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Kingdoms of Amalur

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Comments

  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    Big Knox wrote: »
    Fair play, how long was your play through? Sounds like you done alot of the sidequests!!

    I've said it before but the difficulty is really annoying me, on hard it's still shockingly easy. Not once has the game shown any form of difficulty. The challenge is non existent and it really takes away from the overall experience. Fair enough i'm not expecting a Dark Souls style experience but on Hard it should at least challenge you, I should be dying and reloading fights having got it wrong first time around but this just doesn't happen unfortunately.

    Hopefully a respec will help a bit, full might feels insanely overpowered!!

    I was strolling around in gear with a combined armor rating of over 700 after the first 3 areas only so know how you feel.


  • Registered Users, Registered Users 2 Posts: 5,303 ✭✭✭Temptamperu


    Where is all this great armor coming from all the stuff I find is sh*t ive had the sme robes for days now. Might respec and put some points into blacksmith but even then I havent found any mages ingredients.

    Feck it I am a god anyway :cool:


  • Closed Accounts Posts: 9,770 ✭✭✭danthefan


    Yeah I'm definitely not finding any of this awesome gear anywhere. And I barely have any money. Though I'm only about 5 hours in.


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    danthefan wrote: »
    Yeah I'm definitely not finding any of this awesome gear anywhere. And I barely have any money. Though I'm only about 5 hours in.

    Give it time, detect hidden skill is a must though.

    Doing the House of Valour now (arena type thing), lets just say the loot/rewards are awesome !!!!!!


  • Registered Users, Registered Users 2 Posts: 5,303 ✭✭✭Temptamperu


    Would the house of valour be any good for a mage or should I respec gfor that?


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  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    Would the house of valour be any good for a mage or should I respec gfor that?

    I got a few bits from it that needed 24 finesse that I junked, note sure if the loot is random or not, but I got nothing for mage. Everything had a 24 point requirement for either finesse or might.

    The XP and gold is savage. the board lets you do exhibition matches there are 2 on that that wont allow you use magic so as a pure mage you could be in trouble there if playing on hard but those are not required to get the good stuff in the arena proper.


  • Closed Accounts Posts: 956 ✭✭✭RiseToTheTop


    How would you guys describe the game? It is as much a hack-n-slash as an RPG, or more of an RPG?

    Also, what games do you feel are similar? I hear a lot of people comparing the game to God of War, but what does you would combine with God of War in how the game feels. (I really hope the game doesn't compare to Fable.)

    PS: No Spoilers please!!


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    How would you guys describe the game? It is as much a hack-n-slash as an RPG, or more of an RPG?

    Also, what games do you feel are similar? I hear a lot of people comparing the game to God of War, but what does you would combine with God of War in how the game feels. (I really hope the game doesn't compare to Fable.)

    PS: No Spoilers please!!

    Get the demo to get a feel for it, it is like fable though in many ways. but with better combat and loot system.


  • Closed Accounts Posts: 956 ✭✭✭RiseToTheTop


    I played the demo, but it felt like a limited run. I don't know whether the game is an open world or anything.


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    I played the demo, but it felt like a limited run. I don't know whether the game is an open world or anything.

    It's very much open world, with a huge map and loads of dungeons to loot and sides to do.

    It's not Skyrim open where you can go anywhere like over hills and stuff so more like fable in that regard too, but at a guess it's 3 times bigger than Fable 3 was. I'm 50 hours in doing loads of side quests and only just reaching the second half of the map, there really is no need to be doing all these side quests but im very OCD when it comes to games like this

    The big negative for me about the whole thing is the actual main quest gets put off for so long because of this you forget why you are doing what you are doing and there is no connection to the people you are doing quests for due to their "go fetch" and "hack on the way" nature over all. I skipped a lot of their dialogue in a ah just get on with it and tell me what you want king of way. That said I wouln't still be playing the side quests were I don't having so much fun with getting my armor rating through the roof :D


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  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    I sorta got a bit bored of questing last night and decided to go for a wander around the world. Went through the desert section (which I'm currently doing missions in) and off to the second Warsworn castle and that general area.

    It was a fun evening just wandering around. I respec'd for the first time too cause I went and made a load of pristine gems and then hadn't the skills to use them in construction :D


  • Moderators, Computer Games Moderators Posts: 23,213 Mod ✭✭✭✭Kiith


    Just remember that an area's level is set to the level your character is when you first run though it (iirc). So if you run through some areas you won't properly visit for a while, the enemies there will be much lower level then you.

    That's what i read somewhere anyway.


  • Registered Users Posts: 1,115 ✭✭✭Completionist


    Kiith wrote: »
    Just remember that an area's level is set to the level your character is when you first run though it (iirc). So if you run through some areas you won't properly visit for a while, the enemies there will be much lower level then you.

    That's what i read somewhere anyway.

    Why would they do that!

    I've explored a large section of the game, So does that mean I have ruined my world?:(


  • Registered Users, Registered Users 2 Posts: 12,552 ✭✭✭✭Varik


    Why would they do that!

    I've explored a large section of the game, So does that mean I have ruined my world?:(

    They do it for dungeons in skyrim, but some areas still have a minimum level and some place scale to you.

    You're probably fine.

    If you're too weak to beat someone you can come back later and do it without the enemy scaling up. It's meant to give you some sense of growth and how you characters getting stronger.


  • Registered Users, Registered Users 2 Posts: 5,303 ✭✭✭Temptamperu


    I dont think that level thing is true, I went through an area real early doing the Warsworn and I had to fight arcane blarghast that had red names. Got an achievment for it though.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    I was just going to say, after re-speccing last night I saw a screen of things that I hadn't seen before, one of the sections was "Achievements" and one of them was for killing something 4 levels higher than you are, so they're more than likely set per area with some wiggle room based on your current stats rather than set when you visit.


  • Moderators, Computer Games Moderators Posts: 23,213 Mod ✭✭✭✭Kiith


    Yeah, i may have been wrong about that level thing, it's just something i saw someone post on another forum recently. It's more likely to be similar to the Skyrim method.


  • Registered Users, Registered Users 2 Posts: 5,303 ✭✭✭Temptamperu


    Has anyone noticed slow down when you are trying to flog stuff? mine takes an age (xbox)


  • Registered Users, Registered Users 2 Posts: 978 ✭✭✭AceCard Jones


    Has anyone noticed slow down when you are trying to flog stuff? mine takes an age (xbox)

    As my first file went on I noticed this more and more. And when I started my second file it was quick to sell things, now as time has gone on it's taking longer for each item. Which has convinced me it's a cache thing or simply an in game loading time problem coming from the fact that you can buy back anything you've ever sold ever from each vendor. So if like me you're mostly using the same vendor for your selling then that buyback list is just getting longer and longer.


  • Registered Users, Registered Users 2 Posts: 5,303 ✭✭✭Temptamperu


    nah i use all the vendors i come across, but i do think its because they keep everything you sold.
    Still its not bad considerng thats one bug that ive noticed in such a large game.


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  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    The vendors keeping your old stuff's handy I think - mostly because I sold some unique armour set pieces to them without realising what Yellow items were :) Shame that one of the items is now 250,000 gold!


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    Shiminay wrote: »
    The vendors keeping your old stuff's handy I think - mostly because I sold some unique armour set pieces to them without realising what Yellow items were :) Shame that one of the items is now 250,000 gold!

    Yeah so did I but sure by the I got to the last park for the set my mixed set was far exceeding it in terms of stats.


  • Moderators, Computer Games Moderators Posts: 23,213 Mod ✭✭✭✭Kiith


    calex71 wrote: »
    Yeah so did I but sure by the I got to the last park for the set my mixed set was far exceeding it in terms of stats.

    This is constantly happening to me. I've never managed to complete a set at the relevant level. Quite annoying, especially as some of them look great. But then i go back to looking like a clown hobo.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    All my current armour is hand crafted Azurite stuff, so it at least matches :) Do you get the ability to craft your own sets? That'd be awesome :) Maybe in the MMO...


  • Closed Accounts Posts: 698 ✭✭✭sin0city


    Hi all. Just wondering, is anyone else enjoying this more than Skyrim?


  • Registered Users, Registered Users 2 Posts: 5,303 ✭✭✭Temptamperu


    sin0city wrote: »
    Hi all. Just wondering, is anyone else enjoying this more than Skyrim?

    Its a different horse than Skyrim, But I enjoyed it just as much. I played it three times and enjoyed every one.


  • Closed Accounts Posts: 698 ✭✭✭sin0city


    Its a different horse than Skyrim, But I enjoyed it just as much. I played it three times and enjoyed every one.

    Cool, kind of felt like I should have been enjoying Skyrim more.
    Maybe it was the hype.
    Really like the fact that KOA is devoid of bugs and freezing issues too.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,756 Mod ✭✭✭✭Sephiroth_dude




  • Registered Users, Registered Users 2 Posts: 27,348 ✭✭✭✭super_furry


    Picked this up on Thursday and am really finding it a struggle to stick with. Playing as a sorcerer and for all the world it feels exactly like an offline version of WoW - not a good thing. There's the same boring fetch and 'kill 5 trolls quests' and it's just leaving me cold. Gonna try stick with it for now but there's very little about it grabbing me right now.


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  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,756 Mod ✭✭✭✭Sephiroth_dude


    Picked this up on Thursday and am really finding it a struggle to stick with. Playing as a sorcerer and for all the world it feels exactly like an offline version of WoW - not a good thing. There's the same boring fetch and 'kill 5 trolls quests' and it's just leaving me cold. Gonna try stick with it for now but there's very little about it grabbing me right now.

    I gave up on the side missions,I'm trying to finish it now


  • Registered Users, Registered Users 2 Posts: 27,348 ✭✭✭✭super_furry


    Well I'm about 12 hours into it now, up to level 11 and it's surprising me how much I'm enjoying it. For a game that did it's best to turn me off inside the first hour, it's really crept up on me and has it's claw in. The combat is great, real fluid, fast-paced and precise. If you die, it's always your fault. The skill trees flexible and the crafting open enough without ever leaving you feeling the need to grind through making 1000 iron daggers.

    There's still a bit of an MMO feel to it, especially in the mission structure and the game has some of the worst Irish accents I've ever heard but it's a big grower.


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    Well I'm about 12 hours into it now, up to level 11 and it's surprising me how much I'm enjoying it. For a game that did it's best to turn me off inside the first hour, it's really crept up on me and has it's claw in. The combat is great, real fluid, fast-paced and precise. If you die, it's always your fault. The skill trees flexible and the crafting open enough without ever leaving you feeling the need to grind through making 1000 iron daggers.

    There's still a bit of an MMO feel to it, especially in the mission structure and the game has some of the worst Irish accents I've ever heard but it's a big grower.

    That's it exactly , found it ok even on hard, and when I did die on occasion it was down to lack of potions being caried and not being prepared for the stronger enemies.


  • Registered Users, Registered Users 2 Posts: 2,795 ✭✭✭FortuneChip


    Terrible news, Big Huge Games has shut down!

    http://ie.ign.com/articles/2012/05/24/report-38-studios-lays-off-entire-staff
    Following recent financial problems, the entire staff of 38 Studios has been laid off and Big Huge Games has been closed.

    Kotaku broke the news that layoffs were happening at Big Huge Games earlier today followed by a report from The Verge that 38 Studios has let go its entire staff. Now, WPRI in Rhode Island has confirmed the layoffs.

    According to WPRI, the following memo was sent to all 38 Studios employees earlier today:

    "The Company is experiencing an economic downturn. To avoid further losses and possibility of retrenchment, the Company has decided that a companywide lay off is absolutely necessary.

    These layoffs are non-voluntary and non-disciplinary.

    This is your official notice of lay off, effective today, Thursday, May 24th, 2012."

    Lead world designer Colin Campbell also confirmed the layoffs at Big Huge on Twitter, writing "Big Huge Games was home for my wife and me for our adult lives so far. I'll miss it terribly, but so proud. Good night and good luck."

    In a press conference this afternoon, Rhode Island governor Lincoln Chafee said that the studio needed to sell three million copies of Kingdoms of Amalur: Reckoning in order to break even, but the game ultimately sold 1.2 million. "The game failed," he added.

    In addition to the release of Kingdoms of Amalur: Reckoning in February, 38 recently revealed its MMO, Project Copernicus.

    I really enjoyed this game (haven't finished yet). There bright, colourful characters and scenery were a welcome change from the dullness of Skyrim & Dark Souls, and the combat even rivaled the latter!
    The customisation, of both weapons and stats was a really good feature, felt like there were endless possibilities to do in a single run through of the game.


    Here's hoping the staff find somewhere to put their skills to use again


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    Yea, real shame to see this happen, I think they've put together a reasonably interesting fantasy universe that I'd love to see more from. Despite getting pretty solid reviews across the board, big names in writing and design to put it together and publishing/distribution support from EA, it still wasn't enough to keep the company going - hard to figure out what they did wrong really.

    I hope the staff and everyone else involved get picked up soon.


  • Registered Users, Registered Users 2 Posts: 4,067 ✭✭✭Gunmonkey


    Shiminay wrote: »
    Despite getting pretty solid reviews across the board, big names in writing and design to put it together and publishing/distribution support from EA, it still wasn't enough to keep the company going - hard to figure out what they did wrong really.

    From what I can tell it suffered from NotBeingSkyrim-itis. Kinda sad that even tough they managed 1.3 million in sales, it still wasnt enough to break their 3 million required to break even. What kind of timeframe did they have? So what happens to any future sales now? Does EA get all of it or is the cut usually reserved for 38 and BHG going to Rhode Island to pay the debt?


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  • Registered Users, Registered Users 2 Posts: 11,747 ✭✭✭✭wes


    IMHO, it was the MMO Copernicus that sunk them. Millions went into making that, and they never made a penny on it.


  • Banned (with Prison Access) Posts: 167 ✭✭promethius42


    A lot of youtube gaming channels gave it only slightly above average which really didn't help sales for them.


  • Registered Users, Registered Users 2 Posts: 55,534 ✭✭✭✭Mr E


    Only €20 in Zavvi (on sale at the moment).

    http://www.zavvi.com/elysium.search?search=amalur

    Might pick it up (I think it's still full whack in the B'n'M shops).


  • Registered Users, Registered Users 2 Posts: 1,896 ✭✭✭penev10


    Any differences between the Xbox and PS3 versions of this? does it run better on one or t'other?


  • Registered Users, Registered Users 2 Posts: 55,534 ✭✭✭✭Mr E


    penev10 wrote: »
    Any differences between the Xbox and PS3 versions of this? does it run better on one or t'other?

    http://www.eurogamer.net/videos/kingdoms-of-amalur-ps3-xbox-360-performance-analysis-video

    FYI I was in Gamestop over the weekend and saw this going 2nd hand for €17.99 on 360. Played it for an hour last night and really loved it. I think it'll keep me going for a long time!


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  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,504 CMod ✭✭✭✭Spear


    Mr E wrote: »
    http://www.eurogamer.net/videos/kingdoms-of-amalur-ps3-xbox-360-performance-analysis-video

    FYI I was in Gamestop over the weekend and saw this going 2nd hand for €17.99 on 360. Played it for an hour last night and really loved it. I think it'll keep me going for a long time!

    Took me a good 65 hours for a fairly complete run through.


  • Registered Users Posts: 4,435 ✭✭✭Josey Wales


    Bought it new today in GameStop for €19.98.


  • Registered Users, Registered Users 2 Posts: 10,399 ✭✭✭✭ThunbergsAreGo


    Got this today, looking forward to it!

    Got a bit bored of Sky


  • Registered Users Posts: 4,435 ✭✭✭Josey Wales


    After finally finishing Crysis 2 the other day I was looking for something from my backlog to play and I settled on Kingdoms of Amalur: Reckoning. I'm still in the starting area of the game, about ten minutes in. The game looks a lot different than I was expecting. I didn't realise the camera was going to be so close to the action, like a third-person action game. Also the camera moves around very quickly which I hope doesn't lead to motion sickness. I did reduce the sensitivity of the camera in the options so hopefully that will help.

    I found it a bit strange that I received an e-mail today from EA welcoming me to the world of Amalur.

    Can anyone tell me how long this game is? Am I looking at a big time investment if I try to complete everything including side quests?


  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    I think it's about 100 hours if you take you time and explore everywhere.


  • Registered Users Posts: 4,435 ✭✭✭Josey Wales


    humanji wrote: »
    I think it's about 100 hours if you take you time and explore everywhere.

    Wow.

    Main quest line it is then.


  • Registered Users Posts: 4,435 ✭✭✭Josey Wales


    I'm close to 4 hours into Amalur now and I'm starting to enjoy it. I found it a bit tough to get into at the beginning but that might have been more down to me only having a few minutes here and there to play. There certainly is a LOT to take in. From levelling up skills, combat skills, choosing your destiny, crafting and potions.

    The world seems huge too but you can't walk 30 seconds without bumping into someone wanting to send you on a side quest. The world also looks beautiful. So nice to play such a colourful game. Far too many gritty games this generation. I'm going to try to stick with it when I have time for playing on a console.


  • Registered Users Posts: 4,435 ✭✭✭Josey Wales


    I finished the main quest in Amalur tonight. I really enjoyed my time with the game. I concentrated mainly on just the main story and it took me just under 24 hours of game time. I'm not sure if I will continue to play and wrap up some of the side-quests and factions missions.

    I'm really glad though that I gave this game a chance. When it first came out it didn't sound like a game that I would enjoy.


  • Registered Users, Registered Users 2 Posts: 2,795 ✭✭✭FortuneChip


    I finished the main quest in Amalur tonight. I really enjoyed my time with the game. I concentrated mainly on just the main story and it took me just under 24 hours of game time. I'm not sure if I will continue to play and wrap up some of the side-quests and factions missions.

    I'm really glad though that I gave this game a chance. When it first came out it didn't sound like a game that I would enjoy.

    The 4 Faction Quests are good, you can do them after finishing the main quest, although I did before. The Warsworn one in particular, although beginning with a simple enough "Let's go here and kill these wolves", it escalates pretty quickly and has a few minor ties with the main quest.

    I put about 35-40 hours in, done the Factions, the Main and some side stories.

    One thing that annoyed me a little was the Armor Sets. I spent ages trying to get one, but always ended up with mismatch, then when piling points into Blacksmithing and Sagecraft, realised I could make ridiculously more powerful weapons and armors than any set could possibly provide, go to a Fateweaver, and take all the points out of Blacksmithing and Sagecraft and reinvest them. Only setting me back 40k gold or so


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