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GTA V Pre-release Discussion - ***DO NOT POST SPOILERS*** (Mod warning in first post)

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Comments

  • Registered Users, Registered Users 2 Posts: 14,009 ✭✭✭✭wnolan1992


    gnfnrhead wrote: »
    Save the game? Time advances six hours. Problem solved.

    So you would have to save 12 times in a row? Fun! :p


  • Moderators, Society & Culture Moderators Posts: 9,689 Mod ✭✭✭✭stevenmu


    It says that they look for someone matching your description, so you can probably change clothes or something to lose them. Still doesn't sound like much fun though.


  • Registered Users, Registered Users 2 Posts: 12,478 ✭✭✭✭gnfnrhead


    wnolan1992 wrote: »
    So you would have to save 12 times in a row? Fun! :p

    How often do you get a six star wanted level when doing missions anyway? Unless you wander into a military base I'd imagine it doesn't happen, at least not often. Four is probably the highest you'd get unless you were trying to get more in which case it's your own fault if you get spotted again. 24 hours is low compared to real life. A save or two, a change of clothes and you're good to go by the time to get to the next mission start point.

    I hope that's true as its something I thought would be a good addition if done right.


  • Registered Users, Registered Users 2 Posts: 15,638 ✭✭✭✭Witcher


    11. Police cars will go after you if you're obviousely breaking the speed limit.

    That's utter bs if true, I know we all want 'realism' etc but ffs, that's not GTA, that's fcuking Driver.


  • Registered Users, Registered Users 2 Posts: 12,478 ✭✭✭✭gnfnrhead


    Blay wrote: »
    That's utter bs if true, I know we all want 'realism' etc but ffs, that's not GTA, that's fcuking Driver.

    I assume by obvious, they don't mean 60 in a 55 zone, more like 200 in a 30 zone or something.


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  • Registered Users, Registered Users 2 Posts: 15,638 ✭✭✭✭Witcher


    gnfnrhead wrote: »
    I assume by obvious, they don't mean 60 in a 55 zone, more like 200 in a 30 zone or something.

    There are often missions where you have to be flat out because it's timed. Gonna have cops tailing you every time you have to put your foot down now...class, sure who doesn't love tearing along in a banshee or something just for the fun. Even if these leaks are fake, after GTAIV, I won't be holding my breath on this game.


  • Registered Users, Registered Users 2 Posts: 12,478 ✭✭✭✭gnfnrhead


    I'm not too fond of it either, but I'm not opposed to it either. I'm literally in the don't care zone in regards that point. Could be good, could be horrible.

    Could also be disabled during timed missions or something.


  • Registered Users, Registered Users 2 Posts: 4,780 ✭✭✭JohnK


    Might be a good incentive to steal a cop car too as they're probably less likely to attract attention from other cops if its speeding.


  • Registered Users Posts: 106 ✭✭Smarmy


    Blay wrote: »
    That's utter bs if true, I know we all want 'realism' etc but ffs, that's not GTA, that's fcuking Driver.

    Agree with this totally. I think it was in Mafia too that if you sped then the cops would come after you. That is total ****e if it's true, nothing like tearing down the street/highway in a Comet or Banshee, it will be too annoying if the cops come after you for speeding. I don't mind getting a wanted level for bashing into a cop car but for speeding? That will completely ruin my enjoyment of it


  • Registered Users, Registered Users 2 Posts: 10,462 ✭✭✭✭WoollyRedHat


    Blay wrote: »
    That's utter bs if true, I know we all want 'realism' etc but ffs, that's not GTA, that's fcuking Driver.

    **** da police


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  • Closed Accounts Posts: 1,881 ✭✭✭JohnMarston


    Realism has already gone too far in the GTA series. Next thing we'll be expected to do is apply for a driving license before stepping into a car.

    I really hope they put a bit more of the wackyness that went with the older GTA games.
    Before even saints row existed.


  • Registered Users, Registered Users 2 Posts: 7,342 ✭✭✭Bobby Baccala


    There better be a f*ucking jet pack and some good cheats, the cheats for gta iv were muck.

    And i hope there's actually a bit of comedy to the story line in this one, gta iv was lacking that severely imo.


  • Registered Users, Registered Users 2 Posts: 14,009 ✭✭✭✭wnolan1992


    P4DDY2K11 wrote: »
    There better be a f*ucking jet pack and some good cheats, the cheats for gta iv were muck.

    And i hope there's actually a bit of comedy to the story line in this one, gta iv was lacking that severely imo.

    Brucie and Mori. 'Nuff said! :pac:


  • Registered Users, Registered Users 2 Posts: 12,478 ✭✭✭✭gnfnrhead


    Brucie was awesome. That scene where he headbutts the wall was hilarious. :D

    If they can bring the fun from III, Vice City and especially SA while keeping the best parts of IV, it could turn out to be their best effort yet.

    Also agree with the cheats. Not only are they awkward to enter (especially when getting shot at! Crouch behind something, take out the phone and the plank stands up to use it. Everytime he gets hit, the phone goes back in the pocket.) they don't add anything to replay value. If I just want to have fun, I want to be able to get a tank and cause a mini war. Not an option anymore. Likewise with stuff like the jet pack. That saved so much time in SA. You can argue about using taxi's instead, but they aren't always around. Get a jet pack whenever you want and you can fly to the other side of the map in a couple of minutes if you needed to. Others were fun too, but those are the two I miss the most.


  • Registered Users, Registered Users 2 Posts: 7,342 ✭✭✭Bobby Baccala


    Pedestrians riot was one of my favourites.
    Just whack it on, sit on the roof of the house in santa maria beach and watch grannies blow the f*ck out of eachother with rocket launchers. Only join in if shít gets too hectic. I remember watching a granny beat the **** out of 3 grove street lads with a baseball bat and win, only to be flattened by an ambulance.

    San andreas was my childhood.


  • Registered Users, Registered Users 2 Posts: 14,600 ✭✭✭✭CMpunked


    Those realistic elements could detach away from the game somewhat.
    Getting arrested for speeding? They may as well do this:

    3111_slide.jpg?v=1


  • Registered Users, Registered Users 2 Posts: 6,031 ✭✭✭Slippin Jimmy


    CMpunked wrote: »
    Those realistic elements could detach away from the game somewhat.
    Getting arrested for speeding? They may as well do this:

    3111_slide.jpg?v=1

    I think it would just make the game more challenging than anything else.


  • Registered Users, Registered Users 2 Posts: 9,248 ✭✭✭Plug


    Duffff-Man wrote: »
    I think it would just make the game more challenging than anything else.
    and sh1tter. If I wanted to play a game like that I'd just burn the playstation and go for a real drive down town.


  • Closed Accounts Posts: 445 ✭✭LostCorkGuy


    CMpunked wrote: »
    Those realistic elements could detach away from the game somewhat.
    Getting arrested for speeding? They may as well do this:

    3111_slide.jpg?v=1

    Thats SA isnt it? the graphics look very crisp , any idea which PC mod it is ?


  • Registered Users, Registered Users 2 Posts: 6,031 ✭✭✭Slippin Jimmy


    Plug wrote: »
    and sh1tter. If I wanted to play a game like that I'd just burn the playstation and go for a real drive down town.

    It makes it more realistic. Sure it is nice to get a cop chase out of nowhere then loose them after a few mins. Will pass the time nicely when driving between locations :p.


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  • Closed Accounts Posts: 2,062 ✭✭✭al28283


    Duffff-Man wrote: »
    I think it would just make the game more challenging than anything else.


    I'm sure some maths questions would make the game more challenging. Like if you had to solve a few quadratic equations each time you start a mission. Or if the game was in a different language and you had to learn it to finish the game, that'd also make it more challenging. **** though


  • Registered Users, Registered Users 2 Posts: 6,031 ✭✭✭Slippin Jimmy


    al28283 wrote: »
    I'm sure some maths questions would make the game more challenging. Like if you had to solve a few quadratic equations each time you start a mission. Or if the game was in a different language and you had to learn it to finish the game, that'd also make it more challenging. **** though

    Good point. I hope that's included with the next installment.


  • Registered Users, Registered Users 2 Posts: 14,009 ✭✭✭✭wnolan1992


    Duffff-Man wrote: »
    It makes it more realistic. Sure it is nice to get a cop chase out of nowhere then loose them after a few mins. Will pass the time nicely when driving between locations :p.

    Yeah, but it would fast become annoying.

    Let's take GTAIV for example. The bridge heading from Broker to Bohan with the toll booth. I can't be the only one that got endless pleasure pulling up to the toll in a flash car, paying, and then absolutely tearing down the road at full speed, trying to judge it just right so that you didn't smash into the cars at the end.

    Let's take GTASA for example. A massive map. Imagine having to drive from Los Santos to the top of Las Venturas not going over 120kph? Would be a nightmare.

    I'm all for realism. I was totally in favour of the rumours that they were bringing in fuel. But speed limits? It'll just waste time. You'll be right next to a mission start point, be speeding, get a wanted level, have to lose them before starting the mission, be caught again, etc, etc.


  • Registered Users, Registered Users 2 Posts: 6,031 ✭✭✭Slippin Jimmy


    wnolan1992 wrote: »
    Yeah, but it would fast become annoying.

    Let's take GTAIV for example. The bridge heading from Broker to Bohan with the toll booth. I can't be the only one that got endless pleasure pulling up to the toll in a flash car, paying, and then absolutely tearing down the road at full speed, trying to judge it just right so that you didn't smash into the cars at the end.

    Let's take GTASA for example. A massive map. Imagine having to drive from Los Santos to the top of Las Venturas not going over 120kph? Would be a nightmare.

    I'm all for realism. I was totally in favour of the rumours that they were bringing in fuel. But speed limits? It'll just waste time. You'll be right next to a mission start point, be speeding, get a wanted level, have to lose them before starting the mission, be caught again, etc, etc.

    I guess your right. God I miss San Andreas. Think I'll give it another play!


  • Registered Users, Registered Users 2 Posts: 37,305 ✭✭✭✭the_syco


    wnolan1992 wrote: »
    I'm all for realism. I was totally in favour of the rumours that they were bringing in fuel.
    But only if they have the petrol tanls that I can blow up :P


  • Registered Users, Registered Users 2 Posts: 12,478 ✭✭✭✭gnfnrhead


    Surely fuel would be worse than speed limits? Imagine you're in the middle of nowhere with a four star wanted level and your car dies. Then what? You're not going to out run them and you'll be dead before you get to steal a police car. At least if you only get a one star for speeding, based on GTAIV, it isnt that hard to get rid of assuming you dont run over a cop in doing so. If you already have a wanted level, speeding wont make a difference.


  • Registered Users Posts: 403 ✭✭Mensch Maschine


    Best 'leak' I heard so far. If this is what GTA will be like, I will be chuffed. This guys description of the game sounds like a natural GTA progression in the series. Probably horsehit but I want to believe this guy... Have a read, it's the best one I've heard yet...
    Look, what i've seen can't be unseen. I will share with you the things I now know, which can never be erased from my memory, for I just can't hold it in any longer. Asides from a few of my family, I tried not to share this info with but 3 or 4 close friends. But I just....must...maaaann...Let me introduce myself. My name is Brendan. a Graphic Designs major at Full Sail Academy in Orlando, Florida. I'm on my 3rd year and am an abid gamer. Originally born in Miami, I moved away for college to purssue game design. Got a transfer to NJIT (New Jersey Institue of Technology) on internship for accredited service hours due to an once and a lifetime chance.

    Now The information I share with you aren't another set of pathetic attempts at rumors, 'leaks' or insider talk thats been running rampid on the web, but rather, actual facts I can physically confirm.

    To make long story short, in 2007, about a few months after the actual trailer reveal for IV, I often thought to myself how nice it would be to if someone were to intern for Rockstar. Thats has to be sweet, you just sit back and watch one of your favourite games being made right in front of you. So thinking to myself, maybe if i applied for an internship (in time before the release of IV), I would not only get the position, I'd also find out all there is to know of about IV in the process with maybe a free advance copy for my time at the offices. So that summer I applied for the position, but sadly and appropriately so, not a response to be had from Rockstar. Realisticly, that was to be expected. And so I let the time
    pass and eventually forgot about the plan. Fast foward to about late February/early March 2011. Long forgotten, I check my e-mail just to be unexpectedly struck by utter awe. BAM, an intership acceptance letter requesting immediate availibility for a 12-month contractual agreement as a personal office assistant. Nothing more was needed to be said to pursuade me. I was off to the Manhattan offices in New York.
    Blah Blah Blah....3 months pass......Blah Blah Blah...After months of 'fetch' work (the usually sort this, sort that, get coffee, before actually geting to learn and observe advanced design, texturing, technical protocol and production) I finally became "cool" with some of the guys down at Rockstar NY. No I didn't meet The Houser or anyone like that; but I did chummy it up with some of the assisting animators and programmers. Then my subtle plan was put in motion.....
    I eagerly sat behind desks waiting any paperwork branded with the initials GTA somewhere on the page. If anything did pop up, I'd put it to the side for later reading or a quick skim through if was an email or there was no time. Most of the time it would just be over-heard conversation amongst employees about what they heard or were told about the game. At the luckiest of times. I got to see NON-FUNCTIONAL gamplay as the programmers were tinkering with things (equests from Rockstar North with certain things in the game (i suppose). Most of the time
    the guys are designing some new textures and worlds all day for other games). Rockstar has had GTA V in production since late 2008 and is close to completion. I'd say about 87% done and what they have cooking feels great. Again long story short, for a whole year i lived in New Jesery ,managed the jungle that is Manhattan, was part of the making of GTA V and now I've been back home for three weeks now and the excitement from what i've seen over the past year is mind blowing and have to tell someone and as an intern, i was unpaid therefore, my contract was not a NDA in regaurds to info leaks. SO HERE I AM PASS ON THE KNOWLEDGE!
    Am I to be believed? If you choose and I frankly don't care. You are no way inclined to accept what i say at all. That's fine. I'm only here to share what i've seen. I'm doing you a favor. As an intern, I've seen more than I even wanted to see, let alone learn about. As a result i'm now suicidely excited for gaming as an industry. Not only because of GTA V, but as well as confirmation of Red Dead Rebellion (Yes; it's part 3), a new Bully and Wild Metal 2.




    Now on to the featured presentation:


    GTA V:
    No; I DID NOT SEE ANY FUNCTIONING GAMEPLAY; Answering that question first before there is a flood of that kind of stuff. I also no; i do not know anything reguarding story other than the all-around vague premise that most people at the offices would know (even though they will deny it).




    Location:

    I've seen the holy grail that is her, the map of GTA V and Yes; Los Santos is the only city. Fortunately, Los Santos is only being used as the focal point in a new southern California twist. The new map is comprised of 5 'main' populaces within the 1 County of Los Santos. As a result Los Santos has grown greatly, becoming a City-County, which will be split into 3 "provinces", in classic GTA fashion:

    The Greater Naranja Area
    Los Puerta
    Greater Los Santos

    All of which are accompanied alongside smaller surrounding unincorparated areas. Some of which are within close by proximity. Others out in the outskirts of the county.

    All but the City of Los Santos itself will be making a more scaled-down appearance within the County: Santa Ana (aptly re-named Santa Monica), San Diego (San Dignos),Carlsbad (Wadsworth), Chula Vista (Chola Springs), and Anaheim (renamed Alemana, something along those lines, i think i misspelled it though) have been scaled-down drasticly to fit in and around Los Santos. Trust me, it looks believable, and better yet, natural. The Greater Los Santos Area is in fact HUGE and the largest area of the three. Within Greater Los Santos are The San Ventura
    Mountain Range, Bone Valley, Larry Andreasen Bridge, Lawernce Island, and Santos National Park.

    Los Santos will be the most diverse in terms of neighborhoods, arts/culture, and geography. The San Ventura mountain range is to the northeast which is a play off of the Santa Monica Moutains and San Gabriel Mountains. Lush eviroments and vivid forest back-drop really does just on how far GTA has come from a top-down video game to the critically acclaimed art that it is today. But to me, the true display of how much Rockstar cares about the fans was adding 'Chilliad Peak'. A nice little nod to Mount Chiliad, which no longer exsists as a 'stand-alone', but as a peak within the mountain range itself. Whether there something to do other than scale the peak itself is undetermined by someone like me.


    Alemana, Santa Monica and East Shore/South Central Los Santos make up the smallest province in the game, named The Greater Naranja Area. It's a really suburban area with beautiful mansions to the south/southeast-ish (looks similar to the Westdyke area in Alderney), the central portion is more modernized with the more urban areas to the north. Beaches to the west with "Charlie Harper" type of real estate bordering the shores. Since i've never been to California ever, thats the best description i can give.

    The southern most points in Los Santos County are known as Los Puerta. Incorporating this area is Wadsworth, Chola Springs, and San Dignos. To the south is blocked off by unpassable mountains with a fence along the range. Though clearly a reference to the Mexican-American border, sorry folks, no Mexico. Closest thing to Mexico is pprobably the architecture in this area with old pueblo towns, pedestrians horse back in the distant outskirts, cactal flora, and the all-around "borderlands" atmoshpere. But other than that, no Mexico.


    A few of the Los Santos district names have returned, such as Jefferson, Vinewood, Mullholland, and Idlewood. But for the most part, many of the other areas have been renamed. East Shore (East Beach/Long Beach [also could be Laguana Beach to be honest, I don't know]), San Clair (Richman/Bel-Air??), Vesspucci Beach (Verona/Venice Beach). Rockstar has included a virtual rendention of the Staple Center. They are currently on the fences whether to make it 'interactive' (with mini-games I'd suppose), Also Ganton is back. Grove Street is not. At least not the cul-de-sac. Grove Street Family gang does return, or atleast pedestrains that look like the gang members return. Whether they play a pivotal role, once again something somebody like me wouldn't know.


    The map is in fact larger than 3 Libery Citys' smushed together as one area, surrounded by 2 Red Dead maps as countryside (atleast it seems so to me). Two airports, one private airfield, and a military base make up the central tranport hubs for the city. 2 smaller 'airstrips" also are scattered in the coutryside.




    Main Character/Summerized Plot:

    ***THIS IS MY SUMMARY AND NOT WORD FOR WORD THE SCRIPT OR STORY BY ANY MEANS. THIS IS JUST A SUMMARY BASED OFF WHAT I'VE LEARNED FROM SITTING AMOGST ANIMATORS, PROGRAMMERS, AND PAPERWORK AT THE DESKS***

    If you've watched the reveal trailer, the gentlemen in the scene letting down the convertibles top is indeed the main character. His name is Adrian, just a normal guy, dangerously enticed by the sight of 'easy' money. He is cut throat character, "takes-no-sh*t" kind of attitude. Adrian has pretty much been in the criminal underworld since his late teen years. No stranger to the risk needed to become the guy on top, Adrian made good use with the money, the woman, and the minor fame which have been good to him keeping him at such accliamed success. Seeming untouchable, Adrian is on top until he's approached by an older gentlemen, Albert (man with the suit from the trailer), who views Adrian's wealth as opportunity to expand his own "intrests". This why he mutters "... but you know how it is" in the reveal trailer. Adrian accepts and the craziest ride gamers will ever experience begins.

    Along the story it seems you meet 'strangers' in the streets for side-story/missions and money gaining (ala Red Dead Redemption) but Albert will be the person you gain missions from that either unlocks or progresses the story. I try to think of him as your Billy from Lost and the Damned or Gay Tony from the Ballad. He'll be the main reason for the mayhem in the storyline so it seems. Also choices will return from IV, however, this time their going to be more impactful (i hope) as talks of multiple endings were definitley in the air. As to how many....your guess is as good as mine.

    One thing for sure is the new 'Your Crew' (thats the name im giving it, as there is know name really) aspect of the game with your character. In an effort to build more of a bond with the character and story, you can now forms a 'crew' of 'henchmen' with a lot of the strangers you meet. For instances when meeting some of the 'strangers' in the street, some of them will try and offer there specialties and services to you aside from the mission/task of the player. Qucikc scenerio, one stranger you meet could be a black market arms dealers who is stocked with the finest rare and/or expensive weapons, yet, aslo a highly skilled rifleman. If recruited, you can now use him as a gun man/van when arsenal is needed or as a sniper cover shooter during intense missions. You can also maybe decline just because you dont like the cut of his jib. With every different stranger you met (each with different perks, bonuses and personalities) you have the option to 'recruit' them as a member ofyour crew making every players in-game crews different from each other giving way to many differnet uniques styles of play for every individual to exploit during completion of every mission. The robbery scene in the trailer was an example of this. This offers a way to create varied teams such as: Stealth squads, Run'n'Gun teams, even a calm collected 'mobster-type' family with your crew as hired muscle to rough people up. Once assembled, your crew can then be called upon for a mission, as back-up, or just to hang out, engage in activities and free roam.


    Your character can be customised but the characters in your crew can not. The clothing in GTA V have been vastly improved. Every article of clothing the pedestrians wear will also be available to your character from the beginging. Also Health stats may return. Talks of working out and body building are have been underway. Body Building will not require you to eat, nor will eating affect your working out. Eating is still optional but only as a health pick-up. Over eating will not make you fat, but a lack of working out will diminish your physical physique. As a result, stregnth and stamina will return and provide certain 'perks' that carry-over into the gameplay.




    Side-Quests/New and Cool Things:

    Activities and side missions are making a return from GTA IV but only strip clubs/drinking, drug trade, fight club, base-jumping and racing are carrying over. The rest are brand new and quite interesting. Surfing is probably going to be the one that blows peoples minds. Card games, dice, Hang-gliding, rockclimbing, car shows, off-roading, hiking, and 'legal' gambling just to name a few. By release i wouldn't be suprised if more will be addind


    Burglary will be making a come back. Newly refined, GTA V's buglary missions now operate as two types, Robberies or Heists. When going alone to rob a home or store, all money earned goes to the player upon every successful robbery.Now when doing the same with a 'crew', all proceeding are split with all participating party members. This makes for an intersting bit of gameplay. The more people with you the easier heisting a place will be, but the more people with you the less money you gain. This forces you to either 'hit' larger and more difficult places for more cash or downsize and go it alone with more risk.

    Flight School and the Driver's Course are back. Shooting ranges have now been added as a school to improve weapon stats. As for Boating School, sorry, no cigar.

    Girlfriends will return but with a much more engaging twist. A range of new things to do with them have been added to interupt the monotinous proceedings GTA IV provided. One added feature is you can break-up with them (mainly to end the annoyance of repeated phone calls). All women Adrian dates will have their own unique benifits similar to GTA IV, this time with more variety of attribute boots to unlock. This gives the player more reason to "pick and choose' girls, keeping them or dumping them at will, as maybe her unique skill(s) is of no use to you any longer.

    Adrenaline Pills are back. Only it works like bullet time minus the diving and jumping. Good for evading six star wanted levels as, once injested, it slows down time a bit and giving Adrian adequete time to either escape or get the last shots off. I know...I know. I felt the same way. Hopefully it will work or there will be some sort of tweak to it by release.

    Yes; Assets are attainable for ways to aquire money. That is all......

    Most ironic tid bit, SAFEHOUSES now all have (that's right you guessed it) SAFES!. This is for the player to hold various items such as money, jewelery, and drugs. Guns will still be 'laying around' for easy access but rare weapons can be placed within the safe too.

    Drugs have returned in the form of a fully realised rendition of The Chinatown Wars' trade system. Adrian will now have a seperate screen that houses certain items like in Chinatown Wars and that of John Marston. While you can go out and SELL drugs per say, you can bartar with strangers who will approach you with propositions. If the stranger is asking for $200 of acid and you have said product in hand then you can make a quick buck and keep strolling, but let's say you left the acid in the safe and only have weed on you, you can either decline to trade and keep moving or hold him up at gun point for his cash and make a break for it (or shoot him, eh, Tomato Tamoto). Drug Suppliers will be scattered all over the map and have icons displaying thier locations and product. Also with enough money grow farms, meth/acid/heroine labs, and crackhouses can all be purchased making you the supplier of your own needs.


    Adrian can get drunk. Adrian does not smoke weed, but however, he can and will be put in situations where he is exposed to it with a potential to get high. For instance, driving in a car with the passenger smoking weed with the windows up results in you getting high. Another case, is maybe tossing molotovs in a field of marijuana and standing in the smoke, once again getting Adrian buzzed. There are many scenerios where the main character can BECOME high as opposed to the player trying to GET high. Other hard drugs are still forbidden to use but are able to be sold within the black market.

    Pedestrians no longer drop money on the floor when knocked out or killed, but rather can now be be pick-pocketed as in Red Dead Redemption. Just as before an 'X' will mark dead pedestrians that have yet to be looted for what they've left behind. They can also sometimes leave behind items other than money........



    Weapons/Shooting:

    When i say lots and lots of guns. I mean, LOTS AND LOTS OF GUNS. ATLEAST, 48-50 DIFFERENT WEAPONS. I'm not going to lie to you guys, alot of the guns are copy & pasted. Especially weapons from The Episodes and upcoming Max Payne. Only good thing is some of the Red Dead Redemptiion guns will also make an appearnce as rare weapons either found by desert dwellers, antique shops and black market dealers all throught the game.

    Dual weilding weapons are back along with varied loadouts (only limieted to Pistol, Uzi's, and sawed-off shotgun).

    Weapon Skills have returned and have been greatly (and smoothly) improved. Alot of aspects of the shooting mechanics is accounted for as your experience and XP are increased in a particular gun class. Using a certain weapon over and over increses experience and lowers the effects of recoil, improve aiming speed and reloading times.

    Golf clubs, tools (think Vice City), knifes, bats (aluminum and wooden), shovels, pick-axe, machetes, and have all also returned as melee weapons

    Brooms, chairs, lamps, boxes traffic cones and barricades are now objects you can pick-up and throw, just as the bricks and bottles on the ground in GTA IV were.

    You can now aim and shoot while climbing on ladders or hanging on ledges, ropes, and vehicles. Minor touch that makes all the difference. Crazy....

    Last I left, strong opinion of whether or not to change the weapon select in GTA to the weapon wheel Max Payne is using. So far HUD is the same as in GTA IV. Rockstar is trying to go with the GTA1-ness of it. Oh and by the way, Vice City is next and is going to be called Grand Theft Auto: Vice City. They figure we (the fans) will call it Vice City HD anyway and will just know the difference between the two amongst ourselves. eh. I could care less as it will be present day Miami And South Broward, as it was GTA 1. They've already begun sketch art and story ideas. They want to make it a prequel story to the HD era, and the older gentlemen, Albert, will be the main character.

    Human sheilds have been introduced and are now a present option in the game.

    Though Ammu-Nation returns, weapons are not customisable at all, however, already customised guns can be purchased and 'found' throughout Los Santos. Bullet choice is now an option this time around. When purchasing a gun you can now choose betwwen what type of bullets you'd like in your gun. All guns found/picked up will have standard ammo until variant bullets are purchased. Rockstar is carrying over the "every bullet gets rendered feature" from Max Payne 3, so different types of bullets can now be incorporated with different guns to produce a more devastatingly deadly combination.

    As for the aiming, I don't know. It's the same as Max Payne 3 to me. The movements, the cover system, even the 'adrenaline rush' perk seems/looks the same as bullet time to me. And i explained how i felt about that. Haven't any actual 'free-play' shooting, only animations being tested for. Most likely GTA will be more fluid than Max Payne when release time comes around.

    The Wanted Level System has remained the same as well as the HUD. AI has improved though (as expected). Police on foot will now tackle fleeing suspects and use flanking and stealthier tactics to draw out the player when hiding. Other than that all the same. Military will not return, but, tactical APC's and extra body armor will be used at six stars by the authorities.


    Vehicles:

    Here is a departments i can promise you. as a fan myself, we all will be pleased with. First off, every vehicle in GTA IV and The Episodes of Liberty City will be returning. What makes it all that so sweet is every vehicle will include their 1984, 1986, 1992, 1998, 2001, 2008, and 2012 renditions. Even some of the new vehicles will receive this same treatment, such as the Dewbauchee Zagato GT (red convertible in trailer), the Grotti T2 Widow (black convertible in trailer), Pfister Hannover (Porche Panamera), and the Dinka S-EX (Acura NSX) [get it? Dinka S-EX = 'Think of SEX'].

    Vehicles that will also be making an appearence will be the Pegassi BF Injection (now modeled after T-Rex 14RR), Cheetah, and the Maibatsu Monstrosity (Now a Ford F-650 on monster wheels),

    Yes; The convertible tops are interactive, along with headlights and a few other forms of vehicular modifications.

    Pedal Bicycles are back. BMX's, beach-cruisers, two seaters and the whole sha-bang! Be excited.....your not ready....

    Los Santos Public tranportation will be greatly improve since its last go around. Trains, subway systems, busses with scheduled routes and taxis will all be present to aid players in transporting across the vast map. The subway carts will be manuverable this go around (meaning you can walk around in the carts and climb on top or around). Also, the carts themselves, unlike their GTA IV counterparts,. The Brown Streak is back.....

    Aircarfts are flyable and range from passenger planes and private jets to vintage bi-pods and VTOL's. Unfortunately, the blimp seen in the trailer is non-functionig. It's just to add atmosphere as all the blimp does is cirle downtown Los Santos repeatedly. It can however be landed on and shot at, though efforts would be pointless as it is indestructible.

    Returning are a selection of novelty vehicles such as: The Caddy, Journey, Baggage Handler, Kart, Quad, and Vortex are returning aswell.

    Trans-Fender is back and the customisation will be in-depth, from what i've seen and heard, and will allow customisation to motorbikes as well. yet sadly this aspect of the game is not complete as of yet. I'm sure we can all expect it to be better than San Andreas' selections.



    Money:

    Money will be harder to get this time around yet easily attained with a multitude of things to do to attain it. Everything will be scaled to a near realistic scale in terms of realistic payout amounts, pricing on clothing, food, realty and housing, vehicles, venues, tolls, and business buy-in. For example, the Enus Cognoscenti XLR (based on the Maybach Exelero) will cost a cool 1.2 million dollars and be only availavle online through Auto Eroticar's website. Pricey, but worth it. A safehouse will range from $150 one-time save motels to million dollars homes and anywhere in between. This time around, a safehouse's (whether house, loft, flat, or condo) price range will vary depending on location and be tallied as a whole years worth of rent, example. an apartment with worth 1,000 dollars rent monthly will be 12,000 dollars to buy in-game and so on.

    The drug trade, as mentioned before, will play a big role on how money can be made.

    During certain missions (mainly the robberies and heists) 'special' objects can be obtained. These items store in your (sort of) satchel and can be used to trade or sell for other items or cold-hard cash. A good example is jewelery. Jewelry that has been solen or lifted can now either be worn, stored in your safe, or sold back for cash. For this reason PawnStar Shops have been added to the game. Here, any goods on your person can be sold (and bought back at times) for cash.

    Debate of whether or not to re-do Rampages resulted in non-inclusion of the event. However, Taxi missions, Emergeny vehicle missions, and Assinations have returned.

    More to come soon as i've already type and eyeful......


  • Registered Users, Registered Users 2 Posts: 1,596 ✭✭✭AIR-AUSSIE


    His grammar made my head hurt :rolleyes:


  • Closed Accounts Posts: 2,062 ✭✭✭al28283


    AIR-AUSSIE wrote: »
    hos grammar made my head :rolleyes:

    HUH?:confused:


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  • Registered Users, Registered Users 2 Posts: 1,596 ✭✭✭AIR-AUSSIE


    al28283 wrote: »
    HUH?:confused:

    Apparently I'm a hypocrite. See above for correction.


  • Registered Users, Registered Users 2 Posts: 7,688 ✭✭✭Nailz


    Beginning to replay GTA IV, forgot how long it takes to reinstall the game (new PlayStation), can't pick up from where I left off straight away I think as the game data also corresponds with the game saves, but I don't particularly mind, best start from scratch. This is my first time replaying IV, which is strange, the other GTA's have been replayed atleast 4/5 times each. Looking forward to this, I've actually began to appreciate the atmosphere of NYC/NJ more since I last played it, so I wonder will this come across in the replay? Can't wait to find out!


  • Registered Users, Registered Users 2 Posts: 12,478 ✭✭✭✭gnfnrhead


    I'd say it's real. Otherwise, he has a whole lot of free time on his hands to make up all that.
    Nailz wrote: »
    Beginning to replay GTA IV, forgot how long it takes to reinstall the game (new PlayStation), can't pick up from where I left off straight away I think as the game data also corresponds with the game saves, but I don't particularly mind, best start from scratch. This is my first time replaying IV, which is strange, the other GTA's have been replayed atleast 4/5 times each. Looking forward to this, I've actually began to appreciate the atmosphere of NYC/NJ more since I last played it, so I wonder will this come across in the replay? Can't wait to find out!
    I did the same recently. I hated it the first time through but am loving it now. I'm guessing, thats mostly because I try to avoid doing missions at night as it is IMPOSSIBLE to see anything once you are off the main roads. At 65% already and still about a third of the missions to go :D

    Those pigeons are fcuking annoying as hell. Bring back the Hidden Packages!


  • Registered Users, Registered Users 2 Posts: 14,600 ✭✭✭✭CMpunked


    IF he is telling the truth then good bloody luck to him getting another internship or job in a place like that again.


  • Closed Accounts Posts: 2,062 ✭✭✭al28283


    CMpunked wrote: »
    IF he is telling the truth then good bloody luck to him getting another internship or job in a place like that again.


    Damn right! similar situation happened in my job a few months ago. A guy accidently gave out a few details he shouldn't have about an upcoming project. He is now being sued personally by both the clients , both very big companies. Doubtful the poor chap will ever find a job in the same industry again but the fact that it was an accident might help him out.

    This release is what would be called malicious, and anybody, even an intern would have signed an NDA in their contract and been well aware of the consequences.That is why it's almost definatley not true.

    Also, remember a few months back when all those Dark Knight Rises prologue scripts were being released by "insiders" who had seen it? Not one of them came remotely close to being real :rolleyes:


  • Registered Users, Registered Users 2 Posts: 8,280 ✭✭✭Glico Man


    I started replaying again from a save I'd had about 6 or so months ago, probably more. Was able to get the hang of driving very quickly, like a duck to water really, but flying a chopper... well, lets just say I felt ill watching it move in its various directions other than the one I wanted it to go in.

    The game still has that special quality about it that I loved since I first started playing in 2008. The random comments from bystanders or even Niko himself has me laughing like a maniac at times. The radio stations have excellent scripts and while its oft described as realistic without the GTA humour, I will happily disagree and defend it. Although I will say one thing about a certain reason why I do dislike it... about 2/3 minutes into me starting back into the game I got a phone call from Roman asking if I wanted to go bowling, I said no. Then a few minutes later got a call from Packie, declined his invitation to go drinking and then received another call about 5 minutes later... that got pretty tiring so I switched the phone off :D

    I love VI just as much as SA, but nowhere near as much as VC. That is still the pinnacle of the series imo. With the characters, story and soundtrack, its easy to see why its still most peoples favorite.


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  • Closed Accounts Posts: 2,062 ✭✭✭al28283


    aaronh007 wrote: »

    I love VI just as much as SA, but nowhere near as much as VC. That is still the pinnacle of the series imo. With the characters, story and soundtrack, its easy to see why its still most peoples favorite.

    Agreed, VC was the golden age of GTA, everything just clicked in that game.


  • Registered Users, Registered Users 2 Posts: 7,342 ✭✭✭Bobby Baccala


    San andreas just has it all imo.
    Area 51, tanks, trains, helicopters, planes, bikes.
    The story line was top notch and if you're a hip hop fan like me then there is no better soundtrack. 10 times better than any other gta soundtrack.

    I just hope this gta can pull it off.


  • Registered Users, Registered Users 2 Posts: 442 ✭✭kev250


    When is it been released?


  • Registered Users, Registered Users 2 Posts: 37,305 ✭✭✭✭the_syco


    Pantera was usually playing on the user-song-channel when I was doing missions in IV. Maiden, Motorhead, and one of two others would be playing in SA or VC.

    berneydidnotread.gif

    Sorry, but couldn't read all of that.

    =-=

    I think author of that long post could be from:
    http://www.dualshockers.com/2010/05/19/full-sail-graduates-put-their-mark-on-the-old-west/


  • Registered Users, Registered Users 2 Posts: 14,600 ✭✭✭✭CMpunked


    Best 'leak' I heard so far. If this is what GTA will be like, I will be chuffed. This guys description of the game sounds like a natural GTA progression in the series. Probably horsehit but I want to believe this guy... Have a read, it's the best one I've heard yet...

    He says at the end there is a second part, has it been posted wherever you got this, Mensch?


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  • Registered Users, Registered Users 2 Posts: 14,600 ✭✭✭✭CMpunked


    Discussion of past radio stations and music moved to the radio stations thread.


  • Posts: 14,344 ✭✭✭✭ [Deleted User]


    Best 'leak' I heard so far. If this is what GTA will be like, I will be chuffed. This guys description of the game sounds like a natural GTA progression in the series. Probably horsehit but I want to believe this guy... Have a read, it's the best one I've heard yet...


    That's not legit. How could it be. Why would rockstar let ANYONE who isn't directly involved in the game know anything about it, and why would our 'leaker' give us all of his information (his life story... twice!)?

    I'd imagine if I was interning with R* and wanted a future in the gaming industry, I wouldn't go out and tell the world that;

    1. I'll ruin your big releases
    2. I can't be trusted
    3. I just like totally have to tell someone that insider info!


    Come on... let's be realistic. :)


  • Registered Users, Registered Users 2 Posts: 14,600 ✭✭✭✭CMpunked


    A rockstar north employee has listed on his cv and LinkedIn profile that the expected release date for V is october. The profile has since been pulled.

    Link

    This should be put right on the rumor pile, my gut reaction is just because it was pulled doesn't mean that he is giving away secret information but maybe that he could be fuelling the rumor mill even just giving an expected release date, IMO.


  • Registered Users Posts: 3,803 ✭✭✭Benzino


    I think that date makes a lot of sense. It leaves plenty of time to start their hype machine after Max Payne 3 is released, and would be an ideal time to get the christmas sales and no.1 (interesting battle between it and CoD perhaps).

    Plus all the GTA games since GTA 3 have been released in October haven't they? Except GTA 4 of course, which was delayed if I recall correctly.

    Furthermore, if they push it into 2013, they risk been over-shadowed by the talk of PS4, Xbox 720 and their launch titles.


  • Registered Users, Registered Users 2 Posts: 14,009 ✭✭✭✭wnolan1992


    Benzino wrote: »
    I think that date makes a lot of sense. It leaves plenty of time to start their hype machine after Max Payne 3 is released, and would be an ideal time to get the christmas sales and no.1 (interesting battle between it and CoD perhaps).

    Plus all the GTA games since GTA 3 have been released in October haven't they? Except GTA 4 of course, which was delayed if I recall correctly.

    Furthermore, if they push it into 2013, they risk been over-shadowed by the talk of PS4, Xbox 720 and their launch titles.

    I reckon official release date will be mid October (need to get in there before ACIII's release) but it'll probably be delayed until Q1 of 2013.

    PS4 is November-ish of 2013 and the 720 will release after the PS4 so a delay until Q1 2013 won't hurt sales that much IMO, in fact it might help sales, as people would be looking to end the life of their console on a high.


  • Registered Users, Registered Users 2 Posts: 12,478 ✭✭✭✭gnfnrhead


    Thy could release it only on PS2 and Xbox and it would still sell massive ammounts. People wont be thinking about future consoles once this hits the stores.


  • Registered Users, Registered Users 2 Posts: 2,692 ✭✭✭GEasy


    If it came out in October . Wowza!
    Never had a chance to play SA properly, PC wasn't good enough.

    Have to admit that I had a love affair with VC though. Hundreds of hours sunk into that game.


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    CMpunked wrote: »
    This should be put right on the rumor pile, my gut reaction is just because it was pulled doesn't mean that he is giving away secret information but maybe that he could be fuelling the rumor mill even just giving an expected release date, IMO.
    Yeah, it's impossible to know what rockstar is throwing out there as a way of cheap advertising. They can keep the world engrossed simply with a date.


  • Closed Accounts Posts: 28 AnimalCracker


    Its getting ridiculous at this stage.. Why did they release the trailer so early if they have nothing else to say about it for months!


  • Registered Users, Registered Users 2 Posts: 14,009 ✭✭✭✭wnolan1992


    Its getting ridiculous at this stage.. Why did they release the trailer so early if they have nothing else to say about it for months!

    Well I think they didn't foresee Max Payne being delayed until May. All R*'s hype machine will be working on that for the next month at least. If it had been released on time I reckon we'd have seen a second trailer by now.


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