesn't make the final produt any worse, which is something I'm not arguing about at all.
    In theory it makes complete logical sense though, I don't know why it wouldn't sit right with you. But yes, as I said, the difference between it being actually acceptable or not is whether the omission of said content harms the final game.
    Retr0gamer wrote: »
    Designers who deal with scripting and level design would not be twiddling their thumbs during crunch time. I'd like to see one that decided to 'work to rule' at this time and still has a job. These guys will know code and will be heavily involved in QA and coding in the end process. I've not heard any accounts of anybody but the art guys not being up to their eyes during crunch time although I'm open to examples.
    That level of design would be locked down at the content complete stage which comes a good bit before code complete.
    Retr0gamer wrote: »
    As for the 600meg split in content, I guess with DLC and patches most developers aren't getting their holidays after the game goes gold anymore.
    "Depends on the company, the team, the game and the content." :)


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    Need a hug?

    Ok, but no straying south of the equator. Thems the rules.
    Retr0gamer wrote: »
    Making levels isn't a case of modelling stuff in maya and plonking it into the game engine and magically stuff like QA testing and game balance magically happen. It's a team endeavour and if your team is art guys it's not happening.

    This doesn't answer the question, why do you think that artists cannot create assets independent of the coding team?
    What makes you think there's no tool chain for viewing these assets within engine?
    Everything here is based on some crazy notion that artists cannot work without coders hovering nearby to do *something* and that content can't be produced unless an entire team is assembled.

    Retr0gamer wrote: »
    Also plonking the DLC into an existing engine doesn't magically make it work and also work on the platform holders network without any security holes, which need to be tested for. There's a whole lot more that goes into it

    Actually, if you've done anything approaching sane systems design in the slightest, it pretty much will.

    Retr0gamer wrote: »
    Certification might not take that long then. Still it's not exactly an entirely painless process. I doubt it takes a few hours.

    Nobody thinks it does, but certification for XBLA titles is usually in and around three weeks and DLC is many orders smaller again.

    Retr0gamer wrote: »
    I still don't believe 2 months is enough time to create such a significant piece of content and it's QA.

    Were it created from nothing, maybe. But with it being cut content then the team already have assets to work with. Add to that a decently designed system and the three months they had is more than enough

    Retr0gamer wrote: »
    I don't suppose you have much experience with the game development process?

    Well, there are two options here, either I have or I'm just another fat mess of an nerd, wasting time and energy debating things I don't really understand.
    Which one it is I'll leave as an exercise to the reader.
    Retr0gamer wrote: »
    I'd just find it very odd and not good business practice if EA/Bioware didn't develop the DLC in tandem, saving time, money resources and headaches. It would be bad development and business practice if they didn't. I can't see how it would make sense the other way but I'm open to learning.

    Lets leave aside every attempt at trying to explain software development and look at this - if you take people out of the core team to develop DLC during the development of the main game you're going to place more pressure on the core team to finish on time. So either the game gets delayed - which is bad or the game has to be cut in other ways to accommodate the launch. Also bad.
    You could draft in people from other teams, but they'll take time getting up to speed and you're also cutting into those teams and their projects - not as bad, but sub-optimal.
    You could hire more people, but the learning issue is there again and now you're spending even more money, probably the worst option.

    Or you could use the period between the start of certification and release to make the DLC from whatever assets had been made at the point it was cut, adding in whatever else you need and if you've thought about your systems design at all there ought to be a robust system for adding DLC content for you to work with.
    That way you have the full range of internal assets to work with, as opposed to having to fight with the main project for resources.

    Or this graph, if you'd prefer.


  • Registered Users, Registered Users 2 Posts: 10,751 ✭✭✭✭degrassinoel


    Ok, but no straying south of the equator. Thems the rules.

    :Dhttp://www.youtube.com/watch?v=GzgpeLFf4z4


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,820 CMod ✭✭✭✭Retr0gamer


    Lets leave aside every attempt at trying to explain software development and look at this - if you take people out of the core team to develop DLC during the development of the main game you're going to place more pressure on the core team to finish on time. So either the game gets delayed - which is bad or the game has to be cut in other ways to accommodate the launch. Also bad.
    You could draft in people from other teams, but they'll take time getting up to speed and you're also cutting into those teams and their projects - not as bad, but sub-optimal.
    You could hire more people, but the learning issue is there again and now you're spending even more money, probably the worst option.

    Or you could use the period between the start of certification and release to make the DLC from whatever assets had been made at the point it was cut, adding in whatever else you need and if you've thought about your systems design at all there ought to be a robust system for adding DLC content for you to work with.
    That way you have the full range of internal assets to work with, as opposed to having to fight with the main project for resources.

    Or this graph, if you'd prefer.

    Thanks, that sums it up a lot better.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,709 CMod ✭✭✭✭johnny_ultimate


    Eggy Baby! wrote: »
    But of course, people who buy EA-published used games and have to fork out the cash for online passes might disagree with me.

    Frankly, the people who buy used games deserve any costs (and hardly hidden costs at that) they incur :) While I fully understand the arguments for a used game's market... actually that's a can of worms I don't want to open again. In short: online pass = AOK.
    And I was very satisfied with ME3. Hopefully they can turn this ending thing around because the game is perfect up to that point.

    Apart from the repetitive level design, hilariously awful sex scenes, redundant / pointless N7 missions, lack of variety in multiplayer, the story's odd lack of urgency in everything but the opening and closing stretches, a dialogue system distinctly lacking in subtlety or surprise, the face import glitch, the simplistic moral dichotomy... sure! :pac:
    My friend has Dead Space 2 and although he found the singleplayer great, he believes that the multiplayer felt tacked-on and is convinced EA had something to do with it. Although everyone decried the prospect of multi in Mass Effect 3, it is bloody great fun (although I disagree with some design decisions, like the randomized unlock packs).

    No need to convince your friend, because he's right! It should be noted that Dead Space 2 sold several million more copies at launch than its predecessor, so that kind of blurs the argument, and probably can't really begrudge EA on that one (heck, I never even played the MP as I fully expected it to be awful). And also that in almost every respect Dead Space 2 is a disappointing sequel lacking in invention: which I put down entirely to Visceral Games' failing to expand the scope and the quality rather than EA... After all, it's the gamers who have frequently proven themselves unwilling to invest in predominantly single-player games that have the cheek to be short, compact and efficient.

    In conclusion: everyone is to blame for everything, and we're all assholes.


  • Registered Users, Registered Users 2 Posts: 321 ✭✭Ian7


    In conclusion: everyone is to blame for everything, and we're all assholes.

    baaahhhhahahah. I leave for a few hours and come back to find we're 3 pages further and this is the conclusion?

    bahahahaha. oh you guys.:D:D


  • Registered Users, Registered Users 2 Posts: 321 ✭✭Ian7


    now, on to more pressing issues...:p... anyone understand what Liara's mind meld vision was supposed to represent in the middle of the earth mission or was it supposed to just look.....nice?:o


  • Registered Users, Registered Users 2 Posts: 10,751 ✭✭✭✭degrassinoel


    isnt that similar to how asari procreate?


  • Registered Users, Registered Users 2 Posts: 23,220 ✭✭✭✭J. Marston


    Finished it earlier and while the game is brilliant and far longer than I thought it would be, the ending is....I dunno, just doesn't satisfy me really.

    Do I need spoiler tags? I mean if you don't want to be spoiled, don't be in a thread about the ending.

    Anyway, is it really too much to ask for just a good, nice ending? It may be simple but just an ending where ya know, The Reapers get their arses kicked by The Crucible, Shepard gets busted up but survives and the galaxy starts rebuilding? No, fair enough.

    When I got to the stage where I had the 3 choices (Control, Synthesis, Destroy), I was genuinely flummoxed. I actually said to myself ''What do I do?'' Not that I didn't understand, I just didn't know how I wanted to approach it.

    I eventually started walking down the synthesis path, got half way down that and then thought ''No, I've been saying for the whole game that The Reapers must be destroyed and I'm not going to change now.'' So I turned around and then I got a game over screen, apparently I took too long and The Crucible was destroyed so it reloaded and went to the path to destroy.

    What followed then: flashes of Joker, Anderson and Liara, big red electric sphere kills The Reapers on Earth (yay!) Mass Relays get destroyed (The fleets of Krogans, Asari, Turians, Quarians etc. are trapped now, I assume?)
    Joker tries to outrun the big red sphere (felt bad during that :() The Normandy crashes lands on some jungle planet, out comes Joker and Ashley and then Garrus, they stare off into the distance and this where I get confused. For the final mission, I brought Garrus and Liara with me. Now, when we were running towards the beam and Harbinger lasered the crap out of everyone, I'm assuming Garrus and Liara would have died. But even if they didn't how the hell did Garrus get back on The Normandy?

    Also, once the credits rolled and the Stargazer speech was over, I'm back on the Normandy just before the ''Attack The Cerberus Base'' mission, is it worth playing through two more times to see the Control and Synthesis endings? Don't want to Youtube it, feels like cheating.

    Anyway, just wanted to vent/release a bit after completing it. Great game, ending a little meh.


  • Registered Users, Registered Users 2 Posts: 501 ✭✭✭muff03


    J. Marston wrote: »

    Also, once the credits rolled and the Stargazer speech was over, I'm back on the Normandy just before the ''Attack The Cerberus Base'' mission, is it worth playing through two more times to see the Control and Synthesis endings? Don't want to Youtube it, feels like cheating.

    Load game, there should be an auto save right at the choices.

    I enjoyed the whole thing to be honest, once the extended endings fill the gaps of how the team was back on the Normandy and why they were using a Relay I won't see any other reason to alter them. I always had a feeling Earth was screwed since the game takes place while Earth is getting hammered. I got the perfect ending so the whole taking a breath was fine, but even if Shep died in cannon it would be, in my view, a good end as I always felt the 'Ultimate Sacrifice' card was on the table from the off. I miss Mass Effect already.


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  • Registered Users, Registered Users 2 Posts: 321 ✭✭Ian7


    isnt that similar to how asari procreate?

    uh oh. :eek: My Shepard is in a long term relationship with Miss Williams. Does this mean she violated Shepard or does it mean he is a dirty dog??


  • Registered Users, Registered Users 2 Posts: 14,276 ✭✭✭✭Potential-Monke


    I blame the Nazis... [/thread] :)


  • Registered Users, Registered Users 2 Posts: 1,142 ✭✭✭Eggy Baby!


    Apart from the repetitive level design, hilariously awful sex scenes, redundant / pointless N7 missions, lack of variety in multiplayer, the story's odd lack of urgency in everything but the opening and closing stretches, a dialogue system distinctly lacking in subtlety or surprise, the face import glitch, the simplistic moral dichotomy... sure! pacman.gif
    The N7 missions did imo, seem like they were just designed for multiplayer first and then translated into the singleplayer.

    The levels actually were quite repetitive, coming to think about it. It was mainly the huge vistas which made them seem unique (for example, the Thessia and Earth levels are very similar. Shoot Reapers, jump over stuff, jump over some more stuff, open doors) but the level design was rather hackneyed. For example, turret sequences are some of my most hated gaming cliches. This game had several.

    The face import glitch also pissed me off. I had to jury-rig my Shepard and am only doing a playthrough with my actual Shepard now.
    Frankly, the people who buy used games deserve any costs (and hardly hidden costs at that) they incur :) While I fully understand the arguments for a used game's market... actually that's a can of worms I don't want to open again. In short: online pass = AOK.
    But don't people purchase used (and very likely inferior quality) games because they are cheaper? Fro example, I bought Homefront used to see how it was. I had no idea I'd have to fork out a tenner for an online pass. There were no new copies in the shop to buy. My game was subject to crashes, freezes et al but to play the whole thing I had to pay full price? A game which is focused on multiplayer, having an online pass is crazy. I know the companies want to retain revenue, because for every used game sold that's one less new game purchased, but I understand their logic, if I do disagree with it.
    Also, once the credits rolled and the Stargazer speech was over, I'm back on the Normandy just before the ''Attack The Cerberus Base'' mission, is it worth playing through two more times to see the Control and Synthesis endings? Don't want to Youtube it, feels like cheating.
    Sorry but no it's not. The endings are unfortunately the same in essence. However, if your favourite colours happen to be blue or green, then I would recommend playing through the last stretch to get control/synthesis. :)


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,709 CMod ✭✭✭✭johnny_ultimate


    Eggy Baby! wrote: »
    But don't people purchase used (and very likely inferior quality) games because they are cheaper? Fro example, I bought Homefront used to see how it was. I had no idea I'd have to fork out a tenner for an online pass. There were no new copies in the shop to buy. My game was subject to crashes, freezes et al but to play the whole thing I had to pay full price? A game which is focused on multiplayer, having an online pass is crazy. I know the companies want to retain revenue, because for every used game sold that's one less new game purchased, but I understand their logic, if I do disagree with it.

    This is an argument that has been had before on this boards, with ever frustrating results, so don't want to drag it into this thread. But in essence: why are you entitled to a service from, say, EA - multiplayer in the case of ME3, which has constant server and maintenance costs attached, not to mention the development and production costs - when you haven't paid them a cent? Only the retailer has gotten your money from the purchase, so in this particular case EA / Bioware owes you absolutely nothing at all as you haven't even had the courtesy to pay them for their game. So yes, I am a wholehearted supporter of online passes: providing you with a luxury good or service in exchange for money. Capitalism huzzah!


  • Registered Users, Registered Users 2 Posts: 321 ✭✭Ian7


    J. Marston wrote: »
    I eventually started walking down the synthesis path, got half way down that and then thought ''No, I've been saying for the whole game that The Reapers must be destroyed and I'm not going to change now.'' So I turned around and then I got a game over screen, apparently I took too long and The Crucible was destroyed

    You've unlocked the secret "forth" ending. The cut scene that follows is pretty short but it makes more sense. :pac: I think the extended cut DLC also elaborates more on this option, where you see the star child staring blankly at Shepard's body.
    Eggy Baby! wrote: »
    Sorry but no it's not. The endings are unfortunately the same in essence. However, if your favourite colours happen to be blue or green, then I would recommend playing through the last stretch to get control/synthesis. :)

    I wike wed


  • Registered Users, Registered Users 2 Posts: 10,751 ✭✭✭✭degrassinoel


    Ian7 wrote: »
    uh oh. :eek: My Shepard is in a long term relationship with Miss Williams. Does this mean she violated Shepard or does it mean he is a dirty dog??

    Yeah my femshep was in a relationship with the Kelly Chambers replacement, who's name i forget..
    it just kinda happened lol, anyway, yeah i thought that was how the Asari reproduced. Asarishep DLC!


  • Registered Users, Registered Users 2 Posts: 23,220 ✭✭✭✭J. Marston


    Just figured out that the only way to raise my galactic readiness was to play multiplayer. Shít, I don't play online so it was stuck on 50% for the whole game giving me a military strength of something like 3200.


  • Registered Users, Registered Users 2 Posts: 10,751 ✭✭✭✭degrassinoel


    you can get the "best/worst" endings without ever having played the co-op online J.

    Also, on Asari reproduction..
    During melding, an asari consciously attunes her nervous system to her partner's, sending and receiving electrical impulses directly through the skin. A common phrase used before melding is "embrace eternity," presumably to help focus the partner's mind. Effectively, the asari and her partner briefly become one unified nervous system. This unique means of reproduction is the reason asari are all talented biotics. Their evolved ability to consciously control nerve impulses is very similar to biotic training. The partner can be another asari, or an alien of any gender. However, since the asari began encountering other sentient species, non-asari mates have become preferred for the diversity they provide. This reproductive process can lead to some confusion among non-asari, who might expect offspring with "mixed" genes. However, the offspring is always 100% asari as no DNA is taken from the partner, but is rather used as a "map" to randomize the genes of the offspring.

    An asari's melding ability extends to a mental connection as well, which Liara describes as being the true union between an asari and her partner. It allows the asari to explore her partner's genetic heritage and pass desirable traits on to any offspring. During mating an asari and her partner share memories, thoughts, and feelings. It is also possible for an asari to meld with another for the sole purpose of transferring thoughts, without reproduction. This technique is used by both Liara and Shiala, with varying success; Liara finds the ordeal extremely intense and debilitating.

    Source: http://masseffect.wikia.com/wiki/Asari


  • Moderators, Computer Games Moderators Posts: 23,213 Mod ✭✭✭✭Kiith


    you can get the "best/worst" endings without ever having played the co-op online J.

    I thought the only way to get the 'Sheppard Lives' ending was to play multiplayer?


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  • Registered Users, Registered Users 2 Posts: 10,751 ✭✭✭✭degrassinoel


    Nope, it does involve doing a lot more side-quests for war assets, and arsing around with the system scanning. The coop certainly helps but it is not a requirement to get all three endings.

    My first playthrough, i did zero co-op, my galactic readiness was at 50% for the whole game and i had all three options, i still have the save here if you'd like it? could probably root it out and mail it to you.


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    Kiith wrote: »
    I thought the only way to get the 'Sheppard Lives' ending was to play multiplayer?

    Or use the iOS app.

    That's, of course, providing that the "Shepard lives" ending is the actual "best" one and not some kind of minor reward for the awful indignity of having to play a fun multiplayer mode for a minimum of about two hours or so.

    That is to say - the 'best' ending might actually be the synthesis one, seeing as it remains locked at lower readiness scores.


  • Moderators, Computer Games Moderators Posts: 23,213 Mod ✭✭✭✭Kiith


    Oh i've no problem with the multiplayer. It's great fun. It's just that Bioware did say that you can get the 'best' (so to speak) ending simply by playing the single player...which I had thought wasn't true.


  • Registered Users, Registered Users 2 Posts: 12,775 ✭✭✭✭Gbear


    Kiith wrote: »
    Oh i've no problem with the multiplayer. It's great fun. It's just that Bioware did say that you can get the 'best' (so to speak) ending simply by playing the single player...which I had thought wasn't true.

    It isn't within the normal game.

    The max war assets I can get is about 8000. Half of that is 4000 and 4000 is oftentimes less than 5000 - I think that's the requirement to get "shephard lives".


  • Registered Users, Registered Users 2 Posts: 321 ✭✭Ian7


    Also, on Asari reproduction..

    Source: http://masseffect.wikia.com/wiki/Asari

    oops, things are gonna get awkward when Shep gets back from that lecture tour and finds a little blue baby

    "wait... I can explain...eh....I wasn't thinking straight.....i was eh, indoctrinated.."


  • Registered Users, Registered Users 2 Posts: 10,751 ✭✭✭✭degrassinoel


    Gbear, I've done it on single player, all three endings without having played any coop. The war assets you pick up from scanning and sidequests etc.. give you enough to unlock all three.
    Galactic readiness at 50% from start to end(s).

    Oddly enough i don't think it's that hard to do at all, considering i got all three on my first playthrough just by wanting to see everything the single player game had to offer by means of quests/exploring and the paininthearse scanning..didnt enjoy that at all, it was just as annoying, though shorter than the ME2 scanning.

    It's definitely doable!


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  • Registered Users, Registered Users 2 Posts: 321 ✭✭Ian7


    That is to say - the 'best' ending might actually be the synthesis one, seeing as it remains locked at lower readiness scores.

    This is what we are led to believe anyway, but as I pointed out earlier, if you watch this comparison video...

    http://www.youtube.com/watch?v=rPelM2hwhJA

    the soldiers on earth don't celebrate the victory over the reapers which kind of contradicts the effort it takes to obtain this "best" ending.


  • Registered Users, Registered Users 2 Posts: 23,220 ✭✭✭✭J. Marston


    Nope, it does involve doing a lot more side-quests for war assets, and arsing around with the system scanning. The coop certainly helps but it is not a requirement to get all three endings.

    My first playthrough, i did zero co-op, my galactic readiness was at 50% for the whole game and i had all three options, i still have the save here if you'd like it? could probably root it out and mail it to you.

    Really? I thought I did every side-quest (besides the Hanar diplomat, which was glitched) and scanned every inch of the galaxy. Maybe not.


  • Registered Users, Registered Users 2 Posts: 12,775 ✭✭✭✭Gbear


    Gbear, I've done it on single player, all three endings without having played any coop. The war assets you pick up from scanning and sidequests etc.. give you enough to unlock all three.
    Galactic readiness at 50% from start to end(s).

    Oddly enough i don't think it's that hard to do at all, considering i got all three on my first playthrough just by wanting to see everything the single player game had to offer by means of quests/exploring and the paininthearse scanning..didnt enjoy that at all, it was just as annoying, though shorter than the ME2 scanning.

    It's definitely doable!

    I didn't mention the options on the citadel. I was talking about the little cutscene after where shephard is shown in the ruins of London (or maybe Rigel 7. Who the **** knows with this lot) breathing. I'm pretty sure you need 5k war assets and I don't think you can get that (seeing as I did literally everything and only got 8k) without multiplayer.

    On my first playthrough I had about 7k war assets and 50% readiness and didn't get the cutscene.


  • Registered Users, Registered Users 2 Posts: 10,751 ✭✭✭✭degrassinoel


    Just had a thought, I have the 'from ashes' DLC, that could be counting towards more war assets than would be available in SP without the DLC. So yeah, I could be wrong there too


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    Ian7 wrote: »
    This is what we are led to believe anyway, but as I pointed out earlier, if you watch this comparison video...

    http://www.youtube.com/watch?v=rPelM2hwhJA

    the soldiers on earth don't celebrate the victory over the reapers which kind of contradicts the effort it takes to obtain this "best" ending.

    ....sure, why not, if you say so.


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  • Registered Users, Registered Users 2 Posts: 321 ✭✭Ian7


    ....sure, why not, if you say so.

    Well done! No really, the way you hold out for any opportunity to strike with what you consider to be a witty retort. It appears you have nothing but sarcasm in your arsenal though and why the mods continue to allow you to post here really is beyond me.

    and yes, i do say so.


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    Ian7 wrote: »
    It appears you have nothing but sarcasm in your arsenal though and why the mods continue to allow you to post here really is beyond me.

    Because deep down they really really really .... just don't care.

    But please, feel free to report my posts constantly if you think I ought to be banned. Be my guest.

    Ian7 wrote: »
    and yes, i do say so.

    Seems like a damn insignificant thing to pick up as a the major reason against it.
    The synthesis ending is the only one that's unavailable as an option if you have the bare minimum readiness, which makes it a pretty good candidate for "best" as it requires more single player effort than the others.
    The "Sheppard lives (maybe)" bit at the end can, so far, only be unlocked by online play so either someone at bioware made a mistake with some simple maths or it's an intentional reward for going online - not sure a 'best ending' can be differentiated from all other by a few seconds of footage right at the end.
    Or maybe it can, stupider things have happened.

    So this stuff with solders not cheering really doesn't counteract that - hell, aren't they half machine or some shit at that point? not sure what you'd expect them to be doing.... but now were going down the nerd hole of pointless minutiae and bullshit so i'm gonna leave it there.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    So this stuff with solders not cheering really doesn't counteract that - hell, aren't they half machine or some shit at that point? not sure what you'd expect them to be doing.... but now were going down the nerd hole of pointless minutiae and bullshit so i'm gonna leave it there.



  • Registered Users, Registered Users 2 Posts: 321 ✭✭Ian7


    Because deep down they really really really .... just don't care.

    But please, feel free to report my posts constantly if you think I ought to be banned. Be my guest.

    Thanks, ill keep that in mind.
    Seems like a damn insignificant thing to pick up as a the major reason against it.

    I don't recall saying it was a "major" reason against it. I was merely making a suggestion to which for some unknown reason, you took offence and decided a sarcastic comment was more appropriate than a constructive criticism.

    The synthesis ending is the only one that's unavailable as an option if you have the bare minimum readiness, which makes it a pretty good candidate for "best" as it requires more single player effort than the others.
    The "Sheppard lives (maybe)" bit at the end can, so far, only be unlocked by online play so either someone at bioware made a mistake with some simple maths or it's an intentional reward for going online - not sure a 'best ending' can be differentiated from all other by a few seconds of footage right at the end.
    Or maybe it can, stupider things have happened.
    .

    The Shepard lives bit doesn't happen at the end of the synthesis ending.


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    Ian7 wrote: »
    I don't recall saying it was a "major" reason against it. I was merely making a suggestion to which for some unknown reason, you took offence and decided a sarcastic comment was more appropriate than a constructive criticism.

    There is a very reasoned and logical explanation why I made fun of that idea.
    Because it was stupid, that's the why.

    Ian7 wrote: »
    The Shepard lives bit doesn't happen at the end of the synthesis ending.

    Yes, I do know that.

    gizmo wrote: »

    ......I'll be back in ten minutes.


  • Registered Users, Registered Users 2 Posts: 1,142 ✭✭✭Eggy Baby!


    But in essence: why are you entitled to a service from, say, EA - multiplayer in the case of ME3, which has constant server and maintenance costs attached,

    Not always applicable. Note how EA is renting out BF3 servers now for a fee.
    And- actually I agree, I don't want to open this can of worms..lol :)


  • Registered Users, Registered Users 2 Posts: 23,220 ✭✭✭✭J. Marston




    Probably been posted here but since I only finished it recently, I was looking around online for theories and explanations and this seems to be the one that makes the most ''sense'' so that's what I'm going with.

    Glad that I went with the ''right'' ending and destroyed them even though I didn't have enough war assets to see Shepard take a breath at the end.


  • Registered Users, Registered Users 2 Posts: 321 ✭✭Ian7


    J. Marston wrote: »
    Glad that I went with the ''right'' ending and destroyed them even though I didn't have enough war assets to see Shepard take a breath at the end.


    Well at least you got to see the soldiers cheering the victory. :pac:


  • Registered Users, Registered Users 2 Posts: 1,142 ✭✭✭Eggy Baby!


    I'm guessing they were cheering because the Reapers were falling over. If you saw the Reapers just drifting off, you'd be all like "WTF?" too.


  • Registered Users, Registered Users 2 Posts: 321 ✭✭Ian7


    Eggy Baby! wrote: »
    I'm guessing they were cheering because the Reapers were falling over. If you saw the Reapers just drifting off, you'd be all like "WTF?" too.

    Aye, but if you look at the comparison video I posted on the last page you can see that in the Control "good" ending, the Soldiers are cheering as the Reapers drift off.
    They don't cheer in the destroy "bad" or control "bad" endings just as they don't in the synthesis ending. I still think it's relevant and that it's a nod toward the correct decision/s.


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  • Registered Users, Registered Users 2 Posts: 1,142 ✭✭✭Eggy Baby!


    Aye, but if you look at the comparison video I posted on the last page you can see that in the Control "good" ending, the Soldiers are cheering as the Reapers drift off.

    Does it not have to do with your EMS? I always believed they were cheering at how undamaged London was, but if London took huge damage in the fighting they stand there without celebration.


  • Registered Users, Registered Users 2 Posts: 23,220 ✭✭✭✭J. Marston


    Eggy Baby! wrote: »
    Does it not have to do with your EMS? I always believed they were cheering at how undamaged London was, but if London took huge damage in the fighting they stand there without celebration.

    Yeah, I think so.

    Poor EMS = London vaporised = Dead soldiers.
    Average EMS = London devastated = Shocked soliders.
    Good EMS = London saved = Celebrating soldiers.


  • Registered Users, Registered Users 2 Posts: 321 ✭✭Ian7


    Eggy Baby! wrote: »
    Does it not have to do with your EMS? I always believed they were cheering at how undamaged London was, but if London took huge damage in the fighting they stand there without celebration.

    Possibly, actually that would make sense i suppose.

    Just remembered there, the buildings aren't damaged in the synthesis ending. I think. Ill have to check :)

    just checked, yeah buildings intact in synthesis. No cheering


  • Moderators, Entertainment Moderators Posts: 17,994 Mod ✭✭✭✭ixoy


    So will I have to play through all of the final mission again just to see the new DLC when it is released? Because I don't fancy hours of game play just to get some slightly meatier epilogues.


  • Registered Users, Registered Users 2 Posts: 10,751 ✭✭✭✭degrassinoel


    that or watch it on youtube an hour after it's released :D


  • Registered Users, Registered Users 2 Posts: 2,167 ✭✭✭Notorious


    I've avoided this thread until now because I've been slowly playing through Mass Effect and I only just finished it.

    I picked the synthesis ending and walked into the beam of light. After thinking about it, that was probably one of the worst endings to a game I've ever played. I'm almost shocked that a game which has a story that is so detailed and captivating could have such a weak and thought-less ending. What a let down.

    I'll go and check the other available endings and troll through this thread a bit. I'm hoping that I just got a bad ending and that there are other decent endings available.


  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,100 Mod ✭✭✭✭AlmightyCushion


    Notorious wrote: »
    I've avoided this thread until now because I've been slowly playing through Mass Effect and I only just finished it.

    I picked the synthesis ending and walked into the beam of light. After thinking about it, that was probably one of the worst endings to a game I've ever played. I'm almost shocked that a game which has a story that is so detailed and captivating could have such a weak and thought-less ending. What a let down.

    I'll go and check the other available endings and troll through this thread a bit. I'm hoping that I just got a bad ending and that there are other decent endings available.

    You can watch them on youtube. I must warn you though, you will be very disappointed.


  • Registered Users, Registered Users 2 Posts: 2,167 ✭✭✭Notorious


    You can watch them on youtube. I must warn you though, you will be very disappointed.

    Yeah, I'm debating whether to do that now. I read somewhere that the only difference is the colour of the beam the Crucible emits.

    What was the extra DLC ending that was supposed to be released - has that even come out yet?


  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,100 Mod ✭✭✭✭AlmightyCushion


    Notorious wrote: »
    Yeah, I'm debating whether to do that now. I read somewhere that the only difference is the colour of the beam the Crucible emits.

    What was the extra DLC ending that was supposed to be released - has that even come out yet?

    Yeah, it's just a change of colour, more or less. The DLC hasn't been released yet.


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  • Registered Users, Registered Users 2 Posts: 2,167 ✭✭✭Notorious


    The DLC hasn't been released yet.

    That's what I thought, but one of my friends was convinced it was included in the Resurgance pack. I don't know if I want to see a re-worked ending after what they've already given us.


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